Hi! This is my first commit so be nice :)

New OpenCL updates:
 - OpenCL bug with ATI SDK (GPU or CPU) fixed.
 - IA4 texture loop unrolled. 12x speed up on 4xxx series.
 - Completed rewriting RGB5A3 texture decode. 20% faster.
 - Redundant code removed from CMPR and RGB5A3 (Alpha, shift).
 - Made use of optimised OpenCL functions (upsample, bitselect).
 - Cleaner code.

Tested and working with DX9 plugin. DX11 plugin will NOT work due to a recent commit affecting VideoCommon. You can use this file with an older DX11 plugin (~r5730), however.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5753 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
xsacha 2010-06-20 16:43:21 +00:00
parent c51bb0b010
commit 783390539d
1 changed files with 50 additions and 70 deletions

View File

@ -65,15 +65,19 @@ kernel void DecodeIA4(global uchar *dst,
{ {
int x = get_global_id(0) * 8, y = get_global_id(1) * 4; int x = get_global_id(0) * 8, y = get_global_id(1) * 4;
int srcOffset = ((x * 4) + (y * width)) / 8; int srcOffset = ((x * 4) + (y * width)) / 8;
for (int iy = 0; iy < 4; iy++) uchar8 val;
{ uchar16 res;
uchar8 val = vload8(srcOffset++, src); dst += 2*(y*width + x);
uchar16 res; #define iterateIA4() \
res.odd = (val >> (uchar8)4); val = vload8(srcOffset++, src); \
res.even = val & (uchar8)0x0F; res.odd = (val >> (uchar8)4); \
res |= res << (uchar16)4; res.even = val & (uchar8)0x0F; \
vstore16(res, 0, dst + ((y + iy)*width + x) * 2); res |= res << (uchar16)4; \
} vstore16(res, 0, dst);
iterateIA4(); dst += 2*width;
iterateIA4(); dst += 2*width;
iterateIA4(); dst += 2*width;
iterateIA4();
} }
kernel void DecodeRGBA8(global uchar *dst, kernel void DecodeRGBA8(global uchar *dst,
@ -114,40 +118,34 @@ kernel void DecodeRGB5A3(global uchar *dst,
int srcOffset = x + (y * width) / 4; int srcOffset = x + (y * width) / 4;
uchar8 val; uchar8 val;
uchar16 resNoAlpha, resAlpha, res, choice; uchar16 resNoAlpha, resAlpha, res, choice;
uchar4 gNoAlpha, aAlpha;
#define iterateRGB5A3() \ #define iterateRGB5A3() \
val = vload8(srcOffset++, src); \ val = vload8(srcOffset++, src); \
gNoAlpha = (val.even << (uchar4)6) | (val.odd >> (uchar4)2); \ resNoAlpha.s26AE = val.even << (uchar4)1; \
resNoAlpha.s26AE = bitselect(val.even >> (uchar4)4, val.even << (uchar4)1, (uchar4)0xFFF); \ resNoAlpha.s159D = val.even << (uchar4)6 | val.odd >> (uchar4)2; \
resNoAlpha.s159D = bitselect(gNoAlpha >> (uchar4)5, gNoAlpha, (uchar4)0xFFF); \ resNoAlpha.s048C = val.odd << (uchar4)3; \
resNoAlpha.s048C = bitselect(val.odd >> (uchar4)2, val.odd << (uchar4)3, (uchar4)0xFFF); \
resNoAlpha.s37BF = (uchar4)(0xFF); \ resNoAlpha.s37BF = (uchar4)(0xFF); \
resAlpha.s26AE = val.even; \ resAlpha.s26AE = bitselect(val.even << (uchar4)4, val.even, (uchar4)0xF); \
resAlpha.s159D = val.odd >> (uchar4)4; \ resAlpha.s159D = bitselect(val.odd, val.odd >> (uchar4)4, (uchar4)0xF); \
resAlpha.s048C = val.odd; \ resAlpha.s048C = bitselect(val.odd << (uchar4)4, val.odd, (uchar4)0xF); \
resAlpha &= (uchar16)0x0F; \ resAlpha.s37BF = bitselect(val.even << (uchar4)1, val.even >> (uchar4)2, (uchar4)0x1C); \
resAlpha |= (resAlpha << (uchar16)4); \ resAlpha.s37BF = bitselect(resAlpha.s37BF, val.even >> (uchar4)5, (uchar4)0x3); \
resAlpha.s37BF = val.even << (uchar4)1 & (uchar4)0xE0; \
resAlpha.s37BF |= ((resAlpha.s37BF >> (uchar4)3) & (uchar4)0x1C) \
| ((resAlpha.s37BF >> (uchar4)6) & (uchar4)0x3); \
choice = (uchar16)((uchar4)(val.even.s0), \ choice = (uchar16)((uchar4)(val.even.s0), \
(uchar4)(val.even.s1), \ (uchar4)(val.even.s1), \
(uchar4)(val.even.s2), \ (uchar4)(val.even.s2), \
(uchar4)(val.even.s3)); \ (uchar4)(val.even.s3)); \
vstore16(select(resAlpha, resNoAlpha, choice), 0, dst + (y * width + x) * 4); \ vstore16(select(resAlpha, resNoAlpha, choice), 0, dst + (y * width + x) * 4);
dst += width*4; // This may look ugly but unrolling loops is required for pre-DX11 hardware. iterateRGB5A3(); dst += width*4;
iterateRGB5A3(); iterateRGB5A3(); dst += width*4;
iterateRGB5A3(); iterateRGB5A3(); dst += width*4;
iterateRGB5A3();
iterateRGB5A3(); iterateRGB5A3();
} }
uint16 unpack(uchar b) uint16 unpack(uchar b)
{ {
return (uint16)((uint4)(b >> 6), return (uint16)((uint4)(b >> 3 & 0x18),
(uint4)(b >> 4 & 3), (uint4)(b >> 1 & 0x18),
(uint4)(b >> 2 & 3), (uint4)(b << 1 & 0x18),
(uint4)(b & 3)); (uint4)(b << 3 & 0x18));
} }
kernel void decodeCMPRBlock(global uchar *dst, kernel void decodeCMPRBlock(global uchar *dst,
@ -158,43 +156,28 @@ kernel void decodeCMPRBlock(global uchar *dst,
uchar2 colora565 = (uchar2)(val.s1, val.s3); uchar2 colora565 = (uchar2)(val.s1, val.s3);
uchar2 colorb565 = (uchar2)(val.s0, val.s2); uchar2 colorb565 = (uchar2)(val.s0, val.s2);
uchar8 color32 = (uchar8)(bitselect(colora565 << (uchar2)3, colora565 >> (uchar2)2, (uchar2)0xFFFFF000), uchar8 color32 = (uchar8)(colora565 << (uchar2)3,
colora565 >> (uchar2)3 | bitselect(colorb565 << (uchar2)5, colorb565 >> (uchar2)1, (uchar2)0xFFFFFF00), colora565 >> (uchar2)3 | colorb565 << (uchar2)5,
bitselect(colorb565, colorb565 >> (uchar2)5, (uchar2)0xFFFFF000), colorb565,
(uchar2)0xFF); (uchar2)0xFF);
uint4 colors;
uint4 colorNoAlpha;
ushort4 frac2 = (ushort4)(color32.even & (uchar4)0xFF) - (ushort4)(color32.odd & (uchar4)0xFF);
uchar4 frac = convert_uchar4((frac2 * (ushort4)3) / (ushort4)8);
colorNoAlpha = convert_uint4(color32.odd + frac);
colorNoAlpha = (colorNoAlpha << (uint4)8) | convert_uint4(color32.even - frac);
colorNoAlpha = (colorNoAlpha << (uint4)8) | convert_uint4(color32.odd);
colorNoAlpha = (colorNoAlpha << (uint4)8) | convert_uint4(color32.even);
uint4 colorAlpha; ushort4 frac2 = (ushort4)(color32.even & (uchar4)0xFF) - (ushort4)(color32.odd & (uchar4)0xFF);
uchar4 midpoint = rhadd(color32.odd, color32.even); uchar4 frac = convert_uchar4((frac2 * (ushort4)3) / (ushort4)8);
midpoint.s3 = 0xFF;
colorAlpha = convert_uint4(midpoint); ushort4 colorAlpha = upsample((uchar4)0, rhadd(color32.odd, color32.even));
colorAlpha = (colorAlpha << (uint4)8) | convert_uint4(color32.odd); colorAlpha.s3 = 0xFF;
colorAlpha = (colorAlpha << (uint4)8) | convert_uint4(color32.even); ushort4 colorNoAlpha = upsample(color32.odd + frac, color32.even - frac);
uint4 choice = isgreater(upsample(val.s0,val.s1),upsample(val.s2, val.s3)); ushort4 choice = isgreater(val.s0,val.s2);
colors = bitselect(colorNoAlpha, colorAlpha, choice); uint4 colors = upsample(bitselect(colorNoAlpha, colorAlpha, choice),
upsample(color32.odd, color32.even));
uint16 colorsFull = (uint16)(colors, colors, colors, colors); uint16 colorsFull = (uint16)(colors, colors, colors, colors);
uint16 shifts = (((unpack(val.s7) << (uint16)8 vstore16((uchar16)(colorsFull >> unpack(val.s4)), 0, dst);
| unpack(val.s6)) << (uint16)8 vstore16((uchar16)(colorsFull >> unpack(val.s5)), 0, dst+=width*4);
| unpack(val.s5)) << (uint16)8 vstore16((uchar16)(colorsFull >> unpack(val.s6)), 0, dst+=width*4);
| unpack(val.s4)) << (uint16)3; vstore16((uchar16)(colorsFull >> unpack(val.s7)), 0, dst+=width*4);
vstore16(convert_uchar16(colorsFull >> (shifts & (uint16)0xFF)), 0, dst);
shifts = shifts >> (uint16)8;
vstore16(convert_uchar16(colorsFull >> (shifts & (uint16)0xFF)), 0, dst+=width*4);
shifts = shifts >> (uint16)8;
vstore16(convert_uchar16(colorsFull >> (shifts & (uint16)0xFF)), 0, dst+=width*4);
shifts = shifts >> (uint16)8;
vstore16(convert_uchar16(colorsFull >> (shifts & (uint16)0xFF)), 0, dst+=width*4);
} }
kernel void DecodeCMPR(global uchar *dst, kernel void DecodeCMPR(global uchar *dst,
@ -203,13 +186,10 @@ kernel void DecodeCMPR(global uchar *dst,
int x = get_global_id(0) * 8, y = get_global_id(1) * 8; int x = get_global_id(0) * 8, y = get_global_id(1) * 8;
src += x * 4 + (y * width) / 2; src += x * 4 + (y * width) / 2;
dst += (y * width + x) * 4;
decodeCMPRBlock(dst + (y * width + x) * 4, src, width); decodeCMPRBlock(dst, src, width); src += 8;
src += 8; decodeCMPRBlock(dst + 16, src, width); src += 8;
decodeCMPRBlock(dst + (y * width + x + 4) * 4, src, width); // + 16 decodeCMPRBlock(dst + 16 * width, src, width); src += 8;
src += 8; decodeCMPRBlock(dst + 16 * (width + 1), src, width);
decodeCMPRBlock(dst + ((y + 4) * width + x) * 4, src, width); // + 16*width
src += 8;
decodeCMPRBlock(dst + ((y + 4) * width + x + 4) * 4, src, width); // + 16*(width+1)
} }