VertexShaderGen: Optimize shader uid data order.

This commit is contained in:
NeoBrainX 2013-08-12 12:04:56 +02:00
parent d0084cb41d
commit 7a1940020d
1 changed files with 3 additions and 3 deletions

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@ -69,12 +69,12 @@ struct vertex_shader_uid_data
{
u32 NumValues() const { return sizeof(vertex_shader_uid_data); }
u32 components;
u32 numColorChans : 2;
u32 components : 23;
u32 numTexGens : 4;
u32 numColorChans : 2;
u32 dualTexTrans_enabled : 1;
u32 pixel_lighting : 1;
u32 pad0 : 1;
u32 texMtxInfo_n_projection : 16; // Stored separately to guarantee that the texMtxInfo struct is 8 bits wide
struct {