From e072aaa76964730d6c647f436b943c6897caaf3f Mon Sep 17 00:00:00 2001 From: "Admiral H. Curtiss" Date: Sat, 9 Jul 2022 13:17:53 +0200 Subject: [PATCH] ShaderCache: Fix inverted usage of palette_format. --- Source/Core/VideoCommon/ShaderCache.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Source/Core/VideoCommon/ShaderCache.cpp b/Source/Core/VideoCommon/ShaderCache.cpp index 8bc14d28ed..65e8c22882 100644 --- a/Source/Core/VideoCommon/ShaderCache.cpp +++ b/Source/Core/VideoCommon/ShaderCache.cpp @@ -1371,8 +1371,8 @@ ShaderCache::GetTextureDecodingShader(TextureFormat format, const std::string name = palette_format.has_value() ? - fmt::format("Texture decoding compute shader: {}", format) : - fmt::format("Texture decoding compute shader: {}, {}", format, *palette_format); + fmt::format("Texture decoding compute shader: {}, {}", format, *palette_format) : + fmt::format("Texture decoding compute shader: {}", format); std::unique_ptr shader = g_renderer->CreateShaderFromSource(ShaderStage::Compute, shader_source, name);