Merge branch 'stable'

This commit is contained in:
Jules Blok 2015-06-25 12:24:15 +02:00
commit 75a9740ab7
3 changed files with 2 additions and 6 deletions

View File

@ -83,7 +83,7 @@ void InitBackendInfo()
g_Config.backend_info.bSupports3DVision = true; g_Config.backend_info.bSupports3DVision = true;
g_Config.backend_info.bSupportsPostProcessing = false; g_Config.backend_info.bSupportsPostProcessing = false;
g_Config.backend_info.bSupportsPaletteConversion = true; g_Config.backend_info.bSupportsPaletteConversion = true;
g_Config.backend_info.bSupportsClipControl = false; g_Config.backend_info.bSupportsClipControl = true;
g_Config.backend_info.bSupportsCopySubImage = true; g_Config.backend_info.bSupportsCopySubImage = true;
IDXGIFactory* factory; IDXGIFactory* factory;

View File

@ -1202,7 +1202,7 @@ void Renderer::SetViewport()
float Y = EFBToScaledYf((float)EFB_HEIGHT - xfmem.viewport.yOrig + xfmem.viewport.ht + (float)scissorYOff); float Y = EFBToScaledYf((float)EFB_HEIGHT - xfmem.viewport.yOrig + xfmem.viewport.ht + (float)scissorYOff);
float Width = EFBToScaledXf(2.0f * xfmem.viewport.wd); float Width = EFBToScaledXf(2.0f * xfmem.viewport.wd);
float Height = EFBToScaledYf(-2.0f * xfmem.viewport.ht); float Height = EFBToScaledYf(-2.0f * xfmem.viewport.ht);
float GLNear = MathUtil::Clamp<float>(xfmem.viewport.farZ - MathUtil::Clamp<float>(xfmem.viewport.zRange, 0.0f, 16777215.0f), 0.0f, 16777215.0f) / 16777216.0f; float GLNear = MathUtil::Clamp<float>(xfmem.viewport.farZ - MathUtil::Clamp<float>(xfmem.viewport.zRange, -16777215.0f, 16777215.0f), 0.0f, 16777215.0f) / 16777216.0f;
float GLFar = MathUtil::Clamp<float>(xfmem.viewport.farZ, 0.0f, 16777215.0f) / 16777216.0f; float GLFar = MathUtil::Clamp<float>(xfmem.viewport.farZ, 0.0f, 16777215.0f) / 16777216.0f;
if (Width < 0) if (Width < 0)
{ {

View File

@ -383,10 +383,6 @@ static inline void GenerateVertexShader(T& out, u32 components, API_TYPE api_typ
{ {
out.Write("o.pos.z = -o.pos.z;\n"); out.Write("o.pos.z = -o.pos.z;\n");
} }
else if (api_type == API_D3D)
{
out.Write("o.pos.z = -o.pos.z;\n");
}
else // OGL else // OGL
{ {
// this results in a scale from -1..0 to -1..1 after perspective // this results in a scale from -1..0 to -1..1 after perspective