Use main buffers for utility draws
This commit is contained in:
parent
5ca18ff04e
commit
7afd5cc2fb
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@ -4,7 +4,6 @@
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#include <string>
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#include "Common/Align.h"
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#include "Common/FileUtil.h"
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#include "Common/StringUtil.h"
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@ -18,8 +17,6 @@
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#include "VideoCommon/Debugger.h"
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#include "VideoCommon/GeometryShaderGen.h"
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#include "VideoCommon/GeometryShaderManager.h"
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#include "VideoCommon/Statistics.h"
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#include "VideoCommon/VideoConfig.h"
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namespace DX11
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@ -36,25 +33,6 @@ ID3D11GeometryShader* GeometryShaderCache::GetCopyGeometryShader()
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return (g_ActiveConfig.stereo_mode != StereoMode::Off) ? CopyGeometryShader : nullptr;
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}
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ID3D11Buffer* gscbuf = nullptr;
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ID3D11Buffer*& GeometryShaderCache::GetConstantBuffer()
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{
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// TODO: divide the global variables of the generated shaders into about 5 constant buffers to
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// speed this up
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if (GeometryShaderManager::dirty)
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{
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D3D11_MAPPED_SUBRESOURCE map;
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D3D::context->Map(gscbuf, 0, D3D11_MAP_WRITE_DISCARD, 0, &map);
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memcpy(map.pData, &GeometryShaderManager::constants, sizeof(GeometryShaderConstants));
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D3D::context->Unmap(gscbuf, 0);
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GeometryShaderManager::dirty = false;
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ADDSTAT(stats.thisFrame.bytesUniformStreamed, sizeof(GeometryShaderConstants));
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}
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return gscbuf;
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}
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const char clear_shader_code[] = {
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"struct VSOUTPUT\n"
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"{\n"
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@ -116,15 +94,6 @@ const char copy_shader_code[] = {
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void GeometryShaderCache::Init()
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{
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unsigned int gbsize = Common::AlignUp(static_cast<unsigned int>(sizeof(GeometryShaderConstants)),
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16); // must be a multiple of 16
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D3D11_BUFFER_DESC gbdesc = CD3D11_BUFFER_DESC(gbsize, D3D11_BIND_CONSTANT_BUFFER,
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D3D11_USAGE_DYNAMIC, D3D11_CPU_ACCESS_WRITE);
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HRESULT hr = D3D::device->CreateBuffer(&gbdesc, nullptr, &gscbuf);
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CHECK(hr == S_OK, "Create geometry shader constant buffer (size=%u)", gbsize);
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D3D::SetDebugObjectName(gscbuf,
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"geometry shader constant buffer used to emulate the GX pipeline");
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// used when drawing clear quads
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ClearGeometryShader = D3D::CompileAndCreateGeometryShader(clear_shader_code);
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CHECK(ClearGeometryShader != nullptr, "Create clear geometry shader");
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@ -138,8 +107,6 @@ void GeometryShaderCache::Init()
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void GeometryShaderCache::Shutdown()
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{
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SAFE_RELEASE(gscbuf);
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SAFE_RELEASE(ClearGeometryShader);
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SAFE_RELEASE(CopyGeometryShader);
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}
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@ -20,7 +20,8 @@ public:
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static ID3D11GeometryShader* GetClearGeometryShader();
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static ID3D11GeometryShader* GetCopyGeometryShader();
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static ID3D11Buffer*& GetConstantBuffer();
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static ID3D11Buffer* GetConstantBuffer();
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static void UpdateConstantBuffer(const void* data, u32 data_size);
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};
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} // namespace DX11
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@ -4,7 +4,6 @@
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#include <string>
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#include "Common/Align.h"
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#include "Common/CommonTypes.h"
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#include "Common/FileUtil.h"
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#include "Common/MsgHandler.h"
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@ -20,8 +19,6 @@
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#include "VideoCommon/Debugger.h"
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#include "VideoCommon/PixelShaderGen.h"
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#include "VideoCommon/PixelShaderManager.h"
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#include "VideoCommon/Statistics.h"
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#include "VideoCommon/VideoConfig.h"
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namespace DX11
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@ -32,7 +29,6 @@ ID3D11PixelShader* s_AnaglyphProgram = nullptr;
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ID3D11PixelShader* s_DepthResolveProgram = nullptr;
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ID3D11PixelShader* s_rgba6_to_rgb8[2] = {nullptr};
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ID3D11PixelShader* s_rgb8_to_rgba6[2] = {nullptr};
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ID3D11Buffer* pscbuf = nullptr;
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const char clear_program_code[] = {"void main(\n"
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"out float4 ocol0 : SV_Target,\n"
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@ -277,36 +273,8 @@ ID3D11PixelShader* PixelShaderCache::GetDepthResolveProgram()
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return s_DepthResolveProgram;
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}
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static void UpdateConstantBuffers()
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{
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if (PixelShaderManager::dirty)
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{
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D3D11_MAPPED_SUBRESOURCE map;
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D3D::context->Map(pscbuf, 0, D3D11_MAP_WRITE_DISCARD, 0, &map);
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memcpy(map.pData, &PixelShaderManager::constants, sizeof(PixelShaderConstants));
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D3D::context->Unmap(pscbuf, 0);
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PixelShaderManager::dirty = false;
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ADDSTAT(stats.thisFrame.bytesUniformStreamed, sizeof(PixelShaderConstants));
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}
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}
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ID3D11Buffer* PixelShaderCache::GetConstantBuffer()
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{
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UpdateConstantBuffers();
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return pscbuf;
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}
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void PixelShaderCache::Init()
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{
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unsigned int cbsize = Common::AlignUp(static_cast<unsigned int>(sizeof(PixelShaderConstants)),
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16); // must be a multiple of 16
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D3D11_BUFFER_DESC cbdesc = CD3D11_BUFFER_DESC(cbsize, D3D11_BIND_CONSTANT_BUFFER,
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D3D11_USAGE_DYNAMIC, D3D11_CPU_ACCESS_WRITE);
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D3D::device->CreateBuffer(&cbdesc, nullptr, &pscbuf);
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CHECK(pscbuf != nullptr, "Create pixel shader constant buffer");
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D3D::SetDebugObjectName(pscbuf, "pixel shader constant buffer used to emulate the GX pipeline");
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// used when drawing clear quads
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s_ClearProgram = D3D::CompileAndCreatePixelShader(clear_program_code);
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CHECK(s_ClearProgram != nullptr, "Create clear pixel shader");
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@ -334,8 +302,6 @@ void PixelShaderCache::InvalidateMSAAShaders()
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void PixelShaderCache::Shutdown()
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{
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SAFE_RELEASE(pscbuf);
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SAFE_RELEASE(s_ClearProgram);
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SAFE_RELEASE(s_AnaglyphProgram);
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SAFE_RELEASE(s_DepthResolveProgram);
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@ -21,8 +21,6 @@ public:
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static void Init();
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static void Shutdown();
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static ID3D11Buffer* GetConstantBuffer();
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static ID3D11PixelShader* GetColorCopyProgram(bool multisampled);
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static ID3D11PixelShader* GetClearProgram();
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static ID3D11PixelShader* GetAnaglyphProgram();
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@ -167,16 +167,6 @@ void Renderer::SetupDeviceObjects()
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D3D::SetDebugObjectName(m_reset_rast_state, "rasterizer state for Renderer::ResetAPIState");
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m_screenshot_texture = nullptr;
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CD3D11_BUFFER_DESC vbo_desc(UTILITY_VBO_SIZE, D3D11_BIND_VERTEX_BUFFER, D3D11_USAGE_DYNAMIC,
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D3D11_CPU_ACCESS_WRITE);
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hr = D3D::device->CreateBuffer(&vbo_desc, nullptr, &m_utility_vertex_buffer);
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CHECK(SUCCEEDED(hr), "Create utility VBO");
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CD3D11_BUFFER_DESC ubo_desc(UTILITY_UBO_SIZE, D3D11_BIND_CONSTANT_BUFFER, D3D11_USAGE_DYNAMIC,
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D3D11_CPU_ACCESS_WRITE);
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hr = D3D::device->CreateBuffer(&ubo_desc, nullptr, &m_utility_uniform_buffer);
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CHECK(SUCCEEDED(hr), "Create utility UBO");
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}
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// Kill off all device objects
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@ -196,8 +186,6 @@ void Renderer::TeardownDeviceObjects()
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SAFE_RELEASE(m_reset_rast_state);
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SAFE_RELEASE(m_screenshot_texture);
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SAFE_RELEASE(m_3d_vision_texture);
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SAFE_RELEASE(m_utility_vertex_buffer);
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SAFE_RELEASE(m_utility_uniform_buffer);
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}
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void Renderer::Create3DVisionTexture(int width, int height)
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@ -273,25 +261,6 @@ std::unique_ptr<AbstractPipeline> Renderer::CreatePipeline(const AbstractPipelin
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return DXPipeline::Create(config);
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}
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void Renderer::UpdateUtilityUniformBuffer(const void* uniforms, u32 uniforms_size)
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{
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DEBUG_ASSERT(uniforms_size > 0 && uniforms_size < UTILITY_UBO_SIZE);
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D3D11_MAPPED_SUBRESOURCE mapped;
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HRESULT hr = D3D::context->Map(m_utility_uniform_buffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mapped);
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CHECK(SUCCEEDED(hr), "Map utility UBO");
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std::memcpy(mapped.pData, uniforms, uniforms_size);
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D3D::context->Unmap(m_utility_uniform_buffer, 0);
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}
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void Renderer::UpdateUtilityVertexBuffer(const void* vertices, u32 vertex_stride, u32 num_vertices)
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{
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D3D11_MAPPED_SUBRESOURCE mapped;
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HRESULT hr = D3D::context->Map(m_utility_vertex_buffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mapped);
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CHECK(SUCCEEDED(hr), "Map utility VBO");
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std::memcpy(mapped.pData, vertices, num_vertices * vertex_stride);
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D3D::context->Unmap(m_utility_vertex_buffer, 0);
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}
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void Renderer::SetPipeline(const AbstractPipeline* pipeline)
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{
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const DXPipeline* dx_pipeline = static_cast<const DXPipeline*>(pipeline);
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@ -308,54 +277,6 @@ void Renderer::SetPipeline(const AbstractPipeline* pipeline)
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D3D::stateman->SetPixelShader(dx_pipeline->GetPixelShader());
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}
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void Renderer::DrawUtilityPipeline(const void* uniforms, u32 uniforms_size, const void* vertices,
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u32 vertex_stride, u32 num_vertices)
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{
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// Copy in uniforms.
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if (uniforms_size > 0)
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{
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UpdateUtilityUniformBuffer(uniforms, uniforms_size);
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D3D::stateman->SetVertexConstants(m_utility_uniform_buffer);
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D3D::stateman->SetPixelConstants(m_utility_uniform_buffer);
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D3D::stateman->SetGeometryConstants(m_utility_uniform_buffer);
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}
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// If the vertices are larger than our buffer, we need to break it up into multiple draws.
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const char* vertices_ptr = static_cast<const char*>(vertices);
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while (num_vertices > 0)
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{
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u32 vertices_this_draw = num_vertices;
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if (vertices_ptr)
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{
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vertices_this_draw = std::min(vertices_this_draw, UTILITY_VBO_SIZE / vertex_stride);
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DEBUG_ASSERT(vertices_this_draw > 0);
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UpdateUtilityVertexBuffer(vertices_ptr, vertex_stride, vertices_this_draw);
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D3D::stateman->SetVertexBuffer(m_utility_vertex_buffer, vertex_stride, 0);
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}
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// Apply pending state and draw.
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D3D::stateman->Apply();
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D3D::context->Draw(vertices_this_draw, 0);
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vertices_ptr += vertex_stride * vertices_this_draw;
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num_vertices -= vertices_this_draw;
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}
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}
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void Renderer::DispatchComputeShader(const AbstractShader* shader, const void* uniforms,
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u32 uniforms_size, u32 groups_x, u32 groups_y, u32 groups_z)
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{
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D3D::stateman->SetComputeShader(static_cast<const DXShader*>(shader)->GetD3DComputeShader());
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if (uniforms_size > 0)
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{
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UpdateUtilityUniformBuffer(uniforms, uniforms_size);
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D3D::stateman->SetComputeConstants(m_utility_uniform_buffer);
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}
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D3D::stateman->Apply();
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D3D::context->Dispatch(groups_x, groups_y, groups_z);
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}
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TargetRectangle Renderer::ConvertEFBRectangle(const EFBRectangle& rc)
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{
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TargetRectangle result;
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D3D::context->RSSetViewports(1, &vp);
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}
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void Renderer::Draw(u32 base_vertex, u32 num_vertices)
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{
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D3D::stateman->Apply();
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D3D::context->Draw(num_vertices, base_vertex);
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}
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void Renderer::DrawIndexed(u32 base_index, u32 num_indices, u32 base_vertex)
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{
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D3D::stateman->Apply();
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D3D::context->DrawIndexed(num_indices, base_index, base_vertex);
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}
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void Renderer::ClearScreen(const EFBRectangle& rc, bool colorEnable, bool alphaEnable, bool zEnable,
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u32 color, u32 z)
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{
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void SetInterlacingMode() override;
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void SetViewport(float x, float y, float width, float height, float near_depth,
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float far_depth) override;
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void Draw(u32 base_vertex, u32 num_vertices) override;
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void DrawIndexed(u32 base_index, u32 num_indices, u32 base_vertex) override;
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void SetFullscreen(bool enable_fullscreen) override;
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bool IsFullscreen() const override;
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@ -73,11 +75,6 @@ public:
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void ReinterpretPixelData(unsigned int convtype) override;
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void DrawUtilityPipeline(const void* uniforms, u32 uniforms_size, const void* vertices,
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u32 vertex_stride, u32 num_vertices) override;
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void DispatchComputeShader(const AbstractShader* shader, const void* uniforms, u32 uniforms_size,
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u32 groups_x, u32 groups_y, u32 groups_z) override;
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private:
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void SetupDeviceObjects();
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void TeardownDeviceObjects();
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@ -89,9 +86,6 @@ private:
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void BlitScreen(TargetRectangle src, TargetRectangle dst, D3DTexture2D* src_texture,
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u32 src_width, u32 src_height);
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void UpdateUtilityUniformBuffer(const void* uniforms, u32 uniforms_size);
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void UpdateUtilityVertexBuffer(const void* vertices, u32 vertex_stride, u32 num_vertices);
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StateCache m_state_cache;
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std::array<ID3D11BlendState*, 4> m_clear_blend_states{};
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ID3D11Texture2D* m_screenshot_texture = nullptr;
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D3DTexture2D* m_3d_vision_texture = nullptr;
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ID3D11Buffer* m_utility_vertex_buffer = nullptr;
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ID3D11Buffer* m_utility_uniform_buffer = nullptr;
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u32 m_last_multisamples = 1;
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bool m_last_stereo_mode = false;
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bool m_last_fullscreen_state = false;
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#include <d3d11.h>
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#include "Common/Align.h"
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#include "Common/CommonTypes.h"
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#include "VideoBackends/D3D/BoundingBox.h"
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#include "VideoCommon/BoundingBox.h"
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#include "VideoCommon/Debugger.h"
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#include "VideoCommon/GeometryShaderManager.h"
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#include "VideoCommon/IndexGenerator.h"
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#include "VideoCommon/NativeVertexFormat.h"
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#include "VideoCommon/PixelShaderManager.h"
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#include "VideoCommon/RenderBase.h"
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#include "VideoCommon/Statistics.h"
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#include "VideoCommon/VertexLoaderManager.h"
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#include "VideoCommon/VertexShaderManager.h"
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#include "VideoCommon/VideoConfig.h"
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namespace DX11
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@ -33,15 +37,34 @@ const u32 MAX_IBUFFER_SIZE = VertexManager::MAXIBUFFERSIZE * sizeof(u16) * 8;
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const u32 MAX_VBUFFER_SIZE = VertexManager::MAXVBUFFERSIZE;
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const u32 MAX_BUFFER_SIZE = MAX_IBUFFER_SIZE + MAX_VBUFFER_SIZE;
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static ID3D11Buffer* AllocateConstantBuffer(u32 size)
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{
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const u32 cbsize = Common::AlignUp(size, 16u); // must be a multiple of 16
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const CD3D11_BUFFER_DESC cbdesc(cbsize, D3D11_BIND_CONSTANT_BUFFER, D3D11_USAGE_DYNAMIC,
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D3D11_CPU_ACCESS_WRITE);
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ID3D11Buffer* cbuf;
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const HRESULT hr = D3D::device->CreateBuffer(&cbdesc, nullptr, &cbuf);
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CHECK(hr == S_OK, "shader constant buffer (size=%u)", cbsize);
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D3D::SetDebugObjectName(cbuf, "constant buffer used to emulate the GX pipeline");
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return cbuf;
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}
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static void UpdateConstantBuffer(ID3D11Buffer* const buffer, const void* data, u32 data_size)
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{
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D3D11_MAPPED_SUBRESOURCE map;
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D3D::context->Map(buffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &map);
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memcpy(map.pData, data, data_size);
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D3D::context->Unmap(buffer, 0);
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ADDSTAT(stats.thisFrame.bytesUniformStreamed, data_size);
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}
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void VertexManager::CreateDeviceObjects()
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{
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D3D11_BUFFER_DESC bufdesc =
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CD3D11_BUFFER_DESC(MAX_BUFFER_SIZE, D3D11_BIND_INDEX_BUFFER | D3D11_BIND_VERTEX_BUFFER,
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D3D11_USAGE_DYNAMIC, D3D11_CPU_ACCESS_WRITE);
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m_vertexDrawOffset = 0;
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m_indexDrawOffset = 0;
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for (int i = 0; i < MAX_BUFFER_COUNT; i++)
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{
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m_buffers[i] = nullptr;
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D3D::SetDebugObjectName(m_buffers[i], "Buffer of VertexManager");
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}
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m_currentBuffer = 0;
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m_bufferCursor = MAX_BUFFER_SIZE;
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m_buffer_cursor = MAX_BUFFER_SIZE;
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m_vertex_constant_buffer = AllocateConstantBuffer(sizeof(VertexShaderConstants));
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m_geometry_constant_buffer = AllocateConstantBuffer(sizeof(GeometryShaderConstants));
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m_pixel_constant_buffer = AllocateConstantBuffer(sizeof(PixelShaderConstants));
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}
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void VertexManager::DestroyDeviceObjects()
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{
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SAFE_RELEASE(m_pixel_constant_buffer);
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SAFE_RELEASE(m_geometry_constant_buffer);
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SAFE_RELEASE(m_vertex_constant_buffer);
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for (int i = 0; i < MAX_BUFFER_COUNT; i++)
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{
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SAFE_RELEASE(m_buffers[i]);
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VertexManager::VertexManager()
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{
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LocalVBuffer.resize(MAXVBUFFERSIZE);
|
||||
m_staging_vertex_buffer.resize(MAXVBUFFERSIZE);
|
||||
|
||||
m_cur_buffer_pointer = m_base_buffer_pointer = &LocalVBuffer[0];
|
||||
m_end_buffer_pointer = m_base_buffer_pointer + LocalVBuffer.size();
|
||||
m_cur_buffer_pointer = m_base_buffer_pointer = &m_staging_vertex_buffer[0];
|
||||
m_end_buffer_pointer = m_base_buffer_pointer + m_staging_vertex_buffer.size();
|
||||
|
||||
LocalIBuffer.resize(MAXIBUFFERSIZE);
|
||||
m_staging_index_buffer.resize(MAXIBUFFERSIZE);
|
||||
|
||||
CreateDeviceObjects();
|
||||
}
|
||||
|
@ -79,71 +108,103 @@ VertexManager::~VertexManager()
|
|||
DestroyDeviceObjects();
|
||||
}
|
||||
|
||||
void VertexManager::PrepareDrawBuffers(u32 stride)
|
||||
void VertexManager::UploadUtilityUniforms(const void* uniforms, u32 uniforms_size)
|
||||
{
|
||||
// Just use the one buffer for all three.
|
||||
UpdateConstantBuffer(m_vertex_constant_buffer, uniforms, uniforms_size);
|
||||
D3D::stateman->SetVertexConstants(m_vertex_constant_buffer);
|
||||
D3D::stateman->SetGeometryConstants(m_vertex_constant_buffer);
|
||||
D3D::stateman->SetPixelConstants(m_vertex_constant_buffer);
|
||||
VertexShaderManager::dirty = true;
|
||||
GeometryShaderManager::dirty = true;
|
||||
PixelShaderManager::dirty = true;
|
||||
}
|
||||
|
||||
void VertexManager::ResetBuffer(u32 vertex_stride, bool cull_all)
|
||||
{
|
||||
m_cur_buffer_pointer = m_base_buffer_pointer;
|
||||
IndexGenerator::Start(m_staging_index_buffer.data());
|
||||
}
|
||||
|
||||
void VertexManager::CommitBuffer(u32 num_vertices, u32 vertex_stride, u32 num_indices,
|
||||
u32* out_base_vertex, u32* out_base_index)
|
||||
{
|
||||
D3D11_MAPPED_SUBRESOURCE map;
|
||||
|
||||
u32 vertexBufferSize = u32(m_cur_buffer_pointer - m_base_buffer_pointer);
|
||||
u32 indexBufferSize = IndexGenerator::GetIndexLen() * sizeof(u16);
|
||||
u32 vertexBufferSize = Common::AlignUp(num_vertices * vertex_stride, sizeof(u16));
|
||||
u32 indexBufferSize = num_indices * sizeof(u16);
|
||||
u32 totalBufferSize = vertexBufferSize + indexBufferSize;
|
||||
|
||||
u32 cursor = m_bufferCursor;
|
||||
u32 padding = m_bufferCursor % stride;
|
||||
u32 cursor = m_buffer_cursor;
|
||||
u32 padding = vertex_stride > 0 ? (m_buffer_cursor % vertex_stride) : 0;
|
||||
if (padding)
|
||||
{
|
||||
cursor += stride - padding;
|
||||
cursor += vertex_stride - padding;
|
||||
}
|
||||
|
||||
D3D11_MAP MapType = D3D11_MAP_WRITE_NO_OVERWRITE;
|
||||
if (cursor + totalBufferSize >= MAX_BUFFER_SIZE)
|
||||
{
|
||||
// Wrap around
|
||||
m_currentBuffer = (m_currentBuffer + 1) % MAX_BUFFER_COUNT;
|
||||
m_current_buffer = (m_current_buffer + 1) % MAX_BUFFER_COUNT;
|
||||
cursor = 0;
|
||||
MapType = D3D11_MAP_WRITE_DISCARD;
|
||||
}
|
||||
|
||||
m_vertexDrawOffset = cursor;
|
||||
m_indexDrawOffset = cursor + vertexBufferSize;
|
||||
*out_base_vertex = vertex_stride > 0 ? (cursor / vertex_stride) : 0;
|
||||
*out_base_index = (cursor + vertexBufferSize) / sizeof(u16);
|
||||
|
||||
D3D::context->Map(m_buffers[m_currentBuffer], 0, MapType, 0, &map);
|
||||
D3D::context->Map(m_buffers[m_current_buffer], 0, MapType, 0, &map);
|
||||
u8* mappedData = reinterpret_cast<u8*>(map.pData);
|
||||
memcpy(mappedData + m_vertexDrawOffset, m_base_buffer_pointer, vertexBufferSize);
|
||||
memcpy(mappedData + m_indexDrawOffset, GetIndexBuffer(), indexBufferSize);
|
||||
D3D::context->Unmap(m_buffers[m_currentBuffer], 0);
|
||||
if (vertexBufferSize > 0)
|
||||
std::memcpy(mappedData + cursor, m_base_buffer_pointer, vertexBufferSize);
|
||||
if (indexBufferSize > 0)
|
||||
std::memcpy(mappedData + cursor + vertexBufferSize, m_staging_index_buffer.data(),
|
||||
indexBufferSize);
|
||||
D3D::context->Unmap(m_buffers[m_current_buffer], 0);
|
||||
|
||||
m_bufferCursor = cursor + totalBufferSize;
|
||||
m_buffer_cursor = cursor + totalBufferSize;
|
||||
|
||||
ADDSTAT(stats.thisFrame.bytesVertexStreamed, vertexBufferSize);
|
||||
ADDSTAT(stats.thisFrame.bytesIndexStreamed, indexBufferSize);
|
||||
|
||||
D3D::stateman->SetVertexBuffer(m_buffers[m_current_buffer], vertex_stride, 0);
|
||||
D3D::stateman->SetIndexBuffer(m_buffers[m_current_buffer]);
|
||||
}
|
||||
|
||||
void VertexManager::Draw(u32 stride)
|
||||
void VertexManager::UploadConstants()
|
||||
{
|
||||
u32 indices = IndexGenerator::GetIndexLen();
|
||||
if (VertexShaderManager::dirty)
|
||||
{
|
||||
UpdateConstantBuffer(m_vertex_constant_buffer, &VertexShaderManager::constants,
|
||||
sizeof(VertexShaderConstants));
|
||||
VertexShaderManager::dirty = false;
|
||||
}
|
||||
if (GeometryShaderManager::dirty)
|
||||
{
|
||||
UpdateConstantBuffer(m_geometry_constant_buffer, &GeometryShaderManager::constants,
|
||||
sizeof(GeometryShaderConstants));
|
||||
GeometryShaderManager::dirty = false;
|
||||
}
|
||||
if (PixelShaderManager::dirty)
|
||||
{
|
||||
UpdateConstantBuffer(m_pixel_constant_buffer, &PixelShaderManager::constants,
|
||||
sizeof(PixelShaderConstants));
|
||||
PixelShaderManager::dirty = false;
|
||||
}
|
||||
|
||||
D3D::stateman->SetVertexBuffer(m_buffers[m_currentBuffer], stride, 0);
|
||||
D3D::stateman->SetIndexBuffer(m_buffers[m_currentBuffer]);
|
||||
|
||||
u32 baseVertex = m_vertexDrawOffset / stride;
|
||||
u32 startIndex = m_indexDrawOffset / sizeof(u16);
|
||||
|
||||
D3D::stateman->Apply();
|
||||
D3D::context->DrawIndexed(indices, startIndex, baseVertex);
|
||||
|
||||
INCSTAT(stats.thisFrame.numDrawCalls);
|
||||
D3D::stateman->SetPixelConstants(m_pixel_constant_buffer, g_ActiveConfig.bEnablePixelLighting ?
|
||||
m_vertex_constant_buffer :
|
||||
nullptr);
|
||||
D3D::stateman->SetVertexConstants(m_vertex_constant_buffer);
|
||||
D3D::stateman->SetGeometryConstants(m_geometry_constant_buffer);
|
||||
}
|
||||
|
||||
void VertexManager::vFlush()
|
||||
void VertexManager::DrawCurrentBatch(u32 base_index, u32 num_indices, u32 base_vertex)
|
||||
{
|
||||
u32 stride = VertexLoaderManager::GetCurrentVertexFormat()->GetVertexStride();
|
||||
PrepareDrawBuffers(stride);
|
||||
|
||||
if (!m_current_pipeline_object)
|
||||
return;
|
||||
|
||||
FramebufferManager::SetIntegerEFBRenderTarget(
|
||||
m_current_pipeline_config.blending_state.logicopenable);
|
||||
|
||||
if (g_ActiveConfig.backend_info.bSupportsBBox && BoundingBox::active)
|
||||
{
|
||||
D3D::context->OMSetRenderTargetsAndUnorderedAccessViews(
|
||||
|
@ -151,21 +212,7 @@ void VertexManager::vFlush()
|
|||
nullptr);
|
||||
}
|
||||
|
||||
g_renderer->SetPipeline(m_current_pipeline_object);
|
||||
|
||||
ID3D11Buffer* vertexConstants = VertexShaderCache::GetConstantBuffer();
|
||||
D3D::stateman->SetPixelConstants(PixelShaderCache::GetConstantBuffer(),
|
||||
g_ActiveConfig.bEnablePixelLighting ? vertexConstants : nullptr);
|
||||
D3D::stateman->SetVertexConstants(vertexConstants);
|
||||
D3D::stateman->SetGeometryConstants(GeometryShaderCache::GetConstantBuffer());
|
||||
|
||||
Draw(stride);
|
||||
D3D::stateman->Apply();
|
||||
D3D::context->DrawIndexed(num_indices, base_index, base_vertex);
|
||||
}
|
||||
|
||||
void VertexManager::ResetBuffer(u32 stride)
|
||||
{
|
||||
m_cur_buffer_pointer = m_base_buffer_pointer;
|
||||
IndexGenerator::Start(GetIndexBuffer());
|
||||
}
|
||||
|
||||
} // namespace
|
||||
} // namespace DX11
|
||||
|
|
|
@ -42,32 +42,32 @@ public:
|
|||
std::unique_ptr<NativeVertexFormat>
|
||||
CreateNativeVertexFormat(const PortableVertexDeclaration& vtx_decl) override;
|
||||
|
||||
void CreateDeviceObjects() override;
|
||||
void DestroyDeviceObjects() override;
|
||||
void UploadUtilityUniforms(const void* uniforms, u32 uniforms_size) override;
|
||||
|
||||
protected:
|
||||
void ResetBuffer(u32 stride) override;
|
||||
u16* GetIndexBuffer() { return &LocalIBuffer[0]; }
|
||||
void CreateDeviceObjects() override;
|
||||
void DestroyDeviceObjects() override;
|
||||
void ResetBuffer(u32 vertex_stride, bool cull_all) override;
|
||||
void CommitBuffer(u32 num_vertices, u32 vertex_stride, u32 num_indices, u32* out_base_vertex,
|
||||
u32* out_base_index) override;
|
||||
void UploadConstants() override;
|
||||
void DrawCurrentBatch(u32 base_index, u32 num_indices, u32 base_vertex) override;
|
||||
|
||||
private:
|
||||
void PrepareDrawBuffers(u32 stride);
|
||||
void Draw(u32 stride);
|
||||
// temp
|
||||
void vFlush() override;
|
||||
|
||||
u32 m_vertexDrawOffset;
|
||||
u32 m_indexDrawOffset;
|
||||
u32 m_currentBuffer;
|
||||
u32 m_bufferCursor;
|
||||
|
||||
enum
|
||||
{
|
||||
MAX_BUFFER_COUNT = 2
|
||||
};
|
||||
ID3D11Buffer* m_buffers[MAX_BUFFER_COUNT];
|
||||
ID3D11Buffer* m_buffers[MAX_BUFFER_COUNT] = {};
|
||||
u32 m_current_buffer = 0;
|
||||
u32 m_buffer_cursor = 0;
|
||||
|
||||
std::vector<u8> LocalVBuffer;
|
||||
std::vector<u16> LocalIBuffer;
|
||||
std::vector<u8> m_staging_vertex_buffer;
|
||||
std::vector<u16> m_staging_index_buffer;
|
||||
|
||||
ID3D11Buffer* m_vertex_constant_buffer = nullptr;
|
||||
ID3D11Buffer* m_geometry_constant_buffer = nullptr;
|
||||
ID3D11Buffer* m_pixel_constant_buffer = nullptr;
|
||||
};
|
||||
|
||||
} // namespace
|
||||
} // namespace DX11
|
||||
|
|
|
@ -4,7 +4,6 @@
|
|||
|
||||
#include <string>
|
||||
|
||||
#include "Common/Align.h"
|
||||
#include "Common/CommonTypes.h"
|
||||
#include "Common/FileUtil.h"
|
||||
#include "Common/MsgHandler.h"
|
||||
|
@ -23,7 +22,6 @@
|
|||
#include "VideoCommon/UberShaderVertex.h"
|
||||
#include "VideoCommon/VertexLoaderManager.h"
|
||||
#include "VideoCommon/VertexShaderGen.h"
|
||||
#include "VideoCommon/VertexShaderManager.h"
|
||||
|
||||
namespace DX11
|
||||
{
|
||||
|
@ -49,25 +47,6 @@ ID3D11InputLayout* VertexShaderCache::GetClearInputLayout()
|
|||
return ClearLayout;
|
||||
}
|
||||
|
||||
ID3D11Buffer* vscbuf = nullptr;
|
||||
|
||||
ID3D11Buffer*& VertexShaderCache::GetConstantBuffer()
|
||||
{
|
||||
// TODO: divide the global variables of the generated shaders into about 5 constant buffers to
|
||||
// speed this up
|
||||
if (VertexShaderManager::dirty)
|
||||
{
|
||||
D3D11_MAPPED_SUBRESOURCE map;
|
||||
D3D::context->Map(vscbuf, 0, D3D11_MAP_WRITE_DISCARD, 0, &map);
|
||||
memcpy(map.pData, &VertexShaderManager::constants, sizeof(VertexShaderConstants));
|
||||
D3D::context->Unmap(vscbuf, 0);
|
||||
VertexShaderManager::dirty = false;
|
||||
|
||||
ADDSTAT(stats.thisFrame.bytesUniformStreamed, sizeof(VertexShaderConstants));
|
||||
}
|
||||
return vscbuf;
|
||||
}
|
||||
|
||||
// this class will load the precompiled shaders into our cache
|
||||
template <typename UidType>
|
||||
class VertexShaderCacheInserter : public LinearDiskCacheReader<UidType, u8>
|
||||
|
@ -121,14 +100,6 @@ void VertexShaderCache::Init()
|
|||
{"COLOR", 0, DXGI_FORMAT_R8G8B8A8_UNORM, 0, 12, D3D11_INPUT_PER_VERTEX_DATA, 0},
|
||||
};
|
||||
|
||||
unsigned int cbsize = Common::AlignUp(static_cast<unsigned int>(sizeof(VertexShaderConstants)),
|
||||
16); // must be a multiple of 16
|
||||
D3D11_BUFFER_DESC cbdesc = CD3D11_BUFFER_DESC(cbsize, D3D11_BIND_CONSTANT_BUFFER,
|
||||
D3D11_USAGE_DYNAMIC, D3D11_CPU_ACCESS_WRITE);
|
||||
HRESULT hr = D3D::device->CreateBuffer(&cbdesc, nullptr, &vscbuf);
|
||||
CHECK(hr == S_OK, "Create vertex shader constant buffer (size=%u)", cbsize);
|
||||
D3D::SetDebugObjectName(vscbuf, "vertex shader constant buffer used to emulate the GX pipeline");
|
||||
|
||||
D3DBlob* blob;
|
||||
D3D::CompileVertexShader(simple_shader_code, &blob);
|
||||
D3D::device->CreateInputLayout(simpleelems, 2, blob->Data(), blob->Size(), &SimpleLayout);
|
||||
|
@ -156,8 +127,6 @@ void VertexShaderCache::Init()
|
|||
|
||||
void VertexShaderCache::Shutdown()
|
||||
{
|
||||
SAFE_RELEASE(vscbuf);
|
||||
|
||||
SAFE_RELEASE(SimpleVertexShader);
|
||||
SAFE_RELEASE(ClearVertexShader);
|
||||
|
||||
|
|
|
@ -23,8 +23,6 @@ public:
|
|||
static void Init();
|
||||
static void Shutdown();
|
||||
|
||||
static ID3D11Buffer*& GetConstantBuffer();
|
||||
|
||||
static ID3D11VertexShader* GetSimpleVertexShader();
|
||||
static ID3D11VertexShader* GetClearVertexShader();
|
||||
static ID3D11InputLayout* GetSimpleInputLayout();
|
||||
|
|
|
@ -22,6 +22,10 @@ VertexManager::CreateNativeVertexFormat(const PortableVertexDeclaration& vtx_dec
|
|||
return std::make_unique<NullNativeVertexFormat>(vtx_decl);
|
||||
}
|
||||
|
||||
void VertexManager::UploadUtilityUniforms(const void* uniforms, u32 uniforms_size)
|
||||
{
|
||||
}
|
||||
|
||||
VertexManager::VertexManager() : m_local_v_buffer(MAXVBUFFERSIZE), m_local_i_buffer(MAXIBUFFERSIZE)
|
||||
{
|
||||
}
|
||||
|
@ -30,15 +34,24 @@ VertexManager::~VertexManager()
|
|||
{
|
||||
}
|
||||
|
||||
void VertexManager::ResetBuffer(u32 stride)
|
||||
void VertexManager::ResetBuffer(u32 vertex_stride, bool cull_all)
|
||||
{
|
||||
m_cur_buffer_pointer = m_base_buffer_pointer = m_local_v_buffer.data();
|
||||
m_end_buffer_pointer = m_cur_buffer_pointer + m_local_v_buffer.size();
|
||||
IndexGenerator::Start(&m_local_i_buffer[0]);
|
||||
}
|
||||
|
||||
void VertexManager::vFlush()
|
||||
void VertexManager::CommitBuffer(u32 num_vertices, u32 vertex_stride, u32 num_indices,
|
||||
u32* out_base_vertex, u32* out_base_index)
|
||||
{
|
||||
}
|
||||
|
||||
} // namespace
|
||||
void VertexManager::UploadConstants()
|
||||
{
|
||||
}
|
||||
|
||||
void VertexManager::DrawCurrentBatch(u32 base_index, u32 num_indices, u32 base_vertex)
|
||||
{
|
||||
}
|
||||
|
||||
} // namespace Null
|
||||
|
|
|
@ -20,11 +20,16 @@ public:
|
|||
std::unique_ptr<NativeVertexFormat>
|
||||
CreateNativeVertexFormat(const PortableVertexDeclaration& vtx_decl) override;
|
||||
|
||||
void UploadUtilityUniforms(const void* uniforms, u32 uniforms_size) override;
|
||||
|
||||
protected:
|
||||
void ResetBuffer(u32 stride) override;
|
||||
void ResetBuffer(u32 vertex_stride, bool cull_all) override;
|
||||
void CommitBuffer(u32 num_vertices, u32 vertex_stride, u32 num_indices, u32* out_base_vertex,
|
||||
u32* out_base_index) override;
|
||||
void UploadConstants() override;
|
||||
void DrawCurrentBatch(u32 base_index, u32 num_indices, u32 base_vertex) override;
|
||||
|
||||
private:
|
||||
void vFlush() override;
|
||||
std::vector<u8> m_local_v_buffer;
|
||||
std::vector<u16> m_local_i_buffer;
|
||||
};
|
||||
|
|
|
@ -259,6 +259,21 @@ void ProgramShaderCache::UploadConstants()
|
|||
}
|
||||
}
|
||||
|
||||
void ProgramShaderCache::UploadConstants(const void* data, u32 data_size)
|
||||
{
|
||||
// allocate and copy
|
||||
const u32 alloc_size = Common::AlignUp(data_size, s_ubo_align);
|
||||
auto buffer = s_buffer->Map(alloc_size, s_ubo_align);
|
||||
std::memcpy(buffer.first, data, data_size);
|
||||
s_buffer->Unmap(alloc_size);
|
||||
|
||||
// bind the same sub-buffer to all stages
|
||||
for (u32 index = 1; index <= 3; index++)
|
||||
glBindBufferRange(GL_UNIFORM_BUFFER, index, s_buffer->m_buffer, buffer.second, data_size);
|
||||
|
||||
ADDSTAT(stats.thisFrame.bytesUniformStreamed, data_size);
|
||||
}
|
||||
|
||||
bool ProgramShaderCache::CompileShader(SHADER& shader, const std::string& vcode,
|
||||
const std::string& pcode, const std::string& gcode)
|
||||
{
|
||||
|
@ -539,6 +554,11 @@ void ProgramShaderCache::BindVertexFormat(const GLVertexFormat* vertex_format)
|
|||
s_last_VAO = new_VAO;
|
||||
}
|
||||
|
||||
bool ProgramShaderCache::IsValidVertexFormatBound()
|
||||
{
|
||||
return s_last_VAO != 0 && s_last_VAO != s_attributeless_VAO;
|
||||
}
|
||||
|
||||
void ProgramShaderCache::InvalidateVertexFormat()
|
||||
{
|
||||
s_last_VAO = 0;
|
||||
|
|
|
@ -69,6 +69,7 @@ class ProgramShaderCache
|
|||
{
|
||||
public:
|
||||
static void BindVertexFormat(const GLVertexFormat* vertex_format);
|
||||
static bool IsValidVertexFormatBound();
|
||||
static void InvalidateVertexFormat();
|
||||
static void InvalidateLastProgram();
|
||||
|
||||
|
@ -83,6 +84,7 @@ public:
|
|||
static u32 GetUniformBufferAlignment();
|
||||
static void InvalidateConstants();
|
||||
static void UploadConstants();
|
||||
static void UploadConstants(const void* data, u32 data_size);
|
||||
|
||||
static void Init();
|
||||
static void Shutdown();
|
||||
|
|
|
@ -1184,6 +1184,27 @@ void Renderer::SetViewport(float x, float y, float width, float height, float ne
|
|||
glDepthRangef(near_depth, far_depth);
|
||||
}
|
||||
|
||||
void Renderer::Draw(u32 base_vertex, u32 num_vertices)
|
||||
{
|
||||
glDrawArrays(static_cast<const OGLPipeline*>(m_graphics_pipeline)->GetGLPrimitive(), base_vertex,
|
||||
num_vertices);
|
||||
}
|
||||
|
||||
void Renderer::DrawIndexed(u32 base_index, u32 num_indices, u32 base_vertex)
|
||||
{
|
||||
if (g_ogl_config.bSupportsGLBaseVertex)
|
||||
{
|
||||
glDrawElementsBaseVertex(static_cast<const OGLPipeline*>(m_graphics_pipeline)->GetGLPrimitive(),
|
||||
num_indices, GL_UNSIGNED_SHORT,
|
||||
static_cast<u16*>(nullptr) + base_index, base_vertex);
|
||||
}
|
||||
else
|
||||
{
|
||||
glDrawElements(static_cast<const OGLPipeline*>(m_graphics_pipeline)->GetGLPrimitive(),
|
||||
num_indices, GL_UNSIGNED_SHORT, static_cast<u16*>(nullptr) + base_index);
|
||||
}
|
||||
}
|
||||
|
||||
void Renderer::ClearScreen(const EFBRectangle& rc, bool colorEnable, bool alphaEnable, bool zEnable,
|
||||
u32 color, u32 z)
|
||||
{
|
||||
|
@ -1675,54 +1696,6 @@ void Renderer::SetInterlacingMode()
|
|||
// TODO
|
||||
}
|
||||
|
||||
void Renderer::DrawUtilityPipeline(const void* uniforms, u32 uniforms_size, const void* vertices,
|
||||
u32 vertex_stride, u32 num_vertices)
|
||||
{
|
||||
// Copy in uniforms.
|
||||
if (uniforms_size > 0)
|
||||
UploadUtilityUniforms(uniforms, uniforms_size);
|
||||
|
||||
// Draw from base index if there is vertex data.
|
||||
if (vertices)
|
||||
{
|
||||
StreamBuffer* vbuf = static_cast<VertexManager*>(g_vertex_manager.get())->GetVertexBuffer();
|
||||
auto buf = vbuf->Map(vertex_stride * num_vertices, vertex_stride);
|
||||
std::memcpy(buf.first, vertices, vertex_stride * num_vertices);
|
||||
vbuf->Unmap(vertex_stride * num_vertices);
|
||||
glDrawArrays(m_graphics_pipeline->GetGLPrimitive(), buf.second / vertex_stride, num_vertices);
|
||||
}
|
||||
else
|
||||
{
|
||||
glDrawArrays(m_graphics_pipeline->GetGLPrimitive(), 0, num_vertices);
|
||||
}
|
||||
}
|
||||
|
||||
void Renderer::UploadUtilityUniforms(const void* uniforms, u32 uniforms_size)
|
||||
{
|
||||
DEBUG_ASSERT(uniforms_size > 0);
|
||||
|
||||
auto buf = ProgramShaderCache::GetUniformBuffer()->Map(
|
||||
uniforms_size, ProgramShaderCache::GetUniformBufferAlignment());
|
||||
std::memcpy(buf.first, uniforms, uniforms_size);
|
||||
ProgramShaderCache::GetUniformBuffer()->Unmap(uniforms_size);
|
||||
glBindBufferRange(GL_UNIFORM_BUFFER, 1, ProgramShaderCache::GetUniformBuffer()->m_buffer,
|
||||
buf.second, uniforms_size);
|
||||
|
||||
// This is rather horrible, but because of how the UBOs are bound, this forces it to rebind.
|
||||
ProgramShaderCache::InvalidateConstants();
|
||||
}
|
||||
|
||||
void Renderer::DispatchComputeShader(const AbstractShader* shader, const void* uniforms,
|
||||
u32 uniforms_size, u32 groups_x, u32 groups_y, u32 groups_z)
|
||||
{
|
||||
glUseProgram(static_cast<const OGLShader*>(shader)->GetGLComputeProgramID());
|
||||
if (uniforms_size > 0)
|
||||
UploadUtilityUniforms(uniforms, uniforms_size);
|
||||
|
||||
glDispatchCompute(groups_x, groups_y, groups_z);
|
||||
ProgramShaderCache::InvalidateLastProgram();
|
||||
}
|
||||
|
||||
std::unique_ptr<VideoCommon::AsyncShaderCompiler> Renderer::CreateAsyncShaderCompiler()
|
||||
{
|
||||
return std::make_unique<SharedContextAsyncShaderCompiler>();
|
||||
|
|
|
@ -116,6 +116,8 @@ public:
|
|||
void SetInterlacingMode() override;
|
||||
void SetViewport(float x, float y, float width, float height, float near_depth,
|
||||
float far_depth) override;
|
||||
void Draw(u32 base_vertex, u32 num_vertices) override;
|
||||
void DrawIndexed(u32 base_index, u32 num_indices, u32 base_vertex) override;
|
||||
|
||||
void RenderText(const std::string& text, int left, int top, u32 color) override;
|
||||
|
||||
|
@ -137,18 +139,14 @@ public:
|
|||
|
||||
void ReinterpretPixelData(unsigned int convtype) override;
|
||||
|
||||
void DrawUtilityPipeline(const void* uniforms, u32 uniforms_size, const void* vertices,
|
||||
u32 vertex_stride, u32 num_vertices) override;
|
||||
|
||||
void DispatchComputeShader(const AbstractShader* shader, const void* uniforms, u32 uniforms_size,
|
||||
u32 groups_x, u32 groups_y, u32 groups_z) override;
|
||||
|
||||
std::unique_ptr<VideoCommon::AsyncShaderCompiler> CreateAsyncShaderCompiler() override;
|
||||
|
||||
// Only call methods from this on the GPU thread.
|
||||
GLContext* GetMainGLContext() const { return m_main_gl_context.get(); }
|
||||
bool IsGLES() const { return m_main_gl_context->IsGLES(); }
|
||||
|
||||
const OGLPipeline* GetCurrentGraphicsPipeline() const { return m_graphics_pipeline; }
|
||||
|
||||
private:
|
||||
void UpdateEFBCache(EFBAccessType type, u32 cacheRectIdx, const EFBRectangle& efbPixelRc,
|
||||
const TargetRectangle& targetPixelRc, const void* data);
|
||||
|
@ -165,7 +163,6 @@ private:
|
|||
void ApplyBlendingState(const BlendingState state, bool force = false);
|
||||
void ApplyRasterizationState(const RasterizationState state, bool force = false);
|
||||
void ApplyDepthState(const DepthState state, bool force = false);
|
||||
void UploadUtilityUniforms(const void* uniforms, u32 uniforms_size);
|
||||
|
||||
std::unique_ptr<GLContext> m_main_gl_context;
|
||||
std::array<const AbstractTexture*, 8> m_bound_textures{};
|
||||
|
|
|
@ -19,6 +19,8 @@ public:
|
|||
static std::unique_ptr<StreamBuffer> Create(u32 type, u32 size);
|
||||
virtual ~StreamBuffer();
|
||||
|
||||
u32 GetCurrentOffset() const { return m_iterator; }
|
||||
|
||||
/* This mapping function will return a pair of:
|
||||
* - the pointer to the mapped buffer
|
||||
* - the offset into the real GPU buffer (always multiple of stride)
|
||||
|
|
|
@ -15,6 +15,7 @@
|
|||
#include "Common/StringUtil.h"
|
||||
|
||||
#include "VideoBackends/OGL/BoundingBox.h"
|
||||
#include "VideoBackends/OGL/OGLPipeline.h"
|
||||
#include "VideoBackends/OGL/ProgramShaderCache.h"
|
||||
#include "VideoBackends/OGL/Render.h"
|
||||
#include "VideoBackends/OGL/StreamBuffer.h"
|
||||
|
@ -31,11 +32,6 @@ namespace OGL
|
|||
const u32 MAX_IBUFFER_SIZE = 2 * 1024 * 1024;
|
||||
const u32 MAX_VBUFFER_SIZE = 32 * 1024 * 1024;
|
||||
|
||||
static std::unique_ptr<StreamBuffer> s_vertexBuffer;
|
||||
static std::unique_ptr<StreamBuffer> s_indexBuffer;
|
||||
static size_t s_baseVertex;
|
||||
static size_t s_index_offset;
|
||||
|
||||
VertexManager::VertexManager() : m_cpu_v_buffer(MAX_VBUFFER_SIZE), m_cpu_i_buffer(MAX_IBUFFER_SIZE)
|
||||
{
|
||||
CreateDeviceObjects();
|
||||
|
@ -48,58 +44,45 @@ VertexManager::~VertexManager()
|
|||
|
||||
void VertexManager::CreateDeviceObjects()
|
||||
{
|
||||
s_vertexBuffer = StreamBuffer::Create(GL_ARRAY_BUFFER, MAX_VBUFFER_SIZE);
|
||||
m_vertex_buffers = s_vertexBuffer->m_buffer;
|
||||
|
||||
s_indexBuffer = StreamBuffer::Create(GL_ELEMENT_ARRAY_BUFFER, MAX_IBUFFER_SIZE);
|
||||
m_index_buffers = s_indexBuffer->m_buffer;
|
||||
m_vertex_buffer = StreamBuffer::Create(GL_ARRAY_BUFFER, MAX_VBUFFER_SIZE);
|
||||
m_index_buffer = StreamBuffer::Create(GL_ELEMENT_ARRAY_BUFFER, MAX_IBUFFER_SIZE);
|
||||
}
|
||||
|
||||
void VertexManager::DestroyDeviceObjects()
|
||||
{
|
||||
s_vertexBuffer.reset();
|
||||
s_indexBuffer.reset();
|
||||
m_vertex_buffer.reset();
|
||||
m_index_buffer.reset();
|
||||
}
|
||||
|
||||
StreamBuffer* VertexManager::GetVertexBuffer() const
|
||||
void VertexManager::UploadUtilityUniforms(const void* uniforms, u32 uniforms_size)
|
||||
{
|
||||
return s_vertexBuffer.get();
|
||||
}
|
||||
|
||||
OGL::StreamBuffer* VertexManager::GetIndexBuffer() const
|
||||
{
|
||||
return s_indexBuffer.get();
|
||||
ProgramShaderCache::InvalidateConstants();
|
||||
ProgramShaderCache::UploadConstants(uniforms, uniforms_size);
|
||||
}
|
||||
|
||||
GLuint VertexManager::GetVertexBufferHandle() const
|
||||
{
|
||||
return m_vertex_buffers;
|
||||
return m_vertex_buffer->m_buffer;
|
||||
}
|
||||
|
||||
GLuint VertexManager::GetIndexBufferHandle() const
|
||||
{
|
||||
return m_index_buffers;
|
||||
return m_index_buffer->m_buffer;
|
||||
}
|
||||
|
||||
void VertexManager::PrepareDrawBuffers(u32 stride)
|
||||
static void CheckBufferBinding()
|
||||
{
|
||||
u32 vertex_data_size = IndexGenerator::GetNumVerts() * stride;
|
||||
u32 index_data_size = IndexGenerator::GetIndexLen() * sizeof(u16);
|
||||
|
||||
// The index buffer is part of the VAO state, therefore we need to bind it first.
|
||||
const GLVertexFormat* vertex_format =
|
||||
static_cast<GLVertexFormat*>(VertexLoaderManager::GetCurrentVertexFormat());
|
||||
ProgramShaderCache::BindVertexFormat(vertex_format);
|
||||
s_vertexBuffer->Unmap(vertex_data_size);
|
||||
s_indexBuffer->Unmap(index_data_size);
|
||||
|
||||
ADDSTAT(stats.thisFrame.bytesVertexStreamed, vertex_data_size);
|
||||
ADDSTAT(stats.thisFrame.bytesIndexStreamed, index_data_size);
|
||||
if (!ProgramShaderCache::IsValidVertexFormatBound())
|
||||
{
|
||||
ProgramShaderCache::BindVertexFormat(
|
||||
static_cast<GLVertexFormat*>(VertexLoaderManager::GetCurrentVertexFormat()));
|
||||
}
|
||||
}
|
||||
|
||||
void VertexManager::ResetBuffer(u32 stride)
|
||||
void VertexManager::ResetBuffer(u32 vertex_stride, bool cull_all)
|
||||
{
|
||||
if (m_cull_all)
|
||||
if (cull_all)
|
||||
{
|
||||
// This buffer isn't getting sent to the GPU. Just allocate it on the cpu.
|
||||
m_cur_buffer_pointer = m_base_buffer_pointer = m_cpu_v_buffer.data();
|
||||
|
@ -109,68 +92,41 @@ void VertexManager::ResetBuffer(u32 stride)
|
|||
}
|
||||
else
|
||||
{
|
||||
// The index buffer is part of the VAO state, therefore we need to bind it first.
|
||||
const GLVertexFormat* vertex_format =
|
||||
static_cast<GLVertexFormat*>(VertexLoaderManager::GetCurrentVertexFormat());
|
||||
ProgramShaderCache::BindVertexFormat(vertex_format);
|
||||
CheckBufferBinding();
|
||||
|
||||
auto buffer = s_vertexBuffer->Map(MAXVBUFFERSIZE, stride);
|
||||
auto buffer = m_vertex_buffer->Map(MAXVBUFFERSIZE, vertex_stride);
|
||||
m_cur_buffer_pointer = m_base_buffer_pointer = buffer.first;
|
||||
m_end_buffer_pointer = buffer.first + MAXVBUFFERSIZE;
|
||||
s_baseVertex = buffer.second / stride;
|
||||
|
||||
buffer = s_indexBuffer->Map(MAXIBUFFERSIZE * sizeof(u16));
|
||||
buffer = m_index_buffer->Map(MAXIBUFFERSIZE * sizeof(u16));
|
||||
IndexGenerator::Start((u16*)buffer.first);
|
||||
s_index_offset = buffer.second;
|
||||
}
|
||||
}
|
||||
|
||||
void VertexManager::Draw(u32 stride)
|
||||
void VertexManager::CommitBuffer(u32 num_vertices, u32 vertex_stride, u32 num_indices,
|
||||
u32* out_base_vertex, u32* out_base_index)
|
||||
{
|
||||
u32 index_size = IndexGenerator::GetIndexLen();
|
||||
u32 max_index = IndexGenerator::GetNumVerts();
|
||||
GLenum primitive_mode = 0;
|
||||
u32 vertex_data_size = num_vertices * vertex_stride;
|
||||
u32 index_data_size = num_indices * sizeof(u16);
|
||||
|
||||
switch (m_current_primitive_type)
|
||||
{
|
||||
case PrimitiveType::Points:
|
||||
primitive_mode = GL_POINTS;
|
||||
break;
|
||||
case PrimitiveType::Lines:
|
||||
primitive_mode = GL_LINES;
|
||||
break;
|
||||
case PrimitiveType::Triangles:
|
||||
primitive_mode = GL_TRIANGLES;
|
||||
break;
|
||||
case PrimitiveType::TriangleStrip:
|
||||
primitive_mode = GL_TRIANGLE_STRIP;
|
||||
break;
|
||||
}
|
||||
*out_base_vertex = vertex_stride > 0 ? (m_vertex_buffer->GetCurrentOffset() / vertex_stride) : 0;
|
||||
*out_base_index = m_index_buffer->GetCurrentOffset() / sizeof(u16);
|
||||
|
||||
if (g_ogl_config.bSupportsGLBaseVertex)
|
||||
{
|
||||
glDrawRangeElementsBaseVertex(primitive_mode, 0, max_index, index_size, GL_UNSIGNED_SHORT,
|
||||
(u8*)nullptr + s_index_offset, (GLint)s_baseVertex);
|
||||
}
|
||||
else
|
||||
{
|
||||
glDrawRangeElements(primitive_mode, 0, max_index, index_size, GL_UNSIGNED_SHORT,
|
||||
(u8*)nullptr + s_index_offset);
|
||||
}
|
||||
CheckBufferBinding();
|
||||
m_vertex_buffer->Unmap(vertex_data_size);
|
||||
m_index_buffer->Unmap(index_data_size);
|
||||
|
||||
INCSTAT(stats.thisFrame.numDrawCalls);
|
||||
ADDSTAT(stats.thisFrame.bytesVertexStreamed, vertex_data_size);
|
||||
ADDSTAT(stats.thisFrame.bytesIndexStreamed, index_data_size);
|
||||
}
|
||||
|
||||
void VertexManager::vFlush()
|
||||
void VertexManager::UploadConstants()
|
||||
{
|
||||
GLVertexFormat* nativeVertexFmt = (GLVertexFormat*)VertexLoaderManager::GetCurrentVertexFormat();
|
||||
u32 stride = nativeVertexFmt->GetVertexStride();
|
||||
|
||||
PrepareDrawBuffers(stride);
|
||||
|
||||
// upload global constants
|
||||
ProgramShaderCache::UploadConstants();
|
||||
}
|
||||
|
||||
void VertexManager::DrawCurrentBatch(u32 base_index, u32 num_indices, u32 base_vertex)
|
||||
{
|
||||
if (::BoundingBox::active && !g_Config.BBoxUseFragmentShaderImplementation())
|
||||
{
|
||||
glEnable(GL_STENCIL_TEST);
|
||||
|
@ -178,8 +134,8 @@ void VertexManager::vFlush()
|
|||
|
||||
if (m_current_pipeline_object)
|
||||
{
|
||||
g_renderer->SetPipeline(m_current_pipeline_object);
|
||||
Draw(stride);
|
||||
static_cast<Renderer*>(g_renderer.get())->SetPipeline(m_current_pipeline_object);
|
||||
static_cast<Renderer*>(g_renderer.get())->DrawIndexed(base_index, num_indices, base_vertex);
|
||||
}
|
||||
|
||||
if (::BoundingBox::active && !g_Config.BBoxUseFragmentShaderImplementation())
|
||||
|
@ -191,5 +147,4 @@ void VertexManager::vFlush()
|
|||
g_Config.iSaveTargetId++;
|
||||
ClearEFBCache();
|
||||
}
|
||||
|
||||
} // namespace
|
||||
} // namespace OGL
|
||||
|
|
|
@ -35,27 +35,26 @@ public:
|
|||
std::unique_ptr<NativeVertexFormat>
|
||||
CreateNativeVertexFormat(const PortableVertexDeclaration& vtx_decl) override;
|
||||
|
||||
void CreateDeviceObjects() override;
|
||||
void DestroyDeviceObjects() override;
|
||||
void UploadUtilityUniforms(const void* uniforms, u32 uniforms_size) override;
|
||||
|
||||
StreamBuffer* GetVertexBuffer() const;
|
||||
StreamBuffer* GetIndexBuffer() const;
|
||||
GLuint GetVertexBufferHandle() const;
|
||||
GLuint GetIndexBufferHandle() const;
|
||||
|
||||
protected:
|
||||
void ResetBuffer(u32 stride) override;
|
||||
void CreateDeviceObjects() override;
|
||||
void DestroyDeviceObjects() override;
|
||||
void ResetBuffer(u32 vertex_stride, bool cull_all) override;
|
||||
void CommitBuffer(u32 num_vertices, u32 vertex_stride, u32 num_indices, u32* out_base_vertex,
|
||||
u32* out_base_index) override;
|
||||
void UploadConstants() override;
|
||||
void DrawCurrentBatch(u32 base_index, u32 num_indices, u32 base_vertex) override;
|
||||
|
||||
private:
|
||||
void Draw(u32 stride);
|
||||
void vFlush() override;
|
||||
void PrepareDrawBuffers(u32 stride);
|
||||
|
||||
GLuint m_vertex_buffers;
|
||||
GLuint m_index_buffers;
|
||||
std::unique_ptr<StreamBuffer> m_vertex_buffer;
|
||||
std::unique_ptr<StreamBuffer> m_index_buffer;
|
||||
|
||||
// Alternative buffers in CPU memory for primatives we are going to discard.
|
||||
std::vector<u8> m_cpu_v_buffer;
|
||||
std::vector<u16> m_cpu_i_buffer;
|
||||
};
|
||||
}
|
||||
} // namespace OGL
|
||||
|
|
|
@ -48,14 +48,29 @@ SWVertexLoader::~SWVertexLoader()
|
|||
{
|
||||
}
|
||||
|
||||
void SWVertexLoader::ResetBuffer(u32 stride)
|
||||
void SWVertexLoader::UploadUtilityUniforms(const void* uniforms, u32 uniforms_size)
|
||||
{
|
||||
}
|
||||
|
||||
void SWVertexLoader::ResetBuffer(u32 vertex_stride, bool cull_all)
|
||||
{
|
||||
m_cur_buffer_pointer = m_base_buffer_pointer = m_local_vertex_buffer.data();
|
||||
m_end_buffer_pointer = m_cur_buffer_pointer + m_local_vertex_buffer.size();
|
||||
IndexGenerator::Start(m_local_index_buffer.data());
|
||||
}
|
||||
|
||||
void SWVertexLoader::vFlush()
|
||||
void SWVertexLoader::CommitBuffer(u32 num_vertices, u32 vertex_stride, u32 num_indices,
|
||||
u32* out_base_vertex, u32* out_base_index)
|
||||
{
|
||||
*out_base_vertex = 0;
|
||||
*out_base_index = 0;
|
||||
}
|
||||
|
||||
void SWVertexLoader::UploadConstants()
|
||||
{
|
||||
}
|
||||
|
||||
void SWVertexLoader::DrawCurrentBatch(u32 base_index, u32 num_indices, u32 base_vertex)
|
||||
{
|
||||
DebugUtil::OnObjectBegin();
|
||||
|
||||
|
|
|
@ -23,9 +23,14 @@ public:
|
|||
std::unique_ptr<NativeVertexFormat>
|
||||
CreateNativeVertexFormat(const PortableVertexDeclaration& vdec) override;
|
||||
|
||||
private:
|
||||
void ResetBuffer(u32 stride) override;
|
||||
void vFlush() override;
|
||||
void UploadUtilityUniforms(const void* uniforms, u32 uniforms_size) override;
|
||||
|
||||
protected:
|
||||
void ResetBuffer(u32 vertex_stride, bool cull_all) override;
|
||||
void CommitBuffer(u32 num_vertices, u32 vertex_stride, u32 num_indices, u32* out_base_vertex,
|
||||
u32* out_base_index) override;
|
||||
void UploadConstants() override;
|
||||
void DrawCurrentBatch(u32 base_index, u32 num_indices, u32 base_vertex) override;
|
||||
|
||||
void SetFormat(u8 attributeIndex, u8 primitiveType);
|
||||
void ParseVertex(const PortableVertexDeclaration& vdec, int index);
|
||||
|
|
|
@ -259,158 +259,6 @@ void Renderer::SetPipeline(const AbstractPipeline* pipeline)
|
|||
StateTracker::GetInstance()->SetPipeline(static_cast<const VKPipeline*>(pipeline));
|
||||
}
|
||||
|
||||
void Renderer::DrawUtilityPipeline(const void* uniforms, u32 uniforms_size, const void* vertices,
|
||||
u32 vertex_stride, u32 num_vertices)
|
||||
{
|
||||
// Binding the utility pipeline layout breaks the standard layout.
|
||||
StateTracker::GetInstance()->SetPendingRebind();
|
||||
|
||||
// Upload uniforms.
|
||||
VkBuffer uniform_buffer = g_object_cache->GetUtilityShaderUniformBuffer()->GetBuffer();
|
||||
u32 uniform_buffer_offset = 0;
|
||||
if (uniforms_size > 0)
|
||||
std::tie(uniform_buffer, uniform_buffer_offset) =
|
||||
UpdateUtilityUniformBuffer(uniforms, uniforms_size);
|
||||
|
||||
// Upload vertices.
|
||||
VkBuffer vertex_buffer = VK_NULL_HANDLE;
|
||||
VkDeviceSize vertex_buffer_offset = 0;
|
||||
if (vertices)
|
||||
{
|
||||
u32 vertices_size = vertex_stride * num_vertices;
|
||||
StreamBuffer* vbo_buf = g_object_cache->GetUtilityShaderVertexBuffer();
|
||||
if (!vbo_buf->ReserveMemory(vertices_size, vertex_stride))
|
||||
{
|
||||
Util::ExecuteCurrentCommandsAndRestoreState(true);
|
||||
if (!vbo_buf->ReserveMemory(vertices_size, vertex_stride))
|
||||
{
|
||||
PanicAlert("Failed to reserve vertex buffer space for utility draw.");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
vertex_buffer = vbo_buf->GetBuffer();
|
||||
vertex_buffer_offset = vbo_buf->GetCurrentOffset();
|
||||
std::memcpy(vbo_buf->GetCurrentHostPointer(), vertices, vertices_size);
|
||||
vbo_buf->CommitMemory(vertices_size);
|
||||
}
|
||||
|
||||
// Allocate descriptor sets.
|
||||
std::array<VkDescriptorSet, 2> dsets;
|
||||
dsets[0] = g_command_buffer_mgr->AllocateDescriptorSet(
|
||||
g_object_cache->GetDescriptorSetLayout(DESCRIPTOR_SET_LAYOUT_SINGLE_UNIFORM_BUFFER));
|
||||
dsets[1] = g_command_buffer_mgr->AllocateDescriptorSet(
|
||||
g_object_cache->GetDescriptorSetLayout(DESCRIPTOR_SET_LAYOUT_PIXEL_SHADER_SAMPLERS));
|
||||
|
||||
// Flush first if failed.
|
||||
if (dsets[0] == VK_NULL_HANDLE || dsets[1] == VK_NULL_HANDLE)
|
||||
{
|
||||
Util::ExecuteCurrentCommandsAndRestoreState(true);
|
||||
dsets[0] = g_command_buffer_mgr->AllocateDescriptorSet(
|
||||
g_object_cache->GetDescriptorSetLayout(DESCRIPTOR_SET_LAYOUT_SINGLE_UNIFORM_BUFFER));
|
||||
dsets[1] = g_command_buffer_mgr->AllocateDescriptorSet(
|
||||
g_object_cache->GetDescriptorSetLayout(DESCRIPTOR_SET_LAYOUT_PIXEL_SHADER_SAMPLERS));
|
||||
|
||||
if (dsets[0] == VK_NULL_HANDLE || dsets[1] == VK_NULL_HANDLE)
|
||||
{
|
||||
PanicAlert("Failed to allocate descriptor sets in utility draw.");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// Build UBO descriptor set.
|
||||
std::array<VkWriteDescriptorSet, 2> dswrites;
|
||||
VkDescriptorBufferInfo dsbuffer = {uniform_buffer, 0, std::max(uniforms_size, 4u)};
|
||||
dswrites[0] = {VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET, nullptr, dsets[0], 0, 0, 1,
|
||||
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, nullptr, &dsbuffer, nullptr};
|
||||
dswrites[1] = {VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
|
||||
nullptr,
|
||||
dsets[1],
|
||||
0,
|
||||
0,
|
||||
NUM_PIXEL_SHADER_SAMPLERS,
|
||||
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
||||
StateTracker::GetInstance()->GetPSSamplerBindings().data(),
|
||||
nullptr,
|
||||
nullptr};
|
||||
|
||||
// Build commands.
|
||||
VkCommandBuffer command_buffer = g_command_buffer_mgr->GetCurrentCommandBuffer();
|
||||
vkCmdBindPipeline(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS,
|
||||
StateTracker::GetInstance()->GetPipeline()->GetVkPipeline());
|
||||
if (vertex_buffer != VK_NULL_HANDLE)
|
||||
vkCmdBindVertexBuffers(command_buffer, 0, 1, &vertex_buffer, &vertex_buffer_offset);
|
||||
|
||||
// Update and bind descriptors.
|
||||
VkPipelineLayout pipeline_layout = g_object_cache->GetPipelineLayout(PIPELINE_LAYOUT_UTILITY);
|
||||
vkUpdateDescriptorSets(g_vulkan_context->GetDevice(), static_cast<u32>(dswrites.size()),
|
||||
dswrites.data(), 0, nullptr);
|
||||
vkCmdBindDescriptorSets(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline_layout, 0,
|
||||
static_cast<u32>(dsets.size()), dsets.data(), 1, &uniform_buffer_offset);
|
||||
|
||||
// Ensure we're in a render pass before drawing, just in case we had to flush.
|
||||
StateTracker::GetInstance()->BeginRenderPass();
|
||||
vkCmdDraw(command_buffer, num_vertices, 1, 0, 0);
|
||||
}
|
||||
|
||||
void Renderer::DispatchComputeShader(const AbstractShader* shader, const void* uniforms,
|
||||
u32 uniforms_size, u32 groups_x, u32 groups_y, u32 groups_z)
|
||||
{
|
||||
// Binding the utility pipeline layout breaks the standard layout.
|
||||
StateTracker::GetInstance()->SetPendingRebind();
|
||||
StateTracker::GetInstance()->EndRenderPass();
|
||||
|
||||
// Upload uniforms.
|
||||
VkBuffer uniform_buffer = g_object_cache->GetUtilityShaderUniformBuffer()->GetBuffer();
|
||||
u32 uniform_buffer_offset = 0;
|
||||
if (uniforms_size > 0)
|
||||
std::tie(uniform_buffer, uniform_buffer_offset) =
|
||||
UpdateUtilityUniformBuffer(uniforms, uniforms_size);
|
||||
|
||||
// Flush first if failed.
|
||||
VkDescriptorSet dset = g_command_buffer_mgr->AllocateDescriptorSet(
|
||||
g_object_cache->GetDescriptorSetLayout(DESCRIPTOR_SET_LAYOUT_COMPUTE));
|
||||
if (dset == VK_NULL_HANDLE)
|
||||
{
|
||||
Util::ExecuteCurrentCommandsAndRestoreState(true);
|
||||
dset = g_command_buffer_mgr->AllocateDescriptorSet(
|
||||
g_object_cache->GetDescriptorSetLayout(DESCRIPTOR_SET_LAYOUT_COMPUTE));
|
||||
if (dset == VK_NULL_HANDLE)
|
||||
{
|
||||
PanicAlert("Failed to allocate descriptor sets in utility dispatch.");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
std::array<VkWriteDescriptorSet, 2> dswrites;
|
||||
VkDescriptorBufferInfo dsbuffer = {uniform_buffer, 0, std::max(uniforms_size, 4u)};
|
||||
dswrites[0] = {VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET, nullptr, dset, 0, 0, 1,
|
||||
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, nullptr, &dsbuffer, nullptr};
|
||||
dswrites[1] = {VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
|
||||
nullptr,
|
||||
dset,
|
||||
1,
|
||||
0,
|
||||
NUM_PIXEL_SHADER_SAMPLERS,
|
||||
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
||||
StateTracker::GetInstance()->GetPSSamplerBindings().data(),
|
||||
nullptr,
|
||||
nullptr};
|
||||
|
||||
// TODO: Texel buffers, storage images.
|
||||
|
||||
// Build commands.
|
||||
VkCommandBuffer command_buffer = g_command_buffer_mgr->GetCurrentCommandBuffer();
|
||||
VkPipelineLayout pipeline_layout = g_object_cache->GetPipelineLayout(PIPELINE_LAYOUT_UTILITY);
|
||||
vkCmdBindPipeline(command_buffer, VK_PIPELINE_BIND_POINT_COMPUTE,
|
||||
static_cast<const VKShader*>(shader)->GetComputePipeline());
|
||||
vkUpdateDescriptorSets(g_vulkan_context->GetDevice(), static_cast<u32>(dswrites.size()),
|
||||
dswrites.data(), 0, nullptr);
|
||||
vkCmdBindDescriptorSets(command_buffer, VK_PIPELINE_BIND_POINT_COMPUTE, pipeline_layout, 0, 1,
|
||||
&dset, 1, &uniform_buffer_offset);
|
||||
vkCmdDispatch(command_buffer, groups_x, groups_y, groups_z);
|
||||
}
|
||||
|
||||
void Renderer::RenderText(const std::string& text, int left, int top, u32 color)
|
||||
{
|
||||
u32 backbuffer_width = m_swap_chain->GetWidth();
|
||||
|
@ -1185,6 +1033,23 @@ void Renderer::SetViewport(float x, float y, float width, float height, float ne
|
|||
StateTracker::GetInstance()->SetViewport(viewport);
|
||||
}
|
||||
|
||||
void Renderer::Draw(u32 base_vertex, u32 num_vertices)
|
||||
{
|
||||
if (StateTracker::GetInstance()->Bind())
|
||||
return;
|
||||
|
||||
vkCmdDraw(g_command_buffer_mgr->GetCurrentCommandBuffer(), num_vertices, 1, base_vertex, 0);
|
||||
}
|
||||
|
||||
void Renderer::DrawIndexed(u32 base_index, u32 num_indices, u32 base_vertex)
|
||||
{
|
||||
if (!StateTracker::GetInstance()->Bind())
|
||||
return;
|
||||
|
||||
vkCmdDrawIndexed(g_command_buffer_mgr->GetCurrentCommandBuffer(), num_indices, 1, base_index,
|
||||
base_vertex, 0);
|
||||
}
|
||||
|
||||
void Renderer::RecompileShaders()
|
||||
{
|
||||
DestroyShaders();
|
||||
|
|
|
@ -87,11 +87,8 @@ public:
|
|||
void SetInterlacingMode() override;
|
||||
void SetViewport(float x, float y, float width, float height, float near_depth,
|
||||
float far_depth) override;
|
||||
|
||||
void DrawUtilityPipeline(const void* uniforms, u32 uniforms_size, const void* vertices,
|
||||
u32 vertex_stride, u32 num_vertices) override;
|
||||
void DispatchComputeShader(const AbstractShader* shader, const void* uniforms, u32 uniforms_size,
|
||||
u32 groups_x, u32 groups_y, u32 groups_z) override;
|
||||
void Draw(u32 base_vertex, u32 num_vertices) override;
|
||||
void DrawIndexed(u32 base_index, u32 num_indices, u32 base_vertex) override;
|
||||
|
||||
private:
|
||||
bool CreateSemaphores();
|
||||
|
|
|
@ -218,6 +218,37 @@ void StateTracker::UpdatePixelShaderConstants()
|
|||
PixelShaderManager::dirty = false;
|
||||
}
|
||||
|
||||
void StateTracker::UpdateConstants(const void* data, u32 data_size)
|
||||
{
|
||||
if (!m_uniform_stream_buffer->ReserveMemory(
|
||||
data_size, g_vulkan_context->GetUniformBufferAlignment(), true, true, false))
|
||||
{
|
||||
WARN_LOG(VIDEO, "Executing command buffer while waiting for ext space in uniform buffer");
|
||||
Util::ExecuteCurrentCommandsAndRestoreState(false);
|
||||
}
|
||||
|
||||
for (u32 binding = 0; binding < NUM_UBO_DESCRIPTOR_SET_BINDINGS; binding++)
|
||||
{
|
||||
if (m_bindings.uniform_buffer_bindings[binding].buffer != m_uniform_stream_buffer->GetBuffer())
|
||||
{
|
||||
m_bindings.uniform_buffer_bindings[binding].buffer = m_uniform_stream_buffer->GetBuffer();
|
||||
m_dirty_flags |= DIRTY_FLAG_VS_UBO << binding;
|
||||
}
|
||||
m_bindings.uniform_buffer_offsets[binding] =
|
||||
static_cast<uint32_t>(m_uniform_stream_buffer->GetCurrentOffset());
|
||||
}
|
||||
m_dirty_flags |= DIRTY_FLAG_DYNAMIC_OFFSETS;
|
||||
|
||||
std::memcpy(m_uniform_stream_buffer->GetCurrentHostPointer(), data, data_size);
|
||||
ADDSTAT(stats.thisFrame.bytesUniformStreamed, data_size);
|
||||
m_uniform_stream_buffer->CommitMemory(data_size);
|
||||
|
||||
// Cached data is now out-of-sync.
|
||||
VertexShaderManager::dirty = true;
|
||||
GeometryShaderManager::dirty = true;
|
||||
PixelShaderManager::dirty = true;
|
||||
}
|
||||
|
||||
bool StateTracker::ReserveConstantStorage()
|
||||
{
|
||||
// Since we invalidate all constants on command buffer execution, it doesn't matter if this
|
||||
|
@ -473,16 +504,16 @@ bool StateTracker::Bind(bool rebind_all /*= false*/)
|
|||
{
|
||||
vkCmdBindDescriptorSets(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS,
|
||||
m_pipeline->GetVkPipelineLayout(), 0, m_num_active_descriptor_sets,
|
||||
m_descriptor_sets.data(), NUM_UBO_DESCRIPTOR_SET_BINDINGS,
|
||||
m_descriptor_sets.data(), m_num_dynamic_offsets,
|
||||
m_bindings.uniform_buffer_offsets.data());
|
||||
}
|
||||
else if (m_dirty_flags & DIRTY_FLAG_DYNAMIC_OFFSETS)
|
||||
{
|
||||
vkCmdBindDescriptorSets(
|
||||
command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, m_pipeline->GetVkPipelineLayout(),
|
||||
vkCmdBindDescriptorSets(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS,
|
||||
m_pipeline->GetVkPipelineLayout(),
|
||||
DESCRIPTOR_SET_BIND_POINT_UNIFORM_BUFFERS, 1,
|
||||
&m_descriptor_sets[DESCRIPTOR_SET_BIND_POINT_UNIFORM_BUFFERS],
|
||||
NUM_UBO_DESCRIPTOR_SET_BINDINGS, m_bindings.uniform_buffer_offsets.data());
|
||||
m_num_dynamic_offsets, m_bindings.uniform_buffer_offsets.data());
|
||||
}
|
||||
|
||||
if (m_dirty_flags & DIRTY_FLAG_VIEWPORT || rebind_all)
|
||||
|
@ -639,6 +670,14 @@ void StateTracker::EndClearRenderPass()
|
|||
}
|
||||
|
||||
bool StateTracker::UpdateDescriptorSet()
|
||||
{
|
||||
if (m_pipeline->GetUsage() == AbstractPipelineUsage::GX)
|
||||
return UpdateGXDescriptorSet();
|
||||
else
|
||||
return UpdateUtilityDescriptorSet();
|
||||
}
|
||||
|
||||
bool StateTracker::UpdateGXDescriptorSet()
|
||||
{
|
||||
const size_t MAX_DESCRIPTOR_WRITES = NUM_UBO_DESCRIPTOR_SET_BINDINGS + // UBO
|
||||
1 + // Samplers
|
||||
|
@ -729,6 +768,50 @@ bool StateTracker::UpdateDescriptorSet()
|
|||
vkUpdateDescriptorSets(g_vulkan_context->GetDevice(), num_writes, writes.data(), 0, nullptr);
|
||||
|
||||
m_num_active_descriptor_sets = NUM_GX_DRAW_DESCRIPTOR_SETS;
|
||||
m_num_dynamic_offsets = NUM_UBO_DESCRIPTOR_SET_BINDINGS;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool StateTracker::UpdateUtilityDescriptorSet()
|
||||
{
|
||||
// Allocate descriptor sets.
|
||||
m_descriptor_sets[0] = g_command_buffer_mgr->AllocateDescriptorSet(
|
||||
g_object_cache->GetDescriptorSetLayout(DESCRIPTOR_SET_LAYOUT_SINGLE_UNIFORM_BUFFER));
|
||||
m_descriptor_sets[1] = g_command_buffer_mgr->AllocateDescriptorSet(
|
||||
g_object_cache->GetDescriptorSetLayout(DESCRIPTOR_SET_LAYOUT_PIXEL_SHADER_SAMPLERS));
|
||||
if (m_descriptor_sets[0] == VK_NULL_HANDLE || m_descriptor_sets[1] == VK_NULL_HANDLE)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// Build UBO descriptor set.
|
||||
std::array<VkWriteDescriptorSet, 2> dswrites;
|
||||
dswrites[0] = {VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
|
||||
nullptr,
|
||||
m_descriptor_sets[0],
|
||||
0,
|
||||
0,
|
||||
1,
|
||||
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC,
|
||||
nullptr,
|
||||
&m_bindings.uniform_buffer_bindings[UBO_DESCRIPTOR_SET_BINDING_VS],
|
||||
nullptr};
|
||||
dswrites[1] = {VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
|
||||
nullptr,
|
||||
m_descriptor_sets[1],
|
||||
0,
|
||||
0,
|
||||
NUM_PIXEL_SHADER_SAMPLERS,
|
||||
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
||||
m_bindings.ps_samplers.data(),
|
||||
nullptr,
|
||||
nullptr};
|
||||
|
||||
vkUpdateDescriptorSets(g_vulkan_context->GetDevice(), static_cast<uint32_t>(dswrites.size()),
|
||||
dswrites.data(), 0, nullptr);
|
||||
m_num_active_descriptor_sets = NUM_UTILITY_DRAW_DESCRIPTOR_SETS;
|
||||
m_num_dynamic_offsets = 1;
|
||||
m_dirty_flags |= DIRTY_FLAG_DESCRIPTOR_SET_BINDING;
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
|
@ -30,10 +30,6 @@ public:
|
|||
static bool CreateInstance();
|
||||
static void DestroyInstance();
|
||||
|
||||
const std::array<VkDescriptorImageInfo, NUM_PIXEL_SHADER_SAMPLERS>& GetPSSamplerBindings() const
|
||||
{
|
||||
return m_bindings.ps_samplers;
|
||||
}
|
||||
VkFramebuffer GetFramebuffer() const { return m_framebuffer; }
|
||||
const VKPipeline* GetPipeline() const { return m_pipeline; }
|
||||
void SetVertexBuffer(VkBuffer buffer, VkDeviceSize offset);
|
||||
|
@ -47,6 +43,9 @@ public:
|
|||
void UpdateGeometryShaderConstants();
|
||||
void UpdatePixelShaderConstants();
|
||||
|
||||
// Updates constants from external data, e.g. utility draws.
|
||||
void UpdateConstants(const void* data, u32 data_size);
|
||||
|
||||
void SetTexture(size_t index, VkImageView view);
|
||||
void SetSampler(size_t index, VkSampler sampler);
|
||||
|
||||
|
@ -104,7 +103,8 @@ private:
|
|||
// Number of descriptor sets for game draws.
|
||||
enum
|
||||
{
|
||||
NUM_GX_DRAW_DESCRIPTOR_SETS = DESCRIPTOR_SET_BIND_POINT_STORAGE_OR_TEXEL_BUFFER + 1
|
||||
NUM_GX_DRAW_DESCRIPTOR_SETS = DESCRIPTOR_SET_BIND_POINT_STORAGE_OR_TEXEL_BUFFER + 1,
|
||||
NUM_UTILITY_DRAW_DESCRIPTOR_SETS = 2
|
||||
};
|
||||
|
||||
enum DITRY_FLAG : u32
|
||||
|
@ -133,6 +133,8 @@ private:
|
|||
bool IsViewportWithinRenderArea() const;
|
||||
|
||||
bool UpdateDescriptorSet();
|
||||
bool UpdateGXDescriptorSet();
|
||||
bool UpdateUtilityDescriptorSet();
|
||||
|
||||
// Allocates storage in the uniform buffer of the specified size. If this storage cannot be
|
||||
// allocated immediately, the current command buffer will be submitted and all stage's
|
||||
|
@ -167,6 +169,7 @@ private:
|
|||
} m_bindings;
|
||||
size_t m_uniform_buffer_reserve_size = 0;
|
||||
u32 m_num_active_descriptor_sets = 0;
|
||||
u32 m_num_dynamic_offsets = 0;
|
||||
|
||||
// rasterization
|
||||
VkViewport m_viewport = {0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f};
|
||||
|
|
|
@ -69,25 +69,14 @@ VertexManager::CreateNativeVertexFormat(const PortableVertexDeclaration& vtx_dec
|
|||
return std::make_unique<VertexFormat>(vtx_decl);
|
||||
}
|
||||
|
||||
void VertexManager::PrepareDrawBuffers(u32 stride)
|
||||
void VertexManager::UploadUtilityUniforms(const void* uniforms, u32 uniforms_size)
|
||||
{
|
||||
size_t vertex_data_size = IndexGenerator::GetNumVerts() * stride;
|
||||
size_t index_data_size = IndexGenerator::GetIndexLen() * sizeof(u16);
|
||||
|
||||
m_vertex_stream_buffer->CommitMemory(vertex_data_size);
|
||||
m_index_stream_buffer->CommitMemory(index_data_size);
|
||||
|
||||
ADDSTAT(stats.thisFrame.bytesVertexStreamed, static_cast<int>(vertex_data_size));
|
||||
ADDSTAT(stats.thisFrame.bytesIndexStreamed, static_cast<int>(index_data_size));
|
||||
|
||||
StateTracker::GetInstance()->SetVertexBuffer(m_vertex_stream_buffer->GetBuffer(), 0);
|
||||
StateTracker::GetInstance()->SetIndexBuffer(m_index_stream_buffer->GetBuffer(), 0,
|
||||
VK_INDEX_TYPE_UINT16);
|
||||
StateTracker::GetInstance()->UpdateConstants(uniforms, uniforms_size);
|
||||
}
|
||||
|
||||
void VertexManager::ResetBuffer(u32 stride)
|
||||
void VertexManager::ResetBuffer(u32 vertex_stride, bool cull_all)
|
||||
{
|
||||
if (m_cull_all)
|
||||
if (cull_all)
|
||||
{
|
||||
// Not drawing on the gpu, so store in a heap buffer instead
|
||||
m_cur_buffer_pointer = m_base_buffer_pointer = m_cpu_vertex_buffer.data();
|
||||
|
@ -97,7 +86,8 @@ void VertexManager::ResetBuffer(u32 stride)
|
|||
}
|
||||
|
||||
// Attempt to allocate from buffers
|
||||
bool has_vbuffer_allocation = m_vertex_stream_buffer->ReserveMemory(MAXVBUFFERSIZE, stride);
|
||||
bool has_vbuffer_allocation =
|
||||
m_vertex_stream_buffer->ReserveMemory(MAXVBUFFERSIZE, vertex_stride);
|
||||
bool has_ibuffer_allocation =
|
||||
m_index_stream_buffer->ReserveMemory(MAXIBUFFERSIZE * sizeof(u16), sizeof(u16));
|
||||
if (!has_vbuffer_allocation || !has_ibuffer_allocation)
|
||||
|
@ -108,7 +98,7 @@ void VertexManager::ResetBuffer(u32 stride)
|
|||
|
||||
// Attempt to allocate again, this may cause a fence wait
|
||||
if (!has_vbuffer_allocation)
|
||||
has_vbuffer_allocation = m_vertex_stream_buffer->ReserveMemory(MAXVBUFFERSIZE, stride);
|
||||
has_vbuffer_allocation = m_vertex_stream_buffer->ReserveMemory(MAXVBUFFERSIZE, vertex_stride);
|
||||
if (!has_ibuffer_allocation)
|
||||
has_ibuffer_allocation =
|
||||
m_index_stream_buffer->ReserveMemory(MAXIBUFFERSIZE * sizeof(u16), sizeof(u16));
|
||||
|
@ -123,34 +113,40 @@ void VertexManager::ResetBuffer(u32 stride)
|
|||
m_end_buffer_pointer = m_vertex_stream_buffer->GetCurrentHostPointer() + MAXVBUFFERSIZE;
|
||||
m_cur_buffer_pointer = m_vertex_stream_buffer->GetCurrentHostPointer();
|
||||
IndexGenerator::Start(reinterpret_cast<u16*>(m_index_stream_buffer->GetCurrentHostPointer()));
|
||||
|
||||
// Update base indices
|
||||
m_current_draw_base_vertex =
|
||||
static_cast<u32>(m_vertex_stream_buffer->GetCurrentOffset() / stride);
|
||||
m_current_draw_base_index =
|
||||
static_cast<u32>(m_index_stream_buffer->GetCurrentOffset() / sizeof(u16));
|
||||
}
|
||||
|
||||
void VertexManager::vFlush()
|
||||
void VertexManager::CommitBuffer(u32 num_vertices, u32 vertex_stride, u32 num_indices,
|
||||
u32* out_base_vertex, u32* out_base_index)
|
||||
{
|
||||
const VertexFormat* vertex_format =
|
||||
static_cast<VertexFormat*>(VertexLoaderManager::GetCurrentVertexFormat());
|
||||
u32 vertex_stride = vertex_format->GetVertexStride();
|
||||
const u32 vertex_data_size = num_vertices * vertex_stride;
|
||||
const u32 index_data_size = num_indices * sizeof(u16);
|
||||
|
||||
// Figure out the number of indices to draw
|
||||
u32 index_count = IndexGenerator::GetIndexLen();
|
||||
*out_base_vertex =
|
||||
vertex_stride > 0 ?
|
||||
static_cast<u32>(m_vertex_stream_buffer->GetCurrentOffset() / vertex_stride) :
|
||||
0;
|
||||
*out_base_index = static_cast<u32>(m_index_stream_buffer->GetCurrentOffset() / sizeof(u16));
|
||||
|
||||
// Update tracked state
|
||||
m_vertex_stream_buffer->CommitMemory(vertex_data_size);
|
||||
m_index_stream_buffer->CommitMemory(index_data_size);
|
||||
|
||||
ADDSTAT(stats.thisFrame.bytesVertexStreamed, static_cast<int>(vertex_data_size));
|
||||
ADDSTAT(stats.thisFrame.bytesIndexStreamed, static_cast<int>(index_data_size));
|
||||
|
||||
StateTracker::GetInstance()->SetVertexBuffer(m_vertex_stream_buffer->GetBuffer(), 0);
|
||||
StateTracker::GetInstance()->SetIndexBuffer(m_index_stream_buffer->GetBuffer(), 0,
|
||||
VK_INDEX_TYPE_UINT16);
|
||||
}
|
||||
|
||||
void VertexManager::UploadConstants()
|
||||
{
|
||||
StateTracker::GetInstance()->UpdateVertexShaderConstants();
|
||||
StateTracker::GetInstance()->UpdateGeometryShaderConstants();
|
||||
StateTracker::GetInstance()->UpdatePixelShaderConstants();
|
||||
}
|
||||
|
||||
// Commit memory to device.
|
||||
// NOTE: This must be done after constant upload, as a constant buffer overrun can cause
|
||||
// the current command buffer to be executed, and we want the buffer space to be associated
|
||||
// with the command buffer that has the corresponding draw.
|
||||
PrepareDrawBuffers(vertex_stride);
|
||||
|
||||
void VertexManager::DrawCurrentBatch(u32 base_index, u32 num_indices, u32 base_vertex)
|
||||
{
|
||||
// Flush all EFB pokes and invalidate the peek cache.
|
||||
FramebufferManager::GetInstance()->InvalidatePeekCache();
|
||||
FramebufferManager::GetInstance()->FlushEFBPokes();
|
||||
|
@ -168,19 +164,14 @@ void VertexManager::vFlush()
|
|||
}
|
||||
|
||||
// Bind all pending state to the command buffer
|
||||
if (m_current_pipeline_object)
|
||||
if (StateTracker::GetInstance()->Bind())
|
||||
{
|
||||
g_renderer->SetPipeline(m_current_pipeline_object);
|
||||
if (!StateTracker::GetInstance()->Bind())
|
||||
{
|
||||
WARN_LOG(VIDEO, "Skipped draw of %u indices", index_count);
|
||||
return;
|
||||
vkCmdDrawIndexed(g_command_buffer_mgr->GetCurrentCommandBuffer(), num_indices, 1, base_index,
|
||||
base_vertex, 0);
|
||||
}
|
||||
|
||||
// Execute the draw
|
||||
vkCmdDrawIndexed(g_command_buffer_mgr->GetCurrentCommandBuffer(), index_count, 1,
|
||||
m_current_draw_base_index, m_current_draw_base_vertex, 0);
|
||||
INCSTAT(stats.thisFrame.numDrawCalls);
|
||||
else
|
||||
{
|
||||
WARN_LOG(VIDEO, "Skipped draw of %u indices", num_indices);
|
||||
}
|
||||
|
||||
StateTracker::GetInstance()->OnDraw();
|
||||
|
|
|
@ -27,20 +27,19 @@ public:
|
|||
std::unique_ptr<NativeVertexFormat>
|
||||
CreateNativeVertexFormat(const PortableVertexDeclaration& vtx_decl) override;
|
||||
|
||||
protected:
|
||||
void PrepareDrawBuffers(u32 stride);
|
||||
void ResetBuffer(u32 stride) override;
|
||||
void UploadUtilityUniforms(const void* uniforms, u32 uniforms_size) override;
|
||||
|
||||
private:
|
||||
void vFlush() override;
|
||||
protected:
|
||||
void ResetBuffer(u32 vertex_stride, bool cull_all) override;
|
||||
void CommitBuffer(u32 num_vertices, u32 vertex_stride, u32 num_indices, u32* out_base_vertex,
|
||||
u32* out_base_index) override;
|
||||
void UploadConstants() override;
|
||||
void DrawCurrentBatch(u32 base_index, u32 num_indices, u32 base_vertex) override;
|
||||
|
||||
std::vector<u8> m_cpu_vertex_buffer;
|
||||
std::vector<u16> m_cpu_index_buffer;
|
||||
|
||||
std::unique_ptr<StreamBuffer> m_vertex_stream_buffer;
|
||||
std::unique_ptr<StreamBuffer> m_index_stream_buffer;
|
||||
|
||||
u32 m_current_draw_base_vertex = 0;
|
||||
u32 m_current_draw_base_index = 0;
|
||||
};
|
||||
}
|
||||
|
|
|
@ -3,6 +3,7 @@
|
|||
// Refer to the license.txt file included.
|
||||
|
||||
#include <cstddef>
|
||||
#include <cstring>
|
||||
|
||||
#include "Common/CommonTypes.h"
|
||||
#include "Common/Compiler.h"
|
||||
|
@ -56,6 +57,13 @@ void IndexGenerator::AddIndices(int primitive, u32 numVerts)
|
|||
base_index += numVerts;
|
||||
}
|
||||
|
||||
void IndexGenerator::AddExternalIndices(const u16* indices, u32 num_indices, u32 num_vertices)
|
||||
{
|
||||
std::memcpy(index_buffer_current, indices, sizeof(u16) * num_indices);
|
||||
index_buffer_current += num_indices;
|
||||
base_index += num_vertices;
|
||||
}
|
||||
|
||||
// Triangles
|
||||
template <bool pr>
|
||||
DOLPHIN_FORCE_INLINE u16* IndexGenerator::WriteTriangle(u16* Iptr, u32 index1, u32 index2,
|
||||
|
|
|
@ -18,6 +18,8 @@ public:
|
|||
|
||||
static void AddIndices(int primitive, u32 numVertices);
|
||||
|
||||
static void AddExternalIndices(const u16* indices, u32 num_indices, u32 num_vertices);
|
||||
|
||||
// returns numprimitives
|
||||
static u32 GetNumVerts() { return base_index; }
|
||||
static u32 GetIndexLen() { return (u32)(index_buffer_current - BASEIptr); }
|
||||
|
|
|
@ -114,6 +114,10 @@ public:
|
|||
{
|
||||
}
|
||||
|
||||
// Drawing with currently-bound pipeline state.
|
||||
virtual void Draw(u32 base_vertex, u32 num_vertices) {}
|
||||
virtual void DrawIndexed(u32 base_index, u32 num_indices, u32 base_vertex) {}
|
||||
|
||||
// Shader modules/objects.
|
||||
virtual std::unique_ptr<AbstractShader>
|
||||
CreateShaderFromSource(ShaderStage stage, const char* source, size_t length) = 0;
|
||||
|
@ -192,16 +196,6 @@ public:
|
|||
|
||||
virtual std::unique_ptr<VideoCommon::AsyncShaderCompiler> CreateAsyncShaderCompiler();
|
||||
|
||||
// Drawing utility shaders.
|
||||
virtual void DrawUtilityPipeline(const void* uniforms, u32 uniforms_size, const void* vertices,
|
||||
u32 vertex_stride, u32 num_vertices)
|
||||
{
|
||||
}
|
||||
virtual void DispatchComputeShader(const AbstractShader* shader, const void* uniforms,
|
||||
u32 uniforms_size, u32 groups_x, u32 groups_y, u32 groups_z)
|
||||
{
|
||||
}
|
||||
|
||||
void ShowOSDMessage(OSDMessage message);
|
||||
|
||||
protected:
|
||||
|
|
|
@ -27,6 +27,7 @@
|
|||
#include "VideoCommon/PixelShaderManager.h"
|
||||
#include "VideoCommon/RenderBase.h"
|
||||
#include "VideoCommon/SamplerCommon.h"
|
||||
#include "VideoCommon/Statistics.h"
|
||||
#include "VideoCommon/TextureCacheBase.h"
|
||||
#include "VideoCommon/VertexLoaderManager.h"
|
||||
#include "VideoCommon/VertexShaderManager.h"
|
||||
|
@ -131,7 +132,7 @@ DataReader VertexManagerBase::PrepareForAdditionalData(int primitive, u32 count,
|
|||
// need to alloc new buffer
|
||||
if (m_is_flushed)
|
||||
{
|
||||
g_vertex_manager->ResetBuffer(stride);
|
||||
g_vertex_manager->ResetBuffer(stride, cullall);
|
||||
m_is_flushed = false;
|
||||
}
|
||||
|
||||
|
@ -209,6 +210,28 @@ std::pair<size_t, size_t> VertexManagerBase::ResetFlushAspectRatioCount()
|
|||
return val;
|
||||
}
|
||||
|
||||
void VertexManagerBase::UploadUtilityVertices(const void* vertices, u32 vertex_stride,
|
||||
u32 num_vertices, const u16* indices, u32 num_indices,
|
||||
u32* out_base_vertex, u32* out_base_index)
|
||||
{
|
||||
// The GX vertex list should be flushed before any utility draws occur.
|
||||
ASSERT(m_is_flushed);
|
||||
|
||||
// Copy into the buffers usually used for GX drawing.
|
||||
ResetBuffer(std::max(vertex_stride, 1u), false);
|
||||
if (vertices)
|
||||
{
|
||||
const u32 copy_size = vertex_stride * num_vertices;
|
||||
ASSERT((m_cur_buffer_pointer + copy_size) <= m_end_buffer_pointer);
|
||||
std::memcpy(m_cur_buffer_pointer, vertices, copy_size);
|
||||
m_cur_buffer_pointer += copy_size;
|
||||
}
|
||||
if (indices)
|
||||
IndexGenerator::AddExternalIndices(indices, num_indices, num_vertices);
|
||||
|
||||
CommitBuffer(num_vertices, vertex_stride, num_indices, out_base_vertex, out_base_index);
|
||||
}
|
||||
|
||||
static void SetSamplerState(u32 index, float custom_tex_scale, bool custom_tex,
|
||||
bool has_arbitrary_mips)
|
||||
{
|
||||
|
@ -384,20 +407,36 @@ void VertexManagerBase::Flush()
|
|||
|
||||
if (!m_cull_all)
|
||||
{
|
||||
// Update and upload constants. Note for the Vulkan backend, this must occur before the
|
||||
// vertex/index buffer is committed, otherwise the data will be associated with the
|
||||
// previous command buffer, instead of the one with the draw if there is an overflow.
|
||||
GeometryShaderManager::SetConstants();
|
||||
PixelShaderManager::SetConstants();
|
||||
UploadConstants();
|
||||
|
||||
// Now the vertices can be flushed to the GPU.
|
||||
const u32 num_indices = IndexGenerator::GetIndexLen();
|
||||
u32 base_vertex, base_index;
|
||||
CommitBuffer(IndexGenerator::GetNumVerts(),
|
||||
VertexLoaderManager::GetCurrentVertexFormat()->GetVertexStride(), num_indices,
|
||||
&base_vertex, &base_index);
|
||||
|
||||
// Update the pipeline, or compile one if needed.
|
||||
UpdatePipelineConfig();
|
||||
UpdatePipelineObject();
|
||||
|
||||
// set the rest of the global constants
|
||||
GeometryShaderManager::SetConstants();
|
||||
PixelShaderManager::SetConstants();
|
||||
|
||||
if (m_current_pipeline_object)
|
||||
{
|
||||
g_renderer->SetPipeline(m_current_pipeline_object);
|
||||
if (PerfQueryBase::ShouldEmulate())
|
||||
g_perf_query->EnableQuery(bpmem.zcontrol.early_ztest ? PQG_ZCOMP_ZCOMPLOC : PQG_ZCOMP);
|
||||
g_vertex_manager->vFlush();
|
||||
|
||||
DrawCurrentBatch(base_index, num_indices, base_vertex);
|
||||
INCSTAT(stats.thisFrame.numDrawCalls);
|
||||
|
||||
if (PerfQueryBase::ShouldEmulate())
|
||||
g_perf_query->DisableQuery(bpmem.zcontrol.early_ztest ? PQG_ZCOMP_ZCOMPLOC : PQG_ZCOMP);
|
||||
}
|
||||
}
|
||||
|
||||
GFX_DEBUGGER_PAUSE_AT(NEXT_FLUSH, true);
|
||||
|
||||
|
@ -413,7 +452,6 @@ void VertexManagerBase::Flush()
|
|||
void VertexManagerBase::DoState(PointerWrap& p)
|
||||
{
|
||||
p.Do(m_zslope);
|
||||
g_vertex_manager->vDoState(p);
|
||||
}
|
||||
|
||||
void VertexManagerBase::CalculateZSlope(NativeVertexFormat* format)
|
||||
|
|
|
@ -69,9 +69,29 @@ public:
|
|||
m_pipeline_config_changed = true;
|
||||
}
|
||||
|
||||
// Utility pipeline drawing (e.g. EFB copies, post-processing, UI).
|
||||
virtual void UploadUtilityUniforms(const void* uniforms, u32 uniforms_size) = 0;
|
||||
void UploadUtilityVertices(const void* vertices, u32 vertex_stride, u32 num_vertices,
|
||||
const u16* indices, u32 num_indices, u32* out_base_vertex,
|
||||
u32* out_base_index);
|
||||
|
||||
protected:
|
||||
virtual void vDoState(PointerWrap& p) {}
|
||||
virtual void ResetBuffer(u32 stride) = 0;
|
||||
// Vertex buffers/index buffer creation.
|
||||
virtual void CreateDeviceObjects() {}
|
||||
virtual void DestroyDeviceObjects() {}
|
||||
|
||||
// Prepares the buffer for the next batch of vertices.
|
||||
virtual void ResetBuffer(u32 vertex_stride, bool cull_all) = 0;
|
||||
|
||||
// Commits/uploads the current batch of vertices.
|
||||
virtual void CommitBuffer(u32 num_vertices, u32 vertex_stride, u32 num_indices,
|
||||
u32* out_base_vertex, u32* out_base_index) = 0;
|
||||
|
||||
// Uploads uniform buffers for GX draws.
|
||||
virtual void UploadConstants() = 0;
|
||||
|
||||
// Issues the draw call for the current batch in the backend.
|
||||
virtual void DrawCurrentBatch(u32 base_index, u32 num_indices, u32 base_vertex) = 0;
|
||||
|
||||
u8* m_cur_buffer_pointer = nullptr;
|
||||
u8* m_base_buffer_pointer = nullptr;
|
||||
|
@ -98,10 +118,6 @@ private:
|
|||
size_t m_flush_count_4_3 = 0;
|
||||
size_t m_flush_count_anamorphic = 0;
|
||||
|
||||
virtual void vFlush() = 0;
|
||||
|
||||
virtual void CreateDeviceObjects() {}
|
||||
virtual void DestroyDeviceObjects() {}
|
||||
void UpdatePipelineConfig();
|
||||
void UpdatePipelineObject();
|
||||
};
|
||||
|
|
Loading…
Reference in New Issue