More fog emulation groundwork both in OpenGL and DX9. Needs more fog format researching.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@586 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -39,6 +39,7 @@
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#define BPMEM_CLEARBBOX2 0x56 // TODO(ector): add something that watches bboxes
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#define BPMEM_TEXMODE0_1 0x80
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#define BPMEM_TEXMODE0_2 0xA0
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#define BPMEM_FOGRANGE 0xE8
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#define BPMEM_FOGPARAM0 0xEE
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#define BPMEM_FOGBMAGNITUDE 0xEF
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#define BPMEM_FOGBEXPONENT 0xF0
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@ -311,6 +311,14 @@ void BPWritten(int addr, int changes, int newval)
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}
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break;
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case BPMEM_FOGRANGE:
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if(changes) {
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// TODO(XK): Fog range format
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//Renderer::SetRenderState(D3DRS_FOGSTART, ...
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//Renderer::SetRenderState(D3DRS_FOGEND, ...
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}
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break;
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case BPMEM_FOGPARAM0:
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{
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// u32 fogATemp = bpmem.fog.a<<12;
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@ -341,10 +349,6 @@ void BPWritten(int addr, int changes, int newval)
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/// u32 fogCTemp = bpmem.fog.c_proj_fsel.cShifted12 << 12;
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// float fogC = *(float*)(&fogCTemp);
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if(bpmem.fog.c_proj_fsel.fsel > 0 && !bFog) {
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Renderer::SetRenderState(D3DRS_FOGENABLE, true);
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bFog = true;
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}
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//printf("%f %f magnitude: %x\n", bpmem.fog.a.GetA(),bpmem.fog.c_proj_fsel.GetC(), bpmem.fog.b_magnitude);
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switch(bpmem.fog.c_proj_fsel.fsel)
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@ -373,6 +377,12 @@ void BPWritten(int addr, int changes, int newval)
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PanicAlert("Non-Emulated Fog selection %d\n", bpmem.fog.c_proj_fsel.fsel);
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break;
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}
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if(bpmem.fog.c_proj_fsel.fsel > 0 && !bFog) {
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Renderer::SetRenderState(D3DRS_FOGENABLE, true);
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bFog = true;
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}
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}
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break;
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@ -256,6 +256,14 @@ void BPWritten(int addr, int changes, int newval)
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}
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break;
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case BPMEM_FOGRANGE:
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if(changes) {
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// TODO(XK): Fog range format
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//glFogi(GL_FOG_START, ...
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//glFogi(GL_FOG_END, ...
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}
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break;
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case BPMEM_FOGPARAM0:
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case BPMEM_FOGBEXPONENT:
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case BPMEM_FOGBMAGNITUDE:
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