Update chrismas.glsl
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@ -13,5 +13,6 @@ void main()
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green = c0.g + (c0.b / 2.0);
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green = c0.g + (c0.b / 2.0);
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else
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else
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red = c0.r + 0.4;
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red = c0.r + 0.4;
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ocol0 = vec4(red, green, 0.0, 1.0);
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ocol0 = vec4(red, green, 0.0, 1.0);
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}
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}
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