Enable fullscreen switching with resolution mode changing using Xrandr in linux.

This changes the dependency in linux from libxxf86vm-dev to libxrandr-dev.
Use Alt-Return to toggle fullscreen mode (as in windows).


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5065 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Glenn Rice 2010-02-16 04:59:45 +00:00
parent 9254a2ddb5
commit 7c76d51c67
7 changed files with 264 additions and 260 deletions

View File

@ -119,11 +119,91 @@ void UpdateFPSDisplay(const char *text)
OpenGL_SetWindowText(temp);
}
#if defined(HAVE_X11) && HAVE_X11
void CreateXWindow (void)
{
Atom wmDelete;
int width, height;
if (GLWin.fs)
{
#if defined(HAVE_XRANDR) && HAVE_XRANDR
if (GLWin.fullSize >= 0)
XRRSetScreenConfig(GLWin.dpy, GLWin.screenConfig, RootWindow(GLWin.dpy, GLWin.screen),
GLWin.fullSize, GLWin.screenRotation, CurrentTime);
#endif
GLWin.attr.override_redirect = True;
width = GLWin.fullWidth;
height = GLWin.fullHeight;
}
else
{
GLWin.attr.override_redirect = False;
width = GLWin.winWidth;
height = GLWin.winHeight;
}
// Control window size and picture scaling
s_backbuffer_width = width;
s_backbuffer_height = height;
// create the window
GLWin.attr.event_mask = ExposureMask | KeyPressMask | KeyReleaseMask |
StructureNotifyMask | ResizeRedirectMask;
GLWin.win = XCreateWindow(GLWin.dpy, RootWindow(GLWin.dpy, GLWin.vi->screen),
0, 0, width, height, 0, GLWin.vi->depth, InputOutput, GLWin.vi->visual,
CWBorderPixel | CWColormap | CWEventMask | CWOverrideRedirect, &GLWin.attr);
wmDelete = XInternAtom(GLWin.dpy, "WM_DELETE_WINDOW", True);
XSetWMProtocols(GLWin.dpy, GLWin.win, &wmDelete, 1);
XSetStandardProperties(GLWin.dpy, GLWin.win, "GPU", "GPU", None, NULL, 0, NULL);
XMapRaised(GLWin.dpy, GLWin.win);
if (GLWin.fs)
{
XGrabKeyboard(GLWin.dpy, GLWin.win, True, GrabModeAsync, GrabModeAsync, CurrentTime);
XGrabPointer(GLWin.dpy, GLWin.win, True, NULL,
GrabModeAsync, GrabModeAsync, GLWin.win, None, CurrentTime);
}
XSync(GLWin.dpy, True);
}
void DestroyXWindow(void)
{
if( GLWin.ctx )
{
if( !glXMakeCurrent(GLWin.dpy, None, NULL))
{
printf("Could not release drawing context.\n");
}
}
/* switch back to original desktop resolution if we were in fullscreen */
if( GLWin.fs )
{
XUngrabKeyboard (GLWin.dpy, CurrentTime);
XUngrabPointer (GLWin.dpy, CurrentTime);
#if defined(HAVE_XRANDR) && HAVE_XRANDR
if (GLWin.fullSize >= 0)
XRRSetScreenConfig(GLWin.dpy, GLWin.screenConfig, RootWindow(GLWin.dpy, GLWin.screen),
GLWin.deskSize, GLWin.screenRotation, CurrentTime);
#endif
}
XUnmapWindow(GLWin.dpy, GLWin.win);
XSync(GLWin.dpy, True);
}
void ToggleFullscreenMode (void)
{
DestroyXWindow();
GLWin.fs = !GLWin.fs;
CreateXWindow();
OpenGL_MakeCurrent();
}
#endif
// Create rendering window.
// Call browser: Core.cpp:EmuThread() > main.cpp:Video_Initialize()
bool OpenGL_Create(SVideoInitialize &_VideoInitialize, int _iwidth, int _iheight)
{
#if !defined(HAVE_X11) || !HAVE_X11
// Check for fullscreen mode
int _twidth, _theight;
if (g_Config.bFullscreen)
@ -154,6 +234,7 @@ bool OpenGL_Create(SVideoInitialize &_VideoInitialize, int _iwidth, int _iheight
// Control window size and picture scaling
s_backbuffer_width = _twidth;
s_backbuffer_height = _theight;
#endif
g_VideoInitialize.pPeekMessages = &Callback_PeekMessages;
g_VideoInitialize.pUpdateFPSDisplay = &UpdateFPSDisplay;
@ -269,12 +350,9 @@ bool OpenGL_Create(SVideoInitialize &_VideoInitialize, int _iwidth, int _iheight
// --------------------------------------
#elif defined(HAVE_X11) && HAVE_X11
XVisualInfo *vi;
Colormap cmap;
int dpyWidth, dpyHeight;
int glxMajorVersion, glxMinorVersion;
int vidModeMajorVersion, vidModeMinorVersion;
Atom wmProtocols[3];
// attributes for a single buffered visual in RGBA format with at least
// 8 bits per color and a 24 bit depth buffer
@ -292,6 +370,8 @@ bool OpenGL_Create(SVideoInitialize &_VideoInitialize, int _iwidth, int _iheight
GLX_BLUE_SIZE, 8,
GLX_DEPTH_SIZE, 24,
GLX_SAMPLE_BUFFERS_ARB, g_Config.iMultisampleMode, GLX_SAMPLES_ARB, 1, None };
GLWin.dpy = XOpenDisplay(0);
g_VideoInitialize.pWindowHandle = (HWND)GLWin.dpy;
GLWin.screen = DefaultScreen(GLWin.dpy);
@ -300,9 +380,9 @@ bool OpenGL_Create(SVideoInitialize &_VideoInitialize, int _iwidth, int _iheight
GLWin.fs = g_Config.bFullscreen; //Set to setting in Options
/* get an appropriate visual */
vi = glXChooseVisual(GLWin.dpy, GLWin.screen, attrListDbl);
if (vi == NULL) {
vi = glXChooseVisual(GLWin.dpy, GLWin.screen, attrListSgl);
GLWin.vi = glXChooseVisual(GLWin.dpy, GLWin.screen, attrListDbl);
if (GLWin.vi == NULL) {
GLWin.vi = glXChooseVisual(GLWin.dpy, GLWin.screen, attrListSgl);
GLWin.doubleBuffered = False;
ERROR_LOG(VIDEO, "Only Singlebuffered Visual!");
}
@ -314,102 +394,78 @@ bool OpenGL_Create(SVideoInitialize &_VideoInitialize, int _iwidth, int _iheight
glXQueryVersion(GLWin.dpy, &glxMajorVersion, &glxMinorVersion);
NOTICE_LOG(VIDEO, "glX-Version %d.%d", glxMajorVersion, glxMinorVersion);
// Create a GLX context.
GLWin.ctx = glXCreateContext(GLWin.dpy, vi, 0, GL_TRUE);
GLWin.ctx = glXCreateContext(GLWin.dpy, GLWin.vi, 0, GL_TRUE);
if(!GLWin.ctx)
{
PanicAlert("Couldn't Create GLX context.Quit");
exit(0); // TODO: Don't bring down entire Emu
}
// Create a color map.
cmap = XCreateColormap(GLWin.dpy, RootWindow(GLWin.dpy, vi->screen), vi->visual, AllocNone);
cmap = XCreateColormap(GLWin.dpy, RootWindow(GLWin.dpy, GLWin.vi->screen), GLWin.vi->visual, AllocNone);
GLWin.attr.colormap = cmap;
GLWin.attr.border_pixel = 0;
XkbSetDetectableAutoRepeat(GLWin.dpy, True, NULL);
#if defined(HAVE_XXF86VM) && HAVE_XXF86VM
// get a connection
XF86VidModeQueryVersion(GLWin.dpy, &vidModeMajorVersion, &vidModeMinorVersion);
if (GLWin.fs) {
XF86VidModeModeInfo **modes = NULL;
int modeNum = 0;
int bestMode = 0;
// set best mode to current
bestMode = 0;
NOTICE_LOG(VIDEO, "XF86VidModeExtension-Version %d.%d", vidModeMajorVersion, vidModeMinorVersion);
XF86VidModeGetAllModeLines(GLWin.dpy, GLWin.screen, &modeNum, &modes);
if (modeNum > 0 && modes != NULL) {
/* save desktop-resolution before switching modes */
GLWin.deskMode = *modes[0];
/* look for mode with requested resolution */
for (int i = 0; i < modeNum; i++) {
if ((modes[i]->hdisplay == _twidth) && (modes[i]->vdisplay == _theight)) {
bestMode = i;
// Get the resolution setings for both fullscreen and windowed modes
if (strlen(g_Config.cFSResolution) > 1)
sscanf(g_Config.cFSResolution, "%dx%d", &GLWin.fullWidth, &GLWin.fullHeight);
else // No full screen reso set, fall back to desktop resolution
{
GLWin.fullWidth = DisplayWidth(GLWin.dpy, GLWin.screen);
GLWin.fullHeight = DisplayHeight(GLWin.dpy, GLWin.screen);
}
if (strlen(g_Config.cInternalRes) > 1)
sscanf(g_Config.cInternalRes, "%dx%d", &GLWin.winWidth, &GLWin.winHeight);
else // No Window resolution set, fall back to default
{
GLWin.winWidth = _iwidth;
GLWin.winHeight = _iheight;
}
XF86VidModeSwitchToMode(GLWin.dpy, GLWin.screen, modes[bestMode]);
XF86VidModeSetViewPort(GLWin.dpy, GLWin.screen, 0, 0);
dpyWidth = modes[bestMode]->hdisplay;
dpyHeight = modes[bestMode]->vdisplay;
NOTICE_LOG(VIDEO, "Resolution %dx%d", dpyWidth, dpyHeight);
XFree(modes);
#if defined(HAVE_XRANDR) && HAVE_XRANDR
XRRQueryVersion(GLWin.dpy, &vidModeMajorVersion, &vidModeMinorVersion);
XRRScreenSize *sizes;
int numSizes;
/* create a fullscreen window */
GLWin.attr.override_redirect = True;
GLWin.attr.event_mask = ExposureMask | KeyPressMask | KeyReleaseMask | StructureNotifyMask;
GLWin.win = XCreateWindow(GLWin.dpy, RootWindow(GLWin.dpy, vi->screen),
0, 0, dpyWidth, dpyHeight, 0, vi->depth, InputOutput, vi->visual,
CWBorderPixel | CWColormap | CWEventMask | CWOverrideRedirect,
&GLWin.attr);
XWarpPointer(GLWin.dpy, None, GLWin.win, 0, 0, 0, 0, 0, 0);
XMapRaised(GLWin.dpy, GLWin.win);
XGrabKeyboard(GLWin.dpy, GLWin.win, True, GrabModeAsync, GrabModeAsync, CurrentTime);
XGrabPointer(GLWin.dpy, GLWin.win, True, NULL,
GrabModeAsync, GrabModeAsync, GLWin.win, None, CurrentTime);
NOTICE_LOG(VIDEO, "XRRExtension-Version %d.%d", vidModeMajorVersion, vidModeMinorVersion);
GLWin.screenConfig = XRRGetScreenInfo(GLWin.dpy, RootWindow(GLWin.dpy, GLWin.screen));
/* save desktop resolution */
GLWin.deskSize = XRRConfigCurrentConfiguration(GLWin.screenConfig, &GLWin.screenRotation);
/* Set the desktop resolution as the default */
GLWin.fullSize = -1;
/* Find the index of the fullscreen resolution from config */
sizes = XRRConfigSizes(GLWin.screenConfig, &numSizes);
if (numSizes > 0 && sizes != NULL) {
for (int i = 0; i < numSizes; i++) {
if ((sizes[i].width == GLWin.fullWidth) && (sizes[i].height == GLWin.fullHeight)) {
GLWin.fullSize = i;
}
}
NOTICE_LOG(VIDEO, "Fullscreen Resolution %dx%d", sizes[GLWin.fullSize].width, sizes[GLWin.fullSize].height);
}
else {
ERROR_LOG(VIDEO, "Failed to start fullscreen. If you received the "
"\"XFree86-VidModeExtension\" extension is missing, add\n"
"Load \"extmod\"\n"
"to your X configuration file (under the Module Section)\n");
GLWin.fs = 0;
}
ERROR_LOG(VIDEO, "Failed to obtain fullscreen sizes.\n"
"Using current desktop resolution for fullscreen.\n");
GLWin.fullWidth = DisplayWidth(GLWin.dpy, GLWin.screen);
GLWin.fullHeight = DisplayHeight(GLWin.dpy, GLWin.screen);
}
#else
GLWin.fullWidth = DisplayWidth(GLWin.dpy, GLWin.screen);
GLWin.fullHeight = DisplayHeight(GLWin.dpy, GLWin.screen);
#endif
if (!GLWin.fs) {
//XRootWindow(dpy,screen)
//int X = (rcdesktop.right-rcdesktop.left)/2 - (rc.right-rc.left)/2;
//int Y = (rcdesktop.bottom-rcdesktop.top)/2 - (rc.bottom-rc.top)/2;
// create a window in window mode
GLWin.attr.event_mask = ExposureMask | KeyPressMask | KeyReleaseMask |
StructureNotifyMask | ResizeRedirectMask;
GLWin.win = XCreateWindow(GLWin.dpy, RootWindow(GLWin.dpy, vi->screen),
0, 0, _twidth, _theight, 0, vi->depth, InputOutput, vi->visual,
CWBorderPixel | CWColormap | CWEventMask, &GLWin.attr);
// only set window title and handle WM_PROTOCOLS if in windowed mode
wmProtocols[0] = XInternAtom(GLWin.dpy, "WM_DELETE_WINDOW", True);
wmProtocols[1] = XInternAtom(GLWin.dpy, "_NET_WM_STATE", False);
wmProtocols[2] = XInternAtom(GLWin.dpy, "_NET_WM_STATE_FULLSCREEN", False);
XSetWMProtocols(GLWin.dpy, GLWin.win, wmProtocols, 3);
XSetStandardProperties(GLWin.dpy, GLWin.win, "GPU",
"GPU", None, NULL, 0, NULL);
XMapRaised(GLWin.dpy, GLWin.win);
}
CreateXWindow();
g_VideoInitialize.pXWindow = (Window *) &GLWin.win;
if (g_Config.bHideCursor)
{
// make a blank cursor
Pixmap Blank;
XColor DummyColor;
char ZeroData[1] = {0};
Cursor MouseCursor;
Blank = XCreateBitmapFromData (GLWin.dpy, GLWin.win, ZeroData, 1, 1);
GLWin.blankCursor = XCreatePixmapCursor(GLWin.dpy, Blank, Blank, &DummyColor, &DummyColor, 0, 0);
XFreePixmap (GLWin.dpy, Blank);
@ -418,37 +474,6 @@ bool OpenGL_Create(SVideoInitialize &_VideoInitialize, int _iwidth, int _iheight
return true;
}
#if defined(HAVE_X11) && HAVE_X11
void X11_EWMH_Fullscreen(int action)
{
assert(action == _NET_WM_STATE_REMOVE ||
action == _NET_WM_STATE_ADD || action == _NET_WM_STATE_TOGGLE);
XEvent xev;
// Init X event structure for _NET_WM_STATE_FULLSCREEN client message
xev.xclient.type = ClientMessage;
xev.xclient.serial = 0;
xev.xclient.send_event = True;
xev.xclient.message_type = XInternAtom(GLWin.dpy, "_NET_WM_STATE", False);
xev.xclient.window = GLWin.win;
xev.xclient.format = 32;
xev.xclient.data.l[0] = action;
xev.xclient.data.l[1] = XInternAtom(GLWin.dpy, "_NET_WM_STATE_FULLSCREEN", False);
xev.xclient.data.l[2] = 0;
xev.xclient.data.l[3] = 0;
xev.xclient.data.l[4] = 0;
// Send the event
if (!XSendEvent(GLWin.dpy, DefaultRootWindow(GLWin.dpy), False,
SubstructureRedirectMask | SubstructureNotifyMask,
&xev))
{
ERROR_LOG(VIDEO, "Failed to switch fullscreen/windowed mode.\n");
}
}
#endif
bool OpenGL_MakeCurrent()
{
#if defined(USE_WX) && USE_WX
@ -561,17 +586,8 @@ void OpenGL_Update()
else
FKeyPressed = key - 0xff4e;
}
else if (key == XK_Escape)
{
if (!GLWin.fs)
{
X11_EWMH_Fullscreen(_NET_WM_STATE_TOGGLE);
XWithdrawWindow(GLWin.dpy,GLWin.win,GLWin.screen);
XMapRaised(GLWin.dpy,GLWin.win);
XRaiseWindow(GLWin.dpy,GLWin.win);
XFlush(GLWin.dpy);
}
}
else if (key == XK_Return && ((event.xkey.state & Mod1Mask) == Mod1Mask))
ToggleFullscreenMode();
else {
if(key == XK_Shift_L || key == XK_Shift_R)
ShiftPressed = true;
@ -587,7 +603,7 @@ void OpenGL_Update()
XDefineCursor(GLWin.dpy, GLWin.win, GLWin.blankCursor);
break;
case FocusOut:
if (g_Config.bHideCursor)
if (g_Config.bHideCursor && !GLWin.fs)
XUndefineCursor(GLWin.dpy, GLWin.win);
break;
case ConfigureNotify:
@ -597,6 +613,12 @@ void OpenGL_Update()
&GLWin.width, &GLWin.height, &borderDummy, &GLWin.depth);
s_backbuffer_width = GLWin.width;
s_backbuffer_height = GLWin.height;
// Save windowed mode size for return from fullscreen
if (!GLWin.fs)
{
GLWin.winWidth = GLWin.width;
GLWin.winHeight = GLWin.height;
}
break;
case ClientMessage:
if ((ulong) event.xclient.data.l[0] == XInternAtom(GLWin.dpy, "WM_DELETE_WINDOW", False))
@ -650,23 +672,18 @@ void OpenGL_Shutdown()
hDC = NULL; // Set DC To NULL
}
#elif defined(HAVE_X11) && HAVE_X11
#if defined(HAVE_XXF86VM) && HAVE_XXF86VM
/* switch back to original desktop resolution if we were in fs */
if ((GLWin.dpy != NULL) && GLWin.fs) {
XUngrabKeyboard (GLWin.dpy, CurrentTime);
XUngrabPointer (GLWin.dpy, CurrentTime);
XF86VidModeSwitchToMode(GLWin.dpy, GLWin.screen, &GLWin.deskMode);
XF86VidModeSetViewPort(GLWin.dpy, GLWin.screen, 0, 0);
}
DestroyXWindow();
#if defined(HAVE_XRANDR) && HAVE_XRANDR
if (GLWin.fullSize >= 0)
XRRFreeScreenConfigInfo(GLWin.screenConfig);
#endif
if (g_Config.bHideCursor) XUndefineCursor(GLWin.dpy, GLWin.win);
if (g_Config.bHideCursor)
{
XUndefineCursor(GLWin.dpy, GLWin.win);
XFreeCursor(GLWin.dpy, GLWin.blankCursor);
}
if (GLWin.ctx)
{
if (!glXMakeCurrent(GLWin.dpy, None, NULL))
{
ERROR_LOG(VIDEO, "Could not release drawing context.\n");
}
XUnmapWindow(GLWin.dpy, GLWin.win);
glXDestroyContext(GLWin.dpy, GLWin.ctx);
XCloseDisplay(GLWin.dpy);
GLWin.ctx = NULL;

View File

@ -70,15 +70,9 @@
#include <X11/Xutil.h>
#include <X11/keysym.h>
// EWMH state actions, see
// http://freedesktop.org/wiki/Specifications/wm-spec?action=show&redirect=Standards%2Fwm-spec
#define _NET_WM_STATE_REMOVE 0 /* remove/unset property */
#define _NET_WM_STATE_ADD 1 /* add/set property */
#define _NET_WM_STATE_TOGGLE 2 /* toggle property */
#if defined(HAVE_XXF86VM) && HAVE_XXF86VM
#include <X11/extensions/xf86vmode.h>
#endif // XXF86VM
#if defined(HAVE_XRANDR) && HAVE_XRANDR
#include <X11/extensions/Xrandr.h>
#endif // XRANDR
#endif // X11
#include <sys/stat.h>
@ -92,14 +86,19 @@ typedef struct {
#elif defined(HAVE_X11) && HAVE_X11
Window win;
Display *dpy;
XVisualInfo *vi;
GLXContext ctx;
Cursor blankCursor;
XSetWindowAttributes attr;
Bool fs;
Bool doubleBuffered;
#if defined(HAVE_XXF86VM) && HAVE_XXF86VM
XF86VidModeModeInfo deskMode;
#endif // XXF86VM
int fullWidth, fullHeight;
int winWidth, winHeight;
#if defined(HAVE_XRANDR) && HAVE_XRANDR
XRRScreenConfiguration *screenConfig;
Rotation screenRotation;
int deskSize, fullSize;
#endif // XRANDR
#endif // X11
#if defined(USE_WX) && USE_WX
wxGLCanvas *glCanvas;

View File

@ -100,11 +100,10 @@ if sys.platform == 'win32':
gfxenv['CPPPATH'] += libs
# check for xxf86vm
# check for Xrandr
gfxenv['HAVE_XRANDR'] = gfxenv['HAVE_X11'] and conf.CheckPKG('xrandr')
gfxenv['HAVE_XXF86VM'] = gfxenv['HAVE_X11'] and conf.CheckPKG('xxf86vm')
conf.Define('HAVE_XXF86VM', gfxenv['HAVE_XXF86VM'])
conf.Define('HAVE_XRANDR', gfxenv['HAVE_XRANDR'])
conf.Finish()

View File

@ -207,45 +207,30 @@ void Win32AddResolutions() {
ZeroMemory(&dmi, sizeof(dmi));
}
}
#elif defined(HAVE_X11) && HAVE_X11 && defined(HAVE_XXF86VM) && HAVE_XXF86VM
#elif defined(HAVE_X11) && HAVE_X11 && defined(HAVE_XRANDR) && HAVE_XRANDR
void X11AddResolutions() {
int glxMajorVersion, glxMinorVersion;
int vidModeMajorVersion, vidModeMinorVersion;
GLWin.dpy = XOpenDisplay(0);
glXQueryVersion(GLWin.dpy, &glxMajorVersion, &glxMinorVersion);
XF86VidModeQueryVersion(GLWin.dpy, &vidModeMajorVersion, &vidModeMinorVersion);
//Get all full screen resos for the config dialog
XF86VidModeModeInfo **modes = NULL;
XRRScreenSize *sizes = NULL;
int modeNum = 0;
int bestMode = 0;
//set best mode to current
bestMode = 0;
XF86VidModeGetAllModeLines(GLWin.dpy, GLWin.screen, &modeNum, &modes);
int px = 0, py = 0;
if (modeNum > 0 && modes != NULL)
sizes = XRRSizes(GLWin.dpy, GLWin.screen, &modeNum);
if (modeNum > 0 && sizes != NULL)
{
for (int i = 0; i < modeNum; i++)
{
if (px != modes[i]->hdisplay && py != modes[i]->vdisplay)
{
char temp[32];
sprintf(temp,"%dx%d", modes[i]->hdisplay, modes[i]->vdisplay);
sprintf(temp,"%dx%d", sizes[i].width, sizes[i].height);
#if defined(HAVE_WX) && HAVE_WX
m_ConfigFrame->AddFSReso(temp);
m_ConfigFrame->AddWindowReso(temp);//Add same to Window ones,
//since they should be
//nearly all that's needed
//Add same to window resolutions, since
//they should be nearly all that's needed
m_ConfigFrame->AddWindowReso(temp);
#endif
px = modes[i]->hdisplay;//Used to remove repeating from
//different screen depths
py = modes[i]->vdisplay;
}
}
}
XFree(modes);
}
#elif defined(HAVE_COCOA) && HAVE_COCOA
void CocoaAddResolutions() {
@ -304,7 +289,7 @@ void DllConfig(HWND _hParent)
#if defined(_WIN32)
Win32AddResolutions();
#elif defined(HAVE_X11) && HAVE_X11 && defined(HAVE_XXF86VM) && HAVE_XXF86VM
#elif defined(HAVE_X11) && HAVE_X11 && defined(HAVE_XRANDR) && HAVE_XRANDR
X11AddResolutions();
#elif defined(HAVE_COCOA) && HAVE_COCOA
CocoaAddResolutions();

View File

@ -349,37 +349,39 @@ bool OpenGL_Create(SVideoInitialize &_VideoInitialize, int _twidth, int _theight
GLWin.attr.border_pixel = 0;
XkbSetDetectableAutoRepeat(GLWin.dpy, True, NULL);
#if defined(HAVE_XXF86VM) && HAVE_XXF86VM
#if defined(HAVE_XRANDR) && HAVE_XRANDR
// get a connection
XF86VidModeQueryVersion(GLWin.dpy, &vidModeMajorVersion, &vidModeMinorVersion);
XRRQueryVersion(GLWin.dpy, &vidModeMajorVersion, &vidModeMinorVersion);
if (GLWin.fs) {
XF86VidModeModeInfo **modes = NULL;
int modeNum = 0;
int bestMode = 0;
XRRScreenSize *sizes;
int numSizes;
int bestSize;
// set best mode to current
bestMode = 0;
NOTICE_LOG(VIDEO, "XF86VidModeExtension-Version %d.%d", vidModeMajorVersion, vidModeMinorVersion);
XF86VidModeGetAllModeLines(GLWin.dpy, GLWin.screen, &modeNum, &modes);
NOTICE_LOG(VIDEO, "XRRExtension-Version %d.%d", vidModeMajorVersion, vidModeMinorVersion);
GLWin.screenConfig = XRRGetScreenInfo(GLWin.dpy, RootWindow(GLWin.dpy, GLWin.screen));
if (modeNum > 0 && modes != NULL) {
/* save desktop-resolution before switching modes */
GLWin.deskMode = *modes[0];
GLWin.deskSize = XRRConfigCurrentConfiguration(GLWin.screenConfig, &GLWin.screenRotation);
bestSize = GLWin.deskSize;
sizes = XRRConfigSizes(GLWin.screenConfig, &numSizes);
if (numSizes > 0 && sizes != NULL) {
/* look for mode with requested resolution */
for (int i = 0; i < modeNum; i++) {
if ((modes[i]->hdisplay == _twidth) && (modes[i]->vdisplay == _theight)) {
bestMode = i;
for (int i = 0; i < numSizes; i++) {
if ((sizes[i].width == _twidth) && (sizes[i].height == _theight)) {
bestSize = i;
}
}
XF86VidModeSwitchToMode(GLWin.dpy, GLWin.screen, modes[bestMode]);
XF86VidModeSetViewPort(GLWin.dpy, GLWin.screen, 0, 0);
dpyWidth = modes[bestMode]->hdisplay;
dpyHeight = modes[bestMode]->vdisplay;
XRRSetScreenConfig(GLWin.dpy, GLWin.screenConfig, RootWindow(GLWin.dpy, GLWin.screen),
bestSize, GLWin.screenRotation, CurrentTime);
dpyWidth = sizes[bestSize].width;
dpyHeight = sizes[bestSize].height;
NOTICE_LOG(VIDEO, "Resolution %dx%d", dpyWidth, dpyHeight);
XFree(modes);
/* create a fullscreen window */
GLWin.attr.override_redirect = True;
@ -606,6 +608,16 @@ void OpenGL_Shutdown()
hDC = NULL; // Set DC To NULL
}
#elif defined(HAVE_X11) && HAVE_X11
#if defined(HAVE_XRANDR) && HAVE_XRANDR
/* switch back to original desktop resolution if we were in fs */
if ((GLWin.dpy != NULL) && GLWin.fs) {
XUngrabKeyboard (GLWin.dpy, CurrentTime);
XUngrabPointer (GLWin.dpy, CurrentTime);
XRRSetScreenConfig(GLWin.dpy, GLWin.screenConfig, RootWindow(GLWin.dpy, GLWin.screen),
GLWin.deskSize, GLWin.screenRotation, CurrentTime);
XRRFreeScreenConfigInfo(GLWin.screenConfig);
}
#endif
if (GLWin.ctx)
{
if (!glXMakeCurrent(GLWin.dpy, None, NULL))
@ -617,15 +629,6 @@ void OpenGL_Shutdown()
XCloseDisplay(GLWin.dpy);
GLWin.ctx = NULL;
}
#if defined(HAVE_XXF86VM) && HAVE_XXF86VM
/* switch back to original desktop resolution if we were in fs */
if (GLWin.dpy != NULL) {
if (GLWin.fs) {
XF86VidModeSwitchToMode(GLWin.dpy, GLWin.screen, &GLWin.deskMode);
XF86VidModeSetViewPort(GLWin.dpy, GLWin.screen, 0, 0);
}
}
#endif
#endif
}

View File

@ -75,9 +75,9 @@
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <X11/keysym.h>
#if defined(HAVE_XXF86VM) && HAVE_XXF86VM
#include <X11/extensions/xf86vmode.h>
#endif // XXF86VM
#if defined(HAVE_XRANDR) && HAVE_XRANDR
#include <X11/extensions/Xrandr.h>
#endif // XRANDR
#endif // X11
#include <sys/stat.h>
@ -95,9 +95,11 @@ typedef struct {
XSetWindowAttributes attr;
Bool fs;
Bool doubleBuffered;
#if defined(HAVE_XXF86VM) && HAVE_XXF86VM
XF86VidModeModeInfo deskMode;
#endif // XXF86VM
#if defined(HAVE_XRANDR) && HAVE_XRANDR
XRRScreenConfiguration *screenConfig;
Rotation screenRotation;
int deskSize;
#endif // XRANDR
#endif // X11
#if defined(USE_WX) && USE_WX
wxGLCanvas *glCanvas;

View File

@ -88,11 +88,10 @@ if sys.platform == 'win32':
gfxenv['CPPPATH'] += libs
# check for xxf86vm
# check for Xrandr
gfxenv['HAVE_XRANDR'] = gfxenv['HAVE_X11'] and conf.CheckPKG('xrandr')
gfxenv['HAVE_XXF86VM'] = gfxenv['HAVE_X11'] and conf.CheckPKG('xxf86vm')
conf.Define('HAVE_XXF86VM', gfxenv['HAVE_XXF86VM'])
conf.Define('HAVE_XRANDR', gfxenv['HAVE_XRANDR'])
conf.Finish()