ogl: drop NV_framebuffer_multisample_coverage
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@ -744,9 +744,6 @@ PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glDrawElementsInstancedBaseVertex;
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PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glDrawRangeElementsBaseVertex;
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PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glDrawRangeElementsBaseVertex;
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PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glMultiDrawElementsBaseVertex;
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PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glMultiDrawElementsBaseVertex;
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// NV_framebuffer_multisample_coverage
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PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC glRenderbufferStorageMultisampleCoverageNV;
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// ARB_sample_shading
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// ARB_sample_shading
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PFNGLMINSAMPLESHADINGARBPROC glMinSampleShadingARB;
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PFNGLMINSAMPLESHADINGARBPROC glMinSampleShadingARB;
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@ -1526,9 +1523,6 @@ const GLFunc gl_function_array[] =
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GLFUNC_REQUIRES(glDrawRangeElementsBaseVertex, "GL_ARB_draw_elements_base_vertex"),
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GLFUNC_REQUIRES(glDrawRangeElementsBaseVertex, "GL_ARB_draw_elements_base_vertex"),
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GLFUNC_REQUIRES(glMultiDrawElementsBaseVertex, "GL_ARB_draw_elements_base_vertex"),
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GLFUNC_REQUIRES(glMultiDrawElementsBaseVertex, "GL_ARB_draw_elements_base_vertex"),
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// NV_framebuffer_multisample_coverage
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GLFUNC_REQUIRES(glRenderbufferStorageMultisampleCoverageNV, "GL_NV_framebuffer_multisample_coverage"),
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// ARB_sample_shading
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// ARB_sample_shading
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GLFUNC_REQUIRES(glMinSampleShadingARB, "GL_ARB_sample_shading"),
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GLFUNC_REQUIRES(glMinSampleShadingARB, "GL_ARB_sample_shading"),
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@ -30,7 +30,6 @@
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#include "VideoBackends/OGL/GLExtensions/gl_3_1.h"
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#include "VideoBackends/OGL/GLExtensions/gl_3_1.h"
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#include "VideoBackends/OGL/GLExtensions/gl_3_2.h"
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#include "VideoBackends/OGL/GLExtensions/gl_3_2.h"
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#include "VideoBackends/OGL/GLExtensions/KHR_debug.h"
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#include "VideoBackends/OGL/GLExtensions/KHR_debug.h"
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#include "VideoBackends/OGL/GLExtensions/NV_framebuffer_multisample_coverage.h"
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#include "VideoBackends/OGL/GLExtensions/NV_primitive_restart.h"
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#include "VideoBackends/OGL/GLExtensions/NV_primitive_restart.h"
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namespace GLExtensions
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namespace GLExtensions
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@ -1,15 +0,0 @@
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// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include "VideoBackends/OGL/GLExtensions/gl_common.h"
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#define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB
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#define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10
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#define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11
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#define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12
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typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);
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extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC glRenderbufferStorageMultisampleCoverageNV;
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@ -90,7 +90,6 @@
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<ClInclude Include="GLExtensions\gl_3_2.h" />
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<ClInclude Include="GLExtensions\gl_3_2.h" />
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<ClInclude Include="GLExtensions\gl_common.h" />
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<ClInclude Include="GLExtensions\gl_common.h" />
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<ClInclude Include="GLExtensions\KHR_debug.h" />
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<ClInclude Include="GLExtensions\KHR_debug.h" />
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<ClInclude Include="GLExtensions\NV_framebuffer_multisample_coverage.h" />
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<ClInclude Include="GLExtensions\NV_primitive_restart.h" />
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<ClInclude Include="GLExtensions\NV_primitive_restart.h" />
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<ClInclude Include="GLUtil.h" />
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<ClInclude Include="GLUtil.h" />
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<ClInclude Include="main.h" />
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<ClInclude Include="main.h" />
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@ -124,4 +123,4 @@
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</ImportGroup>
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</Project>
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</Project>
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@ -174,9 +174,6 @@
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<ClInclude Include="GLExtensions\GLExtensions.h">
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<ClInclude Include="GLExtensions\GLExtensions.h">
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<Filter>GLExtensions</Filter>
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<Filter>GLExtensions</Filter>
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</ClInclude>
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</ClInclude>
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<ClInclude Include="GLExtensions\NV_framebuffer_multisample_coverage.h">
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<Filter>GLExtensions</Filter>
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</ClInclude>
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<ClInclude Include="GLExtensions\NV_primitive_restart.h">
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<ClInclude Include="GLExtensions\NV_primitive_restart.h">
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<Filter>GLExtensions</Filter>
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<Filter>GLExtensions</Filter>
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</ClInclude>
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</ClInclude>
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@ -187,4 +184,4 @@
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<ItemGroup>
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<ItemGroup>
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<Text Include="CMakeLists.txt" />
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<Text Include="CMakeLists.txt" />
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</ItemGroup>
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</ItemGroup>
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</Project>
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</Project>
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