Finished the reverting of Cg.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2518 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
parent
e1850ae0f7
commit
76cbdf8694
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@ -1,6 +1,6 @@
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/*
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*
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* Copyright (c) 2002-2009, NVIDIA Corporation.
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* Copyright (c) 2002-2007, NVIDIA Corporation.
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*
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*
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*
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@ -57,7 +57,7 @@
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/*** CG Run-Time Library API ***/
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/*************************************************************************/
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#define CG_VERSION_NUM 2100
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#define CG_VERSION_NUM 2000
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#ifdef _WIN32
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# ifndef APIENTRY /* From Win32's <windef.h> */
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@ -74,18 +74,15 @@
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# endif
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#endif /* _WIN32 */
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/* Set up CG_API for Win32 dllexport or gcc visibility */
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/* Set up for either Win32 import/export/lib. */
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#ifndef CG_API
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# ifdef CG_EXPORTS
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# ifdef _WIN32
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# ifdef CG_EXPORTS
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# define CG_API __declspec(dllexport)
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# elif defined(__GNUC__) && __GNUC__>=4
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# define CG_API __attribute__ ((visibility("default")))
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# elif defined(__SUNPRO_C) || defined(__SUNPRO_CC)
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# define CG_API __global
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# else
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# elif defined (CG_LIB)
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# define CG_API
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# else
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# define CG_API __declspec(dllimport)
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# endif
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# else
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# define CG_API
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@ -236,7 +233,6 @@ extern "C" {
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typedef CGbool (CGENTRY * CGstatecallback)(CGstateassignment);
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typedef void (CGENTRY * CGerrorCallbackFunc)(void);
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typedef void (CGENTRY * CGerrorHandlerFunc)(CGcontext ctx, CGerror err, void *data);
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typedef void (CGENTRY * CGIncludeCallbackFunc)(CGcontext ctx, const char *filename);
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/*************************************************************************/
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/*** Functions ***/
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@ -263,13 +259,6 @@ CG_API CGenum CGENTRY cgGetAutoCompile(CGcontext ctx);
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CG_API void CGENTRY cgSetParameterSettingMode(CGcontext ctx, CGenum parameterSettingMode);
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CG_API CGenum CGENTRY cgGetParameterSettingMode(CGcontext ctx);
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/*** Inclusion ***/
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CG_API void CGENTRY cgSetCompilerIncludeString(CGcontext ctx, const char *name, const char *source);
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CG_API void CGENTRY cgSetCompilerIncludeFile(CGcontext ctx, const char *name, const char *filename);
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CG_API void CGENTRY cgSetCompilerIncludeCallback(CGcontext ctx, CGIncludeCallbackFunc func);
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CG_API CGIncludeCallbackFunc CGENTRY cgGetCompilerIncludeCallback(CGcontext ctx);
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/*** Program functions ***/
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CG_API CGprogram CGENTRY cgCreateProgram(CGcontext ctx,
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@ -302,7 +291,6 @@ CG_API CGenum CGENTRY cgGetProgramInput(CGprogram program);
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CG_API CGenum CGENTRY cgGetProgramOutput(CGprogram program);
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CG_API void CGENTRY cgSetPassProgramParameters(CGprogram);
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CG_API void CGENTRY cgUpdateProgramParameters(CGprogram program);
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CG_API void CGENTRY cgUpdatePassParameters(CGpass pass);
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/*** Parameter functions ***/
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@ -379,12 +367,6 @@ CG_API int CGENTRY cgGetParameterValuefr(CGparameter param, int n, float *vals);
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CG_API int CGENTRY cgGetParameterValuefc(CGparameter param, int n, float *vals);
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CG_API int CGENTRY cgGetParameterValueir(CGparameter param, int n, int *vals);
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CG_API int CGENTRY cgGetParameterValueic(CGparameter param, int n, int *vals);
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CG_API int CGENTRY cgGetParameterDefaultValuedr(CGparameter param, int n, double *vals);
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CG_API int CGENTRY cgGetParameterDefaultValuedc(CGparameter param, int n, double *vals);
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CG_API int CGENTRY cgGetParameterDefaultValuefr(CGparameter param, int n, float *vals);
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CG_API int CGENTRY cgGetParameterDefaultValuefc(CGparameter param, int n, float *vals);
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CG_API int CGENTRY cgGetParameterDefaultValueir(CGparameter param, int n, int *vals);
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CG_API int CGENTRY cgGetParameterDefaultValueic(CGparameter param, int n, int *vals);
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CG_API const char * CGENTRY cgGetStringParameterValue(CGparameter param);
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CG_API void CGENTRY cgSetStringParameterValue(CGparameter param, const char *str);
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@ -532,7 +514,6 @@ CG_API CGpass CGENTRY cgGetNextPass(CGpass);
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CG_API CGbool CGENTRY cgIsPass(CGpass);
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CG_API const char * CGENTRY cgGetPassName(CGpass);
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CG_API CGtechnique CGENTRY cgGetPassTechnique(CGpass);
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CG_API CGprogram CGENTRY cgGetPassProgram(CGpass pass, CGdomain domain);
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CG_API void CGENTRY cgSetPassState(CGpass);
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CG_API void CGENTRY cgResetPassState(CGpass);
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@ -681,7 +662,6 @@ CG_API CGprogram CGENTRY cgCombinePrograms( int n, const CGprogram *exeList );
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CG_API CGprogram CGENTRY cgCombinePrograms2( const CGprogram exe1, const CGprogram exe2 );
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CG_API CGprogram CGENTRY cgCombinePrograms3( const CGprogram exe1, const CGprogram exe2, const CGprogram exe3 );
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CG_API CGprofile CGENTRY cgGetProgramDomainProfile(CGprogram program, int index);
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CG_API CGprogram CGENTRY cgGetProgramDomainProgram(CGprogram program, int index);
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/*** CGobj Functions ***/
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CG_API CGobj CGENTRY cgCreateObj( CGcontext context, CGenum program_type, const char *source, CGprofile profile, const char **args );
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@ -690,7 +670,6 @@ CG_API void CGENTRY cgDestroyObj( CGobj obj );
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CG_API long CGENTRY cgGetParameterResourceSize(CGparameter);
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CG_API CGtype CGENTRY cgGetParameterResourceType(CGparameter);
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CG_API const char* CGENTRY cgGetParameterResourceName(CGparameter param);
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CG_API int CGENTRY cgGetParameterBufferIndex(CGparameter);
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CG_API int CGENTRY cgGetParameterBufferOffset(CGparameter);
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|
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@ -1,238 +0,0 @@
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/*
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*
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* Copyright (c) 2008-2009, NVIDIA Corporation.
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*
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*
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*
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* NVIDIA Corporation("NVIDIA") supplies this software to you in consideration
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* of your agreement to the following terms, and your use, installation,
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* modification or redistribution of this NVIDIA software constitutes
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* acceptance of these terms. If you do not agree with these terms, please do
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* not use, install, modify or redistribute this NVIDIA software.
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*
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*
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*
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* In consideration of your agreement to abide by the following terms, and
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* subject to these terms, NVIDIA grants you a personal, non-exclusive license,
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* under NVIDIA's copyrights in this original NVIDIA software (the "NVIDIA
|
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* Software"), to use, reproduce, modify and redistribute the NVIDIA
|
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* Software, with or without modifications, in source and/or binary forms;
|
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* provided that if you redistribute the NVIDIA Software, you must retain the
|
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* copyright notice of NVIDIA, this notice and the following text and
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* disclaimers in all such redistributions of the NVIDIA Software. Neither the
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* name, trademarks, service marks nor logos of NVIDIA Corporation may be used
|
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* to endorse or promote products derived from the NVIDIA Software without
|
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* specific prior written permission from NVIDIA. Except as expressly stated
|
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* in this notice, no other rights or licenses express or implied, are granted
|
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* by NVIDIA herein, including but not limited to any patent rights that may be
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* infringed by your derivative works or by other works in which the NVIDIA
|
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* Software may be incorporated. No hardware is licensed hereunder.
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*
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*
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*
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* THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT
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* WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING
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* WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE, NON-INFRINGEMENT,
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR ITS USE AND OPERATION
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* EITHER ALONE OR IN COMBINATION WITH OTHER PRODUCTS.
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*
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*
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*
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* IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL,
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* EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, LOST
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* PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
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* PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY OUT OF THE USE,
|
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* REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE NVIDIA SOFTWARE,
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* HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING
|
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* NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF NVIDIA HAS BEEN ADVISED
|
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* OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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#ifndef __CGD3D10_H__
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#define __CGD3D10_H__
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#ifdef _WIN32
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#pragma once
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#include <windows.h>
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#include <d3d10.h>
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#include "Cg/cg.h"
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// Set up for either Win32 import/export/lib.
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#ifdef CGD3D10DLL_EXPORTS
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#define CGD3D10DLL_API __declspec(dllexport)
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#elif defined (CG_LIB)
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#define CGD3D10DLL_API
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#else
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#define CGD3D10DLL_API __declspec(dllimport)
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#endif
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#ifndef CGD3D10ENTRY
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# ifdef _WIN32
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# define CGD3D10ENTRY __cdecl
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# else
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# define CGD3D10ENTRY
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# endif
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#endif
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#ifdef __cplusplus
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extern "C"
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{
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#endif
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#ifndef CGD3D10_EXPLICIT
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/* ----- D3D Device Control ----- */
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CGD3D10DLL_API ID3D10Device * CGD3D10ENTRY
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cgD3D10GetDevice(
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CGcontext Context
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);
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CGD3D10DLL_API HRESULT CGD3D10ENTRY
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cgD3D10SetDevice(
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CGcontext Context,
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ID3D10Device * pDevice
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);
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/* ----- Texture Functions ----- */
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CGD3D10DLL_API void CGD3D10ENTRY
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cgD3D10SetTextureParameter(
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CGparameter Parameter,
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ID3D10Resource * pTexture
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);
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CGD3D10DLL_API void CGD3D10ENTRY
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cgD3D10SetSamplerStateParameter(
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CGparameter Parameter,
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ID3D10SamplerState * pSamplerState
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);
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CGD3D10DLL_API void CGD3D10ENTRY
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cgD3D10SetTextureSamplerStateParameter(
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CGparameter Parameter,
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ID3D10Resource * pTexture,
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ID3D10SamplerState * pSamplerState
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);
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/* ----- Shader Management ----- */
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CGD3D10DLL_API HRESULT CGD3D10ENTRY
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cgD3D10LoadProgram(
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CGprogram Program,
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UINT Flags
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);
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CGD3D10DLL_API ID3D10Blob * CGD3D10ENTRY
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cgD3D10GetCompiledProgram(
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CGprogram Program
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);
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CGD3D10DLL_API ID3D10Blob * CGD3D10ENTRY
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cgD3D10GetProgramErrors(
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CGprogram Program
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);
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CGD3D10DLL_API CGbool CGD3D10ENTRY
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cgD3D10IsProgramLoaded(
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CGprogram Program
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);
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CGD3D10DLL_API HRESULT CGD3D10ENTRY
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cgD3D10BindProgram(
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CGprogram Program
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);
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CGD3D10DLL_API void CGD3D10ENTRY
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cgD3D10UnloadProgram(
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CGprogram Program
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);
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/* ----- Buffer Management ----- */
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CGD3D10DLL_API ID3D10Buffer * CGD3D10ENTRY
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cgD3D10GetBufferByIndex(
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CGprogram Program,
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UINT Index
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);
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/* ----- CgFX ----- */
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CGD3D10DLL_API void CGD3D10ENTRY
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cgD3D10RegisterStates(
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CGcontext Context
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);
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CGD3D10DLL_API void CGD3D10ENTRY
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cgD3D10SetManageTextureParameters(
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CGcontext Context,
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CGbool Flag
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);
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CGD3D10DLL_API CGbool CGD3D10ENTRY
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cgD3D10GetManageTextureParameters(
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CGcontext Context
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);
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CGD3D10DLL_API ID3D10Blob * CGD3D10ENTRY
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cgD3D10GetIASignatureByPass(
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CGpass Pass
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);
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/* ----- Profile Options ----- */
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CGD3D10DLL_API CGprofile CGD3D10ENTRY
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cgD3D10GetLatestVertexProfile();
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CGD3D10DLL_API CGprofile CGD3D10ENTRY
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cgD3D10GetLatestGeometryProfile();
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CGD3D10DLL_API CGprofile CGD3D10ENTRY
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cgD3D10GetLatestPixelProfile();
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CGD3D10DLL_API CGbool CGD3D10ENTRY
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cgD3D10IsProfileSupported(
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CGprofile Profile
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);
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/* ----- Utility Functions ----- */
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CGD3D10DLL_API DWORD CGD3D10ENTRY
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cgD3D10TypeToSize(
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CGtype Type
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);
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CGD3D10DLL_API HRESULT CGD3D10ENTRY
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cgD3D10GetLastError();
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CGD3D10DLL_API const char ** CGD3D10ENTRY
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cgD3D10GetOptimalOptions(
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CGprofile Profile
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);
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CGD3D10DLL_API const char * CGD3D10ENTRY
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cgD3D10TranslateCGerror(
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CGerror Error
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);
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CGD3D10DLL_API const char * CGD3D10ENTRY
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cgD3D10TranslateHRESULT(
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HRESULT hr
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);
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#endif // #ifndef CGD3D10_EXPLICIT
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#ifdef __cplusplus
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}; // extern "C"
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#endif
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#endif // #ifdef _WIN32
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#endif // #ifndef __CGD3D10_H__
|
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@ -1,6 +1,6 @@
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/*
|
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*
|
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* Copyright (c) 2002-2009, NVIDIA Corporation.
|
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* Copyright (c) 2002-2007, NVIDIA Corporation.
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*
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*
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*
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|
@ -71,15 +71,13 @@
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/* Set up for either Win32 import/export/lib. */
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#ifndef CGGL_API
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# ifdef CGGL_EXPORTS
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# ifdef _WIN32
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# ifdef CGGL_EXPORTS
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# define CGGL_API __declspec(dllexport)
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# elif defined(__GNUC__) && __GNUC__>=4
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# define CGGL_API __attribute__ ((visibility("default")))
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# elif defined(__SUNPRO_C) || defined(__SUNPRO_CC)
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# define CGGL_API __global
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# else
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# elif defined (CG_LIB)
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# define CGGL_API
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# else
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# define CGGL_API __declspec(dllimport)
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# endif
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# else
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# define CGGL_API
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@ -146,7 +144,6 @@ CGGL_API void CGGLENTRY cgGLSetOptimalOptions(CGprofile profile);
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*****************************************************************************/
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CGGL_API void CGGLENTRY cgGLLoadProgram(CGprogram program);
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CGGL_API void CGGLENTRY cgGLUnloadProgram(CGprogram program);
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CGGL_API CGbool CGGLENTRY cgGLIsProgramLoaded(CGprogram program);
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CGGL_API void CGGLENTRY cgGLBindProgram(CGprogram program);
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CGGL_API void CGGLENTRY cgGLUnbindProgram(CGprofile profile);
|
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|
|
|
@ -1,6 +1,6 @@
|
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/*
|
||||
*
|
||||
* Copyright (c) 2002-2009, NVIDIA Corporation.
|
||||
* Copyright (c) 2002-2007, NVIDIA Corporation.
|
||||
*
|
||||
*
|
||||
*
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
|
||||
/*
|
||||
*
|
||||
* Copyright (c) 2002-2009, NVIDIA Corporation.
|
||||
* Copyright (c) 2002-2007, NVIDIA Corporation.
|
||||
*
|
||||
*
|
||||
*
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
*
|
||||
* Copyright (c) 2002-2009, NVIDIA Corporation.
|
||||
* Copyright (c) 2002-2007, NVIDIA Corporation.
|
||||
*
|
||||
*
|
||||
*
|
||||
|
@ -67,10 +67,6 @@
|
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*
|
||||
*/
|
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|
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/*
|
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* ADD NEW DATA TYPES TO THE END OF THIS MACRO LIST!
|
||||
*
|
||||
*/
|
||||
|
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|
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CG_DATATYPE_MACRO(Half,half,CG_HALF,CG_HALF,0,1,CG_PARAMETERCLASS_SCALAR)
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|
@ -192,5 +188,4 @@ CG_DATATYPE_MACRO(SamplerCUBEARRAY,samplerCUBEARRAY,CG_SAMPLERCUBEARRAY,CG_SAMPL
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CG_DATATYPE_MACRO(VertexShader, vertexshader, CG_VERTEXSHADER_TYPE, CG_VERTEXSHADER_TYPE, 0, 0, CG_PARAMETERCLASS_OBJECT)
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CG_DATATYPE_MACRO(PixelShader, pixelshader, CG_PIXELSHADER_TYPE, CG_PIXELSHADER_TYPE, 0, 0, CG_PARAMETERCLASS_OBJECT)
|
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CG_DATATYPE_MACRO(Sampler, sampler, CG_SAMPLER, CG_SAMPLER, 0, 0, CG_PARAMETERCLASS_SAMPLER)
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CG_DATATYPE_MACRO(SamplerBUF,samplerBUF,CG_SAMPLERBUF,CG_SAMPLERBUF,0,0,CG_PARAMETERCLASS_SAMPLER)
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#undef CG_DATATYPE_MACRO
|
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|
|
|
@ -1,7 +1,7 @@
|
|||
|
||||
/*
|
||||
*
|
||||
* Copyright (c) 2002-2009, NVIDIA Corporation.
|
||||
* Copyright (c) 2002-2007, NVIDIA Corporation.
|
||||
*
|
||||
*
|
||||
*
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
*
|
||||
* Copyright (c) 2002-2009, NVIDIA Corporation.
|
||||
* Copyright (c) 2002-2007, NVIDIA Corporation.
|
||||
*
|
||||
*
|
||||
*
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
*
|
||||
* Copyright (c) 2002-2009, NVIDIA Corporation.
|
||||
* Copyright (c) 2002-2007, NVIDIA Corporation.
|
||||
*
|
||||
*
|
||||
*
|
||||
|
@ -89,9 +89,6 @@ CG_PROFILE_MACRO(DX9Pixel2sw,ps_2_sw,PS_2_SW,"ps_2_sw",6164,0)
|
|||
CG_PROFILE_MACRO(DX9Pixel30,ps_3_0,PS_3_0,"ps_3_0",6165,0)
|
||||
CG_PROFILE_MACRO(DX9PixelHLSL,hlslf,HLSLF,"hlslf",6166,0)
|
||||
|
||||
CG_PROFILE_MACRO(DX10Vertex40,vs_4_0,VS_4_0,"vs_4_0",6167,1)
|
||||
CG_PROFILE_MACRO(DX10Pixel40,ps_4_0,PS_4_0,"ps_4_0",6168,0)
|
||||
|
||||
CG_PROFILE_MACRO(Generic, generic, GENERIC, "generic", 7002,0)
|
||||
|
||||
#undef CG_PROFILE_MACRO
|
||||
|
|
Loading…
Reference in New Issue