AchievementManager: Make SetHardcoreMode private

This is an implementation detail that doesn't need to be exposed.
This commit is contained in:
JosJuice 2024-12-07 19:29:53 +01:00
parent 0a84d93a8e
commit 7a31c8f10b
1 changed files with 2 additions and 1 deletions

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@ -132,7 +132,6 @@ public:
void DoIdle();
std::recursive_mutex& GetLock();
void SetHardcoreMode();
bool IsHardcoreModeActive() const;
void SetGameIniId(const std::string& game_ini_id) { m_game_ini_id = game_ini_id; }
@ -199,6 +198,8 @@ private:
void* userdata);
void DisplayWelcomeMessage();
void SetHardcoreMode();
template <typename T>
void FilterApprovedIni(std::vector<T>& codes, const std::string& game_ini_id) const;
template <typename T>