Merge pull request #5981 from spycrab/qt_filesystem
Qt/GameList: Implement "Filesystem" tab
This commit is contained in:
commit
7971a4d66c
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@ -4,6 +4,301 @@
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#include "DolphinQt2/Config/FilesystemWidget.h"
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FilesystemWidget::FilesystemWidget(const GameFile& game) : m_game(game)
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#include <QApplication>
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#include <QCoreApplication>
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#include <QFileDialog>
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#include <QHeaderView>
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#include <QMenu>
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#include <QMessageBox>
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#include <QProgressDialog>
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#include <QStandardItemModel>
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#include <QStyleFactory>
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#include <QTreeView>
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#include <QVBoxLayout>
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#include <future>
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#include "DiscIO/DiscExtractor.h"
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#include "DiscIO/Enums.h"
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#include "DiscIO/Filesystem.h"
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#include "DolphinQt2/Resources.h"
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constexpr int ENTRY_PARTITION = Qt::UserRole;
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constexpr int ENTRY_NAME = Qt::UserRole + 1;
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constexpr int ENTRY_TYPE = Qt::UserRole + 2;
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enum class EntryType
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{
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Disc = -2,
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Partition = -1,
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File = 0,
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Dir = 1
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};
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Q_DECLARE_METATYPE(EntryType);
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FilesystemWidget::FilesystemWidget(const GameFile& game)
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: m_game(game), m_volume(DiscIO::CreateVolumeFromFilename(game.GetFilePath().toStdString()))
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{
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CreateWidgets();
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ConnectWidgets();
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PopulateView();
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}
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void FilesystemWidget::CreateWidgets()
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{
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auto* layout = new QVBoxLayout;
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m_tree_model = new QStandardItemModel(0, 1);
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m_tree_view = new QTreeView(this);
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m_tree_view->setModel(m_tree_model);
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m_tree_view->setContextMenuPolicy(Qt::CustomContextMenu);
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m_tree_view->header()->hide();
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// Windows: Set style to (old) windows, which draws branch lines
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#ifdef _WIN32
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if (QApplication::style()->objectName() == QStringLiteral("windowsvista"))
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m_tree_view->setStyle(QStyleFactory::create(QStringLiteral("windows")));
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#endif
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layout->addWidget(m_tree_view);
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setLayout(layout);
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}
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void FilesystemWidget::ConnectWidgets()
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{
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connect(m_tree_view, &QTreeView::customContextMenuRequested, this,
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&FilesystemWidget::ShowContextMenu);
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}
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void FilesystemWidget::PopulateView()
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{
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auto* disc = new QStandardItem(tr("Disc"));
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disc->setEditable(false);
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disc->setIcon(Resources::GetScaledIcon("isoproperties_disc"));
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disc->setData(QVariant::fromValue(EntryType::Disc), ENTRY_TYPE);
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m_tree_model->appendRow(disc);
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m_tree_view->expand(disc->index());
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const auto& partitions = m_volume->GetPartitions();
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for (size_t i = 0; i < partitions.size(); i++)
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{
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std::unique_ptr<DiscIO::FileSystem> file_system(
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DiscIO::CreateFileSystem(m_volume.get(), partitions[i]));
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auto* item = new QStandardItem(tr("Partition %1").arg(i));
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item->setEditable(false);
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item->setIcon(Resources::GetScaledIcon("isoproperties_disc"));
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item->setData(static_cast<qlonglong>(i), ENTRY_PARTITION);
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item->setData(QVariant::fromValue(EntryType::Partition), ENTRY_TYPE);
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PopulateDirectory(static_cast<int>(i), item, file_system->GetRoot());
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disc->appendRow(item);
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if (m_volume->GetGamePartition() == partitions[i])
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m_tree_view->expand(item->index());
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}
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if (partitions.empty())
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{
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PopulateDirectory(-1, disc,
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DiscIO::CreateFileSystem(m_volume.get(), DiscIO::PARTITION_NONE)->GetRoot());
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}
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}
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void FilesystemWidget::PopulateDirectory(int partition_id, QStandardItem* root,
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const DiscIO::FileInfo& directory)
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{
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for (const auto& info : directory)
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{
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auto* item = new QStandardItem(QString::fromStdString(info.GetName()));
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item->setEditable(false);
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item->setIcon(Resources::GetScaledIcon(info.IsDirectory() ? "isoproperties_folder" :
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"isoproperties_file"));
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if (info.IsDirectory())
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PopulateDirectory(partition_id, item, info);
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item->setData(partition_id, ENTRY_PARTITION);
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item->setData(QString::fromStdString(info.GetPath()), ENTRY_NAME);
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item->setData(QVariant::fromValue(info.IsDirectory() ? EntryType::Dir : EntryType::File),
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ENTRY_TYPE);
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root->appendRow(item);
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}
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}
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static QString SelectFolder()
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{
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return QFileDialog::getExistingDirectory(nullptr, QObject::tr("Choose the folder to extract to"));
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}
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void FilesystemWidget::ShowContextMenu(const QPoint&)
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{
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auto* selection = m_tree_view->selectionModel();
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if (!selection->hasSelection())
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return;
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auto* item = m_tree_model->itemFromIndex(selection->selectedIndexes()[0]);
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QMenu* menu = new QMenu(this);
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DiscIO::Partition partition = GetPartitionFromID(item->data(ENTRY_PARTITION).toInt());
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QString path = item->data(ENTRY_NAME).toString();
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EntryType type = item->data(ENTRY_TYPE).value<EntryType>();
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if ((type == EntryType::Disc && m_volume->GetPartitions().empty()) ||
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type == EntryType::Partition)
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{
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menu->addAction(tr("Extract System Data..."), this, [this, partition] {
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auto folder = SelectFolder();
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if (!folder.isEmpty())
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ExtractSystemData(partition, folder);
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});
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}
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switch (type)
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{
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case EntryType::Disc:
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menu->addAction(tr("Extract Entire Disc..."), this, [this, partition, path] {
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auto folder = SelectFolder();
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if (folder.isEmpty())
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return;
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if (m_volume->GetPartitions().empty())
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{
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ExtractPartition(DiscIO::PARTITION_NONE, folder);
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}
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else
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{
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for (auto& p : m_volume->GetPartitions())
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ExtractPartition(p, folder);
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}
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});
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break;
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case EntryType::Partition:
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menu->addAction(tr("Extract Entire Partition..."), this, [this, partition] {
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auto folder = SelectFolder();
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if (!folder.isEmpty())
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ExtractPartition(partition, folder);
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});
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menu->addSeparator();
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menu->addAction(tr("Check Partition Integrity"), this,
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[this, partition] { CheckIntegrity(partition); });
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break;
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case EntryType::Dir:
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menu->addAction(tr("Extract Files..."), this, [this, partition, path] {
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auto folder = SelectFolder();
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if (!folder.isEmpty())
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ExtractDirectory(partition, path, folder);
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});
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break;
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case EntryType::File:
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menu->addAction(tr("Extract File..."), this, [this, partition, path] {
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auto dest = QFileDialog::getSaveFileName(this, tr("Save File to"));
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if (!dest.isEmpty())
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ExtractFile(partition, path, dest);
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});
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break;
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}
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menu->exec(QCursor::pos());
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}
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DiscIO::Partition FilesystemWidget::GetPartitionFromID(int id)
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{
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return id == -1 ? DiscIO::PARTITION_NONE : m_volume->GetPartitions()[id];
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}
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void FilesystemWidget::ExtractPartition(const DiscIO::Partition& partition, const QString& out)
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{
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ExtractDirectory(partition, QStringLiteral(""), out);
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ExtractSystemData(partition, out);
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}
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void FilesystemWidget::ExtractSystemData(const DiscIO::Partition& partition, const QString& out)
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{
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bool success = DiscIO::ExportSystemData(*m_volume, partition, out.toStdString());
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if (success)
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QMessageBox::information(nullptr, tr("Success"), tr("Successfully extracted system data."));
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else
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QMessageBox::critical(nullptr, tr("Error"), tr("Failed to extract system data."));
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}
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void FilesystemWidget::ExtractDirectory(const DiscIO::Partition& partition, const QString path,
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const QString& out)
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{
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std::unique_ptr<DiscIO::FileSystem> filesystem(
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DiscIO::CreateFileSystem(m_volume.get(), partition));
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std::unique_ptr<DiscIO::FileInfo> info = filesystem->FindFileInfo(path.toStdString());
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u32 size = info->GetTotalChildren();
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QProgressDialog* dialog = new QProgressDialog(this);
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dialog->setMinimum(0);
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dialog->setMaximum(size);
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dialog->show();
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bool all = path.isEmpty();
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DiscIO::ExportDirectory(
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*m_volume, filesystem->GetPartition(), *info, true, path.toStdString(), out.toStdString(),
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[all, dialog](const std::string& current) {
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dialog->setLabelText(
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(all ? QObject::tr("Extracting All Files...") : QObject::tr("Extracting Directory..."))
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.append(QStringLiteral(" %1").arg(QString::fromStdString(current))));
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dialog->setValue(dialog->value() + 1);
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QCoreApplication::processEvents();
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return dialog->wasCanceled();
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});
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dialog->close();
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}
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void FilesystemWidget::ExtractFile(const DiscIO::Partition& partition, const QString& path,
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const QString& out)
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{
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std::unique_ptr<DiscIO::FileSystem> filesystem(
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DiscIO::CreateFileSystem(m_volume.get(), partition));
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bool success = DiscIO::ExportFile(
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*m_volume, partition, filesystem->FindFileInfo(path.toStdString()).get(), out.toStdString());
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if (success)
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QMessageBox::information(nullptr, tr("Success"), tr("Successfully extracted file."));
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else
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QMessageBox::critical(nullptr, tr("Error"), tr("Failed to extract file."));
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}
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void FilesystemWidget::CheckIntegrity(const DiscIO::Partition& partition)
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{
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QProgressDialog* dialog = new QProgressDialog(this);
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std::future<bool> is_valid = std::async(
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std::launch::async, [this, partition] { return m_volume->CheckIntegrity(partition); });
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dialog->setLabelText(tr("Verifying integrity of partition..."));
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dialog->setMinimum(0);
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dialog->setMaximum(0);
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dialog->show();
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while (is_valid.wait_for(std::chrono::milliseconds(50)) != std::future_status::ready)
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QCoreApplication::processEvents();
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dialog->close();
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if (is_valid.get())
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QMessageBox::information(nullptr, tr("Success"),
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tr("Integrity check completed. No errors have been found"));
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else
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QMessageBox::critical(nullptr, tr("Error"),
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tr("Integrity check for partition failed. The disc image is most "
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"likely corrupted or has been patched incorrectly."));
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}
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@ -5,9 +5,21 @@
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#pragma once
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#include <QDialog>
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#include <memory>
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#include "DiscIO/Volume.h"
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#include "DolphinQt2/GameList/GameFile.h"
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class QStandardItem;
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class QStandardItemModel;
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class QTreeView;
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namespace DiscIO
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{
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class FileInfo;
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struct Partition;
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};
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class FilesystemWidget final : public QWidget
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{
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Q_OBJECT
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@ -15,5 +27,24 @@ public:
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explicit FilesystemWidget(const GameFile& game);
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private:
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void CreateWidgets();
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void ConnectWidgets();
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void PopulateView();
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void PopulateDirectory(int partition_id, QStandardItem* root, const DiscIO::FileInfo& directory);
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void ShowContextMenu(const QPoint&);
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void ExtractPartition(const DiscIO::Partition& partition, const QString& out);
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void ExtractDirectory(const DiscIO::Partition& partition, const QString path, const QString& out);
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void ExtractFile(const DiscIO::Partition& pratition, const QString& path, const QString& out);
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void ExtractSystemData(const DiscIO::Partition& partition, const QString& out);
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void CheckIntegrity(const DiscIO::Partition& partition);
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DiscIO::Partition GetPartitionFromID(int id);
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QStandardItemModel* m_tree_model;
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QTreeView* m_tree_view;
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GameFile m_game;
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std::unique_ptr<DiscIO::Volume> m_volume;
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};
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@ -18,9 +18,14 @@ PropertiesDialog::PropertiesDialog(QWidget* parent, const GameFile& game) : QDia
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QTabWidget* tab_widget = new QTabWidget(this);
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InfoWidget* info = new InfoWidget(game);
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FilesystemWidget* filesystem = new FilesystemWidget(game);
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tab_widget->addTab(info, tr("Info"));
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tab_widget->addTab(filesystem, tr("Filesystem"));
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if (DiscIO::IsDisc(game.GetPlatformID()))
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{
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FilesystemWidget* filesystem = new FilesystemWidget(game);
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tab_widget->addTab(filesystem, tr("Filesystem"));
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}
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layout->addWidget(tab_widget);
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QDialogButtonBox* ok_box = new QDialogButtonBox(QDialogButtonBox::Ok);
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