Fixes for WRL usage - QueryInterface is explicitly mentioned as not to be used with WRL ComPtr

This commit is contained in:
Silent 2019-07-21 00:17:15 +02:00
parent 3c8f6bca5a
commit 799c52463e
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GPG Key ID: AE53149BB0C45AF1
2 changed files with 4 additions and 4 deletions
Source/Core/VideoBackends

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@ -81,10 +81,10 @@ bool Create(u32 adapter_index, bool enable_debug_layer)
D3D11_SDK_VERSION, &device, &feature_level, &context); D3D11_SDK_VERSION, &device, &feature_level, &context);
// Debugbreak on D3D error // Debugbreak on D3D error
if (SUCCEEDED(hr) && SUCCEEDED(device->QueryInterface(IID_PPV_ARGS(&s_debug)))) if (SUCCEEDED(hr) && SUCCEEDED(device.As(&s_debug)))
{ {
ComPtr<ID3D11InfoQueue> info_queue; ComPtr<ID3D11InfoQueue> info_queue;
if (SUCCEEDED(s_debug->QueryInterface(IID_PPV_ARGS(&info_queue)))) if (SUCCEEDED(s_debug.As(&info_queue)))
{ {
info_queue->SetBreakOnSeverity(D3D11_MESSAGE_SEVERITY_CORRUPTION, true); info_queue->SetBreakOnSeverity(D3D11_MESSAGE_SEVERITY_CORRUPTION, true);
info_queue->SetBreakOnSeverity(D3D11_MESSAGE_SEVERITY_ERROR, true); info_queue->SetBreakOnSeverity(D3D11_MESSAGE_SEVERITY_ERROR, true);
@ -121,7 +121,7 @@ bool Create(u32 adapter_index, bool enable_debug_layer)
return false; return false;
} }
hr = device->QueryInterface(IID_PPV_ARGS(&device1)); hr = device.As(&device1);
if (FAILED(hr)) if (FAILED(hr))
{ {
WARN_LOG(VIDEO, "Missing Direct3D 11.1 support. Logical operations will not be supported."); WARN_LOG(VIDEO, "Missing Direct3D 11.1 support. Logical operations will not be supported.");

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@ -180,7 +180,7 @@ bool DXContext::CreateDevice(u32 adapter_index, bool enable_debug_layer)
if (enable_debug_layer) if (enable_debug_layer)
{ {
ComPtr<ID3D12InfoQueue> info_queue; ComPtr<ID3D12InfoQueue> info_queue;
if (SUCCEEDED(m_device->QueryInterface(IID_PPV_ARGS(&info_queue)))) if (SUCCEEDED(m_device.As(&info_queue)))
{ {
info_queue->SetBreakOnSeverity(D3D12_MESSAGE_SEVERITY_ERROR, TRUE); info_queue->SetBreakOnSeverity(D3D12_MESSAGE_SEVERITY_ERROR, TRUE);
info_queue->SetBreakOnSeverity(D3D12_MESSAGE_SEVERITY_WARNING, TRUE); info_queue->SetBreakOnSeverity(D3D12_MESSAGE_SEVERITY_WARNING, TRUE);