GameList: Fix grid mode zoom keybind inconsistency
Add keybind to make 'control plus' zoom in as per convention, and also 'control shift minus' zoom out to maintain consistency.
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@ -96,12 +96,27 @@ GameList::GameList(QWidget* parent) : QStackedWidget(parent), m_model(this)
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m_prefer_list = Settings::Instance().GetPreferredView();
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ConsiderViewChange();
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auto* zoom_in = new QShortcut(QKeySequence::ZoomIn, this);
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auto* zoom_out = new QShortcut(QKeySequence::ZoomOut, this);
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const auto* zoom_in = new QShortcut(QKeySequence::ZoomIn, this);
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const auto* zoom_out = new QShortcut(QKeySequence::ZoomOut, this);
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connect(zoom_in, &QShortcut::activated, this, &GameList::ZoomIn);
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connect(zoom_out, &QShortcut::activated, this, &GameList::ZoomOut);
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// On most keyboards the key to the left of the primary delete key represents 'plus' when shift is
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// held and 'equal' when it isn't. By common convention, pressing control and that key is treated
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// conceptually as 'control plus' (which is then interpreted as an appropriate zooming action)
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// instead of the technically correct 'control equal'. Qt doesn't account for this convention so
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// an alternate shortcut is needed to avoid counterintuitive behavior.
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const auto* zoom_in_alternate = new QShortcut(QKeySequence(Qt::CTRL + Qt::Key_Equal), this);
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connect(zoom_in_alternate, &QShortcut::activated, this, &GameList::ZoomIn);
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// The above correction introduces a different inconsistency: now zooming in can be done using
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// conceptual 'control plus' or 'control shift plus', while zooming out can only be done using
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// 'control minus'. Adding an alternate shortcut representing 'control shift minus' restores
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// consistency.
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const auto* zoom_out_alternate = new QShortcut(QKeySequence(Qt::CTRL + Qt::Key_Underscore), this);
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connect(zoom_out_alternate, &QShortcut::activated, this, &GameList::ZoomOut);
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connect(&Settings::Instance(), &Settings::MetadataRefreshCompleted, this,
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[this] { m_grid_proxy->invalidate(); });
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}
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