[Android-overlay] Multiple physical gamepad support.
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@ -28,7 +28,7 @@ namespace ButtonManager
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std::map<std::pair<int, int>, Button*> m_buttons;
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std::map<std::pair<int, int>, Axis*> m_axises;
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std::unordered_map<std::string, InputDevice*> m_controllers;
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const char *configStrings[] = { "InputA",
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const char* configStrings[] = { "InputA",
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"InputB",
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"InputStart",
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"InputX",
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@ -94,29 +94,34 @@ namespace ButtonManager
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ini.Load(File::GetUserPath(D_CONFIG_IDX) + std::string("Dolphin.ini"));
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for (int a = 0; a < configStringNum; ++a)
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{
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BindType type;
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int bindnum;
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char dev[128];
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bool hasbind = false;
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char modifier = 0;
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std::string value;
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ini.Get("Android", configStrings[a], &value, "None");
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if (value == "None")
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continue;
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if (std::string::npos != value.find("Axis"))
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for (int padID = 0; padID < 4; ++padID)
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{
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hasbind = true;
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type = BIND_AXIS;
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sscanf(value.c_str(), "Device '%[^\']'-Axis %d%c", dev, &bindnum, &modifier);
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std::ostringstream config;
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config << configStrings[a] << "_" << padID;
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BindType type;
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int bindnum;
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char dev[128];
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bool hasbind = false;
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char modifier = 0;
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std::string value;
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ini.Get("Android", config.str().c_str(), &value, "None");
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if (value == "None")
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continue;
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if (std::string::npos != value.find("Axis"))
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{
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hasbind = true;
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type = BIND_AXIS;
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sscanf(value.c_str(), "Device '%[^\']'-Axis %d%c", dev, &bindnum, &modifier);
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}
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else if (std::string::npos != value.find("Button"))
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{
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hasbind = true;
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type = BIND_BUTTON;
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sscanf(value.c_str(), "Device '%[^\']'-Button %d", dev, &bindnum);
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}
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if (hasbind)
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AddBind(std::string(dev), new sBind(padID, (ButtonType)a, type, bindnum, modifier == '-' ? -1.0f : 1.0f));
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}
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else if (std::string::npos != value.find("Button"))
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{
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hasbind = true;
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type = BIND_BUTTON;
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sscanf(value.c_str(), "Device '%[^\']'-Button %d", dev, &bindnum);
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}
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if (hasbind)
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AddBind(std::string(dev), new sBind((ButtonType)a, type, bindnum, modifier == '-' ? -1.0f : 1.0f));
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}
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}
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@ -126,7 +131,7 @@ namespace ButtonManager
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pressed = m_buttons[std::make_pair(padID, button)]->Pressed();
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for (auto it = m_controllers.begin(); it != m_controllers.end(); ++it)
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pressed |= it->second->ButtonValue(button);
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pressed |= it->second->ButtonValue(padID, button);
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return pressed;
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}
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@ -138,7 +143,7 @@ namespace ButtonManager
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auto it = m_controllers.begin();
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if (it == m_controllers.end())
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return value;
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return it->second->AxisValue(axis);
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return it->second->AxisValue(padID, axis);
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}
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void TouchEvent(int padID, int button, int action)
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{
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@ -148,7 +153,7 @@ namespace ButtonManager
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{
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m_axises[std::make_pair(padID, axis)]->SetValue(value);
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}
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void GamepadEvent(std::string dev, int button, int action)
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void GamepadEvent(std::string dev, ButtonType button, int action)
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{
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auto it = m_controllers.find(dev);
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if (it != m_controllers.end())
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@ -159,7 +164,7 @@ namespace ButtonManager
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m_controllers[dev] = new InputDevice(dev);
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m_controllers[dev]->PressEvent(button, action);
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}
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void GamepadAxisEvent(std::string dev, int axis, float value)
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void GamepadAxisEvent(std::string dev, ButtonType axis, float value)
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{
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auto it = m_controllers.find(dev);
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if (it != m_controllers.end())
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@ -181,31 +186,35 @@ namespace ButtonManager
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}
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// InputDevice
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void InputDevice::PressEvent(int button, int action)
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void InputDevice::PressEvent(ButtonType button, int action)
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{
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m_buttons[button] = action == 0 ? true : false;
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m_buttons[m_binds[button]->m_bind] = action == 0 ? true : false;
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}
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void InputDevice::AxisEvent(int axis, float value)
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void InputDevice::AxisEvent(ButtonType axis, float value)
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{
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m_axises[axis] = value;
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m_axises[m_binds[axis]->m_bind] = value;
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}
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bool InputDevice::ButtonValue(ButtonType button)
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bool InputDevice::ButtonValue(int padID, ButtonType button)
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{
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auto it = m_binds.find(button);
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if (it == m_binds.end())
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return false;
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if (it->second->m_padID != padID)
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return false;
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if (it->second->m_bindtype == BIND_BUTTON)
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return m_buttons[it->second->m_bind];
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else
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return AxisValue(button);
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return AxisValue(padID, button);
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}
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float InputDevice::AxisValue(ButtonType axis)
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float InputDevice::AxisValue(int padID, ButtonType axis)
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{
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auto it = m_binds.find(axis);
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if (it == m_binds.end())
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return 0.0f;
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if (it->second->m_padID != padID)
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return 0.0f;
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if (it->second->m_bindtype == BIND_BUTTON)
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return ButtonValue(axis);
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return ButtonValue(padID, axis);
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else
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return m_axises[it->second->m_bind] * it->second->m_neg;
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}
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@ -85,12 +85,13 @@ namespace ButtonManager
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struct sBind
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{
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const int m_padID;
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const ButtonType m_buttontype;
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const BindType m_bindtype;
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const int m_bind;
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const float m_neg;
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sBind(ButtonType buttontype, BindType bindtype, int bind, float neg)
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: m_buttontype(buttontype), m_bindtype(bindtype), m_bind(bind), m_neg(neg)
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sBind(int padID, ButtonType buttontype, BindType bindtype, int bind, float neg)
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: m_padID(padID), m_buttontype(buttontype), m_bindtype(bindtype), m_bind(bind), m_neg(neg)
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{}
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};
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@ -113,10 +114,10 @@ namespace ButtonManager
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delete it->second;
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}
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void AddBind(sBind *bind) { m_binds[bind->m_buttontype] = bind; }
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void PressEvent(int button, int action);
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void AxisEvent(int axis, float value);
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bool ButtonValue(ButtonType button);
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float AxisValue(ButtonType axis);
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void PressEvent(ButtonType button, int action);
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void AxisEvent(ButtonType axis, float value);
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bool ButtonValue(int padID, ButtonType button);
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float AxisValue(int padID, ButtonType axis);
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};
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void Init();
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@ -124,7 +125,7 @@ namespace ButtonManager
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float GetAxisValue(int padID, ButtonType axis);
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void TouchEvent(int padID, int button, int action);
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void TouchAxisEvent(int padID, int axis, float value);
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void GamepadEvent(std::string dev, int button, int action);
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void GamepadAxisEvent(std::string dev, int axis, float value);
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void GamepadEvent(std::string dev, ButtonType button, int action);
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void GamepadAxisEvent(std::string dev, ButtonType axis, float value);
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void Shutdown();
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}
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@ -249,14 +249,14 @@ JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_onGamePadEve
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{
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const char *Device = env->GetStringUTFChars(jDevice, NULL);
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std::string strDevice = std::string(Device);
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ButtonManager::GamepadEvent(strDevice, Button, Action);
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ButtonManager::GamepadEvent(strDevice, (ButtonManager::ButtonType)Button, Action);
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env->ReleaseStringUTFChars(jDevice, Device);
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}
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JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_onGamePadMoveEvent(JNIEnv *env, jobject obj, jstring jDevice, jint Axis, jfloat Value)
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{
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const char *Device = env->GetStringUTFChars(jDevice, NULL);
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std::string strDevice = std::string(Device);
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ButtonManager::GamepadAxisEvent(strDevice, Axis, Value);
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ButtonManager::GamepadAxisEvent(strDevice, (ButtonManager::ButtonType)Axis, Value);
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env->ReleaseStringUTFChars(jDevice, Device);
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}
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