[Android-overlay] Multiple physical gamepad support.

This commit is contained in:
Ryan Houdek 2013-11-25 10:58:05 -06:00
parent cb3dd6b94b
commit 7718c9959e
3 changed files with 54 additions and 44 deletions

View File

@ -28,7 +28,7 @@ namespace ButtonManager
std::map<std::pair<int, int>, Button*> m_buttons; std::map<std::pair<int, int>, Button*> m_buttons;
std::map<std::pair<int, int>, Axis*> m_axises; std::map<std::pair<int, int>, Axis*> m_axises;
std::unordered_map<std::string, InputDevice*> m_controllers; std::unordered_map<std::string, InputDevice*> m_controllers;
const char *configStrings[] = { "InputA", const char* configStrings[] = { "InputA",
"InputB", "InputB",
"InputStart", "InputStart",
"InputX", "InputX",
@ -94,29 +94,34 @@ namespace ButtonManager
ini.Load(File::GetUserPath(D_CONFIG_IDX) + std::string("Dolphin.ini")); ini.Load(File::GetUserPath(D_CONFIG_IDX) + std::string("Dolphin.ini"));
for (int a = 0; a < configStringNum; ++a) for (int a = 0; a < configStringNum; ++a)
{ {
BindType type; for (int padID = 0; padID < 4; ++padID)
int bindnum;
char dev[128];
bool hasbind = false;
char modifier = 0;
std::string value;
ini.Get("Android", configStrings[a], &value, "None");
if (value == "None")
continue;
if (std::string::npos != value.find("Axis"))
{ {
hasbind = true; std::ostringstream config;
type = BIND_AXIS; config << configStrings[a] << "_" << padID;
sscanf(value.c_str(), "Device '%[^\']'-Axis %d%c", dev, &bindnum, &modifier); BindType type;
int bindnum;
char dev[128];
bool hasbind = false;
char modifier = 0;
std::string value;
ini.Get("Android", config.str().c_str(), &value, "None");
if (value == "None")
continue;
if (std::string::npos != value.find("Axis"))
{
hasbind = true;
type = BIND_AXIS;
sscanf(value.c_str(), "Device '%[^\']'-Axis %d%c", dev, &bindnum, &modifier);
}
else if (std::string::npos != value.find("Button"))
{
hasbind = true;
type = BIND_BUTTON;
sscanf(value.c_str(), "Device '%[^\']'-Button %d", dev, &bindnum);
}
if (hasbind)
AddBind(std::string(dev), new sBind(padID, (ButtonType)a, type, bindnum, modifier == '-' ? -1.0f : 1.0f));
} }
else if (std::string::npos != value.find("Button"))
{
hasbind = true;
type = BIND_BUTTON;
sscanf(value.c_str(), "Device '%[^\']'-Button %d", dev, &bindnum);
}
if (hasbind)
AddBind(std::string(dev), new sBind((ButtonType)a, type, bindnum, modifier == '-' ? -1.0f : 1.0f));
} }
} }
@ -126,7 +131,7 @@ namespace ButtonManager
pressed = m_buttons[std::make_pair(padID, button)]->Pressed(); pressed = m_buttons[std::make_pair(padID, button)]->Pressed();
for (auto it = m_controllers.begin(); it != m_controllers.end(); ++it) for (auto it = m_controllers.begin(); it != m_controllers.end(); ++it)
pressed |= it->second->ButtonValue(button); pressed |= it->second->ButtonValue(padID, button);
return pressed; return pressed;
} }
@ -138,7 +143,7 @@ namespace ButtonManager
auto it = m_controllers.begin(); auto it = m_controllers.begin();
if (it == m_controllers.end()) if (it == m_controllers.end())
return value; return value;
return it->second->AxisValue(axis); return it->second->AxisValue(padID, axis);
} }
void TouchEvent(int padID, int button, int action) void TouchEvent(int padID, int button, int action)
{ {
@ -148,7 +153,7 @@ namespace ButtonManager
{ {
m_axises[std::make_pair(padID, axis)]->SetValue(value); m_axises[std::make_pair(padID, axis)]->SetValue(value);
} }
void GamepadEvent(std::string dev, int button, int action) void GamepadEvent(std::string dev, ButtonType button, int action)
{ {
auto it = m_controllers.find(dev); auto it = m_controllers.find(dev);
if (it != m_controllers.end()) if (it != m_controllers.end())
@ -159,7 +164,7 @@ namespace ButtonManager
m_controllers[dev] = new InputDevice(dev); m_controllers[dev] = new InputDevice(dev);
m_controllers[dev]->PressEvent(button, action); m_controllers[dev]->PressEvent(button, action);
} }
void GamepadAxisEvent(std::string dev, int axis, float value) void GamepadAxisEvent(std::string dev, ButtonType axis, float value)
{ {
auto it = m_controllers.find(dev); auto it = m_controllers.find(dev);
if (it != m_controllers.end()) if (it != m_controllers.end())
@ -181,31 +186,35 @@ namespace ButtonManager
} }
// InputDevice // InputDevice
void InputDevice::PressEvent(int button, int action) void InputDevice::PressEvent(ButtonType button, int action)
{ {
m_buttons[button] = action == 0 ? true : false; m_buttons[m_binds[button]->m_bind] = action == 0 ? true : false;
} }
void InputDevice::AxisEvent(int axis, float value) void InputDevice::AxisEvent(ButtonType axis, float value)
{ {
m_axises[axis] = value; m_axises[m_binds[axis]->m_bind] = value;
} }
bool InputDevice::ButtonValue(ButtonType button) bool InputDevice::ButtonValue(int padID, ButtonType button)
{ {
auto it = m_binds.find(button); auto it = m_binds.find(button);
if (it == m_binds.end()) if (it == m_binds.end())
return false; return false;
if (it->second->m_padID != padID)
return false;
if (it->second->m_bindtype == BIND_BUTTON) if (it->second->m_bindtype == BIND_BUTTON)
return m_buttons[it->second->m_bind]; return m_buttons[it->second->m_bind];
else else
return AxisValue(button); return AxisValue(padID, button);
} }
float InputDevice::AxisValue(ButtonType axis) float InputDevice::AxisValue(int padID, ButtonType axis)
{ {
auto it = m_binds.find(axis); auto it = m_binds.find(axis);
if (it == m_binds.end()) if (it == m_binds.end())
return 0.0f; return 0.0f;
if (it->second->m_padID != padID)
return 0.0f;
if (it->second->m_bindtype == BIND_BUTTON) if (it->second->m_bindtype == BIND_BUTTON)
return ButtonValue(axis); return ButtonValue(padID, axis);
else else
return m_axises[it->second->m_bind] * it->second->m_neg; return m_axises[it->second->m_bind] * it->second->m_neg;
} }

View File

@ -85,12 +85,13 @@ namespace ButtonManager
struct sBind struct sBind
{ {
const int m_padID;
const ButtonType m_buttontype; const ButtonType m_buttontype;
const BindType m_bindtype; const BindType m_bindtype;
const int m_bind; const int m_bind;
const float m_neg; const float m_neg;
sBind(ButtonType buttontype, BindType bindtype, int bind, float neg) sBind(int padID, ButtonType buttontype, BindType bindtype, int bind, float neg)
: m_buttontype(buttontype), m_bindtype(bindtype), m_bind(bind), m_neg(neg) : m_padID(padID), m_buttontype(buttontype), m_bindtype(bindtype), m_bind(bind), m_neg(neg)
{} {}
}; };
@ -113,10 +114,10 @@ namespace ButtonManager
delete it->second; delete it->second;
} }
void AddBind(sBind *bind) { m_binds[bind->m_buttontype] = bind; } void AddBind(sBind *bind) { m_binds[bind->m_buttontype] = bind; }
void PressEvent(int button, int action); void PressEvent(ButtonType button, int action);
void AxisEvent(int axis, float value); void AxisEvent(ButtonType axis, float value);
bool ButtonValue(ButtonType button); bool ButtonValue(int padID, ButtonType button);
float AxisValue(ButtonType axis); float AxisValue(int padID, ButtonType axis);
}; };
void Init(); void Init();
@ -124,7 +125,7 @@ namespace ButtonManager
float GetAxisValue(int padID, ButtonType axis); float GetAxisValue(int padID, ButtonType axis);
void TouchEvent(int padID, int button, int action); void TouchEvent(int padID, int button, int action);
void TouchAxisEvent(int padID, int axis, float value); void TouchAxisEvent(int padID, int axis, float value);
void GamepadEvent(std::string dev, int button, int action); void GamepadEvent(std::string dev, ButtonType button, int action);
void GamepadAxisEvent(std::string dev, int axis, float value); void GamepadAxisEvent(std::string dev, ButtonType axis, float value);
void Shutdown(); void Shutdown();
} }

View File

@ -249,14 +249,14 @@ JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_onGamePadEve
{ {
const char *Device = env->GetStringUTFChars(jDevice, NULL); const char *Device = env->GetStringUTFChars(jDevice, NULL);
std::string strDevice = std::string(Device); std::string strDevice = std::string(Device);
ButtonManager::GamepadEvent(strDevice, Button, Action); ButtonManager::GamepadEvent(strDevice, (ButtonManager::ButtonType)Button, Action);
env->ReleaseStringUTFChars(jDevice, Device); env->ReleaseStringUTFChars(jDevice, Device);
} }
JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_onGamePadMoveEvent(JNIEnv *env, jobject obj, jstring jDevice, jint Axis, jfloat Value) JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_onGamePadMoveEvent(JNIEnv *env, jobject obj, jstring jDevice, jint Axis, jfloat Value)
{ {
const char *Device = env->GetStringUTFChars(jDevice, NULL); const char *Device = env->GetStringUTFChars(jDevice, NULL);
std::string strDevice = std::string(Device); std::string strDevice = std::string(Device);
ButtonManager::GamepadAxisEvent(strDevice, Axis, Value); ButtonManager::GamepadAxisEvent(strDevice, (ButtonManager::ButtonType)Axis, Value);
env->ReleaseStringUTFChars(jDevice, Device); env->ReleaseStringUTFChars(jDevice, Device);
} }