Merge remote-tracking branch 'dolphin-emu/master' into gameinis

This commit is contained in:
Linktothepast 2015-09-28 16:50:35 +03:00
commit 748be565b8
806 changed files with 17889 additions and 11334 deletions

68
AndroidSetup.md Normal file
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@ -0,0 +1,68 @@
# How to Set Up an Android Development Environment
If you'd like to contribute to the Android project, but do not currently have a development environment setup, follow the instructions in this guide.
## Prerequisites
* A Linux VM or host, or a Mac.
* JDK 7 for your platform.
* CMake
* [Android NDK](https://developer.android.com/tools/sdk/ndk/index.html)
* [Android Studio](http://developer.android.com/tools/studio/index.html) **OR**
* [Android SDK Tools](http://developer.android.com/sdk/index.html#Other) (for command-line usage)
If you downloaded Android Studio, extract it and then see [Setting up Android Studio](#setting-up-android-studio).
If you instead chose to download the commoand-line SDK tools, see [Setting up the SDK Tools](#setting-up-the-sdk-tools).
## Setting up Android Studio
1. Launch Android Studio, which will start a first-launch wizard.
2. Choose a custom installation.
3. If offered a choice of themes, select your preference.
4. When offered a choice of components, uncheck the "Android Virtual Device" option. ![Android Studio Components][components]
5. Accept all licenses, and click Finish. Android Studio will download the SDK Tools package automatically. (Ubuntu users, if you get an error running the `mksdcard` tool, make sure the `lib32stdc++6` package is installed.)
6. At the Android Studio welcome screen, click "Configure", then "SDK Manager".
7. Use the SDK Manager to get necessary dependencies, as described in [Getting Dependencies](#getting-dependencies).
8. When done, follow the steps in [Readme.md](Readme.md#installation-on-android) to compile and deploy the application.
## Setting up the SDK Tools
1. In `Source/Android`, create a file called `local.properties`.
2. Add a single line: `sdk.dir=<sdk-path>`, where `<sdk-path>` is the path where you extracted the SDK Tools package.
3. Follow the steps in [Readme.md](Readme.md#installation-on-android) to compile and deploy the application.
## Executing Gradle Tasks
In Android Studio, you can find a list of possible Gradle tasks in a tray at the top right of the screen:
![Gradle Tasks][gradle]
Double clicking any of these tasks will execute it, and also add it to a short list in the main toolbar:
![Gradle Task Shortcuts][shortcut]
Clicking the green triangle next to this list will execute the currently selected task.
For command-line users, any task may be executed with `Source/Android/gradlew <task-name>`.
## Getting Dependencies
Most dependencies for the Android project are supplied by Gradle automatically. However, Android platform libraries (and a few Google-supplied supplementary libraries) must be downloaded through the Android package manager.
1. Launch the Android SDK Manager from the commandline by executing `<sdk-path>/tools/android`, or by clicking on its icon in Android Studio's main toolbar:
![Android Studio Package Icon][package-icon]
2. At the bottom of the window, click "Deselect All", and then "Updates".
3. Install or update the following packages:
* SDK Platform, under "Android 5.0.1 (API 21)". This will allow compiling apps that target Lollipop.
* Android Support Repository
* Android Support Library
* Google Repository
In the future, if the project targets a newer version of Android, or use newer versions of the tools/build-tools packages, it will be necessary to use this tool to download updates.
[components]: http://i.imgur.com/Oo1Fs93.png
[package-icon]: http://i.imgur.com/NUpkAH8.png
[gradle]: http://i.imgur.com/dXIH6o3.png
[shortcut]: http://i.imgur.com/eCWP4Yy.png

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@ -13,6 +13,18 @@ option(ENABLE_QT "Enable Qt (use the experimental Qt interface)" OFF)
option(ENABLE_PCH "Use PCH to speed up compilation" ON)
option(ENABLE_LTO "Enables Link Time Optimization" OFF)
option(ENABLE_GENERIC "Enables generic build that should run on any little-endian host" OFF)
# Enable SDL for default on operating systems that aren't OSX, Android, Linux or Windows.
if(NOT APPLE AND NOT ANDROID AND NOT ${CMAKE_SYSTEM_NAME} STREQUAL "Linux" AND NOT MSVC)
option(ENABLE_SDL "Enables SDL as a generic controller backend" ON)
else()
option(ENABLE_SDL "Enables SDL as a generic controller backend" OFF)
endif()
if(${CMAKE_SYSTEM_NAME} STREQUAL "Linux" AND NOT ANDROID)
option(ENABLE_EVDEV "Enables the evdev controller backend" ON)
endif()
if(APPLE)
option(OSX_USE_DEFAULT_SEARCH_PATH "Don't prioritize system library paths" OFF)
endif()
@ -300,6 +312,14 @@ if(WIN32)
add_definitions(-D_CRT_SECURE_NO_DEPRECATE)
endif(WIN32)
# Dolphin requires threads.
# The Apple build may not need an explicit flag because one of the
# frameworks may already provide it.
# But for non-OSX systems, we will use the CMake Threads package.
IF(NOT APPLE)
FIND_PACKAGE(Threads)
ENDIF(NOT APPLE)
if(NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE "Release" CACHE STRING
"Build type (Release/Debug/RelWithDebInfo/MinSizeRe)" FORCE)
@ -508,6 +528,19 @@ if(USE_EGL)
add_definitions(-DUSE_EGL=1)
endif()
if(ENABLE_EVDEV)
include(FindLibudev REQUIRED)
include(FindLibevdev REQUIRED)
if(LIBUDEV_FOUND AND LIBEVDEV_FOUND)
message("libevdev/libudev found, enabling evdev controller backend")
add_definitions(-DHAVE_LIBUDEV=1)
add_definitions(-DHAVE_LIBEVDEV=1)
include_directories(${LIBUDEV_INCLUDE_DIR} ${LIBEVDEV_INCLUDE_DIR})
else()
message(FATAL_ERROR "Couldn't find libevdev and/or libudev. Can't build evdev controller backend.\nDisable ENABLE_EVDEV if you wish to build without controller support")
endif()
endif()
########################################
# Setup include directories (and make sure they are preferred over the Externals)
#
@ -614,26 +647,21 @@ if(OPENAL_FOUND)
endif()
endif()
if(NOT ANDROID)
if(NOT APPLE)
if(ENABLE_SDL)
include(FindSDL2 OPTIONAL)
endif()
if(SDL2_FOUND)
message("Using shared SDL2")
add_definitions(-DHAVE_SDL=1)
include_directories(${SDL2_INCLUDE_DIR})
else(SDL2_FOUND)
# SDL2 not found, try SDL
if(NOT APPLE)
include(FindSDL OPTIONAL)
endif()
if(SDL_FOUND)
message("Using shared SDL")
add_definitions(-DHAVE_SDL=1)
include_directories(${SDL_INCLUDE_DIR})
else(SDL_FOUND)
message("SDL NOT found, disabling SDL input")
add_definitions(-DHAVE_SDL=0)
endif(SDL_FOUND)
endif(SDL2_FOUND)
endif()
@ -839,7 +867,7 @@ add_custom_command(TARGET unittests POST_BUILD COMMAND ${CMAKE_CTEST_COMMAND})
########################################
# Start compiling our code
#
add_definitions(-std=gnu++0x)
add_definitions(-std=c++1y)
# These aren't actually needed for C11/C++11
# but some dependencies require them (LLVM, libav).

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@ -1,6 +1,9 @@
# This file only exists because LLVM's cmake files are broken.
# This affects both LLVM 3.4 and 3.5.
# Hopefully when they fix their cmake system we don't need this garbage.
include(CheckLibraryExists)
list(APPEND LLVM_CONFIG_EXECUTABLES "llvm-config")
list(APPEND LLVM_CONFIG_EXECUTABLES "llvm-config-3.5")
list(APPEND LLVM_CONFIG_EXECUTABLES "llvm-config-3.4")
@ -11,13 +14,16 @@ foreach(LLVM_CONFIG_NAME ${LLVM_CONFIG_EXECUTABLES})
execute_process(COMMAND ${LLVM_CONFIG_EXE} --version OUTPUT_VARIABLE LLVM_PACKAGE_VERSION
OUTPUT_STRIP_TRAILING_WHITESPACE )
if (${LLVM_PACKAGE_VERSION} VERSION_GREATER "3.3")
set(LLVM_FOUND 1)
execute_process(COMMAND ${LLVM_CONFIG_EXE} --includedir OUTPUT_VARIABLE LLVM_INCLUDE_DIRS
OUTPUT_STRIP_TRAILING_WHITESPACE )
execute_process(COMMAND ${LLVM_CONFIG_EXE} --ldflags OUTPUT_VARIABLE LLVM_LDFLAGS
OUTPUT_STRIP_TRAILING_WHITESPACE )
check_library_exists(LLVM-${LLVM_PACKAGE_VERSION} LLVMVerifyFunction "${LLVM_LDFLAGS}" HAVE_DYNAMIC_LLVM_${LLVM_PACKAGE_VERSION})
if (HAVE_DYNAMIC_LLVM_${LLVM_PACKAGE_VERSION})
set(LLVM_LIBRARIES "${LLVM_LDFLAGS} -lLLVM-${LLVM_PACKAGE_VERSION}")
set(LLVM_FOUND 1)
break()
endif()
endif()
endif()
endforeach()

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@ -0,0 +1,33 @@
# - Try to find libevdev
# Once done this will define
# LIBEVDEV_FOUND - System has libevdev
# LIBEVDEV_INCLUDE_DIRS - The libevdev include directories
# LIBEVDEV_LIBRARIES - The libraries needed to use libevdev
find_package(PkgConfig)
pkg_check_modules(PC_LIBEVDEV QUIET libevdev)
FIND_PATH(
LIBEVDEV_INCLUDE_DIR libevdev/libevdev.h
HINTS ${PC_LIBEVDEV_INCLUDEDIR} ${PC_LIBEVDEV_INCLUDE_DIRS}
/usr/include
/usr/local/include
${LIBEVDEV_PATH_INCLUDES}
)
FIND_LIBRARY(
LIBEVDEV_LIBRARY
NAMES evdev libevdev
HINTS ${PC_LIBEVDEV_LIBDIR} ${PC_LIBEVDEV_LIBRARY_DIRS}
PATHS ${ADDITIONAL_LIBRARY_PATHS}
${LIBEVDEV_PATH_LIB}
)
set(LIBEVDEV_LIBRARIES ${LIBEVDEV_LIBRARY} )
set(LIBEVDEV_INCLUDE_DIRS ${LIBEVDEV_INCLUDE_DIR} )
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(libevdev DEFAULT_MSG
LIBEVDEV_LIBRARY LIBEVDEV_INCLUDE_DIR)
mark_as_advanced(LIBEVDEV_INCLUDE_DIR LIBEVDEV_LIBRARY )

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@ -0,0 +1,28 @@
# - Try to find LIBUDEV
# Once done this will define
# LIBUDEV_FOUND - System has LIBUDEV
# LIBUDEV_INCLUDE_DIRS - The LIBUDEV include directories
# LIBUDEV_LIBRARIES - The libraries needed to use LIBUDEV
FIND_PATH(
LIBUDEV_INCLUDE_DIR libudev.h
/usr/include
/usr/local/include
${LIBUDEV_PATH_INCLUDES}
)
FIND_LIBRARY(
LIBUDEV_LIBRARY
NAMES udev libudev
PATHS ${ADDITIONAL_LIBRARY_PATHS}
${LIBUDEV_PATH_LIB}
)
set(LIBUDEV_LIBRARIES ${LIBUDEV_LIBRARY} )
set(LIBUDEV_INCLUDE_DIRS ${LIBUDEV_INCLUDE_DIR} )
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(LIBUDEV DEFAULT_MSG
LIBUDEV_LIBRARY LIBUDEV_INCLUDE_DIR)
mark_as_advanced(LIBUDEV_INCLUDE_DIR LIBUDEV_LIBRARY )

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@ -34,6 +34,7 @@ if (POLARSSL_FOUND)
set(CMAKE_REQUIRED_LIBRARIES ${POLARSSL_LIBRARY})
unset(POLARSSL_WORKS CACHE)
check_cxx_source_compiles("
#include <cstring>
#include <polarssl/ctr_drbg.h>
#include <polarssl/entropy.h>
#include <polarssl/net.h>

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@ -172,9 +172,22 @@ IF(SDL2_LIBRARY_TEMP)
SET(SDL2_LIBRARY_TEMP "${SDL2_LIBRARY_TEMP}" CACHE INTERNAL "")
SET(SDL2_FOUND "YES")
# extract the major and minor version numbers from SDL2/SDL_version.h
# we have to handle framework a little bit differently :
if("${SDL2_INCLUDE_DIR}" MATCHES ".framework")
set(SDL2_VERSION_H_INPUT "${SDL2_INCLUDE_DIR}/Headers/SDL_version.h")
else()
set(SDL2_VERSION_H_INPUT "${SDL2_INCLUDE_DIR}/SDL_version.h")
endif()
FILE(READ "${SDL2_VERSION_H_INPUT}" SDL2_VERSION_H_CONTENTS)
STRING(REGEX REPLACE ".*#define[ \t]+SDL_MAJOR_VERSION[ \t]+([0-9]+).*#define[ \t]+SDL_MINOR_VERSION[ \t]+([0-9]+).*#define[ \t]+SDL_PATCHLEVEL[ \t]+([0-9]+).*"
"\\1.\\2.\\3" SDL2_VERSION "${SDL2_VERSION_H_CONTENTS}")
#MESSAGE("SDL2 Version is ${SDL2_VERSION}")
ENDIF(SDL2_LIBRARY_TEMP)
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2
REQUIRED_VARS SDL2_LIBRARY SDL2_INCLUDE_DIR)
REQUIRED_VARS SDL2_LIBRARY SDL2_INCLUDE_DIR VERSION_VAR SDL2_VERSION)

Binary file not shown.

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@ -0,0 +1,29 @@
# FB2E01, FB2P01 - Super Mario Bros. The Lost Levels
[Core]
# Values set here will override the main Dolphin settings.
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Texture filtering will cause glitches.
[OnLoad]
# Add memory patches to be loaded once on boot here.
[OnFrame]
# Add memory patches to be applied every frame here.
[ActionReplay]
# Add action replay cheats here.
[Video_Settings]
SafeTextureCacheColorSamples = 0
EFBScale = 2
[Video_Hacks]
EFBToTextureEnable = False
[Video_Enhancements]
MaxAnisotropy = 0
ForceFiltering = False

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@ -0,0 +1,29 @@
# FFYE01, FFYJ01, FFYP01 - Mega Man 5
[Core]
# Values set here will override the main Dolphin settings.
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationIssues = Texture filtering will cause glitches.
EmulationStateId = 4
[OnLoad]
# Add memory patches to be loaded once on boot here.
[OnFrame]
# Add memory patches to be applied every frame here.
[ActionReplay]
# Add action replay cheats here.
[Video_Settings]
SafeTextureCacheColorSamples = 0
EFBScale = 2
[Video_Hacks]
EFBToTextureEnable = False
[Video_Enhancements]
MaxAnisotropy = 0
ForceFiltering = False

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@ -2,12 +2,11 @@
[Core]
# Values set here will override the main Dolphin settings.
DSPHLE = False
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 3
EmulationIssues = Slow audio with HLE.
EmulationIssues =
[OnLoad]
# Add memory patches to be loaded once on boot here.
@ -17,8 +16,3 @@ EmulationIssues = Slow audio with HLE.
[ActionReplay]
# Add action replay cheats here.
[Video]
[DSP]
EnableJIT = True

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@ -2,12 +2,11 @@
[Core]
# Values set here will override the main Dolphin settings.
DSPHLE = False
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Slow audio with HLE.
EmulationIssues =
[OnLoad]
# Add memory patches to be loaded once on boot here.
@ -17,6 +16,3 @@ EmulationIssues = Slow audio with HLE.
[ActionReplay]
# Add action replay cheats here.
[DSP]
EnableJIT = True

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@ -167,7 +167,7 @@ $NES Balloon Fight - P2 Infinite Lives (donny2112)
$NES Clu Clu Land - P1 Infinite Lives (donny2112)
01527EEE 08000000
01659020 00000009
$NES Clu Clu Land - Max out Clock (C-stick Right) (donny2112)
$NES Clu Clu Land - Max out Clock (C Stick Right) (donny2112)
01523F59 08000000
BD2F5408 00010000
03658FCE 00000999
@ -175,7 +175,7 @@ BD2F5408 00010000
$NES Clu Clu Land D - P1 Infinite Lives (donny2112)
01527EEE 08000000
01659020 00000009
$NES Clu Clu Land D - Max out Clock (C-stick Right) (donny2112)
$NES Clu Clu Land D - Max out Clock (C Stick Right) (donny2112)
01526C12 08000000
BD2F5408 00010000
03658FC6 00000999
@ -183,7 +183,7 @@ BD2F5408 00010000
$NES Donkey Kong - P1 Infinite Lives (donny2112)
01523F81 08000000
01658FF5 00000009
$NES Donkey Kong - Jump to get Hammer (Hold A+C-stick Right) (donny2112)
$NES Donkey Kong - Jump to get Hammer (Hold A + C Stick Right) (donny2112)
015246D9 08000000
BD2F5408 00810000
01659040 00000001
@ -237,7 +237,7 @@ $NES Legend of Zelda - Have Magical Shield (donny2112)
$NES Legend of Zelda - Max Hearts/Invincibility (donny2112)
01521605 08000000
0165960F 000000FF
$NES Legend of Zelda - Freeze Enemies (C-stick Left) (donny2112)
$NES Legend of Zelda - Freeze Enemies (C Stick Left) (donny2112)
01527C62 08000000
BD2F5408 00020000
0165960C 00000001

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@ -319,10 +319,10 @@ C225910C 00000025
C022C9E8 00000000
# Gameplay Codes
$Normal C-Stick Functionality in Singleplayer Modes [Zauron]
$Normal C Stick Functionality in Singleplayer Modes [Zauron]
0416AB64 60000000
$Normal C-Stick Functionality in Develop Mode [Magus, Achilles]
$Normal C Stick Functionality in Develop Mode [Magus, Achilles]
*Does not work with Nana
0406AD38 38000000
04030024 38000000

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@ -40,10 +40,10 @@ $Spoof Controller Plugins (P4) [Achilles]
04375F24 38000001
# Gameplay Codes
$Normal C-Stick Functionality in Singleplayer Modes [Zauron, Standardtoaster]
$Normal C Stick Functionality in Singleplayer Modes [Zauron, Standardtoaster]
0416B18C 60000000
$Normal C-Stick Functionality in Develop Mode [Magus, Achilles]
$Normal C Stick Functionality in Develop Mode [Magus, Achilles]
*Does not work with Nana
0406AE48 38000000
040300A4 38000000

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@ -1,28 +1,6 @@
# GALE01 - Super Smash Bros. Melee
[ActionReplay]
$Global Melee Netplay Settings
0445BF28 FFFFFFFF
0445BF2C FFFFFFFF
0045C370 000000FF
0045BF12 00000001
0045BF18 00000008
0045BF14 00000004
0045BF18 00000008
041A45A0 3C000202
041A45A4 901E0000
0422D638 38000006
0416B480 60000000
0445C388 470000B0
0445C20C 39400000
0245C390 00030000
0445C0D4 01010100
0045C110 00000001
0445C230 10000000
0045C114 00000027
0445C228 80000000
0045C22C 00001111
$Items Off
0045C370 000000FF
@ -42,7 +20,7 @@ $Boot to Character Select [Dan Salvato]
$Debug Menu
0422D638 38000006
$C-Stick in Single Player [Zauron]
$C Stick in Single Player [Zauron]
0416B480 60000000
$Disable Peach's Castle Bullets [Zauron]
@ -147,9 +125,6 @@ $Input Delay Tester [Dan Salvato]
$Widescreen Support v1.2 [Dan Salvato]
04BDC5E4 3FCFC217
$Netplay Safe Kill Music [JMC47]
024D3886 00000000
$Tournament Stages Only for Random
0445C388 47000090
@ -168,6 +143,221 @@ $True Special Message Delete [JMC47]
[Gecko]
# General Codes
$Netplay Community Settings
*Boot to CSS, unlock everything, 4 stock 8 minute friendly fire on, trophy messages off,
*L+R+A+Start during stage load returns to CSS, name tags don't reset on close or exit,
*L-cancel % on results screen, normal C Stick functionality in 1P modes,
*Stage striking, A+B salty runback, unrestricted pause camera, C Stick pause camera translation,
*Normal C Stick functionality in develop mode, debug menu access and set to English,
*Universal debug menu control, leaving debug menu loads CSS, 20XXTE neutral spawns
0445BF28 FFFFFFFF
0445BF2C FFFFFFFF
0415d94c 4e800020
041a45a0 3c000202
041a45a4 901e0000
C21BFA20 00000003
3DE08017 61EF2898
7DE903A6 4E800421
38600002 00000000
0424cec4 48000058
04162ee8 60000000
0245C390 00000125
0245C395 01266363
041644E8 38600001
041648F4 38600001
04164F34 38600001
043D4A48 00340102
043D4A4C 04000A00
043D4A50 08010100
043D4A60 FF000000
043D4A70 00000000
043D4A78 E70000B0
0415d984 4e800020
0425b8bc 38600002
04261B1C 60000000
04261B30 60000000
041A55EC 4E800020
C208D600 00000009
8A830678 3DC08000
61CE45D4 1EB40008
7DCEAA14 81EE0000
39EF0001 91EE0000
3A0EFFFC 82300000
7E717BD6 3E408045
62523DA4 1EB40E90
7E52AA14 92720000
3880FFFF 00000000
C208D6A4 00000009
8A830678 3DC08000
61CE45D4 1EB40008
7DCEAA14 81EE0000
3A0EFFFC 82300000
3A310064 92300000
7E717BD6 3E408045
62523DA4 1EB40E90
7E52AA14 92720000
EC010024 00000000
04040BBC 60000000
20C61DB8 16200D20
06C61DB8 00000014
1620151A 200C2024
20312026 2028202F
1A210300 00000000
020045D0 000F0000
E2000001 00000000
C225A3BC 00000025
39E00001 3E008046
6210B0FC 1E2F000C
7E31802E 5630014B
4182000C 3A200001
48000020 56300109
4182000C 3A200002
48000010 563002D7
418200DC 3A200003
3EA0803F 62B506D0
3EC0804D 62D66CAE
3A800000 3A600000
3A400000 2C110001
40820014 8A560000
2C12001C 418100A8
48000050 2C110003
40820010 3A80003F
3A600002 4800003C
1E12001C 7E10AA14
8AF0000A 3E008045
6210C388 82100000
7E10BC30 561007FF
41820010 3A600002
3A80003F 4800000C
3A600000 3A800000
1E12001C 7E10A82E
2C120016 41800008
82100010 82100018
82100004 82100008
8210001C 82100008
9A900000 1E12001C
3A100008 7E70A9AE
3A00001E 9A160000
2C110001 41820010
3A520001 2C12001D
41A0FF4C 39EF0001
2C0F0005 41A0FEE8
C022C9E8 00000000
C216E2DC 00000017
3C608000 60633300
3C80804D 88846CAE
38C00000 7CA6182E
7C052000 41820014
2C05FFFF 4182000C
38C6000C 4BFFFFE8
38C60004 3CE08048
88E707C8 2C070000
41820008 38C60004
7CA6182E 90A3FFFC
4182005C 39000000
3C80803F 60840E06
80E40000 39080001
2C080004 40800040
1D280024 7CC9202E
7C063800 4082FFE8
3863FFFC 7D064378
38C6FFFF 2C060000
4081001C 7C8618AE
7CA818AE 7CA619AE
7C8819AE 3908FFFF
4BFFFFE0 881F0007
60000000 00000000
C216E48C 00000004
3CA08000 60A532FC
8085FFFC 7C6428AE
38840001 9085FFFC
60000000 00000000
C216DF54 00000004
3CA08000 60A532FC
8085FFFC 7C6428AE
38840001 9085FFFC
60000000 00000000
C216DF30 00000003
3C808000 608432F8
38A00000 90A40000
3B9A0000 00000000
C216E468 00000003
3C808000 608432F8
38A00000 90A40000
3F600004 00000000
06003300 00000060
00000019 00010203
00020103 00000008
00010203 02000301
00000006 00010302
03000201 0000001a
01030002 00010203
00000018 02030001
00020103 00000012
03020001 03000201
0000001c 00030102
00010302 ffffffff
00010203 00010203
0416B480 60000000
C21A4160 00000008
39C00000 3DE08046
61EFB108 820F0000
5611018D 41820010
561101CF 41820008
38000002 39CE0001
2C0E0004 4080000C
39EF000C 4BFFFFD8
981F0003 00000000
04452F54 42000000
04452F58 42000000
04452F5C 42000000
04452F60 40200000
04452F64 47000000
C202CB34 0000000C
7C040774 3E00804C
62101FD4 1DE00044
7E107A14 C022C3D8
FE200850 C1F00000
FC0F0840 4081000C
FC0F8840 41800010
C21F0314 FE0F802A
D21F0314 C1F00004
FC0F0840 4081000C
FC0F8840 41800010
C21F0318 FE0F802A
D21F0318 00000000
0406AE90 38000000
040300A4 38000000
0422D638 38000006
043FA25B 01000000
C23039A4 00000016
39400000 39000000
38E00008 3C80804C
608420BC 1CAA0044
7D242A14 80690008
70631F10 7D081B78
80690000 70600020
41820008 38E00000
5460C8C6 5060D884
5060F002 7D080378
54606006 7D080378
54604007 4182000C
38E00000 7D080378
394A0001 2C0A0004
4180FFA4 7500F000
41820028 886DB7AC
2C030000 41820014
3863FFFF 986DB7AC
5508013E 48000014
98EDB7AC 4800000C
38600000 986DB7AC
7D034378 4E800020
60000000 00000000
041b0a14 38600002
$Netplay Safe Kill Music [JMC47]
024D3886 00000000
$Unlock All Characters and Stages [Datel]
*Also Unlocks All Star Mode, Sound Test, and Vs. Mode Additions
0445BF28 FFFFFFFF
@ -353,10 +543,10 @@ C223C5A0 0000000F
60000000 00000000
# Gameplay Codes
$Normal C-Stick Functionality in Singleplayer Modes [Zauron]
$Normal C Stick Functionality in Singleplayer Modes [Zauron]
0416B480 60000000
$Normal C-Stick Functionality in Develop Mode [Magus, Achilles]
$Normal C Stick Functionality in Develop Mode [Magus, Achilles]
*Does not work with Nana
0406AE90 38000000
040300A4 38000000
@ -873,21 +1063,8 @@ C2021ABC 00000002
60000000 00000000
C236A4A8 00000007
C03F0034 2C0E0001
41820024 3C004260
90010030 3C00421C
90010034 C0010030
EC210032 C0010034
EC210024 39C00000
281E0000 00000000
$Properly Display in 4:3 [Dan Salvato, mirrorbender]
C2021ABC 00000002
39C00001 38600006
60000000 00000000
C236A4A8 00000007
C03F0034 2C0E0001
41820024 3C004160
90010030 3C004150
41820024 3C004080
90010030 3C004040
90010034 C0010030
EC210032 C0010034
EC210024 39C00000

View File

@ -222,7 +222,7 @@ C225AEF4 00000025
C022CA40 00000000
# Gameplay Codes
$Normal C-Stick Functionality in Singleplayer Modes [Zauron]
$Normal C Stick Functionality in Singleplayer Modes [Zauron]
0416BE50 60000000
$Skip Result Screen & KO Star Count Equals Placement [Sham Rock]

View File

@ -31,28 +31,28 @@ $No 4th+ Places
$No Top Speed/No Shifting Needed
3A1EA826 00000020
04205CC0 00000000
$C-Stick Sends Car 1 Back To Start
$C Stick Sends Car 1 Back To Start
3A1EA826 00000080
00206704 00000000
$C-Stick Sends Car 2 Back To Start
$C Stick Sends Car 2 Back To Start
3A1EA826 00000080
00207264 00000000
$C-Stick Sends Car 3 Back To Start
$C Stick Sends Car 3 Back To Start
3A1EA826 00000080
00207DC4 00000000
$C-Stick Sends Car 4 Back To Start
$C Stick Sends Car 4 Back To Start
3A1EA826 00000080
00208924 00000000
$C-Stick Sends Car 5 Back To Start
$C Stick Sends Car 5 Back To Start
3A1EA826 00000080
00209484 00000000
$C-Stick Sends Car 6 Back To Start
$C Stick Sends Car 6 Back To Start
3A1EA826 00000080
00209FE4 00000000
$C-Stick Sends Car 7 Back To Start
$C Stick Sends Car 7 Back To Start
3A1EA826 00000080
0020AB44 00000000
$C-Stick Sends All Car Back To Start
$C Stick Sends All Cars Back To Start
7A1EA826 00000080
00000000 80206704
00000000 00070B60

View File

@ -2,12 +2,11 @@
[Core]
# Values set here will override the main Dolphin settings.
DSPHLE = False
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Slow audio with HLE.
EmulationIssues =
[OnLoad]
# Add memory patches to be loaded once on boot here.
@ -17,6 +16,3 @@ EmulationIssues = Slow audio with HLE.
[ActionReplay]
# Add action replay cheats here.
[DSP]
EnableJIT = True

View File

@ -2,12 +2,11 @@
[Core]
# Values set here will override the main Dolphin settings.
DSPHLE = False
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 3
EmulationIssues = Needs Real xfb for videos to display. Slow audio with HLE.
EmulationIssues = Needs Real xfb for videos to display.
[OnLoad]
# Add memory patches to be loaded once on boot here.
@ -21,7 +20,3 @@ EmulationIssues = Needs Real xfb for videos to display. Slow audio with HLE.
[Video_Settings]
UseXFB = True
UseRealXFB = True
[DSP]
EnableJIT = True

View File

@ -2,12 +2,11 @@
[Core]
# Values set here will override the main Dolphin settings.
DSPHLE = False
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Slow audio with HLE.
EmulationIssues =
[OnLoad]
# Add memory patches to be loaded once on boot here.
@ -17,7 +16,3 @@ EmulationIssues = Slow audio with HLE.
[ActionReplay]
# Add action replay cheats here.
[DSP]
EnableJIT = True

View File

@ -2,12 +2,11 @@
[Core]
# Values set here will override the main Dolphin settings.
DSPHLE = False
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Slow audio with HLE. Needs real xfb for the videos to display.
EmulationIssues = Needs real xfb for the videos to display.
[OnLoad]
# Add memory patches to be loaded once on boot here.
@ -18,11 +17,6 @@ EmulationIssues = Slow audio with HLE. Needs real xfb for the videos to display.
[ActionReplay]
# Add action replay cheats here.
[Video]
[DSP]
EnableJIT = True
[Video_Settings]
UseXFB = True
UseRealXFB = True

View File

@ -2,12 +2,11 @@
[Core]
# Values set here will override the main Dolphin settings.
DSPHLE = False
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Slow audio with HLE.
EmulationIssues =
[OnLoad]
# Add memory patches to be loaded once on boot here.
@ -17,6 +16,3 @@ EmulationIssues = Slow audio with HLE.
[ActionReplay]
# Add action replay cheats here.
[DSP]
EnableJIT = True

View File

@ -2,12 +2,11 @@
[Core]
# Values set here will override the main Dolphin settings.
DSPHLE = False
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Needs real xfb for the videos to display. Slow audio with HLE.
EmulationIssues = Needs real xfb for the videos to display.
[OnLoad]
# Add memory patches to be loaded once on boot here.
@ -18,9 +17,6 @@ EmulationIssues = Needs real xfb for the videos to display. Slow audio with HLE.
[ActionReplay]
# Add action replay cheats here.
[DSP]
EnableJIT = True
[Video_Settings]
UseXFB = True
UseRealXFB = True

View File

@ -2,12 +2,11 @@
[Core]
# Values set here will override the main Dolphin settings.
DSPHLE = False
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Slow audio with HLE.
EmulationIssues =
[OnLoad]
# Add memory patches to be loaded once on boot here.
@ -17,8 +16,3 @@ EmulationIssues = Slow audio with HLE.
[ActionReplay]
# Add action replay cheats here.
[Video]
[DSP]
EnableJIT = True

View File

@ -2,12 +2,11 @@
[Core]
# Values set here will override the main Dolphin settings.
DSPHLE = False
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 5
EmulationIssues = Slow audio with HLE.
EmulationIssues =
[OnLoad]
# Add memory patches to be loaded once on boot here.
@ -20,6 +19,3 @@ EmulationIssues = Slow audio with HLE.
[Video_Settings]
SafeTextureCacheColorSamples = 512
[DSP]
EnableJIT = True

View File

@ -21,7 +21,6 @@ EmulationStateId = 4
[Video_Settings]
SafeTextureCacheColorSamples = 512
DstAlphaPass = True
[Video_Hacks]
EFBToTextureEnable = True

View File

@ -21,4 +21,3 @@ EmulationIssues =
SafeTextureCacheColorSamples = 512
[Video_Hacks]
EFBToTextureEnable = False

View File

@ -2,12 +2,11 @@
[Core]
# Values set here will override the main Dolphin settings.
DSPHLE = False
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Videos require real XFB, slow audio with HLE.
EmulationIssues = Videos require real XFB.
[OnLoad]
# Add memory patches to be loaded once on boot here.
@ -21,6 +20,3 @@ EmulationIssues = Videos require real XFB, slow audio with HLE.
[Video_Settings]
UseXFB = True
UseRealXFB = True
[DSP]
EnableJIT = True

View File

@ -2,12 +2,11 @@
[Core]
# Values set here will override the main Dolphin settings.
DSPHLE = False
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Slow audio with HLE.
EmulationIssues =
[OnLoad]
# Add memory patches to be loaded once on boot here.
@ -17,6 +16,3 @@ EmulationIssues = Slow audio with HLE.
[ActionReplay]
# Add action replay cheats here.
[DSP]
EnableJIT = True

View File

@ -2,12 +2,11 @@
[Core]
# Values set here will override the main Dolphin settings.
DSPHLE = False
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Slow audio with HLE.
EmulationIssues =
[OnLoad]
# Add memory patches to be loaded once on boot here.
@ -17,6 +16,3 @@ EmulationIssues = Slow audio with HLE.
[ActionReplay]
# Add action replay cheats here.
[DSP]
EnableJIT = True

View File

@ -2,12 +2,11 @@
[Core]
# Values set here will override the main Dolphin settings.
DSPHLE = False
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Slow audio with HLE.
EmulationIssues =
[OnLoad]
# Add memory patches to be loaded once on boot here.
@ -17,6 +16,3 @@ EmulationIssues = Slow audio with HLE.
[ActionReplay]
# Add action replay cheats here.
[DSP]
EnableJIT = True

View File

@ -0,0 +1,40 @@
# GZ2J01 - The Legend of Zelda: Twilight Princess [GC]
[EmuState]
EmulationIssues = Enable the "Hyrule Field Speed Hack" patch in game properties for a speed boost.
[OnLoad]
# Add memory patches to be loaded once on boot here.
[OnFrame]
$Hyrule Field Speed Hack
0x8003D50C:dword:0x60000000
0x8003D528:dword:0x60000000
0x8003D540:dword:0x60000000
0x8003D55C:dword:0x60000000
0x8003D55C:dword:0x60000000
0x8003D560:dword:0x60000000
0x8003D564:dword:0x60000000
0x8003D568:dword:0x60000000
0x8003D56C:dword:0x60000000
0x8003D570:dword:0x60000000
0x8003D574:dword:0x60000000
0x8003D578:dword:0x60000000
0x8003D57C:dword:0x60000000
0x8003D580:dword:0x60000000
0x8003D584:dword:0x60000000
0x8003D588:dword:0x60000000
0x8003D58C:dword:0x60000000
0x8003D590:dword:0x60000000
0x8003D594:dword:0x60000000
0x8003D598:dword:0x60000000
0x8003D59C:dword:0x60000000
0x8003D5A0:dword:0x60000000
0x8003D5A4:dword:0x60000000
0x8003D5A8:dword:0x60000000
0x8003D5AC:dword:0x60000000
0x8003D5B0:dword:0x60000000
0x8003D5B8:dword:0x60000000
0x8003D5D4:dword:0x60000000
0x8003D5EC:dword:0x60000000
0x8003D608:dword:0x60000000

View File

@ -2,12 +2,11 @@
[Core]
# Values set here will override the main Dolphin settings.
DSPHLE = False
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Needs real xfb for the videos to display. Slow audio with HLE.
EmulationIssues = Needs real xfb for the videos to display.
[OnLoad]
# Add memory patches to be loaded once on boot here.
@ -21,6 +20,3 @@ EmulationIssues = Needs real xfb for the videos to display. Slow audio with HLE.
[Video_Settings]
UseXFB = True
UseRealXFB = True
[DSP]
EnableJIT = True

View File

@ -16,3 +16,6 @@ EmulationIssues = Classic mode score report needs real xfb. Nes masterpieces and
[ActionReplay]
# Add action replay cheats here.
[Video_Stereoscopy]
StereoConvergenceMinimum = 136

View File

@ -20,3 +20,5 @@ EmulationIssues = Sound crackling can be fixed by lle audio.
[Video_Settings]
SafeTextureCacheColorSamples = 512
[Video_Stereoscopy]
StereoConvergenceMinimum = 26

View File

@ -5,7 +5,6 @@
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationIssues = If "Store EFB Copies to Texture Only" is enabled, "Scaled EFB Copy" needs to be disabled for the coins to spin.
EmulationStateId = 4
[OnLoad]
@ -21,4 +20,3 @@ EmulationStateId = 4
SafeTextureCacheColorSamples = 512
[Video_Hacks]
EFBScaledCopy = False

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@ -1,3 +0,0 @@
By Michael "MaJoR" Roesch of the Dolphin team
dolphin-emu.org

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@ -1,3 +0,0 @@
By Michael "MaJoR" Roesch of the Dolphin team
dolphin-emu.org

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@ -1,3 +0,0 @@
By Michael "MaJoR" Roesch of the Dolphin team
dolphin-emu.org

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@ -1,3 +0,0 @@
By Michael "MaJoR" Roesch of the Dolphin team
dolphin-emu.org

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
@ -16,7 +16,7 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<PlatformToolset>v120</PlatformToolset>
<PlatformToolset>v140</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)'=='Debug'" Label="Configuration">

View File

@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
@ -16,7 +16,7 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<PlatformToolset>v120</PlatformToolset>
<PlatformToolset>v140</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)'=='Debug'" Label="Configuration">

View File

@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
@ -16,7 +16,7 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<PlatformToolset>v120</PlatformToolset>
<PlatformToolset>v140</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)'=='Debug'" Label="Configuration">

View File

@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
@ -16,7 +16,7 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<PlatformToolset>v120</PlatformToolset>
<PlatformToolset>v140</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)'=='Debug'" Label="Configuration">

View File

@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
@ -45,7 +45,7 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<PlatformToolset>v120</PlatformToolset>
<PlatformToolset>v140</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)'=='Debug'" Label="Configuration">

28
Externals/gtest/LICENSE vendored Normal file
View File

@ -0,0 +1,28 @@
Copyright 2008, Google Inc.
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the following disclaimer
in the documentation and/or other materials provided with the
distribution.
* Neither the name of Google Inc. nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

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