Simulate a small delay on GC Memcard operations

This was not needed for most games before because the external exception was
itself delayed. aram-dma-fixes changed that and made the external exception
happen a lot quicker, breaking games that relied on the memcard operations
delay.

Fixes issue 5583.
This commit is contained in:
Pierre Bourdon 2012-08-20 13:49:12 +02:00
parent 76a13604ef
commit 760f777f5a
2 changed files with 37 additions and 12 deletions

View File

@ -47,13 +47,22 @@ void CEXIMemoryCard::FlushCallback(u64 userdata, int cyclesLate)
pThis->Flush();
}
void CEXIMemoryCard::CmdDoneCallback(u64 userdata, int cyclesLate)
{
int card_index = (int)userdata;
CEXIMemoryCard* pThis = (CEXIMemoryCard*)ExpansionInterface::FindDevice(EXIDEVICE_MEMORYCARD, card_index);
if (pThis)
pThis->CmdDone();
}
CEXIMemoryCard::CEXIMemoryCard(const int index)
: card_index(index)
, m_bDirty(false)
{
m_strFilename = (card_index == 0) ? SConfig::GetInstance().m_strMemoryCardA : SConfig::GetInstance().m_strMemoryCardB;
// we're potentially leaking events here, since there's no UnregisterEvent until emu shutdown, but I guess it's inconsequential
et_this_card = CoreTiming::RegisterEvent((card_index == 0) ? "memcardA" : "memcardB", FlushCallback);
et_this_card = CoreTiming::RegisterEvent((card_index == 0) ? "memcardFlushA" : "memcardFlushB", FlushCallback);
et_cmd_done = CoreTiming::RegisterEvent((card_index == 0) ? "memcardDoneA" : "memcardDoneB", CmdDoneCallback);
interruptSwitch = 0;
m_bInterruptSet = 0;
@ -175,6 +184,21 @@ bool CEXIMemoryCard::IsPresent()
return true;
}
void CEXIMemoryCard::CmdDone()
{
status |= MC_STATUS_READY;
status &= ~MC_STATUS_BUSY;
m_bInterruptSet = 1;
m_bDirty = true;
}
void CEXIMemoryCard::CmdDoneLater(u64 cycles)
{
CoreTiming::RemoveEvent(et_cmd_done);
CoreTiming::ScheduleEvent(cycles, et_cmd_done, (u64)card_index);
}
void CEXIMemoryCard::SetCS(int cs)
{
// So that memory card won't be invalidated during flushing
@ -198,11 +222,7 @@ void CEXIMemoryCard::SetCS(int cs)
//???
status |= MC_STATUS_READY;
status &= ~MC_STATUS_BUSY;
m_bInterruptSet = 1;
m_bDirty = true;
CmdDoneLater(5000);
}
break;
@ -229,11 +249,7 @@ void CEXIMemoryCard::SetCS(int cs)
address = (address & ~0x1FF) | ((address+1) & 0x1FF);
}
status |= MC_STATUS_READY;
status &= ~MC_STATUS_BUSY;
m_bInterruptSet = 1;
m_bDirty = true;
CmdDoneLater(5000);
}
// Page written to memory card, not just to buffer - let's schedule a flush 0.5b cycles into the future (1 sec)

View File

@ -47,9 +47,18 @@ private:
// through the userdata parameter, so that it can then call Flush on the right card.
static void FlushCallback(u64 userdata, int cyclesLate);
// Scheduled when a command that required delayed end signaling is done.
static void CmdDoneCallback(u64 userdata, int cyclesLate);
// Flushes the memory card contents to disk.
void Flush(bool exiting = false);
// Signals that the command that was previously executed is now done.
void CmdDone();
// Variant of CmdDone which schedules an event later in the future to complete the command.
void CmdDoneLater(u64 cycles);
enum
{
cmdNintendoID = 0x00,
@ -71,7 +80,7 @@ private:
std::string m_strFilename;
int card_index;
int et_this_card;
int et_this_card, et_cmd_done;
//! memory card state
// STATE_TO_SAVE