Merge pull request #6063 from ligfx/queuemethodonobject
Qt QueueOnObject/RunOnObject: accept pointers to member functions
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commit
764e058865
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@ -877,7 +877,7 @@ void MainWindow::OnImportNANDBackup()
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.arg((QDateTime::currentDateTime().toMSecsSinceEpoch() - beginning) / 1000));
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});
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});
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QueueOnObject(dialog, [dialog] { dialog->close(); });
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QueueOnObject(dialog, &QProgressDialog::close);
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});
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dialog->exec();
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@ -405,7 +405,7 @@ void NetPlayDialog::StopGame()
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void NetPlayDialog::Update()
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{
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QueueOnObject(this, [this] { UpdateGUI(); });
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QueueOnObject(this, &NetPlayDialog::UpdateGUI);
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}
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void NetPlayDialog::DisplayMessage(const QString& msg, const std::string& color, int duration)
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@ -524,7 +524,7 @@ void NetPlayDialog::OnTraversalError(TraversalClient::FailureReason error)
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bool NetPlayDialog::IsRecording()
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{
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return RunOnObject(this, [this] { return m_record_input_box->isChecked(); });
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return RunOnObject(m_record_input_box, &QCheckBox::isChecked);
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}
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std::string NetPlayDialog::FindGame(const std::string& game)
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@ -12,8 +12,8 @@
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// arbitrary code from non-GUI threads. For more information, see:
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// https://stackoverflow.com/questions/21646467/
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template <typename F>
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static void QueueOnObject(QObject* obj, F&& func)
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template <typename T, typename F>
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static void QueueOnObject(T* obj, F&& func)
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{
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QObject src;
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QObject::connect(&src, &QObject::destroyed, obj, std::forward<F>(func), Qt::QueuedConnection);
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@ -33,3 +33,9 @@ auto RunOnObject(QObject* object, F&& functor)
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event.Wait();
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return result;
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}
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template <typename Base, typename Type, typename Receiver>
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auto RunOnObject(Receiver* obj, Type Base::*func)
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{
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return RunOnObject(obj, [obj, func] { return (obj->*func)(); });
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}
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