Fixed the random static audio that would sometimes occur in DSP HLE and DSP LLE.
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3ebe0718b8
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7bf72a6c84
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@ -165,10 +165,9 @@ u16 dsp_read_accelerator()
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// Somehow, YN1 and YN2 must be initialized with their "loop" values,
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// so yeah, it seems likely that we should raise an exception to let
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// the DSP program do that, at least if DSP_FORMAT == 0x0A.
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if (Address >= EndAddress)
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if ((Address & ~0x1f) == (EndAddress & ~0x1f))
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{
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// Set address back to start address.
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if ((Address & ~0x1f) == (EndAddress & ~0x1f))
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Address = (g_dsp.ifx_regs[DSP_ACSAH] << 16) | g_dsp.ifx_regs[DSP_ACSAL];
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DSPCore_SetException(EXP_ACCOV);
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}
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@ -203,11 +203,9 @@ u16 AcceleratorGetSample()
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//
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// On real hardware, this would raise an interrupt that is handled by the
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// UCode. We simulate what this interrupt does here.
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if (*acc_cur_addr >= acc_end_addr)
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{
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// If we are really at the end (and we don't simply have cur_addr >
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// end_addr all the time), loop back to loop_addr.
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if ((*acc_cur_addr & ~0x1F) == (acc_end_addr & ~0x1F))
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{
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// If we are really at the end, loop back to loop_addr.
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*acc_cur_addr = acc_loop_addr;
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if (acc_pb->audio_addr.looping)
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