DolphinQt: Move gamecube controller ui logic to its own widget
This commit is contained in:
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920dd812ad
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780360b921
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@ -77,6 +77,8 @@ add_executable(dolphin-emu
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Config/FreeLookWidget.h
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Config/FreeLookWindow.cpp
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Config/FreeLookWindow.h
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Config/GamecubeControllersWidget.cpp
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Config/GamecubeControllersWidget.h
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Config/GameConfigEdit.cpp
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Config/GameConfigEdit.h
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Config/GameConfigHighlighter.cpp
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@ -4,107 +4,32 @@
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#include "DolphinQt/Config/ControllersWindow.h"
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#include <QApplication>
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#include <QBoxLayout>
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#include <QCheckBox>
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#include <QComboBox>
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#include <QDialog>
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#include <QDialogButtonBox>
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#include <QGridLayout>
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#include <QGroupBox>
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#include <QLabel>
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#include <QLineEdit>
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#include <QPushButton>
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#include <QRadioButton>
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#include <QScreen>
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#include <QVBoxLayout>
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#include <map>
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#include <optional>
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#include "Core/ConfigManager.h"
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#include "Core/Core.h"
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#include "Core/HW/SI/SI.h"
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#include "Core/HW/SI/SI_Device.h"
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#include "Core/IOS/IOS.h"
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#include "DolphinQt/Config/CommonControllersWidget.h"
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#include "DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.h"
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#include "DolphinQt/Config/Mapping/MappingWindow.h"
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#include "DolphinQt/Config/GamecubeControllersWidget.h"
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#include "DolphinQt/Config/WiimoteControllersWidget.h"
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#include "DolphinQt/QtUtils/WrapInScrollArea.h"
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#include "DolphinQt/Settings.h"
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#include "InputCommon/GCAdapter.h"
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#include "UICommon/UICommon.h"
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static const std::map<SerialInterface::SIDevices, int> s_gc_types = {
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{SerialInterface::SIDEVICE_NONE, 0}, {SerialInterface::SIDEVICE_GC_CONTROLLER, 1},
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{SerialInterface::SIDEVICE_WIIU_ADAPTER, 2}, {SerialInterface::SIDEVICE_GC_STEERING, 3},
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{SerialInterface::SIDEVICE_DANCEMAT, 4}, {SerialInterface::SIDEVICE_GC_TARUKONGA, 5},
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{SerialInterface::SIDEVICE_GC_GBA, 6}, {SerialInterface::SIDEVICE_GC_KEYBOARD, 7}};
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static std::optional<int> ToGCMenuIndex(const SerialInterface::SIDevices sidevice)
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{
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auto it = s_gc_types.find(sidevice);
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return it != s_gc_types.end() ? it->second : std::optional<int>();
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}
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static std::optional<SerialInterface::SIDevices> FromGCMenuIndex(const int menudevice)
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{
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auto it = std::find_if(s_gc_types.begin(), s_gc_types.end(),
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[=](auto pair) { return pair.second == menudevice; });
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return it != s_gc_types.end() ? it->first : std::optional<SerialInterface::SIDevices>();
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}
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ControllersWindow::ControllersWindow(QWidget* parent) : QDialog(parent)
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{
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setWindowTitle(tr("Controller Settings"));
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setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint);
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CreateGamecubeLayout();
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m_gamecube_controllers = new GamecubeControllersWidget(this);
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m_wiimote_controllers = new WiimoteControllersWidget(this);
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m_common = new CommonControllersWidget(this);
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CreateMainLayout();
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LoadSettings();
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ConnectWidgets();
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}
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void ControllersWindow::CreateGamecubeLayout()
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{
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m_gc_box = new QGroupBox(tr("GameCube Controllers"));
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m_gc_layout = new QGridLayout();
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m_gc_layout->setVerticalSpacing(7);
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m_gc_layout->setColumnStretch(1, 1);
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for (size_t i = 0; i < m_gc_groups.size(); i++)
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{
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auto* gc_label = new QLabel(tr("Port %1").arg(i + 1));
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auto* gc_box = m_gc_controller_boxes[i] = new QComboBox();
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auto* gc_button = m_gc_buttons[i] = new QPushButton(tr("Configure"));
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for (const auto& item :
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{tr("None"), tr("Standard Controller"), tr("GameCube Adapter for Wii U"),
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tr("Steering Wheel"), tr("Dance Mat"), tr("DK Bongos"), tr("GBA"), tr("Keyboard")})
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{
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gc_box->addItem(item);
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}
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int controller_row = m_gc_layout->rowCount();
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m_gc_layout->addWidget(gc_label, controller_row, 0);
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m_gc_layout->addWidget(gc_box, controller_row, 1);
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m_gc_layout->addWidget(gc_button, controller_row, 2);
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}
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m_gc_box->setLayout(m_gc_layout);
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}
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void ControllersWindow::CreateMainLayout()
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{
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auto* layout = new QVBoxLayout();
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m_button_box = new QDialogButtonBox(QDialogButtonBox::Close);
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layout->addWidget(m_gc_box);
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layout->addWidget(m_gamecube_controllers);
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layout->addWidget(m_wiimote_controllers);
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layout->addWidget(m_common);
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layout->addStretch();
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@ -116,112 +41,4 @@ void ControllersWindow::CreateMainLayout()
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void ControllersWindow::ConnectWidgets()
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{
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connect(m_button_box, &QDialogButtonBox::rejected, this, &QDialog::reject);
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for (size_t i = 0; i < m_gc_groups.size(); i++)
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{
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connect(m_gc_controller_boxes[i], qOverload<int>(&QComboBox::currentIndexChanged), this,
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&ControllersWindow::SaveSettings);
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connect(m_gc_controller_boxes[i], qOverload<int>(&QComboBox::currentIndexChanged), this,
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&ControllersWindow::OnGCTypeChanged);
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connect(m_gc_buttons[i], &QPushButton::clicked, this, &ControllersWindow::OnGCPadConfigure);
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}
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}
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void ControllersWindow::OnGCTypeChanged(int type)
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{
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const auto* box = static_cast<QComboBox*>(QObject::sender());
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for (size_t i = 0; i < m_gc_groups.size(); i++)
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{
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if (m_gc_controller_boxes[i] == box)
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{
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const int index = box->currentIndex();
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m_gc_buttons[i]->setEnabled(index != 0 && index != 6);
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return;
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}
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}
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SaveSettings();
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}
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void ControllersWindow::OnGCPadConfigure()
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{
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size_t index;
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for (index = 0; index < m_gc_groups.size(); index++)
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{
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if (m_gc_buttons[index] == QObject::sender())
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break;
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}
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MappingWindow::Type type;
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switch (m_gc_controller_boxes[index]->currentIndex())
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{
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case 0: // None
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case 6: // GBA
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return;
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case 1: // Standard Controller
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type = MappingWindow::Type::MAPPING_GCPAD;
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break;
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case 2: // GameCube Adapter for Wii U
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GCPadWiiUConfigDialog(static_cast<int>(index), this).exec();
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return;
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case 3: // Steering Wheel
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type = MappingWindow::Type::MAPPING_GC_STEERINGWHEEL;
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break;
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case 4: // Dance Mat
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type = MappingWindow::Type::MAPPING_GC_DANCEMAT;
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break;
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case 5: // DK Bongos
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type = MappingWindow::Type::MAPPING_GC_BONGOS;
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break;
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case 7: // Keyboard
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type = MappingWindow::Type::MAPPING_GC_KEYBOARD;
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break;
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default:
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return;
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}
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MappingWindow* window = new MappingWindow(this, type, static_cast<int>(index));
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window->setAttribute(Qt::WA_DeleteOnClose, true);
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window->setWindowModality(Qt::WindowModality::WindowModal);
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window->show();
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}
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void ControllersWindow::LoadSettings()
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{
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for (size_t i = 0; i < m_gc_groups.size(); i++)
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{
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const std::optional<int> gc_index = ToGCMenuIndex(SConfig::GetInstance().m_SIDevice[i]);
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if (gc_index)
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{
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m_gc_controller_boxes[i]->setCurrentIndex(*gc_index);
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m_gc_buttons[i]->setEnabled(*gc_index != 0 && *gc_index != 6);
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}
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}
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}
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void ControllersWindow::SaveSettings()
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{
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for (size_t i = 0; i < m_gc_groups.size(); i++)
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{
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const int index = m_gc_controller_boxes[i]->currentIndex();
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const std::optional<SerialInterface::SIDevices> si_device = FromGCMenuIndex(index);
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if (si_device)
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{
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SConfig::GetInstance().m_SIDevice[i] = *si_device;
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if (Core::IsRunning())
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SerialInterface::ChangeDevice(*si_device, static_cast<s32>(i));
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}
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m_gc_buttons[i]->setEnabled(index != 0 && index != 6);
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}
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if (GCAdapter::UseAdapter())
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GCAdapter::StartScanThread();
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else
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GCAdapter::StopScanThread();
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SConfig::GetInstance().SaveSettings();
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}
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@ -6,19 +6,9 @@
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#include <QDialog>
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#include <array>
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class CommonControllersWidget;
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class MappingWindow;
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class GamecubeControllersWidget;
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class QDialogButtonBox;
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class QCheckBox;
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class QComboBox;
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class QHBoxLayout;
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class QGridLayout;
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class QGroupBox;
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class QLabel;
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class QPushButton;
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class QRadioButton;
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class WiimoteControllersWidget;
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class ControllersWindow final : public QDialog
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@ -28,28 +18,11 @@ public:
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explicit ControllersWindow(QWidget* parent);
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private:
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void OnGCTypeChanged(int state);
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void SaveSettings();
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void OnGCPadConfigure();
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void CreateGamecubeLayout();
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void CreateMainLayout();
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void ConnectWidgets();
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void LoadSettings();
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// Main
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QDialogButtonBox* m_button_box;
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// Gamecube
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QGroupBox* m_gc_box;
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QGridLayout* m_gc_layout;
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std::array<QComboBox*, 4> m_gc_controller_boxes;
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std::array<QPushButton*, 4> m_gc_buttons;
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std::array<QHBoxLayout*, 4> m_gc_groups;
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// Wii Remote
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GamecubeControllersWidget* m_gamecube_controllers;
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WiimoteControllersWidget* m_wiimote_controllers;
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// Common
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CommonControllersWidget* m_common;
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};
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@ -0,0 +1,198 @@
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// Copyright 2021 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "DolphinQt/Config/GamecubeControllersWidget.h"
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#include <QComboBox>
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#include <QGridLayout>
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#include <QGroupBox>
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#include <QLabel>
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#include <QPushButton>
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#include <QVBoxLayout>
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#include <map>
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#include <optional>
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#include "Core/ConfigManager.h"
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#include "Core/Core.h"
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#include "Core/HW/SI/SI.h"
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#include "Core/HW/SI/SI_Device.h"
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#include "DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.h"
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#include "DolphinQt/Config/Mapping/MappingWindow.h"
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#include "DolphinQt/Settings.h"
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#include "InputCommon/GCAdapter.h"
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static const std::map<SerialInterface::SIDevices, int> s_gc_types = {
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{SerialInterface::SIDEVICE_NONE, 0}, {SerialInterface::SIDEVICE_GC_CONTROLLER, 1},
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{SerialInterface::SIDEVICE_WIIU_ADAPTER, 2}, {SerialInterface::SIDEVICE_GC_STEERING, 3},
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{SerialInterface::SIDEVICE_DANCEMAT, 4}, {SerialInterface::SIDEVICE_GC_TARUKONGA, 5},
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{SerialInterface::SIDEVICE_GC_GBA, 6}, {SerialInterface::SIDEVICE_GC_KEYBOARD, 7}};
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static std::optional<int> ToGCMenuIndex(const SerialInterface::SIDevices sidevice)
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{
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auto it = s_gc_types.find(sidevice);
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return it != s_gc_types.end() ? it->second : std::optional<int>();
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}
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static std::optional<SerialInterface::SIDevices> FromGCMenuIndex(const int menudevice)
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{
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auto it = std::find_if(s_gc_types.begin(), s_gc_types.end(),
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[=](auto pair) { return pair.second == menudevice; });
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return it != s_gc_types.end() ? it->first : std::optional<SerialInterface::SIDevices>();
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}
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GamecubeControllersWidget::GamecubeControllersWidget(QWidget* parent) : QWidget(parent)
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{
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CreateLayout();
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LoadSettings();
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ConnectWidgets();
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}
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void GamecubeControllersWidget::CreateLayout()
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{
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m_gc_box = new QGroupBox(tr("GameCube Controllers"));
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m_gc_layout = new QGridLayout();
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m_gc_layout->setVerticalSpacing(7);
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m_gc_layout->setColumnStretch(1, 1);
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for (size_t i = 0; i < m_gc_groups.size(); i++)
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{
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auto* gc_label = new QLabel(tr("Port %1").arg(i + 1));
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auto* gc_box = m_gc_controller_boxes[i] = new QComboBox();
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auto* gc_button = m_gc_buttons[i] = new QPushButton(tr("Configure"));
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for (const auto& item :
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{tr("None"), tr("Standard Controller"), tr("GameCube Adapter for Wii U"),
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tr("Steering Wheel"), tr("Dance Mat"), tr("DK Bongos"), tr("GBA"), tr("Keyboard")})
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{
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gc_box->addItem(item);
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}
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int controller_row = m_gc_layout->rowCount();
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m_gc_layout->addWidget(gc_label, controller_row, 0);
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m_gc_layout->addWidget(gc_box, controller_row, 1);
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m_gc_layout->addWidget(gc_button, controller_row, 2);
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}
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m_gc_box->setLayout(m_gc_layout);
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auto* layout = new QVBoxLayout;
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layout->setMargin(0);
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layout->setAlignment(Qt::AlignTop);
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layout->addWidget(m_gc_box);
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setLayout(layout);
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}
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void GamecubeControllersWidget::ConnectWidgets()
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{
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for (size_t i = 0; i < m_gc_controller_boxes.size(); i++)
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{
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connect(m_gc_controller_boxes[i], qOverload<int>(&QComboBox::currentIndexChanged), this,
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&GamecubeControllersWidget::SaveSettings);
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connect(m_gc_controller_boxes[i], qOverload<int>(&QComboBox::currentIndexChanged), this,
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&GamecubeControllersWidget::OnGCTypeChanged);
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connect(m_gc_buttons[i], &QPushButton::clicked, this,
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&GamecubeControllersWidget::OnGCPadConfigure);
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}
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}
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void GamecubeControllersWidget::OnGCTypeChanged(int type)
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{
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const auto* box = static_cast<QComboBox*>(QObject::sender());
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for (size_t i = 0; i < m_gc_groups.size(); i++)
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{
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if (m_gc_controller_boxes[i] == box)
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{
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const int index = box->currentIndex();
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m_gc_buttons[i]->setEnabled(index != 0 && index != 6);
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return;
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}
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}
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SaveSettings();
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}
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void GamecubeControllersWidget::OnGCPadConfigure()
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{
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size_t index;
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for (index = 0; index < m_gc_groups.size(); index++)
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{
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if (m_gc_buttons[index] == QObject::sender())
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break;
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}
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MappingWindow::Type type;
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switch (m_gc_controller_boxes[index]->currentIndex())
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{
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case 0: // None
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case 6: // GBA
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return;
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case 1: // Standard Controller
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type = MappingWindow::Type::MAPPING_GCPAD;
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break;
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case 2: // GameCube Adapter for Wii U
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GCPadWiiUConfigDialog(static_cast<int>(index), this).exec();
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return;
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case 3: // Steering Wheel
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type = MappingWindow::Type::MAPPING_GC_STEERINGWHEEL;
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break;
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case 4: // Dance Mat
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type = MappingWindow::Type::MAPPING_GC_DANCEMAT;
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break;
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case 5: // DK Bongos
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type = MappingWindow::Type::MAPPING_GC_BONGOS;
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break;
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case 7: // Keyboard
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type = MappingWindow::Type::MAPPING_GC_KEYBOARD;
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break;
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default:
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return;
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}
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MappingWindow* window = new MappingWindow(this, type, static_cast<int>(index));
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window->setAttribute(Qt::WA_DeleteOnClose, true);
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window->setWindowModality(Qt::WindowModality::WindowModal);
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window->show();
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}
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void GamecubeControllersWidget::LoadSettings()
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{
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for (size_t i = 0; i < m_gc_groups.size(); i++)
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{
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const std::optional<int> gc_index = ToGCMenuIndex(SConfig::GetInstance().m_SIDevice[i]);
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if (gc_index)
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{
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m_gc_controller_boxes[i]->setCurrentIndex(*gc_index);
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m_gc_buttons[i]->setEnabled(*gc_index != 0 && *gc_index != 6);
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}
|
||||
}
|
||||
}
|
||||
|
||||
void GamecubeControllersWidget::SaveSettings()
|
||||
{
|
||||
for (size_t i = 0; i < m_gc_groups.size(); i++)
|
||||
{
|
||||
const int index = m_gc_controller_boxes[i]->currentIndex();
|
||||
const std::optional<SerialInterface::SIDevices> si_device = FromGCMenuIndex(index);
|
||||
if (si_device)
|
||||
{
|
||||
SConfig::GetInstance().m_SIDevice[i] = *si_device;
|
||||
|
||||
if (Core::IsRunning())
|
||||
SerialInterface::ChangeDevice(*si_device, static_cast<s32>(i));
|
||||
}
|
||||
|
||||
m_gc_buttons[i]->setEnabled(index != 0 && index != 6);
|
||||
}
|
||||
|
||||
if (GCAdapter::UseAdapter())
|
||||
GCAdapter::StartScanThread();
|
||||
else
|
||||
GCAdapter::StopScanThread();
|
||||
|
||||
SConfig::GetInstance().SaveSettings();
|
||||
}
|
|
@ -0,0 +1,39 @@
|
|||
// Copyright 2021 Dolphin Emulator Project
|
||||
// Licensed under GPLv2+
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <QWidget>
|
||||
|
||||
#include <array>
|
||||
|
||||
class QComboBox;
|
||||
class QHBoxLayout;
|
||||
class QGridLayout;
|
||||
class QGroupBox;
|
||||
class QPushButton;
|
||||
|
||||
class GamecubeControllersWidget final : public QWidget
|
||||
{
|
||||
Q_OBJECT
|
||||
public:
|
||||
explicit GamecubeControllersWidget(QWidget* parent);
|
||||
|
||||
private:
|
||||
void LoadSettings();
|
||||
void SaveSettings();
|
||||
|
||||
void OnGCTypeChanged(int state);
|
||||
void OnGCPadConfigure();
|
||||
|
||||
void CreateLayout();
|
||||
void ConnectWidgets();
|
||||
|
||||
// Gamecube
|
||||
QGroupBox* m_gc_box;
|
||||
QGridLayout* m_gc_layout;
|
||||
std::array<QComboBox*, 4> m_gc_controller_boxes;
|
||||
std::array<QPushButton*, 4> m_gc_buttons;
|
||||
std::array<QHBoxLayout*, 4> m_gc_groups;
|
||||
};
|
|
@ -58,6 +58,7 @@
|
|||
<ClCompile Include="Config\FilesystemWidget.cpp" />
|
||||
<ClCompile Include="Config\FreeLookWidget.cpp" />
|
||||
<ClCompile Include="Config\FreeLookWindow.cpp" />
|
||||
<ClCompile Include="Config\GamecubeControllersWidget.cpp" />
|
||||
<ClCompile Include="Config\GameConfigEdit.cpp" />
|
||||
<ClCompile Include="Config\GameConfigHighlighter.cpp" />
|
||||
<ClCompile Include="Config\GameConfigWidget.cpp" />
|
||||
|
@ -231,6 +232,7 @@
|
|||
<QtMoc Include="Config\FilesystemWidget.h" />
|
||||
<QtMoc Include="Config\FreeLookWidget.h" />
|
||||
<QtMoc Include="Config\FreeLookWindow.h" />
|
||||
<QtMoc Include="Config\GamecubeControllersWidget.h" />
|
||||
<QtMoc Include="Config\GameConfigHighlighter.h" />
|
||||
<QtMoc Include="Config\GameConfigWidget.h" />
|
||||
<QtMoc Include="Config\GeckoCodeWidget.h" />
|
||||
|
|
Loading…
Reference in New Issue