a little bugfix and a small optimization.
this should fix issue 3313 but i can't test it git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6267 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -22,7 +22,7 @@ static const char ID[4] = {'D', 'C', 'A', 'C'};
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// Update this to the current SVN revision every time you change shader generation code.
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// We don't automatically get this from SVN_REV because that would mean regenerating the
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// shader cache for every revision, graphics-related or not, which is simply annoying.
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const int version = 6223;
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const int version = 6267;
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LinearDiskCache::LinearDiskCache()
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: file_(NULL), num_entries_(0) {
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@ -166,6 +166,7 @@ static void SampleTexture(char *&p, const char *destination, const char *texcoor
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// static void WriteAlphaCompare(char *&p, int num, int comp);
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static bool WriteAlphaTest(char *&p, API_TYPE ApiType);
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static void WriteFog(char *&p);
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static int AlphaPreTest();
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static const char *tevKSelTableC[] = // KCSEL
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{
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@ -542,7 +543,26 @@ const char *GeneratePixelShaderCode(bool dstAlphaEnable, API_TYPE ApiType,u32 co
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WRITE(p, " ) {\n");
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char* pmainstart = p;
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int Pretest = AlphaPreTest();
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if (dstAlphaEnable && !DepthTextureEnable && Pretest >= 0)
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{
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if (!Pretest)
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{
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// alpha test will always fail, so restart the shader and just make it an empty function
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WRITE(p, "ocol0 = 0;\n");
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if(DepthTextureEnable)
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WRITE(p, "depth = 1.f;\n");
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WRITE(p, "discard;\n");
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if(ApiType != API_D3D11)
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WRITE(p, "return;\n");
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}
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else
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{
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WRITE(p, " ocol0 = "I_ALPHA"[0].aaaa;\n");
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}
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WRITE(p, "}\n");
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return text;
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}
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WRITE(p, " float4 c0 = "I_COLORS"[1], c1 = "I_COLORS"[2], c2 = "I_COLORS"[3], prev = float4(0.0f, 0.0f, 0.0f, 0.0f), textemp = float4(0.0f, 0.0f, 0.0f, 0.0f), rastemp = float4(0.0f, 0.0f, 0.0f, 0.0f), konsttemp = float4(0.0f, 0.0f, 0.0f, 0.0f);\n"
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" float3 comp16 = float3(1.0f, 255.0f, 0.0f), comp24 = float3(1.0f, 255.0f, 255.0f*255.0f);\n"
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@ -970,7 +990,7 @@ static void WriteStage(char *&p, int n, API_TYPE ApiType)
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if (bCKonst || bAKonst )
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{
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WRITE(p, "konsttemp = float4(%s, %s);\n", tevKSelTableC[kc], tevKSelTableA[ka]);
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if(kc > 12 || ka > 15)
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if(kc > 7 || ka > 7)
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{
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WRITE(p, "ckonsttemp = frac(4.0f + konsttemp * (255.0f/256.0f)) * (256.0f/255.0f);\n");
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}
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@ -1196,8 +1216,7 @@ static const char *tevAlphaFunclogicTable[] =
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" != ", // xor
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" == " // xnor
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};
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static bool WriteAlphaTest(char *&p, API_TYPE ApiType)
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static int AlphaPreTest()
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{
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u32 op = bpmem.alphaFunc.logic;
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u32 comp[2] = {bpmem.alphaFunc.comp0, bpmem.alphaFunc.comp1};
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@ -1227,8 +1246,19 @@ static bool WriteAlphaTest(char *&p, API_TYPE ApiType)
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break;
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default: PanicAlert("bad logic for alpha test? %08x", op);
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}
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return -1;
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}
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static bool WriteAlphaTest(char *&p, API_TYPE ApiType)
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{
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int Pretest = AlphaPreTest();
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if(Pretest >= 0)
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{
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return Pretest;
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}
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// using discard then return works the same in cg and dx9 but not in dx11
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WRITE(p, "if(!( ");
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