Merge pull request #5683 from JosJuice/volume-wii-defer

VolumeWii: Defer loading tickets, TMDs and keys until when needed
This commit is contained in:
Leo Lam 2017-08-01 17:11:30 +08:00 committed by GitHub
commit 764c93f932
5 changed files with 95 additions and 46 deletions

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@ -126,6 +126,7 @@
<ClInclude Include="HttpRequest.h" /> <ClInclude Include="HttpRequest.h" />
<ClInclude Include="IniFile.h" /> <ClInclude Include="IniFile.h" />
<ClInclude Include="JitRegister.h" /> <ClInclude Include="JitRegister.h" />
<ClInclude Include="Lazy.h" />
<ClInclude Include="LdrWatcher.h" /> <ClInclude Include="LdrWatcher.h" />
<ClInclude Include="LinearDiskCache.h" /> <ClInclude Include="LinearDiskCache.h" />
<ClInclude Include="MathUtil.h" /> <ClInclude Include="MathUtil.h" />

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@ -253,6 +253,7 @@
<Filter>GL\GLExtensions</Filter> <Filter>GL\GLExtensions</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="File.h" /> <ClInclude Include="File.h" />
<ClInclude Include="Lazy.h" />
<ClInclude Include="LdrWatcher.h" /> <ClInclude Include="LdrWatcher.h" />
<ClInclude Include="GL\GLExtensions\ARB_texture_compression_bptc.h"> <ClInclude Include="GL\GLExtensions\ARB_texture_compression_bptc.h">
<Filter>GL\GLExtensions</Filter> <Filter>GL\GLExtensions</Filter>

38
Source/Core/Common/Lazy.h Normal file
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@ -0,0 +1,38 @@
// Copyright 2017 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <functional>
#include <utility>
#include <variant>
namespace Common
{
// A Lazy object holds a value. If a Lazy object is constructed using
// a function as an argument, that function will be called to compute
// the value the first time any code tries to access the value.
template <typename T>
class Lazy
{
public:
Lazy() : m_value(T()) {}
Lazy(const std::variant<T, std::function<T()>>& value) : m_value(value) {}
Lazy(std::variant<T, std::function<T()>>&& value) : m_value(std::move(value)) {}
const T& operator*() const { return *ComputeValue(); }
const T* operator->() const { return ComputeValue(); }
T& operator*() { return *ComputeValue(); }
T* operator->() { return ComputeValue(); }
private:
T* ComputeValue() const
{
if (!std::holds_alternative<T>(m_value))
m_value = std::get<std::function<T()>>(m_value)();
return &std::get<T>(m_value);
}
mutable std::variant<T, std::function<T()>> m_value;
};
}

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@ -45,7 +45,6 @@ VolumeWii::VolumeWii(std::unique_ptr<BlobReader> reader)
return; return;
} }
// Get tickets, TMDs, and decryption keys for all partitions
for (u32 partition_group = 0; partition_group < 4; ++partition_group) for (u32 partition_group = 0; partition_group < 4; ++partition_group)
{ {
const std::optional<u32> number_of_partitions = const std::optional<u32> number_of_partitions =
@ -61,56 +60,61 @@ VolumeWii::VolumeWii(std::unique_ptr<BlobReader> reader)
for (u32 i = 0; i < number_of_partitions; i++) for (u32 i = 0; i < number_of_partitions; i++)
{ {
// Read the partition offset
read_buffer = m_pReader->ReadSwapped<u32>(partition_table_offset + (i * 8)); read_buffer = m_pReader->ReadSwapped<u32>(partition_table_offset + (i * 8));
if (!read_buffer) if (!read_buffer)
continue; continue;
const u64 partition_offset = static_cast<u64>(*read_buffer) << 2; const u64 partition_offset = static_cast<u64>(*read_buffer) << 2;
const Partition partition(partition_offset);
// Read the partition type
const std::optional<u32> partition_type = const std::optional<u32> partition_type =
m_pReader->ReadSwapped<u32>(partition_table_offset + (i * 8) + 4); m_pReader->ReadSwapped<u32>(partition_table_offset + (i * 8) + 4);
if (!partition_type) if (!partition_type)
continue; continue;
// Read ticket // If this is the game partition, set m_game_partition
std::vector<u8> ticket_buffer(sizeof(IOS::ES::Ticket));
if (!m_pReader->Read(partition_offset, ticket_buffer.size(), ticket_buffer.data()))
continue;
IOS::ES::TicketReader ticket{std::move(ticket_buffer)};
if (!ticket.IsValid())
continue;
// Read TMD
const std::optional<u32> tmd_size = m_pReader->ReadSwapped<u32>(partition_offset + 0x2a4);
std::optional<u32> tmd_address = m_pReader->ReadSwapped<u32>(partition_offset + 0x2a8);
if (!tmd_size || !tmd_address)
continue;
*tmd_address <<= 2;
if (!IOS::ES::IsValidTMDSize(*tmd_size))
{
// This check is normally done by ES in ES_DiVerify, but that would happen too late
// (after allocating the buffer), so we do the check here.
PanicAlert("Invalid TMD size");
continue;
}
std::vector<u8> tmd_buffer(*tmd_size);
if (!m_pReader->Read(partition_offset + *tmd_address, *tmd_size, tmd_buffer.data()))
continue;
IOS::ES::TMDReader tmd{std::move(tmd_buffer)};
// Get the decryption key
const std::array<u8, 16> key = ticket.GetTitleKey();
std::unique_ptr<mbedtls_aes_context> aes_context = std::make_unique<mbedtls_aes_context>();
mbedtls_aes_setkey_dec(aes_context.get(), key.data(), 128);
// We've read everything. Time to store it! (The reason we don't store anything
// earlier is because we want to be able to skip adding the partition if an error occurs.)
const Partition partition(partition_offset);
m_partitions.emplace(partition, PartitionDetails{std::move(aes_context), std::move(ticket),
std::move(tmd), *partition_type});
if (m_game_partition == PARTITION_NONE && *partition_type == 0) if (m_game_partition == PARTITION_NONE && *partition_type == 0)
m_game_partition = partition; m_game_partition = partition;
auto get_ticket = [this, partition]() -> IOS::ES::TicketReader {
std::vector<u8> ticket_buffer(sizeof(IOS::ES::Ticket));
if (!m_pReader->Read(partition.offset, ticket_buffer.size(), ticket_buffer.data()))
return INVALID_TICKET;
return IOS::ES::TicketReader{std::move(ticket_buffer)};
};
auto get_tmd = [this, partition]() -> IOS::ES::TMDReader {
const std::optional<u32> tmd_size = m_pReader->ReadSwapped<u32>(partition.offset + 0x2a4);
std::optional<u32> tmd_address = m_pReader->ReadSwapped<u32>(partition.offset + 0x2a8);
if (!tmd_size || !tmd_address)
return INVALID_TMD;
*tmd_address <<= 2;
if (!IOS::ES::IsValidTMDSize(*tmd_size))
{
// This check is normally done by ES in ES_DiVerify, but that would happen too late
// (after allocating the buffer), so we do the check here.
PanicAlert("Invalid TMD size");
return INVALID_TMD;
}
std::vector<u8> tmd_buffer(*tmd_size);
if (!m_pReader->Read(partition.offset + *tmd_address, *tmd_size, tmd_buffer.data()))
return INVALID_TMD;
return IOS::ES::TMDReader{std::move(tmd_buffer)};
};
auto get_key = [this, partition]() -> std::unique_ptr<mbedtls_aes_context> {
const IOS::ES::TicketReader& ticket = *m_partitions[partition].ticket;
if (!ticket.IsValid())
return nullptr;
const std::array<u8, 16> key = ticket.GetTitleKey();
std::unique_ptr<mbedtls_aes_context> aes_context = std::make_unique<mbedtls_aes_context>();
mbedtls_aes_setkey_dec(aes_context.get(), key.data(), 128);
return aes_context;
};
m_partitions.emplace(
partition, PartitionDetails{Common::Lazy<std::unique_ptr<mbedtls_aes_context>>(get_key),
Common::Lazy<IOS::ES::TicketReader>(get_ticket),
Common::Lazy<IOS::ES::TMDReader>(get_tmd), *partition_type});
} }
} }
} }
@ -128,7 +132,9 @@ bool VolumeWii::Read(u64 _ReadOffset, u64 _Length, u8* _pBuffer, const Partition
auto it = m_partitions.find(partition); auto it = m_partitions.find(partition);
if (it == m_partitions.end()) if (it == m_partitions.end())
return false; return false;
mbedtls_aes_context* aes_context = it->second.key.get(); mbedtls_aes_context* aes_context = it->second.key->get();
if (!aes_context)
return false;
std::vector<u8> read_buffer(BLOCK_TOTAL_SIZE); std::vector<u8> read_buffer(BLOCK_TOTAL_SIZE);
while (_Length > 0) while (_Length > 0)
@ -202,13 +208,13 @@ std::optional<u64> VolumeWii::GetTitleID(const Partition& partition) const
const IOS::ES::TicketReader& VolumeWii::GetTicket(const Partition& partition) const const IOS::ES::TicketReader& VolumeWii::GetTicket(const Partition& partition) const
{ {
auto it = m_partitions.find(partition); auto it = m_partitions.find(partition);
return it != m_partitions.end() ? it->second.ticket : INVALID_TICKET; return it != m_partitions.end() ? *it->second.ticket : INVALID_TICKET;
} }
const IOS::ES::TMDReader& VolumeWii::GetTMD(const Partition& partition) const const IOS::ES::TMDReader& VolumeWii::GetTMD(const Partition& partition) const
{ {
auto it = m_partitions.find(partition); auto it = m_partitions.find(partition);
return it != m_partitions.end() ? it->second.tmd : INVALID_TMD; return it != m_partitions.end() ? *it->second.tmd : INVALID_TMD;
} }
u64 VolumeWii::PartitionOffsetToRawOffset(u64 offset, const Partition& partition) u64 VolumeWii::PartitionOffsetToRawOffset(u64 offset, const Partition& partition)
@ -342,7 +348,9 @@ bool VolumeWii::CheckIntegrity(const Partition& partition) const
auto it = m_partitions.find(partition); auto it = m_partitions.find(partition);
if (it == m_partitions.end()) if (it == m_partitions.end())
return false; return false;
mbedtls_aes_context* aes_context = it->second.key.get(); mbedtls_aes_context* aes_context = it->second.key->get();
if (!aes_context)
return false;
// Get partition data size // Get partition data size
u32 partSizeDiv4; u32 partSizeDiv4;

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@ -12,6 +12,7 @@
#include <vector> #include <vector>
#include "Common/CommonTypes.h" #include "Common/CommonTypes.h"
#include "Common/Lazy.h"
#include "Core/IOS/ES/Formats.h" #include "Core/IOS/ES/Formats.h"
#include "DiscIO/Volume.h" #include "DiscIO/Volume.h"
@ -66,9 +67,9 @@ public:
private: private:
struct PartitionDetails struct PartitionDetails
{ {
std::unique_ptr<mbedtls_aes_context> key; Common::Lazy<std::unique_ptr<mbedtls_aes_context>> key;
IOS::ES::TicketReader ticket; Common::Lazy<IOS::ES::TicketReader> ticket;
IOS::ES::TMDReader tmd; Common::Lazy<IOS::ES::TMDReader> tmd;
u32 type; u32 type;
}; };