Add volume control for the pulse audio backend. Unfortunately that can not be done with the pulse-simple api, so I had to switch to the asynchronous pulse api.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6104 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
parent
fb1c14e2cc
commit
7866fade02
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@ -247,7 +247,7 @@ else:
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conf.Define('HAVE_OPENAL', env['HAVE_OPENAL'])
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env['HAVE_PORTAUDIO'] = conf.CheckPortaudio(1890)
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conf.Define('HAVE_PORTAUDIO', env['HAVE_PORTAUDIO'])
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env['HAVE_PULSEAUDIO'] = conf.CheckPKG('libpulse-simple')
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env['HAVE_PULSEAUDIO'] = conf.CheckPKG('libpulse')
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conf.Define('HAVE_PULSEAUDIO', env['HAVE_PULSEAUDIO'])
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env['HAVE_X11'] = conf.CheckPKG('x11')
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@ -21,9 +21,11 @@
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#include "PulseAudioStream.h"
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#define BUFFER_SIZE 4096
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#define BUFFER_SIZE_BYTES (BUFFER_SIZE*2*2)
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#define BUFFER_SIZE_BYTES (BUFFER_SIZE * 4)
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PulseAudio::PulseAudio(CMixer *mixer) : SoundStream(mixer), thread_data(0), handle(NULL)
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PulseAudio::PulseAudio(CMixer *mixer)
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: SoundStream(mixer), thread_running(false), mainloop(NULL)
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, context(NULL), stream(NULL), iVolume(100)
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{
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mix_buffer = new u8[BUFFER_SIZE_BYTES];
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}
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@ -33,22 +35,22 @@ PulseAudio::~PulseAudio()
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delete [] mix_buffer;
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}
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static void *ThreadTrampoline(void *args)
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void *PulseAudio::ThreadTrampoline(void *args)
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{
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reinterpret_cast<PulseAudio *>(args)->SoundLoop();
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((PulseAudio *)args)->SoundLoop();
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return NULL;
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}
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bool PulseAudio::Start()
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{
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thread_running = true;
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thread = new Common::Thread(&ThreadTrampoline, this);
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thread_data = 0;
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return true;
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}
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void PulseAudio::Stop()
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{
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thread_data = 1;
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thread_running = false;
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delete thread;
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thread = NULL;
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}
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@ -61,22 +63,16 @@ void PulseAudio::Update()
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// Called on audio thread.
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void PulseAudio::SoundLoop()
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{
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if (!PulseInit()) {
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thread_data = 2;
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return;
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}
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while (!thread_data)
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thread_running = PulseInit();
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while (thread_running)
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{
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int err;
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int frames_to_deliver = 512;
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m_mixer->Mix(reinterpret_cast<short *>(mix_buffer), frames_to_deliver);
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if (pa_simple_write(handle, mix_buffer, frames_to_deliver * 2 * 2, &err) < 0)
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{
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ERROR_LOG(AUDIO, "pa_simple_write fail: %s", pa_strerror(err));
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}
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m_mixer->Mix((short *)mix_buffer, frames_to_deliver);
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if (!Write(mix_buffer, frames_to_deliver * 4))
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ERROR_LOG(AUDIO, "PulseAudio failure writing data");
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}
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PulseShutdown();
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thread_data = 2;
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}
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bool PulseAudio::PulseInit()
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@ -88,25 +84,238 @@ bool PulseAudio::PulseInit()
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2
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};
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int err;
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mainloop = pa_threaded_mainloop_new();
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if (!(handle = pa_simple_new(NULL, "dolphin-emu", PA_STREAM_PLAYBACK, NULL,
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"emulator", &ss, NULL, NULL, &err)))
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context = pa_context_new(pa_threaded_mainloop_get_api(mainloop), "dolphin-emu");
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pa_context_set_state_callback(context, ContextStateCB, this);
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if (pa_context_connect(context, NULL, PA_CONTEXT_NOFLAGS, NULL) < 0)
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{
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ERROR_LOG(AUDIO, "PulseAudio open error: %s\n", pa_strerror(err));
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ERROR_LOG(AUDIO, "PulseAudio failed to connect context: %s",
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pa_strerror(pa_context_errno(context)));
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return false;
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}
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NOTICE_LOG(AUDIO, "Pulse successfully initialized.\n");
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pa_threaded_mainloop_lock(mainloop);
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pa_threaded_mainloop_start(mainloop);
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for (;;)
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{
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pa_context_state_t state;
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state = pa_context_get_state(context);
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if (state == PA_CONTEXT_READY)
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break;
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if (!PA_CONTEXT_IS_GOOD(state))
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{
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ERROR_LOG(AUDIO, "PulseAudio context state failure: %s",
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pa_strerror(pa_context_errno(context)));
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pa_threaded_mainloop_unlock(mainloop);
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return false;
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}
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// Wait until the context is ready
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pa_threaded_mainloop_wait(mainloop);
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}
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if (!(stream = pa_stream_new(context, "emulator", &ss, NULL)))
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{
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ERROR_LOG(AUDIO, "PulseAudio failed to create playback stream: %s",
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pa_strerror(pa_context_errno(context)));
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pa_threaded_mainloop_unlock(mainloop);
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return false;
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}
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// Set callbacks for the playback stream
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pa_stream_set_state_callback(stream, StreamStateCB, this);
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pa_stream_set_write_callback(stream, StreamWriteCB, this);
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if (pa_stream_connect_playback(stream, NULL, NULL, PA_STREAM_NOFLAGS, NULL, NULL) < 0)
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{
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ERROR_LOG(AUDIO, "PulseAudio failed to connect playback stream: %s",
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pa_strerror(pa_context_errno(context)));
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pa_threaded_mainloop_unlock(mainloop);
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return false;
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}
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for (;;)
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{
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pa_stream_state_t state;
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state = pa_stream_get_state(stream);
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if (state == PA_STREAM_READY)
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break;
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if (!PA_STREAM_IS_GOOD(state))
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{
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ERROR_LOG(AUDIO, "PulseAudio stream state failure: %s",
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pa_strerror(pa_context_errno(context)));
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pa_threaded_mainloop_unlock(mainloop);
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return false;
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}
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// Wait until the stream is ready
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pa_threaded_mainloop_wait(mainloop);
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}
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pa_threaded_mainloop_unlock(mainloop);
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SetVolume(iVolume);
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NOTICE_LOG(AUDIO, "Pulse successfully initialized.");
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return true;
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}
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void PulseAudio::PulseShutdown()
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{
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if (handle != NULL)
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if (mainloop)
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pa_threaded_mainloop_stop(mainloop);
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if (stream)
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pa_stream_unref(stream);
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if (context)
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{
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pa_simple_free(handle);
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handle = NULL;
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pa_context_disconnect(context);
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pa_context_unref(context);
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}
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if (mainloop)
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pa_threaded_mainloop_free(mainloop);
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}
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void PulseAudio::SignalMainLoop()
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{
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pa_threaded_mainloop_signal(mainloop, 0);
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}
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void PulseAudio::ContextStateCB(pa_context *c, void *userdata)
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{
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switch (pa_context_get_state(c))
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{
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case PA_CONTEXT_READY:
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case PA_CONTEXT_TERMINATED:
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case PA_CONTEXT_FAILED:
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((PulseAudio *)userdata)->SignalMainLoop();
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break;
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default:
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break;
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}
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}
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void PulseAudio::StreamStateCB(pa_stream *s, void * userdata)
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{
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switch (pa_stream_get_state(s))
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{
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case PA_STREAM_READY:
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case PA_STREAM_TERMINATED:
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case PA_STREAM_FAILED:
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((PulseAudio *)userdata)->SignalMainLoop();
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break;
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default:
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break;
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}
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}
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void PulseAudio::StreamWriteCB(pa_stream *s, size_t length, void *userdata)
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{
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((PulseAudio *)userdata)->SignalMainLoop();
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}
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static bool StateIsGood(pa_context *context, pa_stream *stream)
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{
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if (!context || !PA_CONTEXT_IS_GOOD(pa_context_get_state(context)) ||
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!stream || !PA_STREAM_IS_GOOD(pa_stream_get_state(stream)))
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{
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if ((context && pa_context_get_state(context) == PA_CONTEXT_FAILED) ||
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(stream && pa_stream_get_state(stream) == PA_STREAM_FAILED))
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{
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ERROR_LOG(AUDIO, "PulseAudio state failure: %s",
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pa_strerror(pa_context_errno(context)));
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}
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else
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{
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ERROR_LOG(AUDIO, "PulseAudio state failure: %s",
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pa_strerror(PA_ERR_BADSTATE));
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}
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return false;
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}
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return true;
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}
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bool PulseAudio::Write(const void *data, size_t length)
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{
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if (!data || length == 0 || !stream)
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return false;
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pa_threaded_mainloop_lock(mainloop);
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if (!StateIsGood(context, stream))
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{
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pa_threaded_mainloop_unlock(mainloop);
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return false;
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}
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while (length > 0)
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{
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size_t l;
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int r;
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while (!(l = pa_stream_writable_size(stream)))
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{
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pa_threaded_mainloop_wait(mainloop);
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if (!StateIsGood(context, stream))
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{
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pa_threaded_mainloop_unlock(mainloop);
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return false;
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}
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}
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if (l == (size_t)-1)
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{
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ERROR_LOG(AUDIO, "PulseAudio invalid stream: %s",
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pa_strerror(pa_context_errno(context)));
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pa_threaded_mainloop_unlock(mainloop);
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return false;
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}
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if (l > length)
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l = length;
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r = pa_stream_write(stream, data, l, NULL, 0LL, PA_SEEK_RELATIVE);
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if (r < 0)
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{
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ERROR_LOG(AUDIO, "PulseAudio error writing to stream: %s",
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pa_strerror(pa_context_errno(context)));
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pa_threaded_mainloop_unlock(mainloop);
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return false;
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}
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data = (const uint8_t*) data + l;
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length -= l;
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}
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pa_threaded_mainloop_unlock(mainloop);
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return true;
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}
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void PulseAudio::SetVolume(int volume)
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{
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iVolume = volume;
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if (!stream)
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return;
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pa_cvolume cvolume;
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const pa_channel_map *channels = pa_stream_get_channel_map(stream);
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pa_cvolume_set(&cvolume, channels->channels,
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iVolume * (PA_VOLUME_NORM - PA_VOLUME_MUTED) / 100);
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pa_context_set_sink_input_volume(context, pa_stream_get_index(stream),
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&cvolume, NULL, this);
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}
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@ -19,9 +19,7 @@
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#define _PULSE_AUDIO_STREAM_H
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#if defined(HAVE_PULSEAUDIO) && HAVE_PULSEAUDIO
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#include <pulse/simple.h>
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#include <pulse/error.h>
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#include <pulse/gccmacro.h>
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#include <pulse/pulseaudio.h>
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#endif
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#include "Common.h"
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@ -37,30 +35,34 @@ public:
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virtual ~PulseAudio();
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virtual bool Start();
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virtual void SoundLoop();
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virtual void Stop();
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virtual void SetVolume(int volume);
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static bool isValid() {
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return true;
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}
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virtual bool usesMixer() const {
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return true;
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}
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static bool isValid() {return true;}
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virtual bool usesMixer() const {return true;}
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virtual void Update();
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private:
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virtual void SoundLoop();
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static void *ThreadTrampoline(void *args);
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bool PulseInit();
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void PulseShutdown();
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bool Write(const void *data, size_t bytes);
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void SignalMainLoop();
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static void ContextStateCB(pa_context *c, void *userdata);
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static void StreamStateCB(pa_stream *s, void * userdata);
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static void StreamWriteCB(pa_stream *s, size_t length, void *userdata);
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u8 *mix_buffer;
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Common::Thread *thread;
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// 0 = continue
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// 1 = shutdown
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// 2 = done shutting down.
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volatile int thread_data;
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volatile bool thread_running;
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pa_simple *handle;
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pa_threaded_mainloop *mainloop;
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pa_context *context;
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pa_stream *stream;
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int iVolume;
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#else
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public:
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PulseAudio(CMixer *mixer) : SoundStream(mixer) {}
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@ -68,4 +70,3 @@ public:
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};
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#endif
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@ -15,7 +15,6 @@
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include "Config.h"
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#include "ConfigDlg.h"
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@ -28,24 +27,33 @@ BEGIN_EVENT_TABLE(DSPConfigDialogHLE, wxDialog)
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EVT_COMMAND_SCROLL(ID_VOLUME, DSPConfigDialogHLE::VolumeChanged)
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END_EVENT_TABLE()
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DSPConfigDialogHLE::DSPConfigDialogHLE(wxWindow *parent, wxWindowID id, const wxString &title, const wxPoint &position, const wxSize& size, long style)
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DSPConfigDialogHLE::DSPConfigDialogHLE(wxWindow *parent, wxWindowID id,
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const wxString &title, const wxPoint &position, const wxSize& size, long style)
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: wxDialog(parent, id, title, position, size, style)
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{
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m_OK = new wxButton(this, wxID_OK, wxT("OK"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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wxButton *m_OK = new wxButton(this, wxID_OK, wxT("OK"),
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wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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wxStaticBoxSizer *sbSettings = new wxStaticBoxSizer(wxVERTICAL, this, wxT("Sound Settings"));
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wxStaticBoxSizer *sbSettingsV = new wxStaticBoxSizer(wxVERTICAL, this, wxT("Volume"));
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// Create items
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m_buttonEnableHLEAudio = new wxCheckBox(this, ID_ENABLE_HLE_AUDIO, wxT("Enable HLE Audio"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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m_buttonEnableDTKMusic = new wxCheckBox(this, ID_ENABLE_DTK_MUSIC, wxT("Enable DTK Music"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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m_buttonEnableThrottle = new wxCheckBox(this, ID_ENABLE_THROTTLE, wxT("Enable Audio Throttle"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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wxStaticText *BackendText = new wxStaticText(this, wxID_ANY, wxT("Audio Backend"), wxDefaultPosition, wxDefaultSize, 0);
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m_BackendSelection = new wxChoice(this, ID_BACKEND, wxDefaultPosition, wxSize(110, 20), wxArrayBackends, 0, wxDefaultValidator, wxEmptyString);
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m_buttonEnableHLEAudio = new wxCheckBox(this, ID_ENABLE_HLE_AUDIO, wxT("Enable HLE Audio"),
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wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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m_buttonEnableDTKMusic = new wxCheckBox(this, ID_ENABLE_DTK_MUSIC, wxT("Enable DTK Music"),
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wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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m_buttonEnableThrottle = new wxCheckBox(this, ID_ENABLE_THROTTLE, wxT("Enable Audio Throttle"),
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wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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wxStaticText *BackendText = new wxStaticText(this, wxID_ANY, wxT("Audio Backend"),
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wxDefaultPosition, wxDefaultSize, 0);
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m_BackendSelection = new wxChoice(this, ID_BACKEND, wxDefaultPosition, wxSize(110, 20),
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wxArrayBackends, 0, wxDefaultValidator, wxEmptyString);
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m_volumeSlider = new wxSlider(this, ID_VOLUME, ac_Config.m_Volume, 1, 100, wxDefaultPosition, wxDefaultSize, wxSL_VERTICAL|wxSL_INVERSE);
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m_volumeSlider = new wxSlider(this, ID_VOLUME, ac_Config.m_Volume, 1, 100,
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wxDefaultPosition, wxDefaultSize, wxSL_VERTICAL | wxSL_INVERSE);
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m_volumeSlider->Enable(SupportsVolumeChanges(ac_Config.sBackend));
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m_volumeText = new wxStaticText(this, wxID_ANY, wxString::Format(wxT("%d %%"), ac_Config.m_Volume), wxDefaultPosition, wxDefaultSize, 0);
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m_volumeText = new wxStaticText(this, wxID_ANY, wxString::Format(wxT("%d %%"),
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ac_Config.m_Volume), wxDefaultPosition, wxDefaultSize, 0);
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// Update values
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m_buttonEnableHLEAudio->SetValue(g_Config.m_EnableHLEAudio ? true : false);
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@ -59,8 +67,9 @@ DSPConfigDialogHLE::DSPConfigDialogHLE(wxWindow *parent, wxWindowID id, const wx
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wxT("Disabling this could cause abnormal game speed, such as too fast.\n")
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wxT("But sometimes enabling this could cause constant noise.\n")
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wxT("\nKeyboard Shortcut <TAB>: Hold down to instantly disable Throttle."));
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m_BackendSelection->SetToolTip(wxT("Changing this will have no effect while the emulator is running!"));
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m_volumeSlider->SetToolTip(wxT("This setting only affects DSound and OpenAL."));
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m_BackendSelection->
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SetToolTip(wxT("Changing this will have no effect while the emulator is running!"));
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m_volumeSlider->SetToolTip(wxT("This setting only affects DSound, OpenAL, and PulseAudio."));
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// Create sizer and add items to dialog
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wxBoxSizer *sMain = new wxBoxSizer(wxVERTICAL);
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@ -75,7 +84,7 @@ DSPConfigDialogHLE::DSPConfigDialogHLE(wxWindow *parent, wxWindowID id, const wx
|
|||
sBackend->Add(m_BackendSelection, 0, wxALL, 1);
|
||||
sbSettings->Add(sBackend, 0, wxALL, 2);
|
||||
|
||||
sbSettingsV->Add(m_volumeSlider, 0, wxLEFT|wxRIGHT|wxALIGN_CENTER, 6);
|
||||
sbSettingsV->Add(m_volumeSlider, 1, wxLEFT|wxRIGHT|wxALIGN_CENTER, 6);
|
||||
sbSettingsV->Add(m_volumeText, 0, wxALL|wxALIGN_LEFT, 4);
|
||||
|
||||
sSettings->Add(sbSettings, 0, wxALL|wxEXPAND, 4);
|
||||
|
@ -145,10 +154,12 @@ bool DSPConfigDialogHLE::SupportsVolumeChanges(std::string backend)
|
|||
// but getting the backend from string etc. is probably
|
||||
// too much just to enable/disable a stupid slider...
|
||||
return (backend == BACKEND_DIRECTSOUND ||
|
||||
backend == BACKEND_OPENAL);
|
||||
backend == BACKEND_OPENAL ||
|
||||
backend == BACKEND_PULSEAUDIO);
|
||||
}
|
||||
|
||||
void DSPConfigDialogHLE::BackendChanged(wxCommandEvent& event)
|
||||
{
|
||||
m_volumeSlider->Enable(SupportsVolumeChanges(std::string(m_BackendSelection->GetStringSelection().mb_str())));
|
||||
m_volumeSlider->Enable(SupportsVolumeChanges(
|
||||
std::string(m_BackendSelection->GetStringSelection().mb_str())));
|
||||
}
|
||||
|
|
|
@ -42,7 +42,6 @@ private:
|
|||
|
||||
wxSlider* m_volumeSlider;
|
||||
wxStaticText* m_volumeText;
|
||||
wxButton* m_OK;
|
||||
wxCheckBox* m_buttonEnableHLEAudio;
|
||||
wxCheckBox* m_buttonEnableDTKMusic;
|
||||
wxCheckBox* m_buttonEnableThrottle;
|
||||
|
|
|
@ -64,7 +64,7 @@ DSPConfigDialogLLE::DSPConfigDialogLLE(wxWindow *parent, wxWindowID id, const wx
|
|||
m_buttonEnableJIT->SetToolTip(wxT("Enables dynamic recompilation of DSP code.\n")
|
||||
wxT("Changing this will have no effect while the emulator is running!"));
|
||||
m_BackendSelection->SetToolTip(wxT("Changing this will have no effect while the emulator is running!"));
|
||||
m_volumeSlider->SetToolTip(wxT("This setting only affects DSound and OpenAL."));
|
||||
m_volumeSlider->SetToolTip(wxT("This setting only affects DSound, OpenAL, and PulseAudio."));
|
||||
|
||||
// Create sizer and add items to dialog
|
||||
wxBoxSizer *sMain = new wxBoxSizer(wxVERTICAL);
|
||||
|
@ -80,7 +80,7 @@ DSPConfigDialogLLE::DSPConfigDialogLLE(wxWindow *parent, wxWindowID id, const wx
|
|||
sBackend->Add(m_BackendSelection, 0, wxALL, 1);
|
||||
sbSettings->Add(sBackend, 0, wxALL, 2);
|
||||
|
||||
sbSettingsV->Add(m_volumeSlider, 0, wxLEFT|wxRIGHT|wxALIGN_CENTER, 6);
|
||||
sbSettingsV->Add(m_volumeSlider, 1, wxLEFT|wxRIGHT|wxALIGN_CENTER, 6);
|
||||
sbSettingsV->Add(m_volumeText, 0, wxALL|wxALIGN_LEFT, 4);
|
||||
|
||||
sSettings->Add(sbSettings, 0, wxALL|wxEXPAND, 4);
|
||||
|
@ -151,7 +151,8 @@ bool DSPConfigDialogLLE::SupportsVolumeChanges(std::string backend)
|
|||
// but getting the backend from string etc. is probably
|
||||
// too much just to enable/disable a stupid slider...
|
||||
return (backend == BACKEND_DIRECTSOUND ||
|
||||
backend == BACKEND_OPENAL);
|
||||
backend == BACKEND_OPENAL ||
|
||||
backend == BACKEND_PULSEAUDIO);
|
||||
}
|
||||
|
||||
void DSPConfigDialogLLE::BackendChanged(wxCommandEvent& event)
|
||||
|
|
Loading…
Reference in New Issue