Merge pull request #4052 from leoetlino/wiimote-reconnect
Fix Wiimotes not reconnecting on button press
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commit
78b68b707f
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@ -71,9 +71,7 @@ void Pause()
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// An L2CAP packet is passed from the Core to the Wiimote on the HID CONTROL channel.
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void ControlChannel(int number, u16 channel_id, const void* data, u32 size)
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{
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if (WIIMOTE_SRC_REAL & g_wiimote_sources[number])
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WiimoteReal::ControlChannel(number, channel_id, data, size);
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else if (WIIMOTE_SRC_HYBRID & g_wiimote_sources[number])
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if (WIIMOTE_SRC_HYBRID & g_wiimote_sources[number])
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static_cast<WiimoteEmu::Wiimote*>(s_config.GetController(number))
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->ControlChannel(channel_id, data, size);
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}
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@ -771,6 +771,8 @@ void Wiimote::ControlChannel(const u16 _channelID, const void* _pData, u32 _Size
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// Wiimote disconnected
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// reset eeprom/register/reporting mode
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Reset();
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if (WIIMOTE_SRC_REAL & g_wiimote_sources[m_index])
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WiimoteReal::ControlChannel(m_index, _channelID, _pData, _Size);
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return;
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}
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@ -121,12 +121,10 @@ void Wiimote::ClearReadQueue()
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void Wiimote::ControlChannel(const u16 channel, const void* const data, const u32 size)
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{
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// Check for custom communication
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if (99 == channel)
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if (channel == 99)
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{
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if (m_really_disconnect)
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DisconnectInternal();
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else
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EmuStop();
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}
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else
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{
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@ -81,8 +81,8 @@ protected:
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Report m_last_input_report;
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u16 m_channel;
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u8 m_last_connect_request_counter;
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// If true, the Wiimote will be really disconnected when it is disconnected by Dolphin,
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// instead of just pausing data reporting.
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// If true, the Wiimote will be really disconnected when it is disconnected by Dolphin.
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// In any other case, data reporting is not paused to allow reconnecting on any button press.
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// This is not enabled on all platforms as connecting a Wiimote can be a pain on some platforms.
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bool m_really_disconnect = false;
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