Merge pull request #1816 from Armada651/master
OGL: Fix stereoscopy not being applied properly while the game is running.
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commit
799d69c69d
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@ -1665,13 +1665,13 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, co
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if (xfbchanged || WindowResized || (s_last_multisample_mode != g_ActiveConfig.iMultisampleMode) || (s_last_stereo_mode != (g_ActiveConfig.iStereoMode > 0)))
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if (xfbchanged || WindowResized || (s_last_multisample_mode != g_ActiveConfig.iMultisampleMode) || (s_last_stereo_mode != (g_ActiveConfig.iStereoMode > 0)))
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{
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{
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s_last_stereo_mode = g_ActiveConfig.iStereoMode > 0;
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s_last_xfb_mode = g_ActiveConfig.bUseRealXFB;
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s_last_xfb_mode = g_ActiveConfig.bUseRealXFB;
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UpdateDrawRectangle(s_backbuffer_width, s_backbuffer_height);
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UpdateDrawRectangle(s_backbuffer_width, s_backbuffer_height);
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if (CalculateTargetSize(s_backbuffer_width, s_backbuffer_height) || s_last_multisample_mode != g_ActiveConfig.iMultisampleMode || s_last_stereo_mode != (g_ActiveConfig.iStereoMode > 0))
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if (CalculateTargetSize(s_backbuffer_width, s_backbuffer_height) || s_last_multisample_mode != g_ActiveConfig.iMultisampleMode || s_last_stereo_mode != (g_ActiveConfig.iStereoMode > 0))
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{
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{
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s_last_stereo_mode = g_ActiveConfig.iStereoMode > 0;
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s_last_multisample_mode = g_ActiveConfig.iMultisampleMode;
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s_last_multisample_mode = g_ActiveConfig.iMultisampleMode;
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s_MSAASamples = GetNumMSAASamples(s_last_multisample_mode);
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s_MSAASamples = GetNumMSAASamples(s_last_multisample_mode);
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ApplySSAASettings();
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ApplySSAASettings();
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