Merge pull request #6446 from lioncash/assert-param
Assert: Remove unused parameter from DEBUG_ASSERT
This commit is contained in:
commit
76eee7095e
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@ -210,8 +210,7 @@ bool IsImmLogical(uint64_t value, unsigned int width, unsigned int* n, unsigned
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int multiplier_idx = CountLeadingZeros(d, kXRegSizeInBits) - 57;
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// Ensure that the index to the multipliers array is within bounds.
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DEBUG_ASSERT(DYNA_REC,
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(multiplier_idx >= 0) && (static_cast<size_t>(multiplier_idx) < multipliers.size()));
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DEBUG_ASSERT((multiplier_idx >= 0) && (static_cast<size_t>(multiplier_idx) < multipliers.size()));
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uint64_t multiplier = multipliers[multiplier_idx];
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uint64_t candidate = (b - a) * multiplier;
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@ -61,7 +61,7 @@
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__LINE__, __FILE__); \
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} while (0)
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#define DEBUG_ASSERT(_t_, _a_) \
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#define DEBUG_ASSERT(_a_) \
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do \
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{ \
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if (MAX_LOGLEVEL >= LogTypes::LOG_LEVELS::LDEBUG) \
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@ -187,8 +187,8 @@ void OpArg::WriteREX(XEmitter* emit, int opBits, int bits, int customOp) const
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{
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emit->Write8(op);
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// Check the operation doesn't access AH, BH, CH, or DH.
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DEBUG_ASSERT(DYNA_REC, (offsetOrBaseReg & 0x100) == 0);
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DEBUG_ASSERT(DYNA_REC, (customOp & 0x100) == 0);
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DEBUG_ASSERT((offsetOrBaseReg & 0x100) == 0);
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DEBUG_ASSERT((customOp & 0x100) == 0);
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}
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}
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@ -553,7 +553,7 @@ void XEmitter::RET_FAST()
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// The first sign of decadence: optimized NOPs.
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void XEmitter::NOP(size_t size)
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{
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DEBUG_ASSERT(DYNA_REC, (int)size > 0);
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DEBUG_ASSERT((int)size > 0);
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while (true)
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{
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switch (size)
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@ -1587,7 +1587,7 @@ void XEmitter::CMP_or_TEST(int bits, const OpArg& a1, const OpArg& a2)
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void XEmitter::MOV_sum(int bits, X64Reg dest, const OpArg& a1, const OpArg& a2)
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{
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// This stomps on flags, so ensure they aren't locked
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DEBUG_ASSERT(DYNA_REC, !flags_locked);
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DEBUG_ASSERT(!flags_locked);
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// Zero shortcuts (note that this can generate no code in the case where a1 == dest && a2 == zero
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// or a2 == dest && a1 == zero)
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@ -156,64 +156,64 @@ struct OpArg
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u64 Imm64() const
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{
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DEBUG_ASSERT(DYNA_REC, scale == SCALE_IMM64);
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DEBUG_ASSERT(scale == SCALE_IMM64);
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return (u64)offset;
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}
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u32 Imm32() const
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{
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DEBUG_ASSERT(DYNA_REC, scale == SCALE_IMM32);
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DEBUG_ASSERT(scale == SCALE_IMM32);
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return (u32)offset;
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}
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u16 Imm16() const
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{
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DEBUG_ASSERT(DYNA_REC, scale == SCALE_IMM16);
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DEBUG_ASSERT(scale == SCALE_IMM16);
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return (u16)offset;
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}
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u8 Imm8() const
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{
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DEBUG_ASSERT(DYNA_REC, scale == SCALE_IMM8);
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DEBUG_ASSERT(scale == SCALE_IMM8);
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return (u8)offset;
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}
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s64 SImm64() const
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{
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DEBUG_ASSERT(DYNA_REC, scale == SCALE_IMM64);
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DEBUG_ASSERT(scale == SCALE_IMM64);
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return (s64)offset;
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}
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s32 SImm32() const
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{
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DEBUG_ASSERT(DYNA_REC, scale == SCALE_IMM32);
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DEBUG_ASSERT(scale == SCALE_IMM32);
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return (s32)offset;
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}
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s16 SImm16() const
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{
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DEBUG_ASSERT(DYNA_REC, scale == SCALE_IMM16);
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DEBUG_ASSERT(scale == SCALE_IMM16);
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return (s16)offset;
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}
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s8 SImm8() const
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{
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DEBUG_ASSERT(DYNA_REC, scale == SCALE_IMM8);
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DEBUG_ASSERT(scale == SCALE_IMM8);
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return (s8)offset;
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}
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OpArg AsImm64() const
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{
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DEBUG_ASSERT(DYNA_REC, IsImm());
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DEBUG_ASSERT(IsImm());
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return OpArg((u64)offset, SCALE_IMM64);
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}
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OpArg AsImm32() const
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{
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DEBUG_ASSERT(DYNA_REC, IsImm());
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DEBUG_ASSERT(IsImm());
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return OpArg((u32)offset, SCALE_IMM32);
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}
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OpArg AsImm16() const
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{
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DEBUG_ASSERT(DYNA_REC, IsImm());
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DEBUG_ASSERT(IsImm());
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return OpArg((u16)offset, SCALE_IMM16);
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}
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OpArg AsImm8() const
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{
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DEBUG_ASSERT(DYNA_REC, IsImm());
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DEBUG_ASSERT(IsImm());
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return OpArg((u8)offset, SCALE_IMM8);
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}
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@ -535,7 +535,7 @@ void RegisterMMIO(MMIO::Mapping* mmio, u32 base)
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if (s_DISR.BREAK)
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{
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DEBUG_ASSERT(DVDINTERFACE, 0);
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DEBUG_ASSERT(0);
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}
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UpdateInterrupts();
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@ -107,7 +107,7 @@ void RegisterMMIO(MMIO::Mapping* mmio, u32 base)
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{
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for (int i = 0; i < MAX_EXI_CHANNELS; ++i)
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{
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DEBUG_ASSERT(EXPANSIONINTERFACE, g_Channels[i] != nullptr);
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DEBUG_ASSERT(g_Channels[i] != nullptr);
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// Each channel has 5 32 bit registers assigned to it. We offset the
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// base that we give to each channel for registration.
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//
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@ -172,7 +172,7 @@ void CEXIChannel::AddDevice(const TEXIDevices device_type, const int device_num)
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void CEXIChannel::AddDevice(std::unique_ptr<IEXIDevice> device, const int device_num,
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bool notify_presence_changed)
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{
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DEBUG_ASSERT(EXPANSIONINTERFACE, device_num < NUM_DEVICES);
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DEBUG_ASSERT(device_num < NUM_DEVICES);
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// Replace it with the new one
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m_devices[device_num] = std::move(device);
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@ -39,7 +39,7 @@ void CEXIAD16::TransferByte(u8& byte)
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switch (m_position)
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{
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case 1:
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DEBUG_ASSERT(EXPANSIONINTERFACE, byte == 0x00);
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DEBUG_ASSERT(byte == 0x00);
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break; // just skip
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case 2:
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byte = m_ad16_register.U8[0];
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@ -210,13 +210,13 @@ private:
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template <>
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inline u64 Mapping::Read<u64>(u32 addr)
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{
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DEBUG_ASSERT(MEMMAP, 0);
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DEBUG_ASSERT(0);
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return 0;
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}
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template <>
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inline void Mapping::Write(u32 addr, u64 val)
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{
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DEBUG_ASSERT(MEMMAP, 0);
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DEBUG_ASSERT(0);
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}
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}
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@ -134,7 +134,7 @@ int WiimoteHidapi::IORead(u8* buf)
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int WiimoteHidapi::IOWrite(const u8* buf, size_t len)
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{
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DEBUG_ASSERT(WIIMOTE, buf[0] == (WR_SET_REPORT | BT_OUTPUT));
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DEBUG_ASSERT(buf[0] == (WR_SET_REPORT | BT_OUTPUT));
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int result = hid_write(m_handle, buf + 1, len - 1);
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if (result == -1)
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{
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@ -230,7 +230,7 @@ IPCCommandResult FS::GetStats(const IOCtlRequest& request)
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IPCCommandResult FS::CreateDirectory(const IOCtlRequest& request)
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{
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DEBUG_ASSERT(IOS_FILEIO, request.buffer_out_size == 0);
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DEBUG_ASSERT(request.buffer_out_size == 0);
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u32 Addr = request.buffer_in;
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u32 OwnerID = Memory::Read_U32(Addr);
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@ -377,7 +377,7 @@ IPCCommandResult FS::GetAttribute(const IOCtlRequest& request)
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IPCCommandResult FS::DeleteFile(const IOCtlRequest& request)
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{
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DEBUG_ASSERT(IOS_FILEIO, request.buffer_out_size == 0);
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DEBUG_ASSERT(request.buffer_out_size == 0);
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int Offset = 0;
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const std::string wii_path = Memory::GetString(request.buffer_in + Offset, 64);
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@ -407,7 +407,7 @@ IPCCommandResult FS::DeleteFile(const IOCtlRequest& request)
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IPCCommandResult FS::RenameFile(const IOCtlRequest& request)
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{
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DEBUG_ASSERT(IOS_FILEIO, request.buffer_out_size == 0);
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DEBUG_ASSERT(request.buffer_out_size == 0);
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int Offset = 0;
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const std::string wii_path = Memory::GetString(request.buffer_in + Offset, 64);
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@ -454,7 +454,7 @@ IPCCommandResult FS::RenameFile(const IOCtlRequest& request)
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IPCCommandResult FS::CreateFile(const IOCtlRequest& request)
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{
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DEBUG_ASSERT(IOS_FILEIO, request.buffer_out_size == 0);
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DEBUG_ASSERT(request.buffer_out_size == 0);
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u32 Addr = request.buffer_in;
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u32 OwnerID = Memory::Read_U32(Addr);
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@ -600,9 +600,9 @@ IPCCommandResult FS::ReadDirectory(const IOCtlVRequest& request)
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IPCCommandResult FS::GetUsage(const IOCtlVRequest& request)
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{
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DEBUG_ASSERT(IOS_FILEIO, request.io_vectors.size() == 2);
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DEBUG_ASSERT(IOS_FILEIO, request.io_vectors[0].size == 4);
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DEBUG_ASSERT(IOS_FILEIO, request.io_vectors[1].size == 4);
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DEBUG_ASSERT(request.io_vectors.size() == 2);
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DEBUG_ASSERT(request.io_vectors[0].size == 4);
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DEBUG_ASSERT(request.io_vectors[1].size == 4);
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// this command sucks because it asks of the number of used
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// fsBlocks and inodes
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@ -171,8 +171,8 @@ IPCCommandResult BluetoothEmu::IOCtlV(const IOCtlVRequest& request)
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const auto* acl_header =
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reinterpret_cast<hci_acldata_hdr_t*>(Memory::GetPointer(ctrl.data_address));
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DEBUG_ASSERT(IOS_WIIMOTE, HCI_BC_FLAG(acl_header->con_handle) == HCI_POINT2POINT);
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DEBUG_ASSERT(IOS_WIIMOTE, HCI_PB_FLAG(acl_header->con_handle) == HCI_PACKET_START);
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DEBUG_ASSERT(HCI_BC_FLAG(acl_header->con_handle) == HCI_POINT2POINT);
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DEBUG_ASSERT(HCI_PB_FLAG(acl_header->con_handle) == HCI_PACKET_START);
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SendToDevice(HCI_CON_HANDLE(acl_header->con_handle),
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Memory::GetPointer(ctrl.data_address + sizeof(hci_acldata_hdr_t)),
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@ -437,7 +437,7 @@ bool BluetoothEmu::SendEventInquiryResponse()
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if (m_WiiMotes.empty())
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return false;
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DEBUG_ASSERT(IOS_WIIMOTE, sizeof(SHCIEventInquiryResult) - 2 +
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DEBUG_ASSERT(sizeof(SHCIEventInquiryResult) - 2 +
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(m_WiiMotes.size() * sizeof(hci_inquiry_response)) <
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256);
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@ -701,7 +701,7 @@ bool BluetoothEmu::SendEventReadRemoteVerInfo(u16 _connectionHandle)
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void BluetoothEmu::SendEventCommandComplete(u16 opcode, const void* data, u32 data_size)
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{
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DEBUG_ASSERT(IOS_WIIMOTE, (sizeof(SHCIEventCommand) - 2 + data_size) < 256);
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DEBUG_ASSERT((sizeof(SHCIEventCommand) - 2 + data_size) < 256);
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SQueuedEvent event(sizeof(SHCIEventCommand) + data_size, 0);
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@ -393,7 +393,7 @@ void WiimoteDevice::ReceiveConnectionResponse(u8 _Ident, u8* _pData, u32 _Size)
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{
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l2cap_con_rsp_cp* rsp = (l2cap_con_rsp_cp*)_pData;
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DEBUG_ASSERT(IOS_WIIMOTE, _Size == sizeof(l2cap_con_rsp_cp));
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DEBUG_ASSERT(_Size == sizeof(l2cap_con_rsp_cp));
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DEBUG_LOG(IOS_WIIMOTE, "[L2CAP] ReceiveConnectionResponse");
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DEBUG_LOG(IOS_WIIMOTE, " DCID: 0x%04x", rsp->dcid);
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@ -401,9 +401,9 @@ void WiimoteDevice::ReceiveConnectionResponse(u8 _Ident, u8* _pData, u32 _Size)
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DEBUG_LOG(IOS_WIIMOTE, " Result: 0x%04x", rsp->result);
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DEBUG_LOG(IOS_WIIMOTE, " Status: 0x%04x", rsp->status);
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DEBUG_ASSERT(IOS_WIIMOTE, rsp->result == L2CAP_SUCCESS);
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DEBUG_ASSERT(IOS_WIIMOTE, rsp->status == L2CAP_NO_INFO);
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DEBUG_ASSERT(IOS_WIIMOTE, DoesChannelExist(rsp->scid));
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DEBUG_ASSERT(rsp->result == L2CAP_SUCCESS);
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DEBUG_ASSERT(rsp->status == L2CAP_NO_INFO);
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DEBUG_ASSERT(DoesChannelExist(rsp->scid));
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SChannel& rChannel = m_Channel[rsp->scid];
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rChannel.DCID = rsp->dcid;
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@ -420,9 +420,9 @@ void WiimoteDevice::ReceiveConfigurationReq(u8 _Ident, u8* _pData, u32 _Size)
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u32 Offset = 0;
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l2cap_cfg_req_cp* pCommandConfigReq = (l2cap_cfg_req_cp*)_pData;
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DEBUG_ASSERT(IOS_WIIMOTE, pCommandConfigReq->flags ==
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0x00); // 1 means that the options are send in multi-packets
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DEBUG_ASSERT(IOS_WIIMOTE, DoesChannelExist(pCommandConfigReq->dcid));
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// Flags being 1 means that the options are sent in multi-packets
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DEBUG_ASSERT(pCommandConfigReq->flags == 0x00);
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DEBUG_ASSERT(DoesChannelExist(pCommandConfigReq->dcid));
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SChannel& rChannel = m_Channel[pCommandConfigReq->dcid];
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@ -453,7 +453,7 @@ void WiimoteDevice::ReceiveConfigurationReq(u8 _Ident, u8* _pData, u32 _Size)
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{
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case L2CAP_OPT_MTU:
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{
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DEBUG_ASSERT(IOS_WIIMOTE, pOptions->length == L2CAP_OPT_MTU_SIZE);
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DEBUG_ASSERT(pOptions->length == L2CAP_OPT_MTU_SIZE);
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l2cap_cfg_opt_val_t* pMTU = (l2cap_cfg_opt_val_t*)&_pData[Offset];
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rChannel.MTU = pMTU->mtu;
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DEBUG_LOG(IOS_WIIMOTE, " MTU: 0x%04x", pMTU->mtu);
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@ -462,7 +462,7 @@ void WiimoteDevice::ReceiveConfigurationReq(u8 _Ident, u8* _pData, u32 _Size)
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case L2CAP_OPT_FLUSH_TIMO:
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{
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DEBUG_ASSERT(IOS_WIIMOTE, pOptions->length == L2CAP_OPT_FLUSH_TIMO_SIZE);
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DEBUG_ASSERT(pOptions->length == L2CAP_OPT_FLUSH_TIMO_SIZE);
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l2cap_cfg_opt_val_t* pFlushTimeOut = (l2cap_cfg_opt_val_t*)&_pData[Offset];
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rChannel.FlushTimeOut = pFlushTimeOut->flush_timo;
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DEBUG_LOG(IOS_WIIMOTE, " FlushTimeOut: 0x%04x", pFlushTimeOut->flush_timo);
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@ -500,7 +500,7 @@ void WiimoteDevice::ReceiveConfigurationResponse(u8 _Ident, u8* _pData, u32 _Siz
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DEBUG_LOG(IOS_WIIMOTE, " Flags: 0x%04x", rsp->flags);
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DEBUG_LOG(IOS_WIIMOTE, " Result: 0x%04x", rsp->result);
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DEBUG_ASSERT(IOS_WIIMOTE, rsp->result == L2CAP_SUCCESS);
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DEBUG_ASSERT(rsp->result == L2CAP_SUCCESS);
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// update state machine
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SChannel& rChannel = m_Channel[rsp->scid];
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@ -579,7 +579,7 @@ void WiimoteDevice::SendDisconnectRequest(u16 scid)
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void WiimoteDevice::SendConfigurationRequest(u16 scid, u16 MTU, u16 FlushTimeOut)
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{
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DEBUG_ASSERT(IOS_WIIMOTE, DoesChannelExist(scid));
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DEBUG_ASSERT(DoesChannelExist(scid));
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SChannel& rChannel = m_Channel[scid];
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u8 Buffer[1024];
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@ -653,12 +653,12 @@ void WiimoteDevice::SDPSendServiceSearchResponse(u16 cid, u16 TransactionID,
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// verify block... we handle search pattern for HID service only
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{
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CBigEndianBuffer buffer(pServiceSearchPattern);
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DEBUG_ASSERT(IOS_WIIMOTE, buffer.Read8(0) == SDP_SEQ8); // data sequence
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DEBUG_ASSERT(IOS_WIIMOTE, buffer.Read8(1) == 0x03); // sequence size
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DEBUG_ASSERT(buffer.Read8(0) == SDP_SEQ8); // data sequence
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DEBUG_ASSERT(buffer.Read8(1) == 0x03); // sequence size
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// HIDClassID
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DEBUG_ASSERT(IOS_WIIMOTE, buffer.Read8(2) == 0x19);
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DEBUG_ASSERT(IOS_WIIMOTE, buffer.Read16(3) == 0x1124);
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DEBUG_ASSERT(buffer.Read8(2) == 0x19);
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DEBUG_ASSERT(buffer.Read16(3) == 0x1124);
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}
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u8 DataFrame[1000];
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@ -722,7 +722,7 @@ static int ParseAttribList(u8* pAttribIDList, u16& _startID, u16& _endID)
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if (MAX_LOGLEVEL >= LogTypes::LOG_LEVELS::LDEBUG)
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{
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DEBUG_ASSERT(IOS_WIIMOTE, sequence == SDP_SEQ8);
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DEBUG_ASSERT(sequence == SDP_SEQ8);
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(void)seqSize;
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}
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@ -798,7 +798,7 @@ void WiimoteDevice::HandleSDP(u16 cid, u8* _pData, u32 _Size)
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{
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WARN_LOG(IOS_WIIMOTE, "!!! SDP_ServiceSearchRequest !!!");
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DEBUG_ASSERT(IOS_WIIMOTE, _Size == 13);
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DEBUG_ASSERT(_Size == 13);
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u16 TransactionID = buffer.Read16(1);
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u8* pServiceSearchPattern = buffer.GetPointer(5);
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@ -889,7 +889,7 @@ void WiimoteDevice::ReceiveL2capData(u16 scid, const void* _pData, u32 _Size)
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Offset += sizeof(l2cap_hdr_t);
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||||
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// Check if we are already reporting on this channel
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DEBUG_ASSERT(IOS_WIIMOTE, DoesChannelExist(scid));
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DEBUG_ASSERT(DoesChannelExist(scid));
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SChannel& rChannel = m_Channel[scid];
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||||
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||||
// Add an additional 4 byte header to the Wiimote report
|
||||
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|
@ -94,7 +94,7 @@ const u8* GetAttribPacket(u32 serviceHandle, u32 cont, u32& _size)
|
|||
|
||||
if (serviceHandle == 0x10001)
|
||||
{
|
||||
DEBUG_ASSERT(IOS_WIIMOTE, cont == 0x00);
|
||||
DEBUG_ASSERT(cont == 0x00);
|
||||
_size = sizeof(packet4_0x10001);
|
||||
return packet4_0x10001;
|
||||
}
|
||||
|
|
|
@ -194,7 +194,7 @@ static void ApplyPatches(const std::vector<Patch>& patches)
|
|||
// We require at least 2 stack frames, if the stack is shallower than that then it won't work.
|
||||
static bool IsStackSane()
|
||||
{
|
||||
DEBUG_ASSERT(ACTIONREPLAY, UReg_MSR(MSR).DR && UReg_MSR(MSR).IR);
|
||||
DEBUG_ASSERT(UReg_MSR(MSR).DR && UReg_MSR(MSR).IR);
|
||||
|
||||
// Check the stack pointer
|
||||
u32 SP = GPR(1);
|
||||
|
|
|
@ -109,7 +109,7 @@ bool Jitx86Base::BackPatch(u32 emAddress, SContext* ctx)
|
|||
*ptr = Common::swap64(static_cast<u64>(*ptr));
|
||||
break;
|
||||
default:
|
||||
DEBUG_ASSERT(DYNA_REC, 0);
|
||||
DEBUG_ASSERT(0);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -741,7 +741,7 @@ void DMA_MemoryToLC(const u32 cacheAddr, const u32 memAddr, const u32 numBlocks)
|
|||
|
||||
void ClearCacheLine(u32 address)
|
||||
{
|
||||
DEBUG_ASSERT(POWERPC, (address & 0x1F) == 0);
|
||||
DEBUG_ASSERT((address & 0x1F) == 0);
|
||||
if (UReg_MSR(MSR).DR)
|
||||
{
|
||||
auto translated_address = TranslateAddress<FLAG_WRITE>(address);
|
||||
|
|
|
@ -92,7 +92,7 @@ bool DiscContent::Read(u64* offset, u64* length, u8** buffer) const
|
|||
if (m_size == 0)
|
||||
return true;
|
||||
|
||||
DEBUG_ASSERT(DISCIO, *offset >= m_offset);
|
||||
DEBUG_ASSERT(*offset >= m_offset);
|
||||
const u64 offset_in_content = *offset - m_offset;
|
||||
|
||||
if (offset_in_content < m_size)
|
||||
|
@ -160,7 +160,7 @@ bool DiscContentContainer::Read(u64 offset, u64 length, u8* buffer) const
|
|||
return false;
|
||||
|
||||
++it;
|
||||
DEBUG_ASSERT(DISCIO, it == m_contents.end() || it->GetOffset() >= offset);
|
||||
DEBUG_ASSERT(it == m_contents.end() || it->GetOffset() >= offset);
|
||||
}
|
||||
|
||||
// Zero fill if we went beyond the last DiscContent
|
||||
|
|
|
@ -62,7 +62,7 @@ public:
|
|||
|
||||
int BeginAppendData(void** write_ptr, unsigned int size, unsigned int vertex_size)
|
||||
{
|
||||
DEBUG_ASSERT(VIDEO, size < max_size);
|
||||
DEBUG_ASSERT(size < max_size);
|
||||
|
||||
D3D11_MAPPED_SUBRESOURCE map;
|
||||
unsigned int aligned_offset = Common::AlignUp(offset, vertex_size);
|
||||
|
|
|
@ -43,25 +43,25 @@ D3DBlob* DXShader::GetByteCode() const
|
|||
|
||||
ID3D11VertexShader* DXShader::GetD3DVertexShader() const
|
||||
{
|
||||
DEBUG_ASSERT(VIDEO, m_stage == ShaderStage::Vertex);
|
||||
DEBUG_ASSERT(m_stage == ShaderStage::Vertex);
|
||||
return static_cast<ID3D11VertexShader*>(m_shader);
|
||||
}
|
||||
|
||||
ID3D11GeometryShader* DXShader::GetD3DGeometryShader() const
|
||||
{
|
||||
DEBUG_ASSERT(VIDEO, m_stage == ShaderStage::Geometry);
|
||||
DEBUG_ASSERT(m_stage == ShaderStage::Geometry);
|
||||
return static_cast<ID3D11GeometryShader*>(m_shader);
|
||||
}
|
||||
|
||||
ID3D11PixelShader* DXShader::GetD3DPixelShader() const
|
||||
{
|
||||
DEBUG_ASSERT(VIDEO, m_stage == ShaderStage::Pixel);
|
||||
DEBUG_ASSERT(m_stage == ShaderStage::Pixel);
|
||||
return static_cast<ID3D11PixelShader*>(m_shader);
|
||||
}
|
||||
|
||||
ID3D11ComputeShader* DXShader::GetD3DComputeShader() const
|
||||
{
|
||||
DEBUG_ASSERT(VIDEO, m_stage == ShaderStage::Compute);
|
||||
DEBUG_ASSERT(m_stage == ShaderStage::Compute);
|
||||
return static_cast<ID3D11ComputeShader*>(m_shader);
|
||||
}
|
||||
|
||||
|
|
|
@ -193,10 +193,9 @@ void DXTexture::ResolveFromTexture(const AbstractTexture* src, const MathUtil::R
|
|||
u32 layer, u32 level)
|
||||
{
|
||||
const DXTexture* srcentry = static_cast<const DXTexture*>(src);
|
||||
DEBUG_ASSERT(VIDEO, m_config.samples > 1 && m_config.width == srcentry->m_config.width &&
|
||||
DEBUG_ASSERT(m_config.samples > 1 && m_config.width == srcentry->m_config.width &&
|
||||
m_config.height == srcentry->m_config.height && m_config.samples == 1);
|
||||
DEBUG_ASSERT(VIDEO,
|
||||
rect.left + rect.GetWidth() <= static_cast<int>(srcentry->m_config.width) &&
|
||||
DEBUG_ASSERT(rect.left + rect.GetWidth() <= static_cast<int>(srcentry->m_config.width) &&
|
||||
rect.top + rect.GetHeight() <= static_cast<int>(srcentry->m_config.height));
|
||||
|
||||
D3D::context->ResolveSubresource(
|
||||
|
|
|
@ -270,7 +270,7 @@ std::unique_ptr<AbstractPipeline> Renderer::CreatePipeline(const AbstractPipelin
|
|||
|
||||
void Renderer::UpdateUtilityUniformBuffer(const void* uniforms, u32 uniforms_size)
|
||||
{
|
||||
DEBUG_ASSERT(VIDEO, uniforms_size > 0 && uniforms_size < UTILITY_UBO_SIZE);
|
||||
DEBUG_ASSERT(uniforms_size > 0 && uniforms_size < UTILITY_UBO_SIZE);
|
||||
D3D11_MAPPED_SUBRESOURCE mapped;
|
||||
HRESULT hr = D3D::context->Map(m_utility_uniform_buffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mapped);
|
||||
CHECK(SUCCEEDED(hr), "Map utility UBO");
|
||||
|
@ -323,7 +323,7 @@ void Renderer::DrawUtilityPipeline(const void* uniforms, u32 uniforms_size, cons
|
|||
if (vertices_ptr)
|
||||
{
|
||||
vertices_this_draw = std::min(vertices_this_draw, UTILITY_VBO_SIZE / vertex_stride);
|
||||
DEBUG_ASSERT(VIDEO, vertices_this_draw > 0);
|
||||
DEBUG_ASSERT(vertices_this_draw > 0);
|
||||
UpdateUtilityVertexBuffer(vertices_ptr, vertex_stride, vertices_this_draw);
|
||||
D3D::stateman->SetVertexBuffer(m_utility_vertex_buffer, vertex_stride, 0);
|
||||
}
|
||||
|
|
|
@ -279,10 +279,9 @@ void OGLTexture::ResolveFromTexture(const AbstractTexture* src,
|
|||
const MathUtil::Rectangle<int>& rect, u32 layer, u32 level)
|
||||
{
|
||||
const OGLTexture* srcentry = static_cast<const OGLTexture*>(src);
|
||||
DEBUG_ASSERT(VIDEO, m_config.samples > 1 && m_config.width == srcentry->m_config.width &&
|
||||
DEBUG_ASSERT(m_config.samples > 1 && m_config.width == srcentry->m_config.width &&
|
||||
m_config.height == srcentry->m_config.height && m_config.samples == 1);
|
||||
DEBUG_ASSERT(VIDEO,
|
||||
rect.left + rect.GetWidth() <= static_cast<int>(srcentry->m_config.width) &&
|
||||
DEBUG_ASSERT(rect.left + rect.GetWidth() <= static_cast<int>(srcentry->m_config.width) &&
|
||||
rect.top + rect.GetHeight() <= static_cast<int>(srcentry->m_config.height));
|
||||
BlitFramebuffer(const_cast<OGLTexture*>(srcentry), rect, layer, level, rect, layer, level);
|
||||
}
|
||||
|
@ -655,7 +654,7 @@ std::unique_ptr<OGLFramebuffer> OGLFramebuffer::Create(const OGLTexture* color_a
|
|||
}
|
||||
}
|
||||
|
||||
DEBUG_ASSERT(VIDEO, glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE);
|
||||
DEBUG_ASSERT(glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE);
|
||||
FramebufferManager::SetFramebuffer(0);
|
||||
return std::make_unique<OGLFramebuffer>(color_format, depth_format, width, height, layers,
|
||||
samples, fbo);
|
||||
|
|
|
@ -507,7 +507,7 @@ void ProgramShaderCache::Shutdown()
|
|||
s_last_VAO = 0;
|
||||
|
||||
// All pipeline programs should have been released.
|
||||
DEBUG_ASSERT(VIDEO, s_pipeline_programs.empty());
|
||||
DEBUG_ASSERT(s_pipeline_programs.empty());
|
||||
s_pipeline_programs.clear();
|
||||
}
|
||||
|
||||
|
|
|
@ -1690,7 +1690,7 @@ void Renderer::DrawUtilityPipeline(const void* uniforms, u32 uniforms_size, cons
|
|||
|
||||
void Renderer::UploadUtilityUniforms(const void* uniforms, u32 uniforms_size)
|
||||
{
|
||||
DEBUG_ASSERT(VIDEO, uniforms_size > 0);
|
||||
DEBUG_ASSERT(uniforms_size > 0);
|
||||
|
||||
auto buf = ProgramShaderCache::GetUniformBuffer()->Map(
|
||||
uniforms_size, ProgramShaderCache::GetUniformBufferAlignment());
|
||||
|
|
|
@ -1123,7 +1123,7 @@ void Renderer::SetTexture(u32 index, const AbstractTexture* texture)
|
|||
// Texture should always be in SHADER_READ_ONLY layout prior to use.
|
||||
// This is so we don't need to transition during render passes.
|
||||
auto* tex = texture ? static_cast<const VKTexture*>(texture)->GetRawTexIdentifier() : nullptr;
|
||||
DEBUG_ASSERT(VIDEO, !tex || tex->GetLayout() == VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
|
||||
DEBUG_ASSERT(!tex || tex->GetLayout() == VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
|
||||
StateTracker::GetInstance()->SetTexture(index, tex ? tex->GetView() : VK_NULL_HANDLE);
|
||||
}
|
||||
|
||||
|
|
|
@ -27,7 +27,7 @@ VKPipeline::~VKPipeline()
|
|||
|
||||
std::unique_ptr<VKPipeline> VKPipeline::Create(const AbstractPipelineConfig& config)
|
||||
{
|
||||
DEBUG_ASSERT(VIDEO, config.vertex_shader && config.pixel_shader);
|
||||
DEBUG_ASSERT(config.vertex_shader && config.pixel_shader);
|
||||
|
||||
// Get render pass for config.
|
||||
VkRenderPass render_pass = g_object_cache->GetRenderPass(
|
||||
|
|
|
@ -216,11 +216,9 @@ void VKTexture::ResolveFromTexture(const AbstractTexture* src, const MathUtil::R
|
|||
u32 layer, u32 level)
|
||||
{
|
||||
const VKTexture* srcentry = static_cast<const VKTexture*>(src);
|
||||
DEBUG_ASSERT(VIDEO, m_config.samples == 1 && m_config.width == srcentry->m_config.width &&
|
||||
m_config.height == srcentry->m_config.height &&
|
||||
srcentry->m_config.samples > 1);
|
||||
DEBUG_ASSERT(VIDEO,
|
||||
rect.left + rect.GetWidth() <= static_cast<int>(srcentry->m_config.width) &&
|
||||
DEBUG_ASSERT(m_config.samples == 1 && m_config.width == srcentry->m_config.width &&
|
||||
m_config.height == srcentry->m_config.height && srcentry->m_config.samples > 1);
|
||||
DEBUG_ASSERT(rect.left + rect.GetWidth() <= static_cast<int>(srcentry->m_config.width) &&
|
||||
rect.top + rect.GetHeight() <= static_cast<int>(srcentry->m_config.height));
|
||||
|
||||
// Resolving is considered to be a transfer operation.
|
||||
|
|
Loading…
Reference in New Issue