GLInterface: Drop Haiku support
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6119212d68
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74b82bab3b
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@ -87,13 +87,8 @@ set_property(GLOBAL PROPERTY USE_FOLDERS ON)
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# Set up paths
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set(bindir ${CMAKE_INSTALL_PREFIX}/bin CACHE PATH "bindir")
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if(HAIKU)
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set(datadir ${CMAKE_INSTALL_PREFIX}/data/dolphin-emu CACHE PATH "datadir")
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set(mandir ${CMAKE_INSTALL_PREFIX}/documentation/man CACHE PATH "mandir")
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else()
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set(datadir ${CMAKE_INSTALL_PREFIX}/share/dolphin-emu CACHE PATH "datadir")
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set(mandir ${CMAKE_INSTALL_PREFIX}/share/man CACHE PATH "mandir")
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endif()
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set(datadir ${CMAKE_INSTALL_PREFIX}/share/dolphin-emu CACHE PATH "datadir")
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set(mandir ${CMAKE_INSTALL_PREFIX}/share/man CACHE PATH "mandir")
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add_definitions(-DDATA_DIR="${datadir}/")
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if(CMAKE_SYSROOT)
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@ -381,10 +376,6 @@ if(ANDROID)
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SET(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
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SET(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
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SET(CMAKE_FIND_ROOT_PATH_MODE_PACKAGE ONLY)
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elseif(HAIKU)
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set(USE_X11 0)
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set(USE_UPNP 0)
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set(USE_EGL 0)
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endif()
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if(ENABLE_HEADLESS)
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@ -427,7 +418,7 @@ endif()
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set(USE_X11 0)
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if(UNIX AND NOT APPLE AND NOT ANDROID AND NOT HAIKU AND NOT ENABLE_HEADLESS)
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if(UNIX AND NOT APPLE AND NOT ANDROID AND NOT ENABLE_HEADLESS)
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find_package(X11)
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if(TRY_X11 AND X11_FOUND)
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set(USE_X11 1)
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@ -130,9 +130,6 @@ if(WIN32)
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)
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elseif(APPLE)
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target_sources(common PRIVATE GL/GLInterface/AGL.mm)
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elseif(HAIKU)
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target_sources(common PRIVATE GL/GLInterface/BGL.cpp)
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target_link_libraries(common PUBLIC be GL)
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elseif(USE_X11)
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if (NOT USE_EGL)
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target_sources(common PRIVATE GL/GLInterface/GLX.cpp)
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@ -163,9 +160,6 @@ if(UNIX)
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if(SYSTEMD_FOUND)
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target_link_libraries(traversal_server PRIVATE ${SYSTEMD_LIBRARIES})
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endif()
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if(HAIKU)
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target_link_libraries(traversal_server PRIVATE network)
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endif()
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elseif(WIN32)
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target_link_libraries(common PRIVATE "-INCLUDE:enableCompatPatches")
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endif()
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@ -1,70 +0,0 @@
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// Copyright 2017 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "Common/GL/GLInterface/BGL.h"
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#include <GLView.h>
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#include <Size.h>
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#include <Window.h>
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void cInterfaceBGL::Swap()
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{
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m_gl->SwapBuffers();
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}
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bool cInterfaceBGL::Create(void* window_handle, bool stereo, bool core)
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{
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m_window = static_cast<BWindow*>(window_handle);
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m_gl = new BGLView(m_window->Bounds(), "cInterfaceBGL", B_FOLLOW_ALL_SIDES, 0,
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BGL_RGB | BGL_DOUBLE | BGL_ALPHA);
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m_window->AddChild(m_gl);
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s_opengl_mode = GLInterfaceMode::MODE_OPENGL;
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// Control m_window size and picture scaling
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BRect size = m_gl->Frame();
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s_backbuffer_width = size.IntegerWidth();
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s_backbuffer_height = size.IntegerHeight();
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return true;
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}
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bool cInterfaceBGL::MakeCurrent()
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{
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m_gl->LockGL();
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return true;
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}
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bool cInterfaceBGL::ClearCurrent()
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{
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m_gl->UnlockGL();
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return true;
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}
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void cInterfaceBGL::Shutdown()
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{
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// We don't need to delete m_gl, it's owned by the BWindow.
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m_gl = nullptr;
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}
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void cInterfaceBGL::Update()
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{
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BRect size = m_gl->Frame();
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if (s_backbuffer_width == size.IntegerWidth() && s_backbuffer_height == size.IntegerHeight())
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return;
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s_backbuffer_width = size.IntegerWidth();
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s_backbuffer_height = size.IntegerHeight();
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}
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void cInterfaceBGL::SwapInterval(int interval)
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{
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}
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void* cInterfaceBGL::GetFuncAddress(const std::string& name)
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{
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return m_gl->GetGLProcAddress(name.c_str());
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}
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@ -1,27 +0,0 @@
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// Copyright 2017 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include "Common/GL/GLInterfaceBase.h"
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class BWindow;
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class BGLView;
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class cInterfaceBGL final : public cInterfaceBase
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{
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public:
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void Swap() override;
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void* GetFuncAddress(const std::string& name) override;
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bool Create(void* window_handle, bool stereo, bool core) override;
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bool MakeCurrent() override;
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bool ClearCurrent() override;
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void Shutdown() override;
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void Update() override;
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void SwapInterval(int interval) override;
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private:
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BWindow* m_window;
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BGLView* m_gl;
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};
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@ -1,30 +0,0 @@
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// Copyright 2017 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "Common/GL/GLInterface/EGLHaiku.h"
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#include <Window.h>
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EGLDisplay cInterfaceEGLHaiku::OpenDisplay()
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{
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return eglGetDisplay(EGL_DEFAULT_DISPLAY);
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}
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EGLNativeWindowType cInterfaceEGLHaiku::InitializePlatform(EGLNativeWindowType host_window,
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EGLConfig config)
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{
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EGLint format;
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eglGetConfigAttrib(egl_dpy, config, EGL_NATIVE_VISUAL_ID, &format);
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BWindow* window = reinterpret_cast<BWindow*>(host_window);
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const int width = window->Size().width;
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const int height = window->Size().height;
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GLInterface->SetBackBufferDimensions(width, height);
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return host_window;
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}
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void cInterfaceEGLHaiku::ShutdownPlatform()
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{
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}
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@ -1,16 +0,0 @@
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// Copyright 2017 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include "Common/GL/GLInterface/EGL.h"
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class cInterfaceEGLHaiku final : public cInterfaceEGL
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{
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protected:
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EGLDisplay OpenDisplay() override;
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EGLNativeWindowType InitializePlatform(EGLNativeWindowType host_window,
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EGLConfig config) override;
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void ShutdownPlatform() override;
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};
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@ -20,9 +20,6 @@
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#include "Common/GL/GLInterface/EGL.h"
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#elif ANDROID
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#include "Common/GL/GLInterface/EGLAndroid.h"
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#elif defined(__HAIKU__)
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#include "Common/GL/GLInterface/BGL.h"
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#else
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#error Platform doesnt have a GLInterface
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#endif
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@ -42,8 +39,6 @@ std::unique_ptr<cInterfaceBase> HostGL_CreateGLInterface()
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#endif
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#elif ANDROID
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return std::make_unique<cInterfaceEGLAndroid>();
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#elif defined(__HAIKU__)
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return std::make_unique<cInterfaceBGL>();
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#else
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return nullptr;
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#endif
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@ -35,8 +35,6 @@ const u32 m_os = OS_ALL | OS_LINUX;
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const u32 m_os = OS_ALL | OS_FREEBSD;
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#elif __OpenBSD__
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const u32 m_os = OS_ALL | OS_OPENBSD;
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#elif __HAIKU__
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const u32 m_os = OS_ALL | OS_HAIKU;
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#endif
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static API m_api = API_OPENGL;
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@ -27,7 +27,6 @@ enum OS
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OS_ANDROID = (1 << 4),
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OS_FREEBSD = (1 << 5),
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OS_OPENBSD = (1 << 6),
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OS_HAIKU = (1 << 7),
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};
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// Enum of known vendors
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// Tegra and Nvidia are separated out due to such substantial differences
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