Only automatically override SYSCONF settings when it has an effect
Any call to Config::SetCurrent will cause the relevant setting to show up as overridden in the Android GUI, which can be confusing, so let's not do it when the new value is the same as the original.
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@ -401,7 +401,8 @@ bool BootCore(std::unique_ptr<BootParameters> boot, const WindowSystemInfo& wsi)
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{
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const u32 wii_language =
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static_cast<u32>(StartUp.GetLanguageAdjustedForRegion(true, StartUp.m_region));
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Config::SetCurrent(Config::SYSCONF_LANGUAGE, wii_language);
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if (wii_language != Config::Get(Config::SYSCONF_LANGUAGE))
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Config::SetCurrent(Config::SYSCONF_LANGUAGE, wii_language);
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const u8 country_code = static_cast<u8>(Config::Get(Config::SYSCONF_COUNTRY));
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if (StartUp.m_region != DiscIO::SysConfCountryToRegion(country_code))
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@ -429,7 +430,7 @@ bool BootCore(std::unique_ptr<BootParameters> boot, const WindowSystemInfo& wsi)
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// Some NTSC Wii games such as Doc Louis's Punch-Out!! and
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// 1942 (Virtual Console) crash if the PAL60 option is enabled
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if (StartUp.bWii && DiscIO::IsNTSC(StartUp.m_region))
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if (StartUp.bWii && DiscIO::IsNTSC(StartUp.m_region) && Config::Get(Config::SYSCONF_PAL60))
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Config::SetCurrent(Config::SYSCONF_PAL60, false);
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// Ensure any new settings are written to the SYSCONF
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