Finished the reverting of Cg.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2518 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
XTra.KrazzY 2009-03-02 08:40:49 +00:00
parent e1850ae0f7
commit 76cbdf8694
9 changed files with 20 additions and 290 deletions

35
Externals/Cg/cg.h vendored
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@ -1,6 +1,6 @@
/*
*
* Copyright (c) 2002-2009, NVIDIA Corporation.
* Copyright (c) 2002-2007, NVIDIA Corporation.
*
*
*
@ -57,7 +57,7 @@
/*** CG Run-Time Library API ***/
/*************************************************************************/
#define CG_VERSION_NUM 2100
#define CG_VERSION_NUM 2000
#ifdef _WIN32
# ifndef APIENTRY /* From Win32's <windef.h> */
@ -74,18 +74,15 @@
# endif
#endif /* _WIN32 */
/* Set up CG_API for Win32 dllexport or gcc visibility */
/* Set up for either Win32 import/export/lib. */
#ifndef CG_API
# ifdef CG_EXPORTS
# ifdef _WIN32
# ifdef CG_EXPORTS
# define CG_API __declspec(dllexport)
# elif defined(__GNUC__) && __GNUC__>=4
# define CG_API __attribute__ ((visibility("default")))
# elif defined(__SUNPRO_C) || defined(__SUNPRO_CC)
# define CG_API __global
# else
# elif defined (CG_LIB)
# define CG_API
# else
# define CG_API __declspec(dllimport)
# endif
# else
# define CG_API
@ -236,7 +233,6 @@ extern "C" {
typedef CGbool (CGENTRY * CGstatecallback)(CGstateassignment);
typedef void (CGENTRY * CGerrorCallbackFunc)(void);
typedef void (CGENTRY * CGerrorHandlerFunc)(CGcontext ctx, CGerror err, void *data);
typedef void (CGENTRY * CGIncludeCallbackFunc)(CGcontext ctx, const char *filename);
/*************************************************************************/
/*** Functions ***/
@ -263,13 +259,6 @@ CG_API CGenum CGENTRY cgGetAutoCompile(CGcontext ctx);
CG_API void CGENTRY cgSetParameterSettingMode(CGcontext ctx, CGenum parameterSettingMode);
CG_API CGenum CGENTRY cgGetParameterSettingMode(CGcontext ctx);
/*** Inclusion ***/
CG_API void CGENTRY cgSetCompilerIncludeString(CGcontext ctx, const char *name, const char *source);
CG_API void CGENTRY cgSetCompilerIncludeFile(CGcontext ctx, const char *name, const char *filename);
CG_API void CGENTRY cgSetCompilerIncludeCallback(CGcontext ctx, CGIncludeCallbackFunc func);
CG_API CGIncludeCallbackFunc CGENTRY cgGetCompilerIncludeCallback(CGcontext ctx);
/*** Program functions ***/
CG_API CGprogram CGENTRY cgCreateProgram(CGcontext ctx,
@ -302,7 +291,6 @@ CG_API CGenum CGENTRY cgGetProgramInput(CGprogram program);
CG_API CGenum CGENTRY cgGetProgramOutput(CGprogram program);
CG_API void CGENTRY cgSetPassProgramParameters(CGprogram);
CG_API void CGENTRY cgUpdateProgramParameters(CGprogram program);
CG_API void CGENTRY cgUpdatePassParameters(CGpass pass);
/*** Parameter functions ***/
@ -379,12 +367,6 @@ CG_API int CGENTRY cgGetParameterValuefr(CGparameter param, int n, float *vals);
CG_API int CGENTRY cgGetParameterValuefc(CGparameter param, int n, float *vals);
CG_API int CGENTRY cgGetParameterValueir(CGparameter param, int n, int *vals);
CG_API int CGENTRY cgGetParameterValueic(CGparameter param, int n, int *vals);
CG_API int CGENTRY cgGetParameterDefaultValuedr(CGparameter param, int n, double *vals);
CG_API int CGENTRY cgGetParameterDefaultValuedc(CGparameter param, int n, double *vals);
CG_API int CGENTRY cgGetParameterDefaultValuefr(CGparameter param, int n, float *vals);
CG_API int CGENTRY cgGetParameterDefaultValuefc(CGparameter param, int n, float *vals);
CG_API int CGENTRY cgGetParameterDefaultValueir(CGparameter param, int n, int *vals);
CG_API int CGENTRY cgGetParameterDefaultValueic(CGparameter param, int n, int *vals);
CG_API const char * CGENTRY cgGetStringParameterValue(CGparameter param);
CG_API void CGENTRY cgSetStringParameterValue(CGparameter param, const char *str);
@ -532,7 +514,6 @@ CG_API CGpass CGENTRY cgGetNextPass(CGpass);
CG_API CGbool CGENTRY cgIsPass(CGpass);
CG_API const char * CGENTRY cgGetPassName(CGpass);
CG_API CGtechnique CGENTRY cgGetPassTechnique(CGpass);
CG_API CGprogram CGENTRY cgGetPassProgram(CGpass pass, CGdomain domain);
CG_API void CGENTRY cgSetPassState(CGpass);
CG_API void CGENTRY cgResetPassState(CGpass);
@ -681,7 +662,6 @@ CG_API CGprogram CGENTRY cgCombinePrograms( int n, const CGprogram *exeList );
CG_API CGprogram CGENTRY cgCombinePrograms2( const CGprogram exe1, const CGprogram exe2 );
CG_API CGprogram CGENTRY cgCombinePrograms3( const CGprogram exe1, const CGprogram exe2, const CGprogram exe3 );
CG_API CGprofile CGENTRY cgGetProgramDomainProfile(CGprogram program, int index);
CG_API CGprogram CGENTRY cgGetProgramDomainProgram(CGprogram program, int index);
/*** CGobj Functions ***/
CG_API CGobj CGENTRY cgCreateObj( CGcontext context, CGenum program_type, const char *source, CGprofile profile, const char **args );
@ -690,7 +670,6 @@ CG_API void CGENTRY cgDestroyObj( CGobj obj );
CG_API long CGENTRY cgGetParameterResourceSize(CGparameter);
CG_API CGtype CGENTRY cgGetParameterResourceType(CGparameter);
CG_API const char* CGENTRY cgGetParameterResourceName(CGparameter param);
CG_API int CGENTRY cgGetParameterBufferIndex(CGparameter);
CG_API int CGENTRY cgGetParameterBufferOffset(CGparameter);

238
Externals/Cg/cgD3D10.h vendored
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@ -1,238 +0,0 @@
/*
*
* Copyright (c) 2008-2009, NVIDIA Corporation.
*
*
*
* NVIDIA Corporation("NVIDIA") supplies this software to you in consideration
* of your agreement to the following terms, and your use, installation,
* modification or redistribution of this NVIDIA software constitutes
* acceptance of these terms. If you do not agree with these terms, please do
* not use, install, modify or redistribute this NVIDIA software.
*
*
*
* In consideration of your agreement to abide by the following terms, and
* subject to these terms, NVIDIA grants you a personal, non-exclusive license,
* under NVIDIA's copyrights in this original NVIDIA software (the "NVIDIA
* Software"), to use, reproduce, modify and redistribute the NVIDIA
* Software, with or without modifications, in source and/or binary forms;
* provided that if you redistribute the NVIDIA Software, you must retain the
* copyright notice of NVIDIA, this notice and the following text and
* disclaimers in all such redistributions of the NVIDIA Software. Neither the
* name, trademarks, service marks nor logos of NVIDIA Corporation may be used
* to endorse or promote products derived from the NVIDIA Software without
* specific prior written permission from NVIDIA. Except as expressly stated
* in this notice, no other rights or licenses express or implied, are granted
* by NVIDIA herein, including but not limited to any patent rights that may be
* infringed by your derivative works or by other works in which the NVIDIA
* Software may be incorporated. No hardware is licensed hereunder.
*
*
*
* THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT
* WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING
* WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE, NON-INFRINGEMENT,
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR ITS USE AND OPERATION
* EITHER ALONE OR IN COMBINATION WITH OTHER PRODUCTS.
*
*
*
* IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL,
* EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, LOST
* PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY OUT OF THE USE,
* REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE NVIDIA SOFTWARE,
* HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING
* NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF NVIDIA HAS BEEN ADVISED
* OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
#ifndef __CGD3D10_H__
#define __CGD3D10_H__
#ifdef _WIN32
#pragma once
#include <windows.h>
#include <d3d10.h>
#include "Cg/cg.h"
// Set up for either Win32 import/export/lib.
#ifdef CGD3D10DLL_EXPORTS
#define CGD3D10DLL_API __declspec(dllexport)
#elif defined (CG_LIB)
#define CGD3D10DLL_API
#else
#define CGD3D10DLL_API __declspec(dllimport)
#endif
#ifndef CGD3D10ENTRY
# ifdef _WIN32
# define CGD3D10ENTRY __cdecl
# else
# define CGD3D10ENTRY
# endif
#endif
#ifdef __cplusplus
extern "C"
{
#endif
#ifndef CGD3D10_EXPLICIT
/* ----- D3D Device Control ----- */
CGD3D10DLL_API ID3D10Device * CGD3D10ENTRY
cgD3D10GetDevice(
CGcontext Context
);
CGD3D10DLL_API HRESULT CGD3D10ENTRY
cgD3D10SetDevice(
CGcontext Context,
ID3D10Device * pDevice
);
/* ----- Texture Functions ----- */
CGD3D10DLL_API void CGD3D10ENTRY
cgD3D10SetTextureParameter(
CGparameter Parameter,
ID3D10Resource * pTexture
);
CGD3D10DLL_API void CGD3D10ENTRY
cgD3D10SetSamplerStateParameter(
CGparameter Parameter,
ID3D10SamplerState * pSamplerState
);
CGD3D10DLL_API void CGD3D10ENTRY
cgD3D10SetTextureSamplerStateParameter(
CGparameter Parameter,
ID3D10Resource * pTexture,
ID3D10SamplerState * pSamplerState
);
/* ----- Shader Management ----- */
CGD3D10DLL_API HRESULT CGD3D10ENTRY
cgD3D10LoadProgram(
CGprogram Program,
UINT Flags
);
CGD3D10DLL_API ID3D10Blob * CGD3D10ENTRY
cgD3D10GetCompiledProgram(
CGprogram Program
);
CGD3D10DLL_API ID3D10Blob * CGD3D10ENTRY
cgD3D10GetProgramErrors(
CGprogram Program
);
CGD3D10DLL_API CGbool CGD3D10ENTRY
cgD3D10IsProgramLoaded(
CGprogram Program
);
CGD3D10DLL_API HRESULT CGD3D10ENTRY
cgD3D10BindProgram(
CGprogram Program
);
CGD3D10DLL_API void CGD3D10ENTRY
cgD3D10UnloadProgram(
CGprogram Program
);
/* ----- Buffer Management ----- */
CGD3D10DLL_API ID3D10Buffer * CGD3D10ENTRY
cgD3D10GetBufferByIndex(
CGprogram Program,
UINT Index
);
/* ----- CgFX ----- */
CGD3D10DLL_API void CGD3D10ENTRY
cgD3D10RegisterStates(
CGcontext Context
);
CGD3D10DLL_API void CGD3D10ENTRY
cgD3D10SetManageTextureParameters(
CGcontext Context,
CGbool Flag
);
CGD3D10DLL_API CGbool CGD3D10ENTRY
cgD3D10GetManageTextureParameters(
CGcontext Context
);
CGD3D10DLL_API ID3D10Blob * CGD3D10ENTRY
cgD3D10GetIASignatureByPass(
CGpass Pass
);
/* ----- Profile Options ----- */
CGD3D10DLL_API CGprofile CGD3D10ENTRY
cgD3D10GetLatestVertexProfile();
CGD3D10DLL_API CGprofile CGD3D10ENTRY
cgD3D10GetLatestGeometryProfile();
CGD3D10DLL_API CGprofile CGD3D10ENTRY
cgD3D10GetLatestPixelProfile();
CGD3D10DLL_API CGbool CGD3D10ENTRY
cgD3D10IsProfileSupported(
CGprofile Profile
);
/* ----- Utility Functions ----- */
CGD3D10DLL_API DWORD CGD3D10ENTRY
cgD3D10TypeToSize(
CGtype Type
);
CGD3D10DLL_API HRESULT CGD3D10ENTRY
cgD3D10GetLastError();
CGD3D10DLL_API const char ** CGD3D10ENTRY
cgD3D10GetOptimalOptions(
CGprofile Profile
);
CGD3D10DLL_API const char * CGD3D10ENTRY
cgD3D10TranslateCGerror(
CGerror Error
);
CGD3D10DLL_API const char * CGD3D10ENTRY
cgD3D10TranslateHRESULT(
HRESULT hr
);
#endif // #ifndef CGD3D10_EXPLICIT
#ifdef __cplusplus
}; // extern "C"
#endif
#endif // #ifdef _WIN32
#endif // #ifndef __CGD3D10_H__

13
Externals/Cg/cgGL.h vendored
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@ -1,6 +1,6 @@
/*
*
* Copyright (c) 2002-2009, NVIDIA Corporation.
* Copyright (c) 2002-2007, NVIDIA Corporation.
*
*
*
@ -71,15 +71,13 @@
/* Set up for either Win32 import/export/lib. */
#ifndef CGGL_API
# ifdef CGGL_EXPORTS
# ifdef _WIN32
# ifdef CGGL_EXPORTS
# define CGGL_API __declspec(dllexport)
# elif defined(__GNUC__) && __GNUC__>=4
# define CGGL_API __attribute__ ((visibility("default")))
# elif defined(__SUNPRO_C) || defined(__SUNPRO_CC)
# define CGGL_API __global
# else
# elif defined (CG_LIB)
# define CGGL_API
# else
# define CGGL_API __declspec(dllimport)
# endif
# else
# define CGGL_API
@ -146,7 +144,6 @@ CGGL_API void CGGLENTRY cgGLSetOptimalOptions(CGprofile profile);
*****************************************************************************/
CGGL_API void CGGLENTRY cgGLLoadProgram(CGprogram program);
CGGL_API void CGGLENTRY cgGLUnloadProgram(CGprogram program);
CGGL_API CGbool CGGLENTRY cgGLIsProgramLoaded(CGprogram program);
CGGL_API void CGGLENTRY cgGLBindProgram(CGprogram program);
CGGL_API void CGGLENTRY cgGLUnbindProgram(CGprofile profile);

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@ -1,6 +1,6 @@
/*
*
* Copyright (c) 2002-2009, NVIDIA Corporation.
* Copyright (c) 2002-2007, NVIDIA Corporation.
*
*
*

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@ -2,7 +2,7 @@
/*
*
* Copyright (c) 2002-2009, NVIDIA Corporation.
* Copyright (c) 2002-2007, NVIDIA Corporation.
*
*
*

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@ -1,6 +1,6 @@
/*
*
* Copyright (c) 2002-2009, NVIDIA Corporation.
* Copyright (c) 2002-2007, NVIDIA Corporation.
*
*
*
@ -67,10 +67,6 @@
*
*/
/*
* ADD NEW DATA TYPES TO THE END OF THIS MACRO LIST!
*
*/
CG_DATATYPE_MACRO(Half,half,CG_HALF,CG_HALF,0,1,CG_PARAMETERCLASS_SCALAR)
@ -192,5 +188,4 @@ CG_DATATYPE_MACRO(SamplerCUBEARRAY,samplerCUBEARRAY,CG_SAMPLERCUBEARRAY,CG_SAMPL
CG_DATATYPE_MACRO(VertexShader, vertexshader, CG_VERTEXSHADER_TYPE, CG_VERTEXSHADER_TYPE, 0, 0, CG_PARAMETERCLASS_OBJECT)
CG_DATATYPE_MACRO(PixelShader, pixelshader, CG_PIXELSHADER_TYPE, CG_PIXELSHADER_TYPE, 0, 0, CG_PARAMETERCLASS_OBJECT)
CG_DATATYPE_MACRO(Sampler, sampler, CG_SAMPLER, CG_SAMPLER, 0, 0, CG_PARAMETERCLASS_SAMPLER)
CG_DATATYPE_MACRO(SamplerBUF,samplerBUF,CG_SAMPLERBUF,CG_SAMPLERBUF,0,0,CG_PARAMETERCLASS_SAMPLER)
#undef CG_DATATYPE_MACRO

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@ -1,7 +1,7 @@
/*
*
* Copyright (c) 2002-2009, NVIDIA Corporation.
* Copyright (c) 2002-2007, NVIDIA Corporation.
*
*
*

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@ -1,6 +1,6 @@
/*
*
* Copyright (c) 2002-2009, NVIDIA Corporation.
* Copyright (c) 2002-2007, NVIDIA Corporation.
*
*
*

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@ -1,6 +1,6 @@
/*
*
* Copyright (c) 2002-2009, NVIDIA Corporation.
* Copyright (c) 2002-2007, NVIDIA Corporation.
*
*
*
@ -89,9 +89,6 @@ CG_PROFILE_MACRO(DX9Pixel2sw,ps_2_sw,PS_2_SW,"ps_2_sw",6164,0)
CG_PROFILE_MACRO(DX9Pixel30,ps_3_0,PS_3_0,"ps_3_0",6165,0)
CG_PROFILE_MACRO(DX9PixelHLSL,hlslf,HLSLF,"hlslf",6166,0)
CG_PROFILE_MACRO(DX10Vertex40,vs_4_0,VS_4_0,"vs_4_0",6167,1)
CG_PROFILE_MACRO(DX10Pixel40,ps_4_0,PS_4_0,"ps_4_0",6168,0)
CG_PROFILE_MACRO(Generic, generic, GENERIC, "generic", 7002,0)
#undef CG_PROFILE_MACRO