Prevented that an empty SYSCONF file is saved if it's missing from the config dir.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1228 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -69,10 +69,12 @@ CConfigMain::CConfigMain(wxWindow* parent, wxWindowID id, const wxString& title,
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{
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fread(m_SYSCONF, 1, 0x4000, pStream);
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fclose(pStream);
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m_bSysconfOK = true;
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}
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else
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{
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PanicAlert("Could not read " FULL_CONFIG_DIR "SYSCONF");
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PanicAlert("Could not read " FULL_CONFIG_DIR "SYSCONF. Please recover the SYSCONF file to that location.");
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m_bSysconfOK = false;
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}
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CreateGUIControls();
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@ -301,6 +303,10 @@ void CConfigMain::OnClose(wxCloseEvent& WXUNUSED (event))
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{
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Destroy();
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/* First check that we did successfully populate m_SYSCONF earlier, otherwise don't
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save anything, it will be a corrupted file */
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if(m_bSysconfOK)
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{
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// Save Wii SYSCONF twice so that we can keep game specific settings for it
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pStream = NULL;
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pStream = fopen(FULL_CONFIG_DIR "SYSCONF", "wb");
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@ -324,6 +330,7 @@ void CConfigMain::OnClose(wxCloseEvent& WXUNUSED (event))
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{
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PanicAlert("Could not write to shared2/sys/SYSCONF");
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}
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}
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// save the config... dolphin crashes by far to often to save the settings on closing only
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SConfig::GetInstance().SaveSettings();
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@ -88,6 +88,8 @@ class CConfigMain
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FILE* pStream;
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u8 m_SYSCONF[0x4000];
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bool m_bSysconfOK;
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enum
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{
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BT_DINF = 0x0044,
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