Merge pull request #735 from Armada651/d3dfullscreen_fixes
Fix hotkeys in Linux and Mac OS X (properly this time).
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commit
7b6b9b0945
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@ -949,7 +949,14 @@ void CFrame::StartGame(const std::string& filename)
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m_RenderFrame->Bind(wxEVT_CLOSE_WINDOW, &CFrame::OnRenderParentClose, this);
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m_RenderFrame->Bind(wxEVT_CLOSE_WINDOW, &CFrame::OnRenderParentClose, this);
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m_RenderFrame->Bind(wxEVT_ACTIVATE, &CFrame::OnActive, this);
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m_RenderFrame->Bind(wxEVT_ACTIVATE, &CFrame::OnActive, this);
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m_RenderFrame->Bind(wxEVT_MOVE, &CFrame::OnRenderParentMove, this);
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m_RenderFrame->Bind(wxEVT_MOVE, &CFrame::OnRenderParentMove, this);
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#ifdef _WIN32
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// The renderer should use a top-level window for exclusive fullscreen support.
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m_RenderParent = m_RenderFrame;
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m_RenderParent = m_RenderFrame;
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#else
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// To capture key events on Linux and Mac OS X the frame needs at least one child.
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m_RenderParent = new wxPanel(m_RenderFrame, IDM_MPANEL, wxDefaultPosition, wxDefaultSize, 0);
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#endif
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m_RenderFrame->Show();
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m_RenderFrame->Show();
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}
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}
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