Merge pull request #6920 from lioncash/priv

Interpreter_SystemRegisters: Check processor privilege level in mfspr and mtspr
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Léo Lam 2018-05-20 23:08:59 +02:00 committed by GitHub
commit 79edd57b96
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1 changed files with 15 additions and 7 deletions

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@ -194,9 +194,13 @@ void Interpreter::mfspr(UGeckoInstruction inst)
{
const u32 index = ((inst.SPR & 0x1F) << 5) + ((inst.SPR >> 5) & 0x1F);
// TODO - check processor privilege level - many of these require privilege
// XER LR CTR are the only ones available in user mode, time base can be read too.
// GameCube games always run in superuser mode, but hey....
// XER, LR, CTR, and timebase halves are the only ones available in user mode.
if (MSR.PR && index != SPR_XER && index != SPR_LR && index != SPR_CTR && index != SPR_TL &&
index != SPR_TU)
{
PowerPC::ppcState.Exceptions |= EXCEPTION_PROGRAM;
return;
}
switch (index)
{
@ -237,13 +241,17 @@ void Interpreter::mfspr(UGeckoInstruction inst)
void Interpreter::mtspr(UGeckoInstruction inst)
{
const u32 index = (inst.SPRU << 5) | (inst.SPRL & 0x1F);
// XER, LR, and CTR are the only ones available to be written to in user mode
if (MSR.PR && index != SPR_XER && index != SPR_LR && index != SPR_CTR)
{
PowerPC::ppcState.Exceptions |= EXCEPTION_PROGRAM;
return;
}
const u32 old_value = rSPR(index);
rSPR(index) = rGPR[inst.RD];
// TODO - check processor privilege level - many of these require privilege
// XER LR CTR are the only ones available in user mode, time base can be read too.
// GameCube games always run in superuser mode, but hey....
// Our DMA emulation is highly inaccurate - instead of properly emulating the queue
// and so on, we simply make all DMA:s complete instantaneously.