TexCache: increase TEXTURE_KILL_THRESHOLD

Xenoblade uses more than 40 textures alternately per frame for eg water effects.
So don't try to drop them as aggressive.
This commit is contained in:
degasus 2015-03-01 12:19:33 +01:00
parent d3c9701eb6
commit 7ca24f90d1
1 changed files with 1 additions and 1 deletions

View File

@ -21,7 +21,7 @@
#include "VideoCommon/VideoConfig.h" #include "VideoCommon/VideoConfig.h"
static const u64 TEXHASH_INVALID = 0; static const u64 TEXHASH_INVALID = 0;
static const int TEXTURE_KILL_THRESHOLD = 10; static const int TEXTURE_KILL_THRESHOLD = 60;
static const int TEXTURE_POOL_KILL_THRESHOLD = 3; static const int TEXTURE_POOL_KILL_THRESHOLD = 3;
static const int FRAMECOUNT_INVALID = 0; static const int FRAMECOUNT_INVALID = 0;