Core: Add RiivolutionPatcher to apply Riivolution-style patches to a game's file system and memory.
This commit is contained in:
parent
e26b59bab3
commit
783b180dc8
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@ -30,6 +30,8 @@ add_library(discio
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NANDImporter.h
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RiivolutionParser.cpp
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RiivolutionParser.h
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RiivolutionPatcher.cpp
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RiivolutionPatcher.h
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ScrubbedBlob.cpp
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ScrubbedBlob.h
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TGCBlob.cpp
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@ -0,0 +1,428 @@
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// Copyright 2021 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "DiscIO/RiivolutionPatcher.h"
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#include <algorithm>
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#include <cctype>
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#include <locale>
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#include <string>
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#include <string_view>
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#include <vector>
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#include "Common/FileUtil.h"
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#include "Common/IOFile.h"
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#include "Common/StringUtil.h"
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#include "Core/HW/Memmap.h"
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#include "Core/PowerPC/MMU.h"
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#include "DiscIO/DirectoryBlob.h"
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#include "DiscIO/RiivolutionParser.h"
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namespace DiscIO::Riivolution
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{
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// 'before' and 'after' should be two copies of the same source
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// 'split_at' needs to be between the start and end of the source, may not match either boundary
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static void SplitAt(BuilderContentSource* before, BuilderContentSource* after, u64 split_at)
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{
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const u64 start = before->m_offset;
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const u64 size = before->m_size;
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const u64 end = start + size;
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// The source before the split point just needs its length reduced.
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before->m_size = split_at - start;
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// The source after the split needs its length reduced and its start point adjusted.
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after->m_offset += before->m_size;
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after->m_size = end - split_at;
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if (std::holds_alternative<ContentFile>(after->m_source))
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std::get<ContentFile>(after->m_source).m_offset += before->m_size;
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else if (std::holds_alternative<const u8*>(after->m_source))
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std::get<const u8*>(after->m_source) += before->m_size;
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else if (std::holds_alternative<ContentPartition>(after->m_source))
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std::get<ContentPartition>(after->m_source).m_offset += before->m_size;
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else if (std::holds_alternative<ContentVolume>(after->m_source))
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std::get<ContentVolume>(after->m_source).m_offset += before->m_size;
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}
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static void ApplyPatchToFile(const Patch& patch, DiscIO::FSTBuilderNode* file_node,
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std::string external_filename, u64 file_patch_offset,
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u64 raw_external_file_offset, u64 file_patch_length, bool resize)
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{
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::File::IOFile f(external_filename, "rb");
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if (!f)
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return;
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auto& content = std::get<std::vector<BuilderContentSource>>(file_node->m_content);
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const u64 raw_external_filesize = f.GetSize();
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const u64 external_file_offset = std::min(raw_external_file_offset, raw_external_filesize);
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const u64 external_filesize = raw_external_filesize - external_file_offset;
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const u64 patch_start = file_patch_offset;
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const u64 patch_size = file_patch_length == 0 ? external_filesize : file_patch_length;
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const u64 patch_end = patch_start + patch_size;
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const u64 target_filesize = resize ? patch_end : std::max(file_node->m_size, patch_end);
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size_t insert_where = 0;
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if (patch_start >= file_node->m_size)
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{
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// If the patch is at or past the end of the existing file no existing content needs to be
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// touched, just extend the file.
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if (patch_start > file_node->m_size)
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{
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// Insert an padding area between the old file and the patch data.
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content.emplace_back(BuilderContentSource{file_node->m_size, patch_start - file_node->m_size,
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ContentFixedByte{0}});
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}
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insert_where = content.size();
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}
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else
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{
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// Patch is at the start or somewhere in the middle of the existing file. At least one source
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// needs to be modified or removed, and a new source with the patch data inserted instead.
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// To make this easier, we first split up existing sources at the patch start and patch end
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// offsets, then discard all overlapping sources and insert the patch sources there.
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for (size_t i = 0; i < content.size(); ++i)
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{
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const u64 source_start = content[i].m_offset;
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const u64 source_end = source_start + content[i].m_size;
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if (patch_start > source_start && patch_start < source_end)
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{
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content.insert(content.begin() + i + 1, content[i]);
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SplitAt(&content[i], &content[i + 1], patch_start);
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continue;
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}
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if (patch_end > source_start && patch_end < source_end)
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{
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content.insert(content.begin() + i + 1, content[i]);
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SplitAt(&content[i], &content[i + 1], patch_end);
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}
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}
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// Now discard the overlapping areas and remember where they were so we can insert there.
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for (size_t i = 0; i < content.size(); ++i)
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{
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if (patch_start == content[i].m_offset)
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{
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insert_where = i;
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while (i < content.size() && patch_end >= content[i].m_offset + content[i].m_size)
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++i;
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content.erase(content.begin() + insert_where, content.begin() + i);
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break;
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}
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}
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}
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// Insert the actual patch data.
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if (patch_size > 0 && external_filesize > 0)
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{
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BuilderContentSource source{patch_start, std::min(patch_size, external_filesize),
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ContentFile{std::move(external_filename), external_file_offset}};
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content.emplace(content.begin() + insert_where, std::move(source));
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++insert_where;
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}
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// Pad with zeroes if the patch file is smaller than the patch size.
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if (external_filesize < patch_size)
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{
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BuilderContentSource padding{patch_start + external_filesize, patch_size - external_filesize,
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ContentFixedByte{0}};
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content.emplace(content.begin() + insert_where, std::move(padding));
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}
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// Update the filesize of the file.
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file_node->m_size = target_filesize;
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// Drop any source past the new end of the file -- this can happen on file truncation.
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while (!content.empty() && content.back().m_offset >= target_filesize)
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content.pop_back();
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}
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static void ApplyPatchToFile(const Patch& patch, const File& file_patch,
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DiscIO::FSTBuilderNode* file_node)
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{
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ApplyPatchToFile(patch, file_node, patch.m_root + "/" + file_patch.m_external,
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file_patch.m_offset, file_patch.m_fileoffset, file_patch.m_length,
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file_patch.m_resize);
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}
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static bool CaseInsensitiveEquals(std::string_view a, std::string_view b)
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{
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if (a.size() != b.size())
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return false;
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return std::equal(a.begin(), a.end(), b.begin(), [](char ca, char cb) {
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return std::tolower(ca, std::locale::classic()) == std::tolower(cb, std::locale::classic());
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});
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}
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static FSTBuilderNode* FindFileNodeInFST(std::string_view path, std::vector<FSTBuilderNode>* fst,
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bool create_if_not_exists)
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{
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const size_t path_separator = path.find('/');
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const bool is_file = path_separator == std::string_view::npos;
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const std::string_view name = is_file ? path : path.substr(0, path_separator);
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const auto it = std::find_if(fst->begin(), fst->end(), [&](const FSTBuilderNode& node) {
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return CaseInsensitiveEquals(node.m_filename, name);
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});
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if (it == fst->end())
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{
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if (!create_if_not_exists)
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return nullptr;
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if (is_file)
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{
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return &fst->emplace_back(
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DiscIO::FSTBuilderNode{std::string(name), 0, std::vector<BuilderContentSource>()});
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}
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auto& new_folder = fst->emplace_back(
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DiscIO::FSTBuilderNode{std::string(name), 0, std::vector<FSTBuilderNode>()});
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return FindFileNodeInFST(path.substr(path_separator + 1),
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&std::get<std::vector<FSTBuilderNode>>(new_folder.m_content), true);
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}
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const bool is_existing_node_file = it->IsFile();
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if (is_file != is_existing_node_file)
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return nullptr;
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if (is_file)
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return &*it;
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return FindFileNodeInFST(path.substr(path_separator + 1),
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&std::get<std::vector<FSTBuilderNode>>(it->m_content),
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create_if_not_exists);
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}
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static void FindFilenameNodesInFST(std::vector<DiscIO::FSTBuilderNode*>* nodes_out,
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std::string_view filename, std::vector<FSTBuilderNode>* fst)
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{
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for (FSTBuilderNode& node : *fst)
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{
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if (node.IsFolder())
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{
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FindFilenameNodesInFST(nodes_out, filename,
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&std::get<std::vector<FSTBuilderNode>>(node.m_content));
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}
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else if (node.m_filename == filename)
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{
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nodes_out->push_back(&node);
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}
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}
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}
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static void ApplyFolderPatchToFST(const Patch& patch, const Folder& folder,
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const ::File::FSTEntry& external_files,
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std::string_view disc_path,
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std::vector<DiscIO::FSTBuilderNode>* fst)
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{
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for (const auto& child : external_files.children)
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{
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std::string child_disc_patch = std::string(disc_path) + "/" + child.virtualName;
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if (child.isDirectory)
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{
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ApplyFolderPatchToFST(patch, folder, child, child_disc_patch, fst);
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}
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else
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{
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DiscIO::FSTBuilderNode* node = FindFileNodeInFST(child_disc_patch, fst, folder.m_create);
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if (node)
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ApplyPatchToFile(patch, node, child.physicalName, 0, 0, folder.m_length, folder.m_resize);
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}
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}
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}
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static void ApplyUnknownFolderPatchToFST(const Patch& patch, const Folder& folder,
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const ::File::FSTEntry& external_files,
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std::vector<DiscIO::FSTBuilderNode>* fst)
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{
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for (const auto& child : external_files.children)
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{
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if (child.isDirectory)
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{
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ApplyUnknownFolderPatchToFST(patch, folder, child, fst);
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}
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else
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{
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std::vector<DiscIO::FSTBuilderNode*> nodes;
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FindFilenameNodesInFST(&nodes, child.virtualName, fst);
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for (auto* node : nodes)
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ApplyPatchToFile(patch, node, child.physicalName, 0, 0, folder.m_length, folder.m_resize);
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}
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}
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}
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void ApplyPatchesToFiles(const std::vector<Patch>& patches,
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std::vector<DiscIO::FSTBuilderNode>* fst, DiscIO::FSTBuilderNode* dol_node)
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{
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// For file searching purposes, Riivolution assumes that the game's main.dol is in the root of the
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// file system. So to avoid doing a bunch of special case handling for that, we just put a node
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// for this into the FST and remove it again after the file patching is done.
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dol_node->m_filename = "main.dol";
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fst->push_back(*dol_node);
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for (const auto& patch : patches)
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{
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for (const auto& file : patch.m_file_patches)
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{
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if (!file.m_disc.empty() && file.m_disc[0] == '/')
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{
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// If the disc path starts with a / then we should patch that specific disc path.
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DiscIO::FSTBuilderNode* node =
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FindFileNodeInFST(std::string_view(file.m_disc).substr(1), fst, file.m_create);
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if (node)
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ApplyPatchToFile(patch, file, node);
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}
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else
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{
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// Otherwise we want to patch any file on the entire disc matching that filename.
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std::vector<DiscIO::FSTBuilderNode*> nodes;
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FindFilenameNodesInFST(&nodes, file.m_disc, fst);
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for (auto* node : nodes)
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ApplyPatchToFile(patch, file, node);
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}
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}
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for (const auto& folder : patch.m_folder_patches)
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{
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::File::FSTEntry external_files =
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::File::ScanDirectoryTree(patch.m_root + "/" + folder.m_external, folder.m_recursive);
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std::string_view disc_path = folder.m_disc;
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while (StringBeginsWith(disc_path, "/"))
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disc_path.remove_prefix(1);
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while (StringEndsWith(disc_path, "/"))
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disc_path.remove_suffix(1);
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if (disc_path.empty())
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ApplyUnknownFolderPatchToFST(patch, folder, external_files, fst);
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else
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ApplyFolderPatchToFST(patch, folder, external_files, disc_path, fst);
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}
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}
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auto main_dol_node_in_fst =
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std::find_if(fst->begin(), fst->end(), [&](const DiscIO::FSTBuilderNode& node) {
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return node.m_filename == "main.dol";
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});
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if (main_dol_node_in_fst != fst->end())
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{
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*dol_node = *main_dol_node_in_fst;
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fst->erase(main_dol_node_in_fst);
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}
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}
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static bool MemoryMatchesAt(u32 offset, const std::vector<u8>& value)
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{
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for (u32 i = 0; i < value.size(); ++i)
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{
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auto result = PowerPC::HostTryReadU8(offset + i);
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if (!result || result->value != value[i])
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return false;
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}
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return true;
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}
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static void ApplyMemoryPatch(u32 offset, const std::vector<u8>& value,
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const std::vector<u8>& original)
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{
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if (value.empty())
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return;
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if (!original.empty() && !MemoryMatchesAt(offset, original))
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return;
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for (u32 i = 0; i < value.size(); ++i)
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PowerPC::HostTryWriteU8(value[i], offset + i);
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}
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static std::vector<u8> GetMemoryPatchValue(const Patch& patch, const Memory& memory_patch)
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{
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if (!memory_patch.m_valuefile.empty())
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{
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::File::IOFile f(patch.m_root + "/" + memory_patch.m_valuefile, "rb");
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if (!f)
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return {};
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const u64 length = f.GetSize();
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std::vector<u8> value;
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value.resize(length);
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if (!f.ReadBytes(value.data(), length))
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return {};
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return value;
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}
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return memory_patch.m_value;
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}
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static void ApplyMemoryPatch(const Patch& patch, const Memory& memory_patch)
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{
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ApplyMemoryPatch(memory_patch.m_offset | 0x80000000, GetMemoryPatchValue(patch, memory_patch),
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memory_patch.m_original);
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}
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static void ApplySearchMemoryPatch(const Patch& patch, const Memory& memory_patch)
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{
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if (memory_patch.m_original.empty())
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return;
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const u32 ram_size = ::Memory::GetRamSize();
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const u32 stride = memory_patch.m_align < 1 ? 1 : memory_patch.m_align;
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for (u32 i = 0; i < ram_size - (stride - 1); i += stride)
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{
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const u32 address = i | 0x80000000;
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if (MemoryMatchesAt(address, memory_patch.m_original))
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{
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ApplyMemoryPatch(address, GetMemoryPatchValue(patch, memory_patch), {});
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break;
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}
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}
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}
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static void ApplyOcarinaMemoryPatch(const Patch& patch, const Memory& memory_patch)
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{
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if (memory_patch.m_value.empty())
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return;
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const u32 ram_size = ::Memory::GetRamSize();
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for (u32 i = 0; i < ram_size; i += 4)
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{
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// first find the pattern
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const u32 address = i | 0x80000000;
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if (MemoryMatchesAt(address, memory_patch.m_value))
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{
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for (; i < ram_size; i += 4)
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{
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// from the pattern find the next blr instruction
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const u32 blr_address = i | 0x80000000;
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auto blr = PowerPC::HostTryReadU32(blr_address);
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if (blr && blr->value == 0x4e800020)
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{
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// and replace it with a jump to the given offset
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const u32 target = memory_patch.m_offset | 0x80000000;
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const u32 jmp = ((target - blr_address) & 0x03fffffc) | 0x48000000;
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PowerPC::HostTryWriteU32(jmp, blr_address);
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return;
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}
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}
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return;
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}
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}
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}
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void ApplyPatchesToMemory(const std::vector<Patch>& patches)
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{
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for (const auto& patch : patches)
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{
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for (const auto& memory : patch.m_memory_patches)
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{
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if (memory.m_ocarina)
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ApplyOcarinaMemoryPatch(patch, memory);
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else if (memory.m_search)
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ApplySearchMemoryPatch(patch, memory);
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else
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ApplyMemoryPatch(patch, memory);
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}
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}
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}
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} // namespace DiscIO::Riivolution
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@ -0,0 +1,21 @@
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// Copyright 2021 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <vector>
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#include "DiscIO/RiivolutionParser.h"
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namespace DiscIO
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{
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struct FSTBuilderNode;
|
||||
}
|
||||
|
||||
namespace DiscIO::Riivolution
|
||||
{
|
||||
void ApplyPatchesToFiles(const std::vector<Patch>& patches,
|
||||
std::vector<DiscIO::FSTBuilderNode>* fst,
|
||||
DiscIO::FSTBuilderNode* dol_node);
|
||||
void ApplyPatchesToMemory(const std::vector<Patch>& patches);
|
||||
} // namespace DiscIO::Riivolution
|
|
@ -434,6 +434,7 @@
|
|||
<ClInclude Include="DiscIO\MultithreadedCompressor.h" />
|
||||
<ClInclude Include="DiscIO\NANDImporter.h" />
|
||||
<ClInclude Include="DiscIO\RiivolutionParser.h" />
|
||||
<ClInclude Include="DiscIO\RiivolutionPatcher.h" />
|
||||
<ClInclude Include="DiscIO\ScrubbedBlob.h" />
|
||||
<ClInclude Include="DiscIO\TGCBlob.h" />
|
||||
<ClInclude Include="DiscIO\Volume.h" />
|
||||
|
@ -1021,6 +1022,7 @@
|
|||
<ClCompile Include="DiscIO\LaggedFibonacciGenerator.cpp" />
|
||||
<ClCompile Include="DiscIO\NANDImporter.cpp" />
|
||||
<ClCompile Include="DiscIO\RiivolutionParser.cpp" />
|
||||
<ClCompile Include="DiscIO\RiivolutionPatcher.cpp" />
|
||||
<ClCompile Include="DiscIO\ScrubbedBlob.cpp" />
|
||||
<ClCompile Include="DiscIO\TGCBlob.cpp" />
|
||||
<ClCompile Include="DiscIO\Volume.cpp" />
|
||||
|
|
Loading…
Reference in New Issue