When the gfx debugger is saving shaders make sure the directory exists.

Make sure the gfx debugger unpauses when the emulator is stopped.
When a wad is installed make sure directories exist.
For the cmake build if a header is not provided in the check_lib macro don't check for it, and assume pkg-config was supposed to work.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6581 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Glenn Rice 2010-12-14 23:19:34 +00:00
parent 35fef1f173
commit 76d9209ad4
7 changed files with 17 additions and 12 deletions

View File

@ -34,7 +34,11 @@ macro(check_lib var lib)
_internal_message("${lib} found")
else()
find_library(${var} ${lib})
if(_arg_list)
find_path(${var}_INCLUDE ${_arg_list})
else()
set(${var}_INCLUDE FALSE)
endif()
if(${var} AND ${var}_INCLUDE)
include_directories(${${var}_INCLUDE})
_internal_message("${lib} found")

View File

@ -132,6 +132,7 @@ bool CBoot::Install_WiiWAD(const char* _pFilename)
if (!File::Exists(APPFileName))
{
File::CreateFullPath(APPFileName);
FILE* pAPPFile = fopen(APPFileName, "wb");
if (pAPPFile == NULL)
{

View File

@ -38,11 +38,11 @@ int ISIDevice::RunBuffer(u8* _pBuffer, int _iLength)
if ((num % 8) == 0)
{
DEBUG_LOG(SERIALINTERFACE, szTemp);
DEBUG_LOG(SERIALINTERFACE, "%s", szTemp);
szTemp[0] = '\0';
}
}
DEBUG_LOG(SERIALINTERFACE, szTemp);
DEBUG_LOG(SERIALINTERFACE, "%s", szTemp);
#endif
return 0;
};

View File

@ -134,7 +134,8 @@ void GBASockServer::Transfer(char* si_buffer)
else if (cmd == CMD_WRITE)
num_expecting = 1;
if (num_received != num_expecting)
ERROR_LOG(SERIALINTERFACE, "%x:%x:%x", (u8)cmd, num_received, num_expecting);
ERROR_LOG(SERIALINTERFACE, "%x:%x:%x", (u8)cmd,
(unsigned int)num_received, (unsigned int)num_expecting);
#endif
si_buffer[0] = current_data[3];

View File

@ -94,7 +94,7 @@ void ContinueGFXDebugger()
void GFXDebuggerBase::DumpPixelShader(const char* path)
{
char filename[MAX_PATH];
sprintf(filename, "%s/dump_ps.txt", path);
sprintf(filename, "%sdump_ps.txt", path);
std::string output;
bool useDstAlpha = bpmem.dstalpha.enable && bpmem.blendmode.alphaupdate && bpmem.zcontrol.pixel_format == PIXELFMT_RGBA6_Z24;
@ -126,7 +126,7 @@ void GFXDebuggerBase::DumpPixelShader(const char* path)
void GFXDebuggerBase::DumpVertexShader(const char* path)
{
char filename[MAX_PATH];
sprintf(filename, "%s/dump_vs_consts.txt", path);
sprintf(filename, "%sdump_vs_consts.txt", path);
File::CreateEmptyFile(filename);
File::WriteStringToFile(true, GenerateVertexShaderCode(g_nativeVertexFmt->m_components, g_ActiveConfig.backend_info.APIType), filename);

View File

@ -54,7 +54,7 @@ GFXDebuggerPanel::GFXDebuggerPanel(wxWindow *parent, wxWindowID id, const wxPoin
GFXDebuggerPanel::~GFXDebuggerPanel()
{
SaveSettings();
GFXDebuggerPauseFlag = false;
}
void GFXDebuggerPanel::OnClose(wxCloseEvent& event)
@ -249,9 +249,8 @@ void GFXDebuggerPanel::OnPauseAtNextFrameButton(wxCommandEvent& event)
void GFXDebuggerPanel::OnDumpButton(wxCommandEvent& event)
{
char dump_path[MAX_PATH];
sprintf(dump_path, "%sDebug/%s", File::GetUserPath(D_DUMP_IDX), globals->unique_id);
if (!File::Exists(dump_path) || !File::IsDirectory(dump_path))
if (!File::CreateDir(dump_path))
sprintf(dump_path, "%sDebug/%s/", File::GetUserPath(D_DUMP_IDX), globals->unique_id);
if (!File::CreateFullPath(dump_path))
return;
switch (m_pDumpList->GetSelection())