Assert: Remove unused parameter from DEBUG_ASSERT

This brings the macro in line with the regular ASSERT macro, which only has one
macro parameter.
This commit is contained in:
Lioncash 2018-03-16 12:57:36 -04:00
parent 328585ef17
commit 75f5fcdfee
28 changed files with 86 additions and 91 deletions

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@ -210,8 +210,7 @@ bool IsImmLogical(uint64_t value, unsigned int width, unsigned int* n, unsigned
int multiplier_idx = CountLeadingZeros(d, kXRegSizeInBits) - 57; int multiplier_idx = CountLeadingZeros(d, kXRegSizeInBits) - 57;
// Ensure that the index to the multipliers array is within bounds. // Ensure that the index to the multipliers array is within bounds.
DEBUG_ASSERT(DYNA_REC, DEBUG_ASSERT((multiplier_idx >= 0) && (static_cast<size_t>(multiplier_idx) < multipliers.size()));
(multiplier_idx >= 0) && (static_cast<size_t>(multiplier_idx) < multipliers.size()));
uint64_t multiplier = multipliers[multiplier_idx]; uint64_t multiplier = multipliers[multiplier_idx];
uint64_t candidate = (b - a) * multiplier; uint64_t candidate = (b - a) * multiplier;

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@ -61,7 +61,7 @@
__LINE__, __FILE__); \ __LINE__, __FILE__); \
} while (0) } while (0)
#define DEBUG_ASSERT(_t_, _a_) \ #define DEBUG_ASSERT(_a_) \
do \ do \
{ \ { \
if (MAX_LOGLEVEL >= LogTypes::LOG_LEVELS::LDEBUG) \ if (MAX_LOGLEVEL >= LogTypes::LOG_LEVELS::LDEBUG) \

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@ -187,8 +187,8 @@ void OpArg::WriteREX(XEmitter* emit, int opBits, int bits, int customOp) const
{ {
emit->Write8(op); emit->Write8(op);
// Check the operation doesn't access AH, BH, CH, or DH. // Check the operation doesn't access AH, BH, CH, or DH.
DEBUG_ASSERT(DYNA_REC, (offsetOrBaseReg & 0x100) == 0); DEBUG_ASSERT((offsetOrBaseReg & 0x100) == 0);
DEBUG_ASSERT(DYNA_REC, (customOp & 0x100) == 0); DEBUG_ASSERT((customOp & 0x100) == 0);
} }
} }
@ -553,7 +553,7 @@ void XEmitter::RET_FAST()
// The first sign of decadence: optimized NOPs. // The first sign of decadence: optimized NOPs.
void XEmitter::NOP(size_t size) void XEmitter::NOP(size_t size)
{ {
DEBUG_ASSERT(DYNA_REC, (int)size > 0); DEBUG_ASSERT((int)size > 0);
while (true) while (true)
{ {
switch (size) switch (size)
@ -1587,7 +1587,7 @@ void XEmitter::CMP_or_TEST(int bits, const OpArg& a1, const OpArg& a2)
void XEmitter::MOV_sum(int bits, X64Reg dest, const OpArg& a1, const OpArg& a2) void XEmitter::MOV_sum(int bits, X64Reg dest, const OpArg& a1, const OpArg& a2)
{ {
// This stomps on flags, so ensure they aren't locked // This stomps on flags, so ensure they aren't locked
DEBUG_ASSERT(DYNA_REC, !flags_locked); DEBUG_ASSERT(!flags_locked);
// Zero shortcuts (note that this can generate no code in the case where a1 == dest && a2 == zero // Zero shortcuts (note that this can generate no code in the case where a1 == dest && a2 == zero
// or a2 == dest && a1 == zero) // or a2 == dest && a1 == zero)

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@ -156,64 +156,64 @@ struct OpArg
u64 Imm64() const u64 Imm64() const
{ {
DEBUG_ASSERT(DYNA_REC, scale == SCALE_IMM64); DEBUG_ASSERT(scale == SCALE_IMM64);
return (u64)offset; return (u64)offset;
} }
u32 Imm32() const u32 Imm32() const
{ {
DEBUG_ASSERT(DYNA_REC, scale == SCALE_IMM32); DEBUG_ASSERT(scale == SCALE_IMM32);
return (u32)offset; return (u32)offset;
} }
u16 Imm16() const u16 Imm16() const
{ {
DEBUG_ASSERT(DYNA_REC, scale == SCALE_IMM16); DEBUG_ASSERT(scale == SCALE_IMM16);
return (u16)offset; return (u16)offset;
} }
u8 Imm8() const u8 Imm8() const
{ {
DEBUG_ASSERT(DYNA_REC, scale == SCALE_IMM8); DEBUG_ASSERT(scale == SCALE_IMM8);
return (u8)offset; return (u8)offset;
} }
s64 SImm64() const s64 SImm64() const
{ {
DEBUG_ASSERT(DYNA_REC, scale == SCALE_IMM64); DEBUG_ASSERT(scale == SCALE_IMM64);
return (s64)offset; return (s64)offset;
} }
s32 SImm32() const s32 SImm32() const
{ {
DEBUG_ASSERT(DYNA_REC, scale == SCALE_IMM32); DEBUG_ASSERT(scale == SCALE_IMM32);
return (s32)offset; return (s32)offset;
} }
s16 SImm16() const s16 SImm16() const
{ {
DEBUG_ASSERT(DYNA_REC, scale == SCALE_IMM16); DEBUG_ASSERT(scale == SCALE_IMM16);
return (s16)offset; return (s16)offset;
} }
s8 SImm8() const s8 SImm8() const
{ {
DEBUG_ASSERT(DYNA_REC, scale == SCALE_IMM8); DEBUG_ASSERT(scale == SCALE_IMM8);
return (s8)offset; return (s8)offset;
} }
OpArg AsImm64() const OpArg AsImm64() const
{ {
DEBUG_ASSERT(DYNA_REC, IsImm()); DEBUG_ASSERT(IsImm());
return OpArg((u64)offset, SCALE_IMM64); return OpArg((u64)offset, SCALE_IMM64);
} }
OpArg AsImm32() const OpArg AsImm32() const
{ {
DEBUG_ASSERT(DYNA_REC, IsImm()); DEBUG_ASSERT(IsImm());
return OpArg((u32)offset, SCALE_IMM32); return OpArg((u32)offset, SCALE_IMM32);
} }
OpArg AsImm16() const OpArg AsImm16() const
{ {
DEBUG_ASSERT(DYNA_REC, IsImm()); DEBUG_ASSERT(IsImm());
return OpArg((u16)offset, SCALE_IMM16); return OpArg((u16)offset, SCALE_IMM16);
} }
OpArg AsImm8() const OpArg AsImm8() const
{ {
DEBUG_ASSERT(DYNA_REC, IsImm()); DEBUG_ASSERT(IsImm());
return OpArg((u8)offset, SCALE_IMM8); return OpArg((u8)offset, SCALE_IMM8);
} }

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@ -535,7 +535,7 @@ void RegisterMMIO(MMIO::Mapping* mmio, u32 base)
if (s_DISR.BREAK) if (s_DISR.BREAK)
{ {
DEBUG_ASSERT(DVDINTERFACE, 0); DEBUG_ASSERT(0);
} }
UpdateInterrupts(); UpdateInterrupts();

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@ -107,7 +107,7 @@ void RegisterMMIO(MMIO::Mapping* mmio, u32 base)
{ {
for (int i = 0; i < MAX_EXI_CHANNELS; ++i) for (int i = 0; i < MAX_EXI_CHANNELS; ++i)
{ {
DEBUG_ASSERT(EXPANSIONINTERFACE, g_Channels[i] != nullptr); DEBUG_ASSERT(g_Channels[i] != nullptr);
// Each channel has 5 32 bit registers assigned to it. We offset the // Each channel has 5 32 bit registers assigned to it. We offset the
// base that we give to each channel for registration. // base that we give to each channel for registration.
// //

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@ -172,7 +172,7 @@ void CEXIChannel::AddDevice(const TEXIDevices device_type, const int device_num)
void CEXIChannel::AddDevice(std::unique_ptr<IEXIDevice> device, const int device_num, void CEXIChannel::AddDevice(std::unique_ptr<IEXIDevice> device, const int device_num,
bool notify_presence_changed) bool notify_presence_changed)
{ {
DEBUG_ASSERT(EXPANSIONINTERFACE, device_num < NUM_DEVICES); DEBUG_ASSERT(device_num < NUM_DEVICES);
// Replace it with the new one // Replace it with the new one
m_devices[device_num] = std::move(device); m_devices[device_num] = std::move(device);

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@ -39,7 +39,7 @@ void CEXIAD16::TransferByte(u8& byte)
switch (m_position) switch (m_position)
{ {
case 1: case 1:
DEBUG_ASSERT(EXPANSIONINTERFACE, byte == 0x00); DEBUG_ASSERT(byte == 0x00);
break; // just skip break; // just skip
case 2: case 2:
byte = m_ad16_register.U8[0]; byte = m_ad16_register.U8[0];

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@ -210,13 +210,13 @@ private:
template <> template <>
inline u64 Mapping::Read<u64>(u32 addr) inline u64 Mapping::Read<u64>(u32 addr)
{ {
DEBUG_ASSERT(MEMMAP, 0); DEBUG_ASSERT(0);
return 0; return 0;
} }
template <> template <>
inline void Mapping::Write(u32 addr, u64 val) inline void Mapping::Write(u32 addr, u64 val)
{ {
DEBUG_ASSERT(MEMMAP, 0); DEBUG_ASSERT(0);
} }
} }

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@ -134,7 +134,7 @@ int WiimoteHidapi::IORead(u8* buf)
int WiimoteHidapi::IOWrite(const u8* buf, size_t len) int WiimoteHidapi::IOWrite(const u8* buf, size_t len)
{ {
DEBUG_ASSERT(WIIMOTE, buf[0] == (WR_SET_REPORT | BT_OUTPUT)); DEBUG_ASSERT(buf[0] == (WR_SET_REPORT | BT_OUTPUT));
int result = hid_write(m_handle, buf + 1, len - 1); int result = hid_write(m_handle, buf + 1, len - 1);
if (result == -1) if (result == -1)
{ {

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@ -230,7 +230,7 @@ IPCCommandResult FS::GetStats(const IOCtlRequest& request)
IPCCommandResult FS::CreateDirectory(const IOCtlRequest& request) IPCCommandResult FS::CreateDirectory(const IOCtlRequest& request)
{ {
DEBUG_ASSERT(IOS_FILEIO, request.buffer_out_size == 0); DEBUG_ASSERT(request.buffer_out_size == 0);
u32 Addr = request.buffer_in; u32 Addr = request.buffer_in;
u32 OwnerID = Memory::Read_U32(Addr); u32 OwnerID = Memory::Read_U32(Addr);
@ -377,7 +377,7 @@ IPCCommandResult FS::GetAttribute(const IOCtlRequest& request)
IPCCommandResult FS::DeleteFile(const IOCtlRequest& request) IPCCommandResult FS::DeleteFile(const IOCtlRequest& request)
{ {
DEBUG_ASSERT(IOS_FILEIO, request.buffer_out_size == 0); DEBUG_ASSERT(request.buffer_out_size == 0);
int Offset = 0; int Offset = 0;
const std::string wii_path = Memory::GetString(request.buffer_in + Offset, 64); const std::string wii_path = Memory::GetString(request.buffer_in + Offset, 64);
@ -407,7 +407,7 @@ IPCCommandResult FS::DeleteFile(const IOCtlRequest& request)
IPCCommandResult FS::RenameFile(const IOCtlRequest& request) IPCCommandResult FS::RenameFile(const IOCtlRequest& request)
{ {
DEBUG_ASSERT(IOS_FILEIO, request.buffer_out_size == 0); DEBUG_ASSERT(request.buffer_out_size == 0);
int Offset = 0; int Offset = 0;
const std::string wii_path = Memory::GetString(request.buffer_in + Offset, 64); const std::string wii_path = Memory::GetString(request.buffer_in + Offset, 64);
@ -454,7 +454,7 @@ IPCCommandResult FS::RenameFile(const IOCtlRequest& request)
IPCCommandResult FS::CreateFile(const IOCtlRequest& request) IPCCommandResult FS::CreateFile(const IOCtlRequest& request)
{ {
DEBUG_ASSERT(IOS_FILEIO, request.buffer_out_size == 0); DEBUG_ASSERT(request.buffer_out_size == 0);
u32 Addr = request.buffer_in; u32 Addr = request.buffer_in;
u32 OwnerID = Memory::Read_U32(Addr); u32 OwnerID = Memory::Read_U32(Addr);
@ -600,9 +600,9 @@ IPCCommandResult FS::ReadDirectory(const IOCtlVRequest& request)
IPCCommandResult FS::GetUsage(const IOCtlVRequest& request) IPCCommandResult FS::GetUsage(const IOCtlVRequest& request)
{ {
DEBUG_ASSERT(IOS_FILEIO, request.io_vectors.size() == 2); DEBUG_ASSERT(request.io_vectors.size() == 2);
DEBUG_ASSERT(IOS_FILEIO, request.io_vectors[0].size == 4); DEBUG_ASSERT(request.io_vectors[0].size == 4);
DEBUG_ASSERT(IOS_FILEIO, request.io_vectors[1].size == 4); DEBUG_ASSERT(request.io_vectors[1].size == 4);
// this command sucks because it asks of the number of used // this command sucks because it asks of the number of used
// fsBlocks and inodes // fsBlocks and inodes

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@ -171,8 +171,8 @@ IPCCommandResult BluetoothEmu::IOCtlV(const IOCtlVRequest& request)
const auto* acl_header = const auto* acl_header =
reinterpret_cast<hci_acldata_hdr_t*>(Memory::GetPointer(ctrl.data_address)); reinterpret_cast<hci_acldata_hdr_t*>(Memory::GetPointer(ctrl.data_address));
DEBUG_ASSERT(IOS_WIIMOTE, HCI_BC_FLAG(acl_header->con_handle) == HCI_POINT2POINT); DEBUG_ASSERT(HCI_BC_FLAG(acl_header->con_handle) == HCI_POINT2POINT);
DEBUG_ASSERT(IOS_WIIMOTE, HCI_PB_FLAG(acl_header->con_handle) == HCI_PACKET_START); DEBUG_ASSERT(HCI_PB_FLAG(acl_header->con_handle) == HCI_PACKET_START);
SendToDevice(HCI_CON_HANDLE(acl_header->con_handle), SendToDevice(HCI_CON_HANDLE(acl_header->con_handle),
Memory::GetPointer(ctrl.data_address + sizeof(hci_acldata_hdr_t)), Memory::GetPointer(ctrl.data_address + sizeof(hci_acldata_hdr_t)),
@ -437,7 +437,7 @@ bool BluetoothEmu::SendEventInquiryResponse()
if (m_WiiMotes.empty()) if (m_WiiMotes.empty())
return false; return false;
DEBUG_ASSERT(IOS_WIIMOTE, sizeof(SHCIEventInquiryResult) - 2 + DEBUG_ASSERT(sizeof(SHCIEventInquiryResult) - 2 +
(m_WiiMotes.size() * sizeof(hci_inquiry_response)) < (m_WiiMotes.size() * sizeof(hci_inquiry_response)) <
256); 256);
@ -701,7 +701,7 @@ bool BluetoothEmu::SendEventReadRemoteVerInfo(u16 _connectionHandle)
void BluetoothEmu::SendEventCommandComplete(u16 opcode, const void* data, u32 data_size) void BluetoothEmu::SendEventCommandComplete(u16 opcode, const void* data, u32 data_size)
{ {
DEBUG_ASSERT(IOS_WIIMOTE, (sizeof(SHCIEventCommand) - 2 + data_size) < 256); DEBUG_ASSERT((sizeof(SHCIEventCommand) - 2 + data_size) < 256);
SQueuedEvent event(sizeof(SHCIEventCommand) + data_size, 0); SQueuedEvent event(sizeof(SHCIEventCommand) + data_size, 0);

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@ -393,7 +393,7 @@ void WiimoteDevice::ReceiveConnectionResponse(u8 _Ident, u8* _pData, u32 _Size)
{ {
l2cap_con_rsp_cp* rsp = (l2cap_con_rsp_cp*)_pData; l2cap_con_rsp_cp* rsp = (l2cap_con_rsp_cp*)_pData;
DEBUG_ASSERT(IOS_WIIMOTE, _Size == sizeof(l2cap_con_rsp_cp)); DEBUG_ASSERT(_Size == sizeof(l2cap_con_rsp_cp));
DEBUG_LOG(IOS_WIIMOTE, "[L2CAP] ReceiveConnectionResponse"); DEBUG_LOG(IOS_WIIMOTE, "[L2CAP] ReceiveConnectionResponse");
DEBUG_LOG(IOS_WIIMOTE, " DCID: 0x%04x", rsp->dcid); DEBUG_LOG(IOS_WIIMOTE, " DCID: 0x%04x", rsp->dcid);
@ -401,9 +401,9 @@ void WiimoteDevice::ReceiveConnectionResponse(u8 _Ident, u8* _pData, u32 _Size)
DEBUG_LOG(IOS_WIIMOTE, " Result: 0x%04x", rsp->result); DEBUG_LOG(IOS_WIIMOTE, " Result: 0x%04x", rsp->result);
DEBUG_LOG(IOS_WIIMOTE, " Status: 0x%04x", rsp->status); DEBUG_LOG(IOS_WIIMOTE, " Status: 0x%04x", rsp->status);
DEBUG_ASSERT(IOS_WIIMOTE, rsp->result == L2CAP_SUCCESS); DEBUG_ASSERT(rsp->result == L2CAP_SUCCESS);
DEBUG_ASSERT(IOS_WIIMOTE, rsp->status == L2CAP_NO_INFO); DEBUG_ASSERT(rsp->status == L2CAP_NO_INFO);
DEBUG_ASSERT(IOS_WIIMOTE, DoesChannelExist(rsp->scid)); DEBUG_ASSERT(DoesChannelExist(rsp->scid));
SChannel& rChannel = m_Channel[rsp->scid]; SChannel& rChannel = m_Channel[rsp->scid];
rChannel.DCID = rsp->dcid; rChannel.DCID = rsp->dcid;
@ -420,9 +420,9 @@ void WiimoteDevice::ReceiveConfigurationReq(u8 _Ident, u8* _pData, u32 _Size)
u32 Offset = 0; u32 Offset = 0;
l2cap_cfg_req_cp* pCommandConfigReq = (l2cap_cfg_req_cp*)_pData; l2cap_cfg_req_cp* pCommandConfigReq = (l2cap_cfg_req_cp*)_pData;
DEBUG_ASSERT(IOS_WIIMOTE, pCommandConfigReq->flags == // Flags being 1 means that the options are sent in multi-packets
0x00); // 1 means that the options are send in multi-packets DEBUG_ASSERT(pCommandConfigReq->flags == 0x00);
DEBUG_ASSERT(IOS_WIIMOTE, DoesChannelExist(pCommandConfigReq->dcid)); DEBUG_ASSERT(DoesChannelExist(pCommandConfigReq->dcid));
SChannel& rChannel = m_Channel[pCommandConfigReq->dcid]; SChannel& rChannel = m_Channel[pCommandConfigReq->dcid];
@ -453,7 +453,7 @@ void WiimoteDevice::ReceiveConfigurationReq(u8 _Ident, u8* _pData, u32 _Size)
{ {
case L2CAP_OPT_MTU: case L2CAP_OPT_MTU:
{ {
DEBUG_ASSERT(IOS_WIIMOTE, pOptions->length == L2CAP_OPT_MTU_SIZE); DEBUG_ASSERT(pOptions->length == L2CAP_OPT_MTU_SIZE);
l2cap_cfg_opt_val_t* pMTU = (l2cap_cfg_opt_val_t*)&_pData[Offset]; l2cap_cfg_opt_val_t* pMTU = (l2cap_cfg_opt_val_t*)&_pData[Offset];
rChannel.MTU = pMTU->mtu; rChannel.MTU = pMTU->mtu;
DEBUG_LOG(IOS_WIIMOTE, " MTU: 0x%04x", pMTU->mtu); DEBUG_LOG(IOS_WIIMOTE, " MTU: 0x%04x", pMTU->mtu);
@ -462,7 +462,7 @@ void WiimoteDevice::ReceiveConfigurationReq(u8 _Ident, u8* _pData, u32 _Size)
case L2CAP_OPT_FLUSH_TIMO: case L2CAP_OPT_FLUSH_TIMO:
{ {
DEBUG_ASSERT(IOS_WIIMOTE, pOptions->length == L2CAP_OPT_FLUSH_TIMO_SIZE); DEBUG_ASSERT(pOptions->length == L2CAP_OPT_FLUSH_TIMO_SIZE);
l2cap_cfg_opt_val_t* pFlushTimeOut = (l2cap_cfg_opt_val_t*)&_pData[Offset]; l2cap_cfg_opt_val_t* pFlushTimeOut = (l2cap_cfg_opt_val_t*)&_pData[Offset];
rChannel.FlushTimeOut = pFlushTimeOut->flush_timo; rChannel.FlushTimeOut = pFlushTimeOut->flush_timo;
DEBUG_LOG(IOS_WIIMOTE, " FlushTimeOut: 0x%04x", pFlushTimeOut->flush_timo); DEBUG_LOG(IOS_WIIMOTE, " FlushTimeOut: 0x%04x", pFlushTimeOut->flush_timo);
@ -500,7 +500,7 @@ void WiimoteDevice::ReceiveConfigurationResponse(u8 _Ident, u8* _pData, u32 _Siz
DEBUG_LOG(IOS_WIIMOTE, " Flags: 0x%04x", rsp->flags); DEBUG_LOG(IOS_WIIMOTE, " Flags: 0x%04x", rsp->flags);
DEBUG_LOG(IOS_WIIMOTE, " Result: 0x%04x", rsp->result); DEBUG_LOG(IOS_WIIMOTE, " Result: 0x%04x", rsp->result);
DEBUG_ASSERT(IOS_WIIMOTE, rsp->result == L2CAP_SUCCESS); DEBUG_ASSERT(rsp->result == L2CAP_SUCCESS);
// update state machine // update state machine
SChannel& rChannel = m_Channel[rsp->scid]; SChannel& rChannel = m_Channel[rsp->scid];
@ -579,7 +579,7 @@ void WiimoteDevice::SendDisconnectRequest(u16 scid)
void WiimoteDevice::SendConfigurationRequest(u16 scid, u16 MTU, u16 FlushTimeOut) void WiimoteDevice::SendConfigurationRequest(u16 scid, u16 MTU, u16 FlushTimeOut)
{ {
DEBUG_ASSERT(IOS_WIIMOTE, DoesChannelExist(scid)); DEBUG_ASSERT(DoesChannelExist(scid));
SChannel& rChannel = m_Channel[scid]; SChannel& rChannel = m_Channel[scid];
u8 Buffer[1024]; u8 Buffer[1024];
@ -653,12 +653,12 @@ void WiimoteDevice::SDPSendServiceSearchResponse(u16 cid, u16 TransactionID,
// verify block... we handle search pattern for HID service only // verify block... we handle search pattern for HID service only
{ {
CBigEndianBuffer buffer(pServiceSearchPattern); CBigEndianBuffer buffer(pServiceSearchPattern);
DEBUG_ASSERT(IOS_WIIMOTE, buffer.Read8(0) == SDP_SEQ8); // data sequence DEBUG_ASSERT(buffer.Read8(0) == SDP_SEQ8); // data sequence
DEBUG_ASSERT(IOS_WIIMOTE, buffer.Read8(1) == 0x03); // sequence size DEBUG_ASSERT(buffer.Read8(1) == 0x03); // sequence size
// HIDClassID // HIDClassID
DEBUG_ASSERT(IOS_WIIMOTE, buffer.Read8(2) == 0x19); DEBUG_ASSERT(buffer.Read8(2) == 0x19);
DEBUG_ASSERT(IOS_WIIMOTE, buffer.Read16(3) == 0x1124); DEBUG_ASSERT(buffer.Read16(3) == 0x1124);
} }
u8 DataFrame[1000]; u8 DataFrame[1000];
@ -722,7 +722,7 @@ static int ParseAttribList(u8* pAttribIDList, u16& _startID, u16& _endID)
if (MAX_LOGLEVEL >= LogTypes::LOG_LEVELS::LDEBUG) if (MAX_LOGLEVEL >= LogTypes::LOG_LEVELS::LDEBUG)
{ {
DEBUG_ASSERT(IOS_WIIMOTE, sequence == SDP_SEQ8); DEBUG_ASSERT(sequence == SDP_SEQ8);
(void)seqSize; (void)seqSize;
} }
@ -798,7 +798,7 @@ void WiimoteDevice::HandleSDP(u16 cid, u8* _pData, u32 _Size)
{ {
WARN_LOG(IOS_WIIMOTE, "!!! SDP_ServiceSearchRequest !!!"); WARN_LOG(IOS_WIIMOTE, "!!! SDP_ServiceSearchRequest !!!");
DEBUG_ASSERT(IOS_WIIMOTE, _Size == 13); DEBUG_ASSERT(_Size == 13);
u16 TransactionID = buffer.Read16(1); u16 TransactionID = buffer.Read16(1);
u8* pServiceSearchPattern = buffer.GetPointer(5); u8* pServiceSearchPattern = buffer.GetPointer(5);
@ -889,7 +889,7 @@ void WiimoteDevice::ReceiveL2capData(u16 scid, const void* _pData, u32 _Size)
Offset += sizeof(l2cap_hdr_t); Offset += sizeof(l2cap_hdr_t);
// Check if we are already reporting on this channel // Check if we are already reporting on this channel
DEBUG_ASSERT(IOS_WIIMOTE, DoesChannelExist(scid)); DEBUG_ASSERT(DoesChannelExist(scid));
SChannel& rChannel = m_Channel[scid]; SChannel& rChannel = m_Channel[scid];
// Add an additional 4 byte header to the Wiimote report // Add an additional 4 byte header to the Wiimote report

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@ -94,7 +94,7 @@ const u8* GetAttribPacket(u32 serviceHandle, u32 cont, u32& _size)
if (serviceHandle == 0x10001) if (serviceHandle == 0x10001)
{ {
DEBUG_ASSERT(IOS_WIIMOTE, cont == 0x00); DEBUG_ASSERT(cont == 0x00);
_size = sizeof(packet4_0x10001); _size = sizeof(packet4_0x10001);
return packet4_0x10001; return packet4_0x10001;
} }

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@ -194,7 +194,7 @@ static void ApplyPatches(const std::vector<Patch>& patches)
// We require at least 2 stack frames, if the stack is shallower than that then it won't work. // We require at least 2 stack frames, if the stack is shallower than that then it won't work.
static bool IsStackSane() static bool IsStackSane()
{ {
DEBUG_ASSERT(ACTIONREPLAY, UReg_MSR(MSR).DR && UReg_MSR(MSR).IR); DEBUG_ASSERT(UReg_MSR(MSR).DR && UReg_MSR(MSR).IR);
// Check the stack pointer // Check the stack pointer
u32 SP = GPR(1); u32 SP = GPR(1);

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@ -109,7 +109,7 @@ bool Jitx86Base::BackPatch(u32 emAddress, SContext* ctx)
*ptr = Common::swap64(static_cast<u64>(*ptr)); *ptr = Common::swap64(static_cast<u64>(*ptr));
break; break;
default: default:
DEBUG_ASSERT(DYNA_REC, 0); DEBUG_ASSERT(0);
break; break;
} }
} }

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@ -741,7 +741,7 @@ void DMA_MemoryToLC(const u32 cacheAddr, const u32 memAddr, const u32 numBlocks)
void ClearCacheLine(u32 address) void ClearCacheLine(u32 address)
{ {
DEBUG_ASSERT(POWERPC, (address & 0x1F) == 0); DEBUG_ASSERT((address & 0x1F) == 0);
if (UReg_MSR(MSR).DR) if (UReg_MSR(MSR).DR)
{ {
auto translated_address = TranslateAddress<FLAG_WRITE>(address); auto translated_address = TranslateAddress<FLAG_WRITE>(address);

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@ -92,7 +92,7 @@ bool DiscContent::Read(u64* offset, u64* length, u8** buffer) const
if (m_size == 0) if (m_size == 0)
return true; return true;
DEBUG_ASSERT(DISCIO, *offset >= m_offset); DEBUG_ASSERT(*offset >= m_offset);
const u64 offset_in_content = *offset - m_offset; const u64 offset_in_content = *offset - m_offset;
if (offset_in_content < m_size) if (offset_in_content < m_size)
@ -160,7 +160,7 @@ bool DiscContentContainer::Read(u64 offset, u64 length, u8* buffer) const
return false; return false;
++it; ++it;
DEBUG_ASSERT(DISCIO, it == m_contents.end() || it->GetOffset() >= offset); DEBUG_ASSERT(it == m_contents.end() || it->GetOffset() >= offset);
} }
// Zero fill if we went beyond the last DiscContent // Zero fill if we went beyond the last DiscContent

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@ -62,7 +62,7 @@ public:
int BeginAppendData(void** write_ptr, unsigned int size, unsigned int vertex_size) int BeginAppendData(void** write_ptr, unsigned int size, unsigned int vertex_size)
{ {
DEBUG_ASSERT(VIDEO, size < max_size); DEBUG_ASSERT(size < max_size);
D3D11_MAPPED_SUBRESOURCE map; D3D11_MAPPED_SUBRESOURCE map;
unsigned int aligned_offset = Common::AlignUp(offset, vertex_size); unsigned int aligned_offset = Common::AlignUp(offset, vertex_size);

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@ -43,25 +43,25 @@ D3DBlob* DXShader::GetByteCode() const
ID3D11VertexShader* DXShader::GetD3DVertexShader() const ID3D11VertexShader* DXShader::GetD3DVertexShader() const
{ {
DEBUG_ASSERT(VIDEO, m_stage == ShaderStage::Vertex); DEBUG_ASSERT(m_stage == ShaderStage::Vertex);
return static_cast<ID3D11VertexShader*>(m_shader); return static_cast<ID3D11VertexShader*>(m_shader);
} }
ID3D11GeometryShader* DXShader::GetD3DGeometryShader() const ID3D11GeometryShader* DXShader::GetD3DGeometryShader() const
{ {
DEBUG_ASSERT(VIDEO, m_stage == ShaderStage::Geometry); DEBUG_ASSERT(m_stage == ShaderStage::Geometry);
return static_cast<ID3D11GeometryShader*>(m_shader); return static_cast<ID3D11GeometryShader*>(m_shader);
} }
ID3D11PixelShader* DXShader::GetD3DPixelShader() const ID3D11PixelShader* DXShader::GetD3DPixelShader() const
{ {
DEBUG_ASSERT(VIDEO, m_stage == ShaderStage::Pixel); DEBUG_ASSERT(m_stage == ShaderStage::Pixel);
return static_cast<ID3D11PixelShader*>(m_shader); return static_cast<ID3D11PixelShader*>(m_shader);
} }
ID3D11ComputeShader* DXShader::GetD3DComputeShader() const ID3D11ComputeShader* DXShader::GetD3DComputeShader() const
{ {
DEBUG_ASSERT(VIDEO, m_stage == ShaderStage::Compute); DEBUG_ASSERT(m_stage == ShaderStage::Compute);
return static_cast<ID3D11ComputeShader*>(m_shader); return static_cast<ID3D11ComputeShader*>(m_shader);
} }

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@ -193,10 +193,9 @@ void DXTexture::ResolveFromTexture(const AbstractTexture* src, const MathUtil::R
u32 layer, u32 level) u32 layer, u32 level)
{ {
const DXTexture* srcentry = static_cast<const DXTexture*>(src); const DXTexture* srcentry = static_cast<const DXTexture*>(src);
DEBUG_ASSERT(VIDEO, m_config.samples > 1 && m_config.width == srcentry->m_config.width && DEBUG_ASSERT(m_config.samples > 1 && m_config.width == srcentry->m_config.width &&
m_config.height == srcentry->m_config.height && m_config.samples == 1); m_config.height == srcentry->m_config.height && m_config.samples == 1);
DEBUG_ASSERT(VIDEO, DEBUG_ASSERT(rect.left + rect.GetWidth() <= static_cast<int>(srcentry->m_config.width) &&
rect.left + rect.GetWidth() <= static_cast<int>(srcentry->m_config.width) &&
rect.top + rect.GetHeight() <= static_cast<int>(srcentry->m_config.height)); rect.top + rect.GetHeight() <= static_cast<int>(srcentry->m_config.height));
D3D::context->ResolveSubresource( D3D::context->ResolveSubresource(

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@ -270,7 +270,7 @@ std::unique_ptr<AbstractPipeline> Renderer::CreatePipeline(const AbstractPipelin
void Renderer::UpdateUtilityUniformBuffer(const void* uniforms, u32 uniforms_size) void Renderer::UpdateUtilityUniformBuffer(const void* uniforms, u32 uniforms_size)
{ {
DEBUG_ASSERT(VIDEO, uniforms_size > 0 && uniforms_size < UTILITY_UBO_SIZE); DEBUG_ASSERT(uniforms_size > 0 && uniforms_size < UTILITY_UBO_SIZE);
D3D11_MAPPED_SUBRESOURCE mapped; D3D11_MAPPED_SUBRESOURCE mapped;
HRESULT hr = D3D::context->Map(m_utility_uniform_buffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mapped); HRESULT hr = D3D::context->Map(m_utility_uniform_buffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mapped);
CHECK(SUCCEEDED(hr), "Map utility UBO"); CHECK(SUCCEEDED(hr), "Map utility UBO");
@ -323,7 +323,7 @@ void Renderer::DrawUtilityPipeline(const void* uniforms, u32 uniforms_size, cons
if (vertices_ptr) if (vertices_ptr)
{ {
vertices_this_draw = std::min(vertices_this_draw, UTILITY_VBO_SIZE / vertex_stride); vertices_this_draw = std::min(vertices_this_draw, UTILITY_VBO_SIZE / vertex_stride);
DEBUG_ASSERT(VIDEO, vertices_this_draw > 0); DEBUG_ASSERT(vertices_this_draw > 0);
UpdateUtilityVertexBuffer(vertices_ptr, vertex_stride, vertices_this_draw); UpdateUtilityVertexBuffer(vertices_ptr, vertex_stride, vertices_this_draw);
D3D::stateman->SetVertexBuffer(m_utility_vertex_buffer, vertex_stride, 0); D3D::stateman->SetVertexBuffer(m_utility_vertex_buffer, vertex_stride, 0);
} }

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@ -279,10 +279,9 @@ void OGLTexture::ResolveFromTexture(const AbstractTexture* src,
const MathUtil::Rectangle<int>& rect, u32 layer, u32 level) const MathUtil::Rectangle<int>& rect, u32 layer, u32 level)
{ {
const OGLTexture* srcentry = static_cast<const OGLTexture*>(src); const OGLTexture* srcentry = static_cast<const OGLTexture*>(src);
DEBUG_ASSERT(VIDEO, m_config.samples > 1 && m_config.width == srcentry->m_config.width && DEBUG_ASSERT(m_config.samples > 1 && m_config.width == srcentry->m_config.width &&
m_config.height == srcentry->m_config.height && m_config.samples == 1); m_config.height == srcentry->m_config.height && m_config.samples == 1);
DEBUG_ASSERT(VIDEO, DEBUG_ASSERT(rect.left + rect.GetWidth() <= static_cast<int>(srcentry->m_config.width) &&
rect.left + rect.GetWidth() <= static_cast<int>(srcentry->m_config.width) &&
rect.top + rect.GetHeight() <= static_cast<int>(srcentry->m_config.height)); rect.top + rect.GetHeight() <= static_cast<int>(srcentry->m_config.height));
BlitFramebuffer(const_cast<OGLTexture*>(srcentry), rect, layer, level, rect, layer, level); BlitFramebuffer(const_cast<OGLTexture*>(srcentry), rect, layer, level, rect, layer, level);
} }
@ -655,7 +654,7 @@ std::unique_ptr<OGLFramebuffer> OGLFramebuffer::Create(const OGLTexture* color_a
} }
} }
DEBUG_ASSERT(VIDEO, glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); DEBUG_ASSERT(glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE);
FramebufferManager::SetFramebuffer(0); FramebufferManager::SetFramebuffer(0);
return std::make_unique<OGLFramebuffer>(color_format, depth_format, width, height, layers, return std::make_unique<OGLFramebuffer>(color_format, depth_format, width, height, layers,
samples, fbo); samples, fbo);

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@ -507,7 +507,7 @@ void ProgramShaderCache::Shutdown()
s_last_VAO = 0; s_last_VAO = 0;
// All pipeline programs should have been released. // All pipeline programs should have been released.
DEBUG_ASSERT(VIDEO, s_pipeline_programs.empty()); DEBUG_ASSERT(s_pipeline_programs.empty());
s_pipeline_programs.clear(); s_pipeline_programs.clear();
} }

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@ -1690,7 +1690,7 @@ void Renderer::DrawUtilityPipeline(const void* uniforms, u32 uniforms_size, cons
void Renderer::UploadUtilityUniforms(const void* uniforms, u32 uniforms_size) void Renderer::UploadUtilityUniforms(const void* uniforms, u32 uniforms_size)
{ {
DEBUG_ASSERT(VIDEO, uniforms_size > 0); DEBUG_ASSERT(uniforms_size > 0);
auto buf = ProgramShaderCache::GetUniformBuffer()->Map( auto buf = ProgramShaderCache::GetUniformBuffer()->Map(
uniforms_size, ProgramShaderCache::GetUniformBufferAlignment()); uniforms_size, ProgramShaderCache::GetUniformBufferAlignment());

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@ -1123,7 +1123,7 @@ void Renderer::SetTexture(u32 index, const AbstractTexture* texture)
// Texture should always be in SHADER_READ_ONLY layout prior to use. // Texture should always be in SHADER_READ_ONLY layout prior to use.
// This is so we don't need to transition during render passes. // This is so we don't need to transition during render passes.
auto* tex = texture ? static_cast<const VKTexture*>(texture)->GetRawTexIdentifier() : nullptr; auto* tex = texture ? static_cast<const VKTexture*>(texture)->GetRawTexIdentifier() : nullptr;
DEBUG_ASSERT(VIDEO, !tex || tex->GetLayout() == VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL); DEBUG_ASSERT(!tex || tex->GetLayout() == VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
StateTracker::GetInstance()->SetTexture(index, tex ? tex->GetView() : VK_NULL_HANDLE); StateTracker::GetInstance()->SetTexture(index, tex ? tex->GetView() : VK_NULL_HANDLE);
} }

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@ -27,7 +27,7 @@ VKPipeline::~VKPipeline()
std::unique_ptr<VKPipeline> VKPipeline::Create(const AbstractPipelineConfig& config) std::unique_ptr<VKPipeline> VKPipeline::Create(const AbstractPipelineConfig& config)
{ {
DEBUG_ASSERT(VIDEO, config.vertex_shader && config.pixel_shader); DEBUG_ASSERT(config.vertex_shader && config.pixel_shader);
// Get render pass for config. // Get render pass for config.
VkRenderPass render_pass = g_object_cache->GetRenderPass( VkRenderPass render_pass = g_object_cache->GetRenderPass(

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@ -216,11 +216,9 @@ void VKTexture::ResolveFromTexture(const AbstractTexture* src, const MathUtil::R
u32 layer, u32 level) u32 layer, u32 level)
{ {
const VKTexture* srcentry = static_cast<const VKTexture*>(src); const VKTexture* srcentry = static_cast<const VKTexture*>(src);
DEBUG_ASSERT(VIDEO, m_config.samples == 1 && m_config.width == srcentry->m_config.width && DEBUG_ASSERT(m_config.samples == 1 && m_config.width == srcentry->m_config.width &&
m_config.height == srcentry->m_config.height && m_config.height == srcentry->m_config.height && srcentry->m_config.samples > 1);
srcentry->m_config.samples > 1); DEBUG_ASSERT(rect.left + rect.GetWidth() <= static_cast<int>(srcentry->m_config.width) &&
DEBUG_ASSERT(VIDEO,
rect.left + rect.GetWidth() <= static_cast<int>(srcentry->m_config.width) &&
rect.top + rect.GetHeight() <= static_cast<int>(srcentry->m_config.height)); rect.top + rect.GetHeight() <= static_cast<int>(srcentry->m_config.height));
// Resolving is considered to be a transfer operation. // Resolving is considered to be a transfer operation.