disable ubo for intel/mesa
our ubo workaround isn't much better, but not corrupted and much faster (on hd4000) than the ubo one
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@ -186,10 +186,14 @@ Renderer::Renderer()
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s_blendMode = 0;
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InitFPSCounter();
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const char* gl_vendor = (const char*)glGetString(GL_VENDOR);
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const char* gl_renderer = (const char*)glGetString(GL_RENDERER);
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const char* gl_version = (const char*)glGetString(GL_VERSION);
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OSD::AddMessage(StringFromFormat("Video Info: %s, %s, %s",
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glGetString(GL_VENDOR),
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glGetString(GL_RENDERER),
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glGetString(GL_VERSION)).c_str(), 5000);
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gl_vendor,
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gl_renderer,
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gl_version).c_str(), 5000);
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bool bSuccess = true;
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GLint numvertexattribs = 0;
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@ -255,6 +259,14 @@ Renderer::Renderer()
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g_Config.backend_info.bSupportsGLSLCache = GLEW_ARB_get_program_binary;
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g_Config.backend_info.bSupportsGLBaseVertex = GLEW_ARB_draw_elements_base_vertex;
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if(g_Config.backend_info.bSupportsGLSLUBO && (
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// hd3000 get corruption, hd4000 also and a big slowdown
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!strcmp(gl_vendor, "Intel Open Source Technology Center") && (!strcmp(gl_version, "3.0 Mesa 9.0.0") || !strcmp(gl_version, "3.0 Mesa 9.0.1") || !strcmp(gl_version, "3.0 Mesa 9.0.2") || !strcmp(gl_version, "3.0 Mesa 9.0.3") || !strcmp(gl_version, "3.0 Mesa 9.1.0") )
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)) {
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g_Config.backend_info.bSupportsGLSLUBO = false;
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ERROR_LOG(VIDEO, "buggy driver detected. Disable UBO");
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}
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UpdateActiveConfig();
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OSD::AddMessage(StringFromFormat("Missing Extensions: %s%s%s%s%s%s",
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g_ActiveConfig.backend_info.bSupportsDualSourceBlend ? "" : "DualSourceBlend ",
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