Merge pull request #735 from Armada651/d3dfullscreen_fixes

Fix hotkeys in Linux and Mac OS X (properly this time).
This commit is contained in:
Pierre Bourdon 2014-08-14 15:27:21 +02:00
commit 7b6b9b0945
1 changed files with 7 additions and 0 deletions

View File

@ -949,7 +949,14 @@ void CFrame::StartGame(const std::string& filename)
m_RenderFrame->Bind(wxEVT_CLOSE_WINDOW, &CFrame::OnRenderParentClose, this);
m_RenderFrame->Bind(wxEVT_ACTIVATE, &CFrame::OnActive, this);
m_RenderFrame->Bind(wxEVT_MOVE, &CFrame::OnRenderParentMove, this);
#ifdef _WIN32
// The renderer should use a top-level window for exclusive fullscreen support.
m_RenderParent = m_RenderFrame;
#else
// To capture key events on Linux and Mac OS X the frame needs at least one child.
m_RenderParent = new wxPanel(m_RenderFrame, IDM_MPANEL, wxDefaultPosition, wxDefaultSize, 0);
#endif
m_RenderFrame->Show();
}