Merge pull request #3541 from Sonicadvance1/fix_netplay_option_sending
Stops netplay clients from failing to send settings on game start
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7c3e4b34f3
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@ -674,7 +674,6 @@ bool NetPlayClient::StartGame(const std::string &path)
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sf::Packet* spac = new sf::Packet;
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*spac << (MessageId)NP_MSG_START_GAME;
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*spac << m_current_game;
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*spac << (char *)&g_NetPlaySettings;
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SendAsync(spac);
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if (m_is_running.load())
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