Change behavior of NTSC-J option:
Left unselected, dolphin defaults to nstc-u and sets ntsc-j if the iso is japanese (old behavior). Selected, ntsc-j is forced. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7580 8ced0084-cf51-0410-be5f-012b33b47a6e
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7e2adf6714
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@ -192,6 +192,8 @@ bool CBoot::BootUp()
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// setup the map from ISOFile ID
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VolumeHandler::SetVolumeName(_StartupPara.m_strFilename);
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VideoInterface::SetRegionReg((char)VolumeHandler::GetVolume()->GetUniqueID().at(3));
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DVDInterface::SetDiscInside(VolumeHandler::IsValid());
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u32 _TMDsz = 0x208;
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@ -190,7 +190,7 @@ void SConfig::SaveSettings()
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ini.Set("Display", "RenderWindowHeight", m_LocalCoreStartupParameter.iRenderWindowHeight);
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ini.Set("Display", "RenderWindowAutoSize", m_LocalCoreStartupParameter.bRenderWindowAutoSize);
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ini.Set("Display", "ProgressiveScan", m_LocalCoreStartupParameter.bProgressive);
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ini.Set("Display", "NTSCJ", m_LocalCoreStartupParameter.bNTSCJ);
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ini.Set("Display", "ForceNTSCJ", m_LocalCoreStartupParameter.bForceNTSCJ);
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// Game List Control
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ini.Set("GameList", "ListDrives", m_ListDrives);
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@ -317,7 +317,7 @@ void SConfig::LoadSettings()
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ini.Get("Display", "RenderWindowHeight", &m_LocalCoreStartupParameter.iRenderWindowHeight, 480);
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ini.Get("Display", "RenderWindowAutoSize", &m_LocalCoreStartupParameter.bRenderWindowAutoSize, false);
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ini.Get("Display", "ProgressiveScan", &m_LocalCoreStartupParameter.bProgressive, false);
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ini.Get("Display", "NTSCJ", &m_LocalCoreStartupParameter.bNTSCJ, false);
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ini.Get("Display", "ForceNTSCJ", &m_LocalCoreStartupParameter.bForceNTSCJ, false);
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// Game List Control
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ini.Get("GameList", "ListDrives", &m_ListDrives, false);
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@ -44,7 +44,7 @@ SCoreStartupParameter::SCoreStartupParameter()
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bJITILTimeProfiling(false), bJITILOutputIR(false),
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bEnableFPRF(false),
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bCPUThread(true), bDSPThread(false), bDSPHLE(true),
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bSkipIdle(true), bNTSC(false), bNTSCJ(false),
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bSkipIdle(true), bNTSC(false), bForceNTSCJ(false),
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bHLE_BS2(true), bUseFastMem(false),
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bLockThreads(false),
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bEnableCheats(false),
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@ -101,7 +101,7 @@ struct SCoreStartupParameter
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bool bDSPHLE;
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bool bSkipIdle;
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bool bNTSC;
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bool bNTSCJ;
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bool bForceNTSCJ;
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bool bHLE_BS2;
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bool bUseFastMem;
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bool bLockThreads;
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@ -157,9 +157,9 @@ void Preset(bool _bNTSC)
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void Init()
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{
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fields = Core::g_CoreStartupParameter.bVBeam?1:2;
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fields = Core::g_CoreStartupParameter.bVBeam ? 1 : 2;
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m_DTVStatus.ntsc_j = Core::g_CoreStartupParameter.bNTSCJ;
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m_DTVStatus.ntsc_j = Core::g_CoreStartupParameter.bForceNTSCJ;
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for (int i = 0; i < 4; i++)
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m_InterruptRegister[i].Hex = 0;
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@ -168,6 +168,12 @@ void Init()
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UpdateParameters();
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}
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void SetRegionReg(char region)
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{
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if (!Core::g_CoreStartupParameter.bForceNTSCJ)
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m_DTVStatus.ntsc_j = region == 'J';
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}
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void Read8(u8& _uReturnValue, const u32 _iAddress)
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{
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// Just like 32bit VI transfers, this is technically not allowed,
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@ -333,7 +333,8 @@ union UVIDTVStatus
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// For BS2 HLE
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void Preset(bool _bNTSC);
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void Init();
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void Init();
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void SetRegionReg(char region);
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void DoState(PointerWrap &p);
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void Read8(u8& _uReturnValue, const u32 _uAddress);
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@ -341,7 +342,7 @@ union UVIDTVStatus
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void Read32(u32& _uReturnValue, const u32 _uAddress);
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void Write16(const u16 _uValue, const u32 _uAddress);
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void Write32(const u32 _uValue, const u32 _uAddress);
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void Write32(const u32 _uValue, const u32 _uAddress);
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// returns a pointer to the current visible xfb
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u8* GetXFBPointerTop();
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@ -333,7 +333,7 @@ void CConfigMain::InitializeGUIValues()
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// General - Advanced
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CPUEngine->SetSelection(startup_params.iCPUCore);
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LockThreads->SetValue(startup_params.bLockThreads);
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_NTSCJ->SetValue(startup_params.bNTSCJ);
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_NTSCJ->SetValue(startup_params.bForceNTSCJ);
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// Display - Interface
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@ -486,7 +486,7 @@ void CConfigMain::InitializeGUITooltips()
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Framelimit->SetToolTip(_("If you set Framelimit higher than game full speed (NTSC:60, PAL:50), you also have to disable Audio Throttle in DSP to make it effective."));
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// General - Advanced
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_NTSCJ->SetToolTip(_("Required for using the Japanese ROM font."));
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_NTSCJ->SetToolTip(_("Forces NTSC-J mode for using the Japanese ROM font.\nLeft unchecked, dolphin defaults to NTSC-U and automatically enables this setting when playing Japanese games."));
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// Display - Interface
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ConfirmStop->SetToolTip(_("Show a confirmation box before stopping a game."));
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@ -545,7 +545,7 @@ void CConfigMain::CreateGUIControls()
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// Core Settings - Advanced
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CPUEngine = new wxRadioBox(GeneralPage, ID_CPUENGINE, _("CPU Emulator Engine"), wxDefaultPosition, wxDefaultSize, arrayStringFor_CPUEngine, 0, wxRA_SPECIFY_ROWS);
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LockThreads = new wxCheckBox(GeneralPage, ID_LOCKTHREADS, _("Lock Threads to Cores"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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_NTSCJ = new wxCheckBox(GeneralPage, ID_NTSCJ, _("Set Console as NTSC-J"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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_NTSCJ = new wxCheckBox(GeneralPage, ID_NTSCJ, _("Force Console as NTSC-J"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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// Populate the General settings
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wxBoxSizer* sFramelimit = new wxBoxSizer(wxHORIZONTAL);
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@ -855,7 +855,7 @@ void CConfigMain::CoreSettingsChanged(wxCommandEvent& event)
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SConfig::GetInstance().m_LocalCoreStartupParameter.bLockThreads = LockThreads->IsChecked();
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break;
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case ID_NTSCJ:
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SConfig::GetInstance().m_LocalCoreStartupParameter.bNTSCJ = _NTSCJ->IsChecked();
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SConfig::GetInstance().m_LocalCoreStartupParameter.bForceNTSCJ = _NTSCJ->IsChecked();
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break;
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}
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}
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