AchievementManager: Make SetHardcoreMode private
This is an implementation detail that doesn't need to be exposed.
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@ -132,7 +132,6 @@ public:
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void DoIdle();
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std::recursive_mutex& GetLock();
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void SetHardcoreMode();
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bool IsHardcoreModeActive() const;
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void SetGameIniId(const std::string& game_ini_id) { m_game_ini_id = game_ini_id; }
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@ -199,6 +198,8 @@ private:
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void* userdata);
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void DisplayWelcomeMessage();
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void SetHardcoreMode();
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template <typename T>
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void FilterApprovedIni(std::vector<T>& codes, const std::string& game_ini_id) const;
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template <typename T>
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