diff --git a/Source/Core/DolphinWX/InputConfigDiag.cpp b/Source/Core/DolphinWX/InputConfigDiag.cpp index 0f6db87fdc..ef7d29b99c 100644 --- a/Source/Core/DolphinWX/InputConfigDiag.cpp +++ b/Source/Core/DolphinWX/InputConfigDiag.cpp @@ -564,9 +564,6 @@ wxStaticBoxSizer* ControlDialog::CreateControlChooser(GamepadPage* const parent) wxButton* const select_button = new wxButton(this, -1, _("Select")); select_button->Bind(wxEVT_BUTTON, &ControlDialog::SetSelectedControl, this); - wxButton* const not_button = new wxButton(this, -1, _("! NOT")); - not_button->Bind(wxEVT_BUTTON, &ControlDialog::AppendControl, this); - wxButton* const or_button = new wxButton(this, -1, _("| OR")); or_button->Bind(wxEVT_BUTTON, &ControlDialog::AppendControl, this); @@ -581,9 +578,11 @@ wxStaticBoxSizer* ControlDialog::CreateControlChooser(GamepadPage* const parent) { // TODO: check if && is good on other OS wxButton* const and_button = new wxButton(this, -1, _("&& AND")); + wxButton* const not_button = new wxButton(this, -1, _("! NOT")); wxButton* const add_button = new wxButton(this, -1, _("+ ADD")); and_button->Bind(wxEVT_BUTTON, &ControlDialog::AppendControl, this); + not_button->Bind(wxEVT_BUTTON, &ControlDialog::AppendControl, this); add_button->Bind(wxEVT_BUTTON, &ControlDialog::AppendControl, this); button_sizer->Add(and_button, 1, 0, 5);