fix software backend
ogl rasterfont sets vao and vbo, but both aren't used on software backend
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2312a8d9d5
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7597b8b8d5
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@ -20,6 +20,7 @@
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#include "../../Plugin_VideoOGL/Src/GLUtil.h"
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#include "../../Plugin_VideoOGL/Src/RasterFont.h"
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#include "../../Plugin_VideoOGL/Src/ProgramShaderCache.h"
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#include "SWRenderer.h"
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#include "SWStatistics.h"
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@ -30,6 +31,7 @@ static GLint uni_tex = -1;
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static GLuint program;
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// Rasterfont isn't compatible with GLES
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// degasus: I think it does, but I can't test it
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#ifndef USE_GLES
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OGL::RasterFont* s_pfont = NULL;
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#endif
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@ -45,6 +47,7 @@ void SWRenderer::Shutdown()
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#ifndef USE_GLES
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delete s_pfont;
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s_pfont = 0;
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OGL::ProgramShaderCache::Shutdown();
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#endif
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}
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@ -87,6 +90,8 @@ void SWRenderer::Prepare()
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CreateShaders();
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// TODO: Enable for GLES once RasterFont supports GLES
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#ifndef USE_GLES
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// ogl rasterfont depends on ogl programshadercache
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OGL::ProgramShaderCache::Init();
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s_pfont = new OGL::RasterFont();
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glEnable(GL_TEXTURE_2D);
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#endif
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@ -103,6 +108,9 @@ void SWRenderer::RenderText(const char* pstr, int left, int top, u32 color)
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left * 2.0f / (float)nBackbufferWidth - 1,
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1 - top * 2.0f / (float)nBackbufferHeight,
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0, nBackbufferWidth, nBackbufferHeight, color);
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glBindVertexArray(0);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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#endif
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}
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