Simplify condition for enabling/disabling vertex rounding checkbox
Also moving the code further up in the function so that it's consistent with how the other settings are handled.
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@ -1118,6 +1118,9 @@ void VideoConfigDiag::OnUpdateUI(wxUpdateUIEvent& ev)
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// custom textures
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cache_hires_textures->Enable(vconfig.bHiresTextures);
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// Vertex rounding
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vertex_rounding_checkbox->Enable(vconfig.iEFBScale != SCALE_1X);
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// Repopulating the post-processing shaders can't be done from an event
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if (choice_ppshader && choice_ppshader->IsEmpty())
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PopulatePostProcessingShaders();
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@ -1146,16 +1149,6 @@ void VideoConfigDiag::OnUpdateUI(wxUpdateUIEvent& ev)
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render_to_main_checkbox->Disable();
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}
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// Don't enable 'vertex rounding' at native
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if (vconfig.iEFBScale == SCALE_1X)
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{
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vertex_rounding_checkbox->Enable(false);
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}
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else
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{
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vertex_rounding_checkbox->Enable(true);
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}
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ev.Skip();
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}
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