Merge branch 'stable'
This commit is contained in:
commit
75a9740ab7
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@ -83,7 +83,7 @@ void InitBackendInfo()
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g_Config.backend_info.bSupports3DVision = true;
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g_Config.backend_info.bSupports3DVision = true;
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g_Config.backend_info.bSupportsPostProcessing = false;
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g_Config.backend_info.bSupportsPostProcessing = false;
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g_Config.backend_info.bSupportsPaletteConversion = true;
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g_Config.backend_info.bSupportsPaletteConversion = true;
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g_Config.backend_info.bSupportsClipControl = false;
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g_Config.backend_info.bSupportsClipControl = true;
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g_Config.backend_info.bSupportsCopySubImage = true;
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g_Config.backend_info.bSupportsCopySubImage = true;
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IDXGIFactory* factory;
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IDXGIFactory* factory;
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@ -1202,7 +1202,7 @@ void Renderer::SetViewport()
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float Y = EFBToScaledYf((float)EFB_HEIGHT - xfmem.viewport.yOrig + xfmem.viewport.ht + (float)scissorYOff);
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float Y = EFBToScaledYf((float)EFB_HEIGHT - xfmem.viewport.yOrig + xfmem.viewport.ht + (float)scissorYOff);
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float Width = EFBToScaledXf(2.0f * xfmem.viewport.wd);
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float Width = EFBToScaledXf(2.0f * xfmem.viewport.wd);
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float Height = EFBToScaledYf(-2.0f * xfmem.viewport.ht);
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float Height = EFBToScaledYf(-2.0f * xfmem.viewport.ht);
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float GLNear = MathUtil::Clamp<float>(xfmem.viewport.farZ - MathUtil::Clamp<float>(xfmem.viewport.zRange, 0.0f, 16777215.0f), 0.0f, 16777215.0f) / 16777216.0f;
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float GLNear = MathUtil::Clamp<float>(xfmem.viewport.farZ - MathUtil::Clamp<float>(xfmem.viewport.zRange, -16777215.0f, 16777215.0f), 0.0f, 16777215.0f) / 16777216.0f;
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float GLFar = MathUtil::Clamp<float>(xfmem.viewport.farZ, 0.0f, 16777215.0f) / 16777216.0f;
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float GLFar = MathUtil::Clamp<float>(xfmem.viewport.farZ, 0.0f, 16777215.0f) / 16777216.0f;
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if (Width < 0)
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if (Width < 0)
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{
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{
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@ -383,10 +383,6 @@ static inline void GenerateVertexShader(T& out, u32 components, API_TYPE api_typ
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{
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{
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out.Write("o.pos.z = -o.pos.z;\n");
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out.Write("o.pos.z = -o.pos.z;\n");
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}
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}
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else if (api_type == API_D3D)
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{
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out.Write("o.pos.z = -o.pos.z;\n");
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}
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else // OGL
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else // OGL
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{
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{
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// this results in a scale from -1..0 to -1..1 after perspective
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// this results in a scale from -1..0 to -1..1 after perspective
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