VertexLoader: Add a VertexLoader pointer to each function call
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7edf6ec4e4
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@ -30,7 +30,7 @@ static TVtxDesc vertexDesc;
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static PortableVertexDeclaration vertexDecl;
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// Gets the pointer to the current buffer position
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void LOADERDECL SetVertexBufferPosition()
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void LOADERDECL SetVertexBufferPosition(VertexLoader* loader)
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{
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bufferPos = g_vertex_manager_write_ptr;
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}
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@ -76,7 +76,7 @@ void Prepare(const VAT & vat, int primitive, const TVtxDesc & vtxDesc, const Por
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}
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// Updates the bounding box
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void LOADERDECL Update()
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void LOADERDECL Update(VertexLoader* loader)
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{
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if (!active)
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return;
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@ -31,8 +31,8 @@ extern u8 posMtxIdx;
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// Texture matrix indexes
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extern u8 texMtxIdx[8];
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void LOADERDECL SetVertexBufferPosition();
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void LOADERDECL Update();
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void LOADERDECL SetVertexBufferPosition(VertexLoader* loader);
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void LOADERDECL Update(VertexLoader* loader);
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void Prepare(const VAT & vat, int primitive, const TVtxDesc & vtxDesc, const PortableVertexDeclaration & vtxDecl);
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// Save state
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@ -29,79 +29,64 @@
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#define inline
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#endif
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// Matrix components are first in GC format but later in PC format - we need to store it temporarily
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// when decoding each vertex.
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static u8 s_curposmtx = g_main_cp_state.matrix_index_a.PosNormalMtxIdx;
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static u8 s_curtexmtx[8];
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static int s_texmtxwrite = 0;
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static int s_texmtxread = 0;
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// Vertex loaders read these. Although the scale ones should be baked into the shader.
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int tcIndex;
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int colIndex;
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int colElements[2];
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// Duplicated (4x and 2x respectively) and used in SSE code in the vertex loader JIT
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GC_ALIGNED128(float posScale[4]);
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GC_ALIGNED64(float tcScale[8][2]);
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// This pointer is used as the source/dst for all fixed function loader calls
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u8* g_video_buffer_read_ptr;
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u8* g_vertex_manager_write_ptr;
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static const float fractionTable[32] = {
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1.0f / (1U << 0), 1.0f / (1U << 1), 1.0f / (1U << 2), 1.0f / (1U << 3),
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1.0f / (1U << 4), 1.0f / (1U << 5), 1.0f / (1U << 6), 1.0f / (1U << 7),
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1.0f / (1U << 8), 1.0f / (1U << 9), 1.0f / (1U << 10), 1.0f / (1U << 11),
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1.0f / (1U << 12), 1.0f / (1U << 13), 1.0f / (1U << 14), 1.0f / (1U << 15),
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1.0f / (1U << 16), 1.0f / (1U << 17), 1.0f / (1U << 18), 1.0f / (1U << 19),
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1.0f / (1U << 20), 1.0f / (1U << 21), 1.0f / (1U << 22), 1.0f / (1U << 23),
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1.0f / (1U << 24), 1.0f / (1U << 25), 1.0f / (1U << 26), 1.0f / (1U << 27),
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1.0f / (1U << 28), 1.0f / (1U << 29), 1.0f / (1U << 30), 1.0f / (1U << 31),
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};
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using namespace Gen;
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static void LOADERDECL PosMtx_ReadDirect_UByte()
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void* VertexLoader::operator new (size_t size)
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{
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BoundingBox::posMtxIdx = s_curposmtx = DataReadU8() & 0x3f;
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PRIM_LOG("posmtx: %d, ", s_curposmtx);
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return AllocateAlignedMemory(size, 16);
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}
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static void LOADERDECL PosMtx_Write()
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void VertexLoader::operator delete (void *p)
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{
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FreeAlignedMemory(p);
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}
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static void LOADERDECL PosMtx_ReadDirect_UByte(VertexLoader* loader)
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{
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BoundingBox::posMtxIdx = loader->m_curposmtx = DataReadU8() & 0x3f;
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PRIM_LOG("posmtx: %d, ", loader->m_curposmtx);
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}
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static void LOADERDECL PosMtx_Write(VertexLoader* loader)
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{
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// u8, 0, 0, 0
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DataWrite<u32>(s_curposmtx);
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DataWrite<u32>(loader->m_curposmtx);
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}
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static void LOADERDECL TexMtx_ReadDirect_UByte()
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static void LOADERDECL TexMtx_ReadDirect_UByte(VertexLoader* loader)
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{
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BoundingBox::texMtxIdx[s_texmtxread] = s_curtexmtx[s_texmtxread] = DataReadU8() & 0x3f;
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BoundingBox::texMtxIdx[loader->m_texmtxread] = loader->m_curtexmtx[loader->m_texmtxread] = DataReadU8() & 0x3f;
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PRIM_LOG("texmtx%d: %d, ", s_texmtxread, s_curtexmtx[s_texmtxread]);
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s_texmtxread++;
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PRIM_LOG("texmtx%d: %d, ", loader->m_texmtxread, loader->m_curtexmtx[loader->m_texmtxread]);
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loader->m_texmtxread++;
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}
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static void LOADERDECL TexMtx_Write_Float()
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static void LOADERDECL TexMtx_Write_Float(VertexLoader* loader)
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{
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DataWrite(float(s_curtexmtx[s_texmtxwrite++]));
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DataWrite(float(loader->m_curtexmtx[loader->m_texmtxwrite++]));
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}
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static void LOADERDECL TexMtx_Write_Float2()
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static void LOADERDECL TexMtx_Write_Float2(VertexLoader* loader)
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{
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DataWrite(0.f);
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DataWrite(float(s_curtexmtx[s_texmtxwrite++]));
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DataWrite(float(loader->m_curtexmtx[loader->m_texmtxwrite++]));
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}
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static void LOADERDECL TexMtx_Write_Float4()
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static void LOADERDECL TexMtx_Write_Float4(VertexLoader* loader)
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{
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#if _M_SSE >= 0x200
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__m128 output = _mm_cvtsi32_ss(_mm_castsi128_ps(_mm_setzero_si128()), s_curtexmtx[s_texmtxwrite++]);
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__m128 output = _mm_cvtsi32_ss(_mm_castsi128_ps(_mm_setzero_si128()), loader->m_curtexmtx[loader->m_texmtxwrite++]);
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_mm_storeu_ps((float*)g_vertex_manager_write_ptr, _mm_shuffle_ps(output, output, 0x45 /* 1, 1, 0, 1 */));
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g_vertex_manager_write_ptr += sizeof(float) * 4;
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#else
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DataWrite(0.f);
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DataWrite(0.f);
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DataWrite(float(s_curtexmtx[s_texmtxwrite++]));
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DataWrite(float(loader->m_curtexmtx[loader->m_texmtxwrite++]));
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// Just to fill out with 0.
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DataWrite(0.f);
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#endif
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@ -123,6 +108,14 @@ VertexLoader::VertexLoader(const TVtxDesc &vtx_desc, const VAT &vtx_attr)
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m_numPipelineStages = 0;
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CompileVertexTranslator();
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#endif
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// generate frac factors
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m_posScale[0] = m_posScale[1] = m_posScale[2] = m_posScale[3] = 1.0f / (1U << m_VtxAttr.PosFrac);
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for (int i = 0; i < 8; i++)
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m_tcScale[i][0] = m_tcScale[i][1] = 1.0f / (1U << m_VtxAttr.texCoord[i].Frac);
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for (int i = 0; i < 2; i++)
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m_colElements[i] = m_VtxAttr.color[i].Elements;
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}
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VertexLoader::~VertexLoader()
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@ -143,11 +136,14 @@ void VertexLoader::CompileVertexTranslator()
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m_compiledCode = GetCodePtr();
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// We only use RAX (caller saved) and RBX (callee saved).
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ABI_PushRegistersAndAdjustStack({RBX}, 8);
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ABI_PushRegistersAndAdjustStack({RBX, RBP}, 8);
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// save count
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MOV(64, R(RBX), R(ABI_PARAM1));
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// save loader
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MOV(64, R(RBP), R(ABI_PARAM2));
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// Start loop here
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const u8 *loop_start = GetCodePtr();
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@ -155,17 +151,17 @@ void VertexLoader::CompileVertexTranslator()
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if (m_VtxDesc.Tex0Coord || m_VtxDesc.Tex1Coord || m_VtxDesc.Tex2Coord || m_VtxDesc.Tex3Coord ||
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m_VtxDesc.Tex4Coord || m_VtxDesc.Tex5Coord || m_VtxDesc.Tex6Coord || m_VtxDesc.Tex7Coord)
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{
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WriteSetVariable(32, &tcIndex, Imm32(0));
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WriteSetVariable(32, &m_tcIndex, Imm32(0));
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}
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if (m_VtxDesc.Color0 || m_VtxDesc.Color1)
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{
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WriteSetVariable(32, &colIndex, Imm32(0));
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WriteSetVariable(32, &m_colIndex, Imm32(0));
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}
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if (m_VtxDesc.Tex0MatIdx || m_VtxDesc.Tex1MatIdx || m_VtxDesc.Tex2MatIdx || m_VtxDesc.Tex3MatIdx ||
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m_VtxDesc.Tex4MatIdx || m_VtxDesc.Tex5MatIdx || m_VtxDesc.Tex6MatIdx || m_VtxDesc.Tex7MatIdx)
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{
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WriteSetVariable(32, &s_texmtxwrite, Imm32(0));
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WriteSetVariable(32, &s_texmtxread, Imm32(0));
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WriteSetVariable(32, &m_texmtxwrite, Imm32(0));
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WriteSetVariable(32, &m_texmtxread, Imm32(0));
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}
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#else
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// Reset pipeline
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@ -405,7 +401,7 @@ void VertexLoader::CompileVertexTranslator()
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SUB(64, R(RBX), Imm8(1));
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J_CC(CC_NZ, loop_start);
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ABI_PopRegistersAndAdjustStack({RBX}, 8);
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ABI_PopRegistersAndAdjustStack({RBX, RBP}, 8);
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RET();
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#endif
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}
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@ -413,6 +409,7 @@ void VertexLoader::CompileVertexTranslator()
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void VertexLoader::WriteCall(TPipelineFunction func)
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{
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#ifdef USE_VERTEX_LOADER_JIT
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MOV(64, R(ABI_PARAM1), R(RBP));
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ABI_CallFunction((const void*)func);
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#else
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m_PipelineStages[m_numPipelineStages++] = func;
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@ -441,13 +438,6 @@ void VertexLoader::SetupRunVertices(int primitive, int const count)
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{
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m_numLoadedVertices += count;
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posScale[0] = posScale[1] = posScale[2] = posScale[3] = fractionTable[m_VtxAttr.PosFrac];
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if (m_native_components & VB_HAS_UVALL)
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for (int i = 0; i < 8; i++)
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tcScale[i][0] = tcScale[i][1] = fractionTable[m_VtxAttr.texCoord[i].Frac];
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for (int i = 0; i < 2; i++)
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colElements[i] = m_VtxAttr.color[i].Elements;
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// Prepare bounding box
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if (!g_ActiveConfig.backend_info.bSupportsBBox)
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BoundingBox::Prepare(m_vat, primitive, m_VtxDesc, m_native_vtx_decl);
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@ -458,16 +448,16 @@ void VertexLoader::ConvertVertices ( int count )
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#ifdef USE_VERTEX_LOADER_JIT
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if (count > 0)
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{
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((void (*)(int))(void*)m_compiledCode)(count);
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((void (*)(int, VertexLoader* loader))(void*)m_compiledCode)(count, this);
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}
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#else
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for (int s = 0; s < count; s++)
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{
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tcIndex = 0;
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colIndex = 0;
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s_texmtxwrite = s_texmtxread = 0;
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m_tcIndex = 0;
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m_colIndex = 0;
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m_texmtxwrite = m_texmtxread = 0;
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for (int i = 0; i < m_numPipelineStages; i++)
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m_PipelineStages[i]();
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m_PipelineStages[i](this);
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PRIM_LOG("\n");
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}
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#endif
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@ -36,14 +36,8 @@
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#define LOADERDECL
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#endif
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typedef void (LOADERDECL *TPipelineFunction)();
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// They are used for the communication with the loader functions
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extern int tcIndex;
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extern int colIndex;
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extern int colElements[2];
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GC_ALIGNED128(extern float posScale[4]);
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GC_ALIGNED64(extern float tcScale[8][2]);
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class VertexLoader;
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typedef void (LOADERDECL *TPipelineFunction)(VertexLoader* loader);
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// ARMTODO: This should be done in a better way
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#ifndef _M_GENERIC
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@ -53,6 +47,11 @@ class VertexLoader : public VertexLoaderBase
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#endif
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{
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public:
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// This class need a 16 byte alignment. As this is broken on
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// MSVC right now (Dec 2014), we use custom allocation.
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void* operator new (size_t size);
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void operator delete (void *p);
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VertexLoader(const TVtxDesc &vtx_desc, const VAT &vtx_attr);
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~VertexLoader();
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@ -60,6 +59,21 @@ public:
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std::string GetName() const override { return "OldLoader"; }
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bool IsInitialized() override { return true; } // This vertex loader supports all formats
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// They are used for the communication with the loader functions
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// Duplicated (4x and 2x respectively) and used in SSE code in the vertex loader JIT
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GC_ALIGNED128(float m_posScale[4]);
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GC_ALIGNED64(float m_tcScale[8][2]);
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int m_tcIndex;
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int m_colIndex;
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int m_colElements[2];
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// Matrix components are first in GC format but later in PC format - we need to store it temporarily
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// when decoding each vertex.
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u8 m_curposmtx;
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u8 m_curtexmtx[8];
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int m_texmtxwrite;
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int m_texmtxread;
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private:
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#ifndef USE_VERTEX_LOADER_JIT
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// Pipeline.
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@ -16,46 +16,46 @@
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#define ASHIFT 24
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#define AMASK 0xFF000000
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__forceinline void _SetCol(u32 val)
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__forceinline void _SetCol(VertexLoader* loader, u32 val)
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{
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DataWrite(val);
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colIndex++;
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loader->m_colIndex++;
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}
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//color comes in format BARG in 16 bits
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//BARG -> AABBGGRR
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__forceinline void _SetCol4444(u16 val)
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__forceinline void _SetCol4444(VertexLoader* loader, u16 val)
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{
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u32 col = (val & 0xF0); // col = 000000R0;
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col |= (val & 0xF ) << 12; // col |= 0000G000;
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col |= (((u32)val) & 0xF000) << 8; // col |= 00B00000;
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col |= (((u32)val) & 0x0F00) << 20; // col |= A0000000;
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col |= col >> 4; // col = A0B0G0R0 | 0A0B0G0R;
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_SetCol(col);
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_SetCol(loader, col);
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}
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//color comes in format RGBA
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//RRRRRRGG GGGGBBBB BBAAAAAA
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__forceinline void _SetCol6666(u32 val)
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__forceinline void _SetCol6666(VertexLoader* loader, u32 val)
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{
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u32 col = (val >> 16) & 0xFC;
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col |= (val >> 2) & 0xFC00;
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col |= (val << 12) & 0xFC0000;
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col |= (val << 26) & 0xFC000000;
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col |= (col >> 6) & 0x03030303;
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_SetCol(col);
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_SetCol(loader, col);
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}
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//color comes in RGB
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//RRRRRGGG GGGBBBBB
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__forceinline void _SetCol565(u16 val)
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__forceinline void _SetCol565(VertexLoader* loader, u16 val)
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{
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u32 col = (val >> 8) & 0xF8;
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col |= (val << 5) & 0xFC00;
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col |=(((u32)val) << 19) & 0xF80000;
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col |= (col >> 5) & 0x070007;
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col |= (col >> 6) & 0x000300;
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_SetCol(col | AMASK);
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_SetCol(loader, col | AMASK);
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}
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__forceinline u32 _Read24(const u8 *addr)
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@ -69,29 +69,29 @@ __forceinline u32 _Read32(const u8 *addr)
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}
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void LOADERDECL Color_ReadDirect_24b_888()
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void LOADERDECL Color_ReadDirect_24b_888(VertexLoader* loader)
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{
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_SetCol(_Read24(DataGetPosition()));
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_SetCol(loader, _Read24(DataGetPosition()));
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DataSkip(3);
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}
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void LOADERDECL Color_ReadDirect_32b_888x()
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void LOADERDECL Color_ReadDirect_32b_888x(VertexLoader* loader)
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{
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_SetCol(_Read24(DataGetPosition()));
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_SetCol(loader, _Read24(DataGetPosition()));
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DataSkip(4);
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}
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void LOADERDECL Color_ReadDirect_16b_565()
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void LOADERDECL Color_ReadDirect_16b_565(VertexLoader* loader)
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{
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_SetCol565(DataReadU16());
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_SetCol565(loader, DataReadU16());
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}
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void LOADERDECL Color_ReadDirect_16b_4444()
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void LOADERDECL Color_ReadDirect_16b_4444(VertexLoader* loader)
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{
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_SetCol4444(*(u16*)DataGetPosition());
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_SetCol4444(loader, *(u16*)DataGetPosition());
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DataSkip(2);
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}
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void LOADERDECL Color_ReadDirect_24b_6666()
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void LOADERDECL Color_ReadDirect_24b_6666(VertexLoader* loader)
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{
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_SetCol6666(Common::swap32(DataGetPosition() - 1));
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_SetCol6666(loader, Common::swap32(DataGetPosition() - 1));
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DataSkip(3);
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}
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// F|RES: i am not 100 percent sure, but the colElements seems to be important for rendering only
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@ -101,77 +101,77 @@ void LOADERDECL Color_ReadDirect_24b_6666()
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// else
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// col |= 0xFF<<ASHIFT;
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//
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void LOADERDECL Color_ReadDirect_32b_8888()
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void LOADERDECL Color_ReadDirect_32b_8888(VertexLoader* loader)
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{
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// TODO (mb2): check this
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u32 col = DataReadU32Unswapped();
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// "kill" the alpha
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if (!colElements[colIndex])
|
||||
if (!loader->m_colElements[loader->m_colIndex])
|
||||
col |= 0xFF << ASHIFT;
|
||||
|
||||
_SetCol(col);
|
||||
_SetCol(loader, col);
|
||||
}
|
||||
|
||||
template <typename I>
|
||||
void Color_ReadIndex_16b_565()
|
||||
void Color_ReadIndex_16b_565(VertexLoader* loader)
|
||||
{
|
||||
auto const Index = DataRead<I>();
|
||||
u16 val = Common::swap16(*(const u16 *)(cached_arraybases[ARRAY_COLOR+colIndex] + (Index * g_main_cp_state.array_strides[ARRAY_COLOR+colIndex])));
|
||||
_SetCol565(val);
|
||||
u16 val = Common::swap16(*(const u16 *)(cached_arraybases[ARRAY_COLOR+loader->m_colIndex] + (Index * g_main_cp_state.array_strides[ARRAY_COLOR+loader->m_colIndex])));
|
||||
_SetCol565(loader, val);
|
||||
}
|
||||
|
||||
template <typename I>
|
||||
void Color_ReadIndex_24b_888()
|
||||
void Color_ReadIndex_24b_888(VertexLoader* loader)
|
||||
{
|
||||
auto const Index = DataRead<I>();
|
||||
const u8 *iAddress = cached_arraybases[ARRAY_COLOR+colIndex] + (Index * g_main_cp_state.array_strides[ARRAY_COLOR+colIndex]);
|
||||
_SetCol(_Read24(iAddress));
|
||||
const u8 *iAddress = cached_arraybases[ARRAY_COLOR+loader->m_colIndex] + (Index * g_main_cp_state.array_strides[ARRAY_COLOR+loader->m_colIndex]);
|
||||
_SetCol(loader, _Read24(iAddress));
|
||||
}
|
||||
|
||||
template <typename I>
|
||||
void Color_ReadIndex_32b_888x()
|
||||
void Color_ReadIndex_32b_888x(VertexLoader* loader)
|
||||
{
|
||||
auto const Index = DataRead<I>();
|
||||
const u8 *iAddress = cached_arraybases[ARRAY_COLOR+colIndex] + (Index * g_main_cp_state.array_strides[ARRAY_COLOR+colIndex]);
|
||||
_SetCol(_Read24(iAddress));
|
||||
const u8 *iAddress = cached_arraybases[ARRAY_COLOR+loader->m_colIndex] + (Index * g_main_cp_state.array_strides[ARRAY_COLOR+loader->m_colIndex]);
|
||||
_SetCol(loader, _Read24(iAddress));
|
||||
}
|
||||
|
||||
template <typename I>
|
||||
void Color_ReadIndex_16b_4444()
|
||||
void Color_ReadIndex_16b_4444(VertexLoader* loader)
|
||||
{
|
||||
auto const Index = DataRead<I>();
|
||||
u16 val = *(const u16 *)(cached_arraybases[ARRAY_COLOR+colIndex] + (Index * g_main_cp_state.array_strides[ARRAY_COLOR+colIndex]));
|
||||
_SetCol4444(val);
|
||||
u16 val = *(const u16 *)(cached_arraybases[ARRAY_COLOR+loader->m_colIndex] + (Index * g_main_cp_state.array_strides[ARRAY_COLOR+loader->m_colIndex]));
|
||||
_SetCol4444(loader, val);
|
||||
}
|
||||
|
||||
template <typename I>
|
||||
void Color_ReadIndex_24b_6666()
|
||||
void Color_ReadIndex_24b_6666(VertexLoader* loader)
|
||||
{
|
||||
auto const Index = DataRead<I>();
|
||||
const u8* pData = cached_arraybases[ARRAY_COLOR+colIndex] + (Index * g_main_cp_state.array_strides[ARRAY_COLOR+colIndex]) - 1;
|
||||
const u8* pData = cached_arraybases[ARRAY_COLOR+loader->m_colIndex] + (Index * g_main_cp_state.array_strides[ARRAY_COLOR+loader->m_colIndex]) - 1;
|
||||
u32 val = Common::swap32(pData);
|
||||
_SetCol6666(val);
|
||||
_SetCol6666(loader, val);
|
||||
}
|
||||
|
||||
template <typename I>
|
||||
void Color_ReadIndex_32b_8888()
|
||||
void Color_ReadIndex_32b_8888(VertexLoader* loader)
|
||||
{
|
||||
auto const Index = DataRead<I>();
|
||||
const u8 *iAddress = cached_arraybases[ARRAY_COLOR+colIndex] + (Index * g_main_cp_state.array_strides[ARRAY_COLOR+colIndex]);
|
||||
_SetCol(_Read32(iAddress));
|
||||
const u8 *iAddress = cached_arraybases[ARRAY_COLOR+loader->m_colIndex] + (Index * g_main_cp_state.array_strides[ARRAY_COLOR+loader->m_colIndex]);
|
||||
_SetCol(loader, _Read32(iAddress));
|
||||
}
|
||||
|
||||
void LOADERDECL Color_ReadIndex8_16b_565() { Color_ReadIndex_16b_565<u8>(); }
|
||||
void LOADERDECL Color_ReadIndex8_24b_888() { Color_ReadIndex_24b_888<u8>(); }
|
||||
void LOADERDECL Color_ReadIndex8_32b_888x() { Color_ReadIndex_32b_888x<u8>(); }
|
||||
void LOADERDECL Color_ReadIndex8_16b_4444() { Color_ReadIndex_16b_4444<u8>(); }
|
||||
void LOADERDECL Color_ReadIndex8_24b_6666() { Color_ReadIndex_24b_6666<u8>(); }
|
||||
void LOADERDECL Color_ReadIndex8_32b_8888() { Color_ReadIndex_32b_8888<u8>(); }
|
||||
void LOADERDECL Color_ReadIndex8_16b_565(VertexLoader* loader) { Color_ReadIndex_16b_565<u8>(loader); }
|
||||
void LOADERDECL Color_ReadIndex8_24b_888(VertexLoader* loader) { Color_ReadIndex_24b_888<u8>(loader); }
|
||||
void LOADERDECL Color_ReadIndex8_32b_888x(VertexLoader* loader) { Color_ReadIndex_32b_888x<u8>(loader); }
|
||||
void LOADERDECL Color_ReadIndex8_16b_4444(VertexLoader* loader) { Color_ReadIndex_16b_4444<u8>(loader); }
|
||||
void LOADERDECL Color_ReadIndex8_24b_6666(VertexLoader* loader) { Color_ReadIndex_24b_6666<u8>(loader); }
|
||||
void LOADERDECL Color_ReadIndex8_32b_8888(VertexLoader* loader) { Color_ReadIndex_32b_8888<u8>(loader); }
|
||||
|
||||
void LOADERDECL Color_ReadIndex16_16b_565() { Color_ReadIndex_16b_565<u16>(); }
|
||||
void LOADERDECL Color_ReadIndex16_24b_888() { Color_ReadIndex_24b_888<u16>(); }
|
||||
void LOADERDECL Color_ReadIndex16_32b_888x() { Color_ReadIndex_32b_888x<u16>(); }
|
||||
void LOADERDECL Color_ReadIndex16_16b_4444() { Color_ReadIndex_16b_4444<u16>(); }
|
||||
void LOADERDECL Color_ReadIndex16_24b_6666() { Color_ReadIndex_24b_6666<u16>(); }
|
||||
void LOADERDECL Color_ReadIndex16_32b_8888() { Color_ReadIndex_32b_8888<u16>(); }
|
||||
void LOADERDECL Color_ReadIndex16_16b_565(VertexLoader* loader) { Color_ReadIndex_16b_565<u16>(loader); }
|
||||
void LOADERDECL Color_ReadIndex16_24b_888(VertexLoader* loader) { Color_ReadIndex_24b_888<u16>(loader); }
|
||||
void LOADERDECL Color_ReadIndex16_32b_888x(VertexLoader* loader) { Color_ReadIndex_32b_888x<u16>(loader); }
|
||||
void LOADERDECL Color_ReadIndex16_16b_4444(VertexLoader* loader) { Color_ReadIndex_16b_4444<u16>(loader); }
|
||||
void LOADERDECL Color_ReadIndex16_24b_6666(VertexLoader* loader) { Color_ReadIndex_24b_6666<u16>(loader); }
|
||||
void LOADERDECL Color_ReadIndex16_32b_8888(VertexLoader* loader) { Color_ReadIndex_32b_8888<u16>(loader); }
|
||||
|
|
|
@ -6,23 +6,25 @@
|
|||
|
||||
#include "VideoCommon/NativeVertexFormat.h"
|
||||
|
||||
void LOADERDECL Color_ReadDirect_24b_888();
|
||||
void LOADERDECL Color_ReadDirect_32b_888x();
|
||||
void LOADERDECL Color_ReadDirect_16b_565();
|
||||
void LOADERDECL Color_ReadDirect_16b_4444();
|
||||
void LOADERDECL Color_ReadDirect_24b_6666();
|
||||
void LOADERDECL Color_ReadDirect_32b_8888();
|
||||
class VertexLoader;
|
||||
|
||||
void LOADERDECL Color_ReadIndex8_16b_565();
|
||||
void LOADERDECL Color_ReadIndex8_24b_888();
|
||||
void LOADERDECL Color_ReadIndex8_32b_888x();
|
||||
void LOADERDECL Color_ReadIndex8_16b_4444();
|
||||
void LOADERDECL Color_ReadIndex8_24b_6666();
|
||||
void LOADERDECL Color_ReadIndex8_32b_8888();
|
||||
void LOADERDECL Color_ReadDirect_24b_888(VertexLoader* loader);
|
||||
void LOADERDECL Color_ReadDirect_32b_888x(VertexLoader* loader);
|
||||
void LOADERDECL Color_ReadDirect_16b_565(VertexLoader* loader);
|
||||
void LOADERDECL Color_ReadDirect_16b_4444(VertexLoader* loader);
|
||||
void LOADERDECL Color_ReadDirect_24b_6666(VertexLoader* loader);
|
||||
void LOADERDECL Color_ReadDirect_32b_8888(VertexLoader* loader);
|
||||
|
||||
void LOADERDECL Color_ReadIndex16_16b_565();
|
||||
void LOADERDECL Color_ReadIndex16_24b_888();
|
||||
void LOADERDECL Color_ReadIndex16_32b_888x();
|
||||
void LOADERDECL Color_ReadIndex16_16b_4444();
|
||||
void LOADERDECL Color_ReadIndex16_24b_6666();
|
||||
void LOADERDECL Color_ReadIndex16_32b_8888();
|
||||
void LOADERDECL Color_ReadIndex8_16b_565(VertexLoader* loader);
|
||||
void LOADERDECL Color_ReadIndex8_24b_888(VertexLoader* loader);
|
||||
void LOADERDECL Color_ReadIndex8_32b_888x(VertexLoader* loader);
|
||||
void LOADERDECL Color_ReadIndex8_16b_4444(VertexLoader* loader);
|
||||
void LOADERDECL Color_ReadIndex8_24b_6666(VertexLoader* loader);
|
||||
void LOADERDECL Color_ReadIndex8_32b_8888(VertexLoader* loader);
|
||||
|
||||
void LOADERDECL Color_ReadIndex16_16b_565(VertexLoader* loader);
|
||||
void LOADERDECL Color_ReadIndex16_24b_888(VertexLoader* loader);
|
||||
void LOADERDECL Color_ReadIndex16_32b_888x(VertexLoader* loader);
|
||||
void LOADERDECL Color_ReadIndex16_16b_4444(VertexLoader* loader);
|
||||
void LOADERDECL Color_ReadIndex16_24b_6666(VertexLoader* loader);
|
||||
void LOADERDECL Color_ReadIndex16_32b_8888(VertexLoader* loader);
|
||||
|
|
|
@ -57,7 +57,7 @@ __forceinline void ReadIndirect(const T* data)
|
|||
template <typename T, int N>
|
||||
struct Normal_Direct
|
||||
{
|
||||
static void LOADERDECL function()
|
||||
static void LOADERDECL function(VertexLoader* loader)
|
||||
{
|
||||
auto const source = reinterpret_cast<const T*>(DataGetPosition());
|
||||
ReadIndirect<T, N * 3>(source);
|
||||
|
@ -81,7 +81,7 @@ __forceinline void Normal_Index_Offset()
|
|||
template <typename I, typename T, int N>
|
||||
struct Normal_Index
|
||||
{
|
||||
static void LOADERDECL function()
|
||||
static void LOADERDECL function(VertexLoader* loader)
|
||||
{
|
||||
Normal_Index_Offset<I, T, N, 0>();
|
||||
}
|
||||
|
@ -92,7 +92,7 @@ struct Normal_Index
|
|||
template <typename I, typename T>
|
||||
struct Normal_Index_Indices3
|
||||
{
|
||||
static void LOADERDECL function()
|
||||
static void LOADERDECL function(VertexLoader* loader)
|
||||
{
|
||||
Normal_Index_Offset<I, T, 1, 0>();
|
||||
Normal_Index_Offset<I, T, 1, 1>();
|
||||
|
@ -106,7 +106,7 @@ struct Normal_Index_Indices3
|
|||
template <typename T, int N>
|
||||
struct Normal_Direct_SSSE3
|
||||
{
|
||||
static void LOADERDECL function()
|
||||
static void LOADERDECL function(VertexLoader* loader)
|
||||
{
|
||||
const T* pData = reinterpret_cast<const T*>(DataGetPosition());
|
||||
const float frac = 1. / float(1u << (sizeof(T) * 8 - std::is_signed<T>::value - 1));
|
||||
|
@ -136,7 +136,7 @@ __forceinline void Normal_Index_Offset_SSSE3()
|
|||
template <typename I, typename T, int N>
|
||||
struct Normal_Index_SSSE3
|
||||
{
|
||||
static void LOADERDECL function()
|
||||
static void LOADERDECL function(VertexLoader* loader)
|
||||
{
|
||||
Normal_Index_Offset_SSSE3<I, T, N, 0>();
|
||||
}
|
||||
|
@ -147,7 +147,7 @@ struct Normal_Index_SSSE3
|
|||
template <typename I, typename T>
|
||||
struct Normal_Index_Indices3_SSSE3
|
||||
{
|
||||
static void LOADERDECL function()
|
||||
static void LOADERDECL function(VertexLoader* loader)
|
||||
{
|
||||
Normal_Index_Offset_SSSE3<I, T, 1, 0>();
|
||||
Normal_Index_Offset_SSSE3<I, T, 1, 1>();
|
||||
|
|
|
@ -71,10 +71,10 @@ float PosScale(float val, float scale)
|
|||
}
|
||||
|
||||
template <typename T, int N>
|
||||
void LOADERDECL Pos_ReadDirect()
|
||||
void LOADERDECL Pos_ReadDirect(VertexLoader* loader)
|
||||
{
|
||||
static_assert(N <= 3, "N > 3 is not sane!");
|
||||
auto const scale = posScale[0];
|
||||
auto const scale = loader->m_posScale[0];;
|
||||
DataReader dst(g_vertex_manager_write_ptr, nullptr);
|
||||
DataReader src(g_video_buffer_read_ptr, nullptr);
|
||||
|
||||
|
@ -87,14 +87,14 @@ void LOADERDECL Pos_ReadDirect()
|
|||
}
|
||||
|
||||
template <typename I, typename T, int N>
|
||||
void LOADERDECL Pos_ReadIndex()
|
||||
void LOADERDECL Pos_ReadIndex(VertexLoader* loader)
|
||||
{
|
||||
static_assert(std::is_unsigned<I>::value, "Only unsigned I is sane!");
|
||||
static_assert(N <= 3, "N > 3 is not sane!");
|
||||
|
||||
auto const index = DataRead<I>();
|
||||
auto const data = reinterpret_cast<const T*>(cached_arraybases[ARRAY_POSITION] + (index * g_main_cp_state.array_strides[ARRAY_POSITION]));
|
||||
auto const scale = posScale[0];
|
||||
auto const scale = loader->m_posScale[0];
|
||||
DataReader dst(g_vertex_manager_write_ptr, nullptr);
|
||||
|
||||
for (int i = 0; i < 3; ++i)
|
||||
|
@ -106,21 +106,21 @@ void LOADERDECL Pos_ReadIndex()
|
|||
|
||||
#if _M_SSE >= 0x301
|
||||
template <typename T, bool three>
|
||||
void LOADERDECL Pos_ReadDirect_SSSE3()
|
||||
void LOADERDECL Pos_ReadDirect_SSSE3(VertexLoader* loader)
|
||||
{
|
||||
const T* pData = reinterpret_cast<const T*>(DataGetPosition());
|
||||
Vertex_Read_SSSE3<T, three, true>(pData, *(__m128*)posScale);
|
||||
Vertex_Read_SSSE3<T, three, true>(pData, *(__m128*)loader->m_posScale);
|
||||
DataSkip<(2 + three) * sizeof(T)>();
|
||||
LOG_VTX();
|
||||
}
|
||||
|
||||
template <typename I, typename T, bool three>
|
||||
void LOADERDECL Pos_ReadIndex_SSSE3()
|
||||
void LOADERDECL Pos_ReadIndex_SSSE3(VertexLoader* loader)
|
||||
{
|
||||
static_assert(std::is_unsigned<I>::value, "Only unsigned I is sane!");
|
||||
auto const index = DataRead<I>();
|
||||
const T* pData = (const T*)(cached_arraybases[ARRAY_POSITION] + (index * g_main_cp_state.array_strides[ARRAY_POSITION]));
|
||||
Vertex_Read_SSSE3<T, three, true>(pData, *(__m128*)posScale);
|
||||
Vertex_Read_SSSE3<T, three, true>(pData, *(__m128*)loader->m_posScale);
|
||||
LOG_VTX();
|
||||
}
|
||||
#endif
|
||||
|
|
|
@ -29,9 +29,9 @@ __forceinline void LOG_TEX<2>()
|
|||
// PRIM_LOG("tex: %f %f, ", ((float*)g_vertex_manager_write_ptr)[-2], ((float*)g_vertex_manager_write_ptr)[-1]);
|
||||
}
|
||||
|
||||
static void LOADERDECL TexCoord_Read_Dummy()
|
||||
static void LOADERDECL TexCoord_Read_Dummy(VertexLoader* loader)
|
||||
{
|
||||
tcIndex++;
|
||||
loader->m_tcIndex++;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
|
@ -47,9 +47,9 @@ float TCScale(float val, float scale)
|
|||
}
|
||||
|
||||
template <typename T, int N>
|
||||
void LOADERDECL TexCoord_ReadDirect()
|
||||
void LOADERDECL TexCoord_ReadDirect(VertexLoader* loader)
|
||||
{
|
||||
auto const scale = tcScale[tcIndex][0];
|
||||
auto const scale = loader->m_tcScale[loader->m_tcIndex][0];
|
||||
DataReader dst(g_vertex_manager_write_ptr, nullptr);
|
||||
DataReader src(g_video_buffer_read_ptr, nullptr);
|
||||
|
||||
|
@ -60,18 +60,18 @@ void LOADERDECL TexCoord_ReadDirect()
|
|||
src.WritePointer(&g_video_buffer_read_ptr);
|
||||
LOG_TEX<N>();
|
||||
|
||||
++tcIndex;
|
||||
++loader->m_tcIndex;
|
||||
}
|
||||
|
||||
template <typename I, typename T, int N>
|
||||
void LOADERDECL TexCoord_ReadIndex()
|
||||
void LOADERDECL TexCoord_ReadIndex(VertexLoader* loader)
|
||||
{
|
||||
static_assert(std::is_unsigned<I>::value, "Only unsigned I is sane!");
|
||||
|
||||
auto const index = DataRead<I>();
|
||||
auto const data = reinterpret_cast<const T*>(cached_arraybases[ARRAY_TEXCOORD0 + tcIndex]
|
||||
+ (index * g_main_cp_state.array_strides[ARRAY_TEXCOORD0 + tcIndex]));
|
||||
auto const scale = tcScale[tcIndex][0];
|
||||
auto const data = reinterpret_cast<const T*>(cached_arraybases[ARRAY_TEXCOORD0 + loader->m_tcIndex]
|
||||
+ (index * g_main_cp_state.array_strides[ARRAY_TEXCOORD0 + loader->m_tcIndex]));
|
||||
auto const scale = loader->m_tcScale[loader->m_tcIndex][0];
|
||||
DataReader dst(g_vertex_manager_write_ptr, nullptr);
|
||||
|
||||
for (int i = 0; i != N; ++i)
|
||||
|
@ -79,32 +79,32 @@ void LOADERDECL TexCoord_ReadIndex()
|
|||
|
||||
dst.WritePointer(&g_vertex_manager_write_ptr);
|
||||
LOG_TEX<N>();
|
||||
++tcIndex;
|
||||
++loader->m_tcIndex;
|
||||
}
|
||||
|
||||
#if _M_SSE >= 0x301
|
||||
template <typename T>
|
||||
void LOADERDECL TexCoord_ReadDirect2_SSSE3()
|
||||
void LOADERDECL TexCoord_ReadDirect2_SSSE3(VertexLoader* loader)
|
||||
{
|
||||
const T* pData = reinterpret_cast<const T*>(DataGetPosition());
|
||||
__m128 scale = _mm_castsi128_ps(_mm_loadl_epi64((__m128i*)tcScale[tcIndex]));
|
||||
__m128 scale = _mm_castsi128_ps(_mm_loadl_epi64((__m128i*)loader->m_tcScale[loader->m_tcIndex]));
|
||||
Vertex_Read_SSSE3<T, false, false>(pData, scale);
|
||||
DataSkip<2 * sizeof(T)>();
|
||||
LOG_TEX<2>();
|
||||
tcIndex++;
|
||||
loader->m_tcIndex++;
|
||||
}
|
||||
|
||||
template <typename I, typename T>
|
||||
void LOADERDECL TexCoord_ReadIndex2_SSSE3()
|
||||
void LOADERDECL TexCoord_ReadIndex2_SSSE3(VertexLoader* loader)
|
||||
{
|
||||
static_assert(std::is_unsigned<I>::value, "Only unsigned I is sane!");
|
||||
|
||||
auto const index = DataRead<I>();
|
||||
const T* pData = (const T*)(cached_arraybases[ARRAY_TEXCOORD0 + tcIndex] + (index * g_main_cp_state.array_strides[ARRAY_TEXCOORD0 + tcIndex]));
|
||||
__m128 scale = _mm_castsi128_ps(_mm_loadl_epi64((__m128i*)tcScale[tcIndex]));
|
||||
const T* pData = (const T*)(cached_arraybases[ARRAY_TEXCOORD0 + loader->m_tcIndex] + (index * g_main_cp_state.array_strides[ARRAY_TEXCOORD0 + loader->m_tcIndex]));
|
||||
__m128 scale = _mm_castsi128_ps(_mm_loadl_epi64((__m128i*)loader->m_tcScale[loader->m_tcIndex]));
|
||||
Vertex_Read_SSSE3<T, false, false>(pData, scale);
|
||||
LOG_TEX<2>();
|
||||
tcIndex++;
|
||||
loader->m_tcIndex++;
|
||||
}
|
||||
#endif
|
||||
|
||||
|
|
Loading…
Reference in New Issue