VideoSW: Drop SetScissor().
Just access the global state directly.
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@ -29,11 +29,6 @@ static s32 vertex0Y;
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static float vertexOffsetX;
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static float vertexOffsetY;
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static s32 scissorLeft = 0;
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static s32 scissorTop = 0;
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static s32 scissorRight = 0;
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static s32 scissorBottom = 0;
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static Tev tev;
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static RasterBlock rasterBlock;
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@ -69,28 +64,6 @@ static inline int iround(float x)
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return t;
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}
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void SetScissor()
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{
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int xoff = bpmem.scissorOffset.x * 2 - 342;
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int yoff = bpmem.scissorOffset.y * 2 - 342;
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scissorLeft = bpmem.scissorTL.x - xoff - 342;
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if (scissorLeft < 0)
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scissorLeft = 0;
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scissorTop = bpmem.scissorTL.y - yoff - 342;
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if (scissorTop < 0)
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scissorTop = 0;
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scissorRight = bpmem.scissorBR.x - xoff - 341;
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if (scissorRight > EFB_WIDTH)
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scissorRight = EFB_WIDTH;
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scissorBottom = bpmem.scissorBR.y - yoff - 341;
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if (scissorBottom > EFB_HEIGHT)
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scissorBottom = EFB_HEIGHT;
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}
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void SetTevReg(int reg, int comp, bool konst, s16 color)
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{
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tev.SetRegColor(reg, comp, konst, color);
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@ -330,6 +303,25 @@ void DrawTriangleFrontFace(OutputVertexData *v0, OutputVertexData *v1, OutputVer
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s32 maxy = (std::max(std::max(Y1, Y2), Y3) + 0xF) >> 4;
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// scissor
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int xoff = bpmem.scissorOffset.x * 2 - 342;
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int yoff = bpmem.scissorOffset.y * 2 - 342;
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s32 scissorLeft = bpmem.scissorTL.x - xoff - 342;
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if (scissorLeft < 0)
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scissorLeft = 0;
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s32 scissorTop = bpmem.scissorTL.y - yoff - 342;
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if (scissorTop < 0)
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scissorTop = 0;
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s32 scissorRight = bpmem.scissorBR.x - xoff - 341;
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if (scissorRight > EFB_WIDTH)
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scissorRight = EFB_WIDTH;
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s32 scissorBottom = bpmem.scissorBR.y - yoff - 341;
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if (scissorBottom > EFB_HEIGHT)
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scissorBottom = EFB_HEIGHT;
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minx = std::max(minx, scissorLeft);
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maxx = std::min(maxx, scissorRight);
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miny = std::max(miny, scissorTop);
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@ -14,8 +14,6 @@ namespace Rasterizer
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void DrawTriangleFrontFace(OutputVertexData *v0, OutputVertexData *v1, OutputVertexData *v2);
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void SetScissor();
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void SetTevReg(int reg, int comp, bool konst, s16 color);
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struct Slope
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@ -79,7 +79,6 @@ void SWVertexLoader::vFlush(bool useDstAlpha)
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m_SetupUnit->Init(primitiveType);
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// set all states with are stored within video sw
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Rasterizer::SetScissor();
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for (int i = 0; i < 4; i++)
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{
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Rasterizer::SetTevReg(i, Tev::RED_C, false, PixelShaderManager::constants.colors[i][0]);
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