[Android-overlay] Multiple physical gamepad support.

This commit is contained in:
Ryan Houdek 2013-11-25 10:58:05 -06:00
parent cb3dd6b94b
commit 7718c9959e
3 changed files with 54 additions and 44 deletions

View File

@ -28,7 +28,7 @@ namespace ButtonManager
std::map<std::pair<int, int>, Button*> m_buttons;
std::map<std::pair<int, int>, Axis*> m_axises;
std::unordered_map<std::string, InputDevice*> m_controllers;
const char *configStrings[] = { "InputA",
const char* configStrings[] = { "InputA",
"InputB",
"InputStart",
"InputX",
@ -94,13 +94,17 @@ namespace ButtonManager
ini.Load(File::GetUserPath(D_CONFIG_IDX) + std::string("Dolphin.ini"));
for (int a = 0; a < configStringNum; ++a)
{
for (int padID = 0; padID < 4; ++padID)
{
std::ostringstream config;
config << configStrings[a] << "_" << padID;
BindType type;
int bindnum;
char dev[128];
bool hasbind = false;
char modifier = 0;
std::string value;
ini.Get("Android", configStrings[a], &value, "None");
ini.Get("Android", config.str().c_str(), &value, "None");
if (value == "None")
continue;
if (std::string::npos != value.find("Axis"))
@ -116,7 +120,8 @@ namespace ButtonManager
sscanf(value.c_str(), "Device '%[^\']'-Button %d", dev, &bindnum);
}
if (hasbind)
AddBind(std::string(dev), new sBind((ButtonType)a, type, bindnum, modifier == '-' ? -1.0f : 1.0f));
AddBind(std::string(dev), new sBind(padID, (ButtonType)a, type, bindnum, modifier == '-' ? -1.0f : 1.0f));
}
}
}
@ -126,7 +131,7 @@ namespace ButtonManager
pressed = m_buttons[std::make_pair(padID, button)]->Pressed();
for (auto it = m_controllers.begin(); it != m_controllers.end(); ++it)
pressed |= it->second->ButtonValue(button);
pressed |= it->second->ButtonValue(padID, button);
return pressed;
}
@ -138,7 +143,7 @@ namespace ButtonManager
auto it = m_controllers.begin();
if (it == m_controllers.end())
return value;
return it->second->AxisValue(axis);
return it->second->AxisValue(padID, axis);
}
void TouchEvent(int padID, int button, int action)
{
@ -148,7 +153,7 @@ namespace ButtonManager
{
m_axises[std::make_pair(padID, axis)]->SetValue(value);
}
void GamepadEvent(std::string dev, int button, int action)
void GamepadEvent(std::string dev, ButtonType button, int action)
{
auto it = m_controllers.find(dev);
if (it != m_controllers.end())
@ -159,7 +164,7 @@ namespace ButtonManager
m_controllers[dev] = new InputDevice(dev);
m_controllers[dev]->PressEvent(button, action);
}
void GamepadAxisEvent(std::string dev, int axis, float value)
void GamepadAxisEvent(std::string dev, ButtonType axis, float value)
{
auto it = m_controllers.find(dev);
if (it != m_controllers.end())
@ -181,31 +186,35 @@ namespace ButtonManager
}
// InputDevice
void InputDevice::PressEvent(int button, int action)
void InputDevice::PressEvent(ButtonType button, int action)
{
m_buttons[button] = action == 0 ? true : false;
m_buttons[m_binds[button]->m_bind] = action == 0 ? true : false;
}
void InputDevice::AxisEvent(int axis, float value)
void InputDevice::AxisEvent(ButtonType axis, float value)
{
m_axises[axis] = value;
m_axises[m_binds[axis]->m_bind] = value;
}
bool InputDevice::ButtonValue(ButtonType button)
bool InputDevice::ButtonValue(int padID, ButtonType button)
{
auto it = m_binds.find(button);
if (it == m_binds.end())
return false;
if (it->second->m_padID != padID)
return false;
if (it->second->m_bindtype == BIND_BUTTON)
return m_buttons[it->second->m_bind];
else
return AxisValue(button);
return AxisValue(padID, button);
}
float InputDevice::AxisValue(ButtonType axis)
float InputDevice::AxisValue(int padID, ButtonType axis)
{
auto it = m_binds.find(axis);
if (it == m_binds.end())
return 0.0f;
if (it->second->m_padID != padID)
return 0.0f;
if (it->second->m_bindtype == BIND_BUTTON)
return ButtonValue(axis);
return ButtonValue(padID, axis);
else
return m_axises[it->second->m_bind] * it->second->m_neg;
}

View File

@ -85,12 +85,13 @@ namespace ButtonManager
struct sBind
{
const int m_padID;
const ButtonType m_buttontype;
const BindType m_bindtype;
const int m_bind;
const float m_neg;
sBind(ButtonType buttontype, BindType bindtype, int bind, float neg)
: m_buttontype(buttontype), m_bindtype(bindtype), m_bind(bind), m_neg(neg)
sBind(int padID, ButtonType buttontype, BindType bindtype, int bind, float neg)
: m_padID(padID), m_buttontype(buttontype), m_bindtype(bindtype), m_bind(bind), m_neg(neg)
{}
};
@ -113,10 +114,10 @@ namespace ButtonManager
delete it->second;
}
void AddBind(sBind *bind) { m_binds[bind->m_buttontype] = bind; }
void PressEvent(int button, int action);
void AxisEvent(int axis, float value);
bool ButtonValue(ButtonType button);
float AxisValue(ButtonType axis);
void PressEvent(ButtonType button, int action);
void AxisEvent(ButtonType axis, float value);
bool ButtonValue(int padID, ButtonType button);
float AxisValue(int padID, ButtonType axis);
};
void Init();
@ -124,7 +125,7 @@ namespace ButtonManager
float GetAxisValue(int padID, ButtonType axis);
void TouchEvent(int padID, int button, int action);
void TouchAxisEvent(int padID, int axis, float value);
void GamepadEvent(std::string dev, int button, int action);
void GamepadAxisEvent(std::string dev, int axis, float value);
void GamepadEvent(std::string dev, ButtonType button, int action);
void GamepadAxisEvent(std::string dev, ButtonType axis, float value);
void Shutdown();
}

View File

@ -249,14 +249,14 @@ JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_onGamePadEve
{
const char *Device = env->GetStringUTFChars(jDevice, NULL);
std::string strDevice = std::string(Device);
ButtonManager::GamepadEvent(strDevice, Button, Action);
ButtonManager::GamepadEvent(strDevice, (ButtonManager::ButtonType)Button, Action);
env->ReleaseStringUTFChars(jDevice, Device);
}
JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_onGamePadMoveEvent(JNIEnv *env, jobject obj, jstring jDevice, jint Axis, jfloat Value)
{
const char *Device = env->GetStringUTFChars(jDevice, NULL);
std::string strDevice = std::string(Device);
ButtonManager::GamepadAxisEvent(strDevice, Axis, Value);
ButtonManager::GamepadAxisEvent(strDevice, (ButtonManager::ButtonType)Axis, Value);
env->ReleaseStringUTFChars(jDevice, Device);
}