DolphinQt: Move gamecube controller ui logic to its own widget

This commit is contained in:
iwubcode 2021-01-23 12:44:21 -06:00
parent 920dd812ad
commit 780360b921
6 changed files with 246 additions and 215 deletions

View File

@ -77,6 +77,8 @@ add_executable(dolphin-emu
Config/FreeLookWidget.h
Config/FreeLookWindow.cpp
Config/FreeLookWindow.h
Config/GamecubeControllersWidget.cpp
Config/GamecubeControllersWidget.h
Config/GameConfigEdit.cpp
Config/GameConfigEdit.h
Config/GameConfigHighlighter.cpp

View File

@ -4,107 +4,32 @@
#include "DolphinQt/Config/ControllersWindow.h"
#include <QApplication>
#include <QBoxLayout>
#include <QCheckBox>
#include <QComboBox>
#include <QDialog>
#include <QDialogButtonBox>
#include <QGridLayout>
#include <QGroupBox>
#include <QLabel>
#include <QLineEdit>
#include <QPushButton>
#include <QRadioButton>
#include <QScreen>
#include <QVBoxLayout>
#include <map>
#include <optional>
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/HW/SI/SI.h"
#include "Core/HW/SI/SI_Device.h"
#include "Core/IOS/IOS.h"
#include "DolphinQt/Config/CommonControllersWidget.h"
#include "DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.h"
#include "DolphinQt/Config/Mapping/MappingWindow.h"
#include "DolphinQt/Config/GamecubeControllersWidget.h"
#include "DolphinQt/Config/WiimoteControllersWidget.h"
#include "DolphinQt/QtUtils/WrapInScrollArea.h"
#include "DolphinQt/Settings.h"
#include "InputCommon/GCAdapter.h"
#include "UICommon/UICommon.h"
static const std::map<SerialInterface::SIDevices, int> s_gc_types = {
{SerialInterface::SIDEVICE_NONE, 0}, {SerialInterface::SIDEVICE_GC_CONTROLLER, 1},
{SerialInterface::SIDEVICE_WIIU_ADAPTER, 2}, {SerialInterface::SIDEVICE_GC_STEERING, 3},
{SerialInterface::SIDEVICE_DANCEMAT, 4}, {SerialInterface::SIDEVICE_GC_TARUKONGA, 5},
{SerialInterface::SIDEVICE_GC_GBA, 6}, {SerialInterface::SIDEVICE_GC_KEYBOARD, 7}};
static std::optional<int> ToGCMenuIndex(const SerialInterface::SIDevices sidevice)
{
auto it = s_gc_types.find(sidevice);
return it != s_gc_types.end() ? it->second : std::optional<int>();
}
static std::optional<SerialInterface::SIDevices> FromGCMenuIndex(const int menudevice)
{
auto it = std::find_if(s_gc_types.begin(), s_gc_types.end(),
[=](auto pair) { return pair.second == menudevice; });
return it != s_gc_types.end() ? it->first : std::optional<SerialInterface::SIDevices>();
}
ControllersWindow::ControllersWindow(QWidget* parent) : QDialog(parent)
{
setWindowTitle(tr("Controller Settings"));
setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint);
CreateGamecubeLayout();
m_gamecube_controllers = new GamecubeControllersWidget(this);
m_wiimote_controllers = new WiimoteControllersWidget(this);
m_common = new CommonControllersWidget(this);
CreateMainLayout();
LoadSettings();
ConnectWidgets();
}
void ControllersWindow::CreateGamecubeLayout()
{
m_gc_box = new QGroupBox(tr("GameCube Controllers"));
m_gc_layout = new QGridLayout();
m_gc_layout->setVerticalSpacing(7);
m_gc_layout->setColumnStretch(1, 1);
for (size_t i = 0; i < m_gc_groups.size(); i++)
{
auto* gc_label = new QLabel(tr("Port %1").arg(i + 1));
auto* gc_box = m_gc_controller_boxes[i] = new QComboBox();
auto* gc_button = m_gc_buttons[i] = new QPushButton(tr("Configure"));
for (const auto& item :
{tr("None"), tr("Standard Controller"), tr("GameCube Adapter for Wii U"),
tr("Steering Wheel"), tr("Dance Mat"), tr("DK Bongos"), tr("GBA"), tr("Keyboard")})
{
gc_box->addItem(item);
}
int controller_row = m_gc_layout->rowCount();
m_gc_layout->addWidget(gc_label, controller_row, 0);
m_gc_layout->addWidget(gc_box, controller_row, 1);
m_gc_layout->addWidget(gc_button, controller_row, 2);
}
m_gc_box->setLayout(m_gc_layout);
}
void ControllersWindow::CreateMainLayout()
{
auto* layout = new QVBoxLayout();
m_button_box = new QDialogButtonBox(QDialogButtonBox::Close);
layout->addWidget(m_gc_box);
layout->addWidget(m_gamecube_controllers);
layout->addWidget(m_wiimote_controllers);
layout->addWidget(m_common);
layout->addStretch();
@ -116,112 +41,4 @@ void ControllersWindow::CreateMainLayout()
void ControllersWindow::ConnectWidgets()
{
connect(m_button_box, &QDialogButtonBox::rejected, this, &QDialog::reject);
for (size_t i = 0; i < m_gc_groups.size(); i++)
{
connect(m_gc_controller_boxes[i], qOverload<int>(&QComboBox::currentIndexChanged), this,
&ControllersWindow::SaveSettings);
connect(m_gc_controller_boxes[i], qOverload<int>(&QComboBox::currentIndexChanged), this,
&ControllersWindow::OnGCTypeChanged);
connect(m_gc_buttons[i], &QPushButton::clicked, this, &ControllersWindow::OnGCPadConfigure);
}
}
void ControllersWindow::OnGCTypeChanged(int type)
{
const auto* box = static_cast<QComboBox*>(QObject::sender());
for (size_t i = 0; i < m_gc_groups.size(); i++)
{
if (m_gc_controller_boxes[i] == box)
{
const int index = box->currentIndex();
m_gc_buttons[i]->setEnabled(index != 0 && index != 6);
return;
}
}
SaveSettings();
}
void ControllersWindow::OnGCPadConfigure()
{
size_t index;
for (index = 0; index < m_gc_groups.size(); index++)
{
if (m_gc_buttons[index] == QObject::sender())
break;
}
MappingWindow::Type type;
switch (m_gc_controller_boxes[index]->currentIndex())
{
case 0: // None
case 6: // GBA
return;
case 1: // Standard Controller
type = MappingWindow::Type::MAPPING_GCPAD;
break;
case 2: // GameCube Adapter for Wii U
GCPadWiiUConfigDialog(static_cast<int>(index), this).exec();
return;
case 3: // Steering Wheel
type = MappingWindow::Type::MAPPING_GC_STEERINGWHEEL;
break;
case 4: // Dance Mat
type = MappingWindow::Type::MAPPING_GC_DANCEMAT;
break;
case 5: // DK Bongos
type = MappingWindow::Type::MAPPING_GC_BONGOS;
break;
case 7: // Keyboard
type = MappingWindow::Type::MAPPING_GC_KEYBOARD;
break;
default:
return;
}
MappingWindow* window = new MappingWindow(this, type, static_cast<int>(index));
window->setAttribute(Qt::WA_DeleteOnClose, true);
window->setWindowModality(Qt::WindowModality::WindowModal);
window->show();
}
void ControllersWindow::LoadSettings()
{
for (size_t i = 0; i < m_gc_groups.size(); i++)
{
const std::optional<int> gc_index = ToGCMenuIndex(SConfig::GetInstance().m_SIDevice[i]);
if (gc_index)
{
m_gc_controller_boxes[i]->setCurrentIndex(*gc_index);
m_gc_buttons[i]->setEnabled(*gc_index != 0 && *gc_index != 6);
}
}
}
void ControllersWindow::SaveSettings()
{
for (size_t i = 0; i < m_gc_groups.size(); i++)
{
const int index = m_gc_controller_boxes[i]->currentIndex();
const std::optional<SerialInterface::SIDevices> si_device = FromGCMenuIndex(index);
if (si_device)
{
SConfig::GetInstance().m_SIDevice[i] = *si_device;
if (Core::IsRunning())
SerialInterface::ChangeDevice(*si_device, static_cast<s32>(i));
}
m_gc_buttons[i]->setEnabled(index != 0 && index != 6);
}
if (GCAdapter::UseAdapter())
GCAdapter::StartScanThread();
else
GCAdapter::StopScanThread();
SConfig::GetInstance().SaveSettings();
}

View File

@ -6,19 +6,9 @@
#include <QDialog>
#include <array>
class CommonControllersWidget;
class MappingWindow;
class GamecubeControllersWidget;
class QDialogButtonBox;
class QCheckBox;
class QComboBox;
class QHBoxLayout;
class QGridLayout;
class QGroupBox;
class QLabel;
class QPushButton;
class QRadioButton;
class WiimoteControllersWidget;
class ControllersWindow final : public QDialog
@ -28,28 +18,11 @@ public:
explicit ControllersWindow(QWidget* parent);
private:
void OnGCTypeChanged(int state);
void SaveSettings();
void OnGCPadConfigure();
void CreateGamecubeLayout();
void CreateMainLayout();
void ConnectWidgets();
void LoadSettings();
// Main
QDialogButtonBox* m_button_box;
// Gamecube
QGroupBox* m_gc_box;
QGridLayout* m_gc_layout;
std::array<QComboBox*, 4> m_gc_controller_boxes;
std::array<QPushButton*, 4> m_gc_buttons;
std::array<QHBoxLayout*, 4> m_gc_groups;
// Wii Remote
GamecubeControllersWidget* m_gamecube_controllers;
WiimoteControllersWidget* m_wiimote_controllers;
// Common
CommonControllersWidget* m_common;
};

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@ -0,0 +1,198 @@
// Copyright 2021 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "DolphinQt/Config/GamecubeControllersWidget.h"
#include <QComboBox>
#include <QGridLayout>
#include <QGroupBox>
#include <QLabel>
#include <QPushButton>
#include <QVBoxLayout>
#include <map>
#include <optional>
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/HW/SI/SI.h"
#include "Core/HW/SI/SI_Device.h"
#include "DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.h"
#include "DolphinQt/Config/Mapping/MappingWindow.h"
#include "DolphinQt/Settings.h"
#include "InputCommon/GCAdapter.h"
static const std::map<SerialInterface::SIDevices, int> s_gc_types = {
{SerialInterface::SIDEVICE_NONE, 0}, {SerialInterface::SIDEVICE_GC_CONTROLLER, 1},
{SerialInterface::SIDEVICE_WIIU_ADAPTER, 2}, {SerialInterface::SIDEVICE_GC_STEERING, 3},
{SerialInterface::SIDEVICE_DANCEMAT, 4}, {SerialInterface::SIDEVICE_GC_TARUKONGA, 5},
{SerialInterface::SIDEVICE_GC_GBA, 6}, {SerialInterface::SIDEVICE_GC_KEYBOARD, 7}};
static std::optional<int> ToGCMenuIndex(const SerialInterface::SIDevices sidevice)
{
auto it = s_gc_types.find(sidevice);
return it != s_gc_types.end() ? it->second : std::optional<int>();
}
static std::optional<SerialInterface::SIDevices> FromGCMenuIndex(const int menudevice)
{
auto it = std::find_if(s_gc_types.begin(), s_gc_types.end(),
[=](auto pair) { return pair.second == menudevice; });
return it != s_gc_types.end() ? it->first : std::optional<SerialInterface::SIDevices>();
}
GamecubeControllersWidget::GamecubeControllersWidget(QWidget* parent) : QWidget(parent)
{
CreateLayout();
LoadSettings();
ConnectWidgets();
}
void GamecubeControllersWidget::CreateLayout()
{
m_gc_box = new QGroupBox(tr("GameCube Controllers"));
m_gc_layout = new QGridLayout();
m_gc_layout->setVerticalSpacing(7);
m_gc_layout->setColumnStretch(1, 1);
for (size_t i = 0; i < m_gc_groups.size(); i++)
{
auto* gc_label = new QLabel(tr("Port %1").arg(i + 1));
auto* gc_box = m_gc_controller_boxes[i] = new QComboBox();
auto* gc_button = m_gc_buttons[i] = new QPushButton(tr("Configure"));
for (const auto& item :
{tr("None"), tr("Standard Controller"), tr("GameCube Adapter for Wii U"),
tr("Steering Wheel"), tr("Dance Mat"), tr("DK Bongos"), tr("GBA"), tr("Keyboard")})
{
gc_box->addItem(item);
}
int controller_row = m_gc_layout->rowCount();
m_gc_layout->addWidget(gc_label, controller_row, 0);
m_gc_layout->addWidget(gc_box, controller_row, 1);
m_gc_layout->addWidget(gc_button, controller_row, 2);
}
m_gc_box->setLayout(m_gc_layout);
auto* layout = new QVBoxLayout;
layout->setMargin(0);
layout->setAlignment(Qt::AlignTop);
layout->addWidget(m_gc_box);
setLayout(layout);
}
void GamecubeControllersWidget::ConnectWidgets()
{
for (size_t i = 0; i < m_gc_controller_boxes.size(); i++)
{
connect(m_gc_controller_boxes[i], qOverload<int>(&QComboBox::currentIndexChanged), this,
&GamecubeControllersWidget::SaveSettings);
connect(m_gc_controller_boxes[i], qOverload<int>(&QComboBox::currentIndexChanged), this,
&GamecubeControllersWidget::OnGCTypeChanged);
connect(m_gc_buttons[i], &QPushButton::clicked, this,
&GamecubeControllersWidget::OnGCPadConfigure);
}
}
void GamecubeControllersWidget::OnGCTypeChanged(int type)
{
const auto* box = static_cast<QComboBox*>(QObject::sender());
for (size_t i = 0; i < m_gc_groups.size(); i++)
{
if (m_gc_controller_boxes[i] == box)
{
const int index = box->currentIndex();
m_gc_buttons[i]->setEnabled(index != 0 && index != 6);
return;
}
}
SaveSettings();
}
void GamecubeControllersWidget::OnGCPadConfigure()
{
size_t index;
for (index = 0; index < m_gc_groups.size(); index++)
{
if (m_gc_buttons[index] == QObject::sender())
break;
}
MappingWindow::Type type;
switch (m_gc_controller_boxes[index]->currentIndex())
{
case 0: // None
case 6: // GBA
return;
case 1: // Standard Controller
type = MappingWindow::Type::MAPPING_GCPAD;
break;
case 2: // GameCube Adapter for Wii U
GCPadWiiUConfigDialog(static_cast<int>(index), this).exec();
return;
case 3: // Steering Wheel
type = MappingWindow::Type::MAPPING_GC_STEERINGWHEEL;
break;
case 4: // Dance Mat
type = MappingWindow::Type::MAPPING_GC_DANCEMAT;
break;
case 5: // DK Bongos
type = MappingWindow::Type::MAPPING_GC_BONGOS;
break;
case 7: // Keyboard
type = MappingWindow::Type::MAPPING_GC_KEYBOARD;
break;
default:
return;
}
MappingWindow* window = new MappingWindow(this, type, static_cast<int>(index));
window->setAttribute(Qt::WA_DeleteOnClose, true);
window->setWindowModality(Qt::WindowModality::WindowModal);
window->show();
}
void GamecubeControllersWidget::LoadSettings()
{
for (size_t i = 0; i < m_gc_groups.size(); i++)
{
const std::optional<int> gc_index = ToGCMenuIndex(SConfig::GetInstance().m_SIDevice[i]);
if (gc_index)
{
m_gc_controller_boxes[i]->setCurrentIndex(*gc_index);
m_gc_buttons[i]->setEnabled(*gc_index != 0 && *gc_index != 6);
}
}
}
void GamecubeControllersWidget::SaveSettings()
{
for (size_t i = 0; i < m_gc_groups.size(); i++)
{
const int index = m_gc_controller_boxes[i]->currentIndex();
const std::optional<SerialInterface::SIDevices> si_device = FromGCMenuIndex(index);
if (si_device)
{
SConfig::GetInstance().m_SIDevice[i] = *si_device;
if (Core::IsRunning())
SerialInterface::ChangeDevice(*si_device, static_cast<s32>(i));
}
m_gc_buttons[i]->setEnabled(index != 0 && index != 6);
}
if (GCAdapter::UseAdapter())
GCAdapter::StartScanThread();
else
GCAdapter::StopScanThread();
SConfig::GetInstance().SaveSettings();
}

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@ -0,0 +1,39 @@
// Copyright 2021 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <QWidget>
#include <array>
class QComboBox;
class QHBoxLayout;
class QGridLayout;
class QGroupBox;
class QPushButton;
class GamecubeControllersWidget final : public QWidget
{
Q_OBJECT
public:
explicit GamecubeControllersWidget(QWidget* parent);
private:
void LoadSettings();
void SaveSettings();
void OnGCTypeChanged(int state);
void OnGCPadConfigure();
void CreateLayout();
void ConnectWidgets();
// Gamecube
QGroupBox* m_gc_box;
QGridLayout* m_gc_layout;
std::array<QComboBox*, 4> m_gc_controller_boxes;
std::array<QPushButton*, 4> m_gc_buttons;
std::array<QHBoxLayout*, 4> m_gc_groups;
};

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@ -58,6 +58,7 @@
<ClCompile Include="Config\FilesystemWidget.cpp" />
<ClCompile Include="Config\FreeLookWidget.cpp" />
<ClCompile Include="Config\FreeLookWindow.cpp" />
<ClCompile Include="Config\GamecubeControllersWidget.cpp" />
<ClCompile Include="Config\GameConfigEdit.cpp" />
<ClCompile Include="Config\GameConfigHighlighter.cpp" />
<ClCompile Include="Config\GameConfigWidget.cpp" />
@ -231,6 +232,7 @@
<QtMoc Include="Config\FilesystemWidget.h" />
<QtMoc Include="Config\FreeLookWidget.h" />
<QtMoc Include="Config\FreeLookWindow.h" />
<QtMoc Include="Config\GamecubeControllersWidget.h" />
<QtMoc Include="Config\GameConfigHighlighter.h" />
<QtMoc Include="Config\GameConfigWidget.h" />
<QtMoc Include="Config\GeckoCodeWidget.h" />