Merge remote-tracking branch 'dolphin-emu/master' into gameinis
|
@ -0,0 +1,68 @@
|
||||||
|
# How to Set Up an Android Development Environment
|
||||||
|
|
||||||
|
If you'd like to contribute to the Android project, but do not currently have a development environment setup, follow the instructions in this guide.
|
||||||
|
|
||||||
|
## Prerequisites
|
||||||
|
|
||||||
|
* A Linux VM or host, or a Mac.
|
||||||
|
* JDK 7 for your platform.
|
||||||
|
* CMake
|
||||||
|
* [Android NDK](https://developer.android.com/tools/sdk/ndk/index.html)
|
||||||
|
* [Android Studio](http://developer.android.com/tools/studio/index.html) **OR**
|
||||||
|
* [Android SDK Tools](http://developer.android.com/sdk/index.html#Other) (for command-line usage)
|
||||||
|
|
||||||
|
If you downloaded Android Studio, extract it and then see [Setting up Android Studio](#setting-up-android-studio).
|
||||||
|
|
||||||
|
If you instead chose to download the commoand-line SDK tools, see [Setting up the SDK Tools](#setting-up-the-sdk-tools).
|
||||||
|
|
||||||
|
## Setting up Android Studio
|
||||||
|
|
||||||
|
1. Launch Android Studio, which will start a first-launch wizard.
|
||||||
|
2. Choose a custom installation.
|
||||||
|
3. If offered a choice of themes, select your preference.
|
||||||
|
4. When offered a choice of components, uncheck the "Android Virtual Device" option. ![Android Studio Components][components]
|
||||||
|
5. Accept all licenses, and click Finish. Android Studio will download the SDK Tools package automatically. (Ubuntu users, if you get an error running the `mksdcard` tool, make sure the `lib32stdc++6` package is installed.)
|
||||||
|
6. At the Android Studio welcome screen, click "Configure", then "SDK Manager".
|
||||||
|
7. Use the SDK Manager to get necessary dependencies, as described in [Getting Dependencies](#getting-dependencies).
|
||||||
|
8. When done, follow the steps in [Readme.md](Readme.md#installation-on-android) to compile and deploy the application.
|
||||||
|
|
||||||
|
## Setting up the SDK Tools
|
||||||
|
|
||||||
|
1. In `Source/Android`, create a file called `local.properties`.
|
||||||
|
2. Add a single line: `sdk.dir=<sdk-path>`, where `<sdk-path>` is the path where you extracted the SDK Tools package.
|
||||||
|
3. Follow the steps in [Readme.md](Readme.md#installation-on-android) to compile and deploy the application.
|
||||||
|
|
||||||
|
## Executing Gradle Tasks
|
||||||
|
|
||||||
|
In Android Studio, you can find a list of possible Gradle tasks in a tray at the top right of the screen:
|
||||||
|
|
||||||
|
![Gradle Tasks][gradle]
|
||||||
|
|
||||||
|
Double clicking any of these tasks will execute it, and also add it to a short list in the main toolbar:
|
||||||
|
|
||||||
|
![Gradle Task Shortcuts][shortcut]
|
||||||
|
|
||||||
|
Clicking the green triangle next to this list will execute the currently selected task.
|
||||||
|
|
||||||
|
For command-line users, any task may be executed with `Source/Android/gradlew <task-name>`.
|
||||||
|
|
||||||
|
## Getting Dependencies
|
||||||
|
|
||||||
|
Most dependencies for the Android project are supplied by Gradle automatically. However, Android platform libraries (and a few Google-supplied supplementary libraries) must be downloaded through the Android package manager.
|
||||||
|
|
||||||
|
1. Launch the Android SDK Manager from the commandline by executing `<sdk-path>/tools/android`, or by clicking on its icon in Android Studio's main toolbar:
|
||||||
|
![Android Studio Package Icon][package-icon]
|
||||||
|
2. At the bottom of the window, click "Deselect All", and then "Updates".
|
||||||
|
3. Install or update the following packages:
|
||||||
|
|
||||||
|
* SDK Platform, under "Android 5.0.1 (API 21)". This will allow compiling apps that target Lollipop.
|
||||||
|
* Android Support Repository
|
||||||
|
* Android Support Library
|
||||||
|
* Google Repository
|
||||||
|
|
||||||
|
In the future, if the project targets a newer version of Android, or use newer versions of the tools/build-tools packages, it will be necessary to use this tool to download updates.
|
||||||
|
|
||||||
|
[components]: http://i.imgur.com/Oo1Fs93.png
|
||||||
|
[package-icon]: http://i.imgur.com/NUpkAH8.png
|
||||||
|
[gradle]: http://i.imgur.com/dXIH6o3.png
|
||||||
|
[shortcut]: http://i.imgur.com/eCWP4Yy.png
|
|
@ -13,6 +13,18 @@ option(ENABLE_QT "Enable Qt (use the experimental Qt interface)" OFF)
|
||||||
option(ENABLE_PCH "Use PCH to speed up compilation" ON)
|
option(ENABLE_PCH "Use PCH to speed up compilation" ON)
|
||||||
option(ENABLE_LTO "Enables Link Time Optimization" OFF)
|
option(ENABLE_LTO "Enables Link Time Optimization" OFF)
|
||||||
option(ENABLE_GENERIC "Enables generic build that should run on any little-endian host" OFF)
|
option(ENABLE_GENERIC "Enables generic build that should run on any little-endian host" OFF)
|
||||||
|
|
||||||
|
# Enable SDL for default on operating systems that aren't OSX, Android, Linux or Windows.
|
||||||
|
if(NOT APPLE AND NOT ANDROID AND NOT ${CMAKE_SYSTEM_NAME} STREQUAL "Linux" AND NOT MSVC)
|
||||||
|
option(ENABLE_SDL "Enables SDL as a generic controller backend" ON)
|
||||||
|
else()
|
||||||
|
option(ENABLE_SDL "Enables SDL as a generic controller backend" OFF)
|
||||||
|
endif()
|
||||||
|
|
||||||
|
if(${CMAKE_SYSTEM_NAME} STREQUAL "Linux" AND NOT ANDROID)
|
||||||
|
option(ENABLE_EVDEV "Enables the evdev controller backend" ON)
|
||||||
|
endif()
|
||||||
|
|
||||||
if(APPLE)
|
if(APPLE)
|
||||||
option(OSX_USE_DEFAULT_SEARCH_PATH "Don't prioritize system library paths" OFF)
|
option(OSX_USE_DEFAULT_SEARCH_PATH "Don't prioritize system library paths" OFF)
|
||||||
endif()
|
endif()
|
||||||
|
@ -300,6 +312,14 @@ if(WIN32)
|
||||||
add_definitions(-D_CRT_SECURE_NO_DEPRECATE)
|
add_definitions(-D_CRT_SECURE_NO_DEPRECATE)
|
||||||
endif(WIN32)
|
endif(WIN32)
|
||||||
|
|
||||||
|
# Dolphin requires threads.
|
||||||
|
# The Apple build may not need an explicit flag because one of the
|
||||||
|
# frameworks may already provide it.
|
||||||
|
# But for non-OSX systems, we will use the CMake Threads package.
|
||||||
|
IF(NOT APPLE)
|
||||||
|
FIND_PACKAGE(Threads)
|
||||||
|
ENDIF(NOT APPLE)
|
||||||
|
|
||||||
if(NOT CMAKE_BUILD_TYPE)
|
if(NOT CMAKE_BUILD_TYPE)
|
||||||
set(CMAKE_BUILD_TYPE "Release" CACHE STRING
|
set(CMAKE_BUILD_TYPE "Release" CACHE STRING
|
||||||
"Build type (Release/Debug/RelWithDebInfo/MinSizeRe)" FORCE)
|
"Build type (Release/Debug/RelWithDebInfo/MinSizeRe)" FORCE)
|
||||||
|
@ -508,6 +528,19 @@ if(USE_EGL)
|
||||||
add_definitions(-DUSE_EGL=1)
|
add_definitions(-DUSE_EGL=1)
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
|
if(ENABLE_EVDEV)
|
||||||
|
include(FindLibudev REQUIRED)
|
||||||
|
include(FindLibevdev REQUIRED)
|
||||||
|
if(LIBUDEV_FOUND AND LIBEVDEV_FOUND)
|
||||||
|
message("libevdev/libudev found, enabling evdev controller backend")
|
||||||
|
add_definitions(-DHAVE_LIBUDEV=1)
|
||||||
|
add_definitions(-DHAVE_LIBEVDEV=1)
|
||||||
|
include_directories(${LIBUDEV_INCLUDE_DIR} ${LIBEVDEV_INCLUDE_DIR})
|
||||||
|
else()
|
||||||
|
message(FATAL_ERROR "Couldn't find libevdev and/or libudev. Can't build evdev controller backend.\nDisable ENABLE_EVDEV if you wish to build without controller support")
|
||||||
|
endif()
|
||||||
|
endif()
|
||||||
|
|
||||||
########################################
|
########################################
|
||||||
# Setup include directories (and make sure they are preferred over the Externals)
|
# Setup include directories (and make sure they are preferred over the Externals)
|
||||||
#
|
#
|
||||||
|
@ -614,26 +647,21 @@ if(OPENAL_FOUND)
|
||||||
endif()
|
endif()
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
if(NOT ANDROID)
|
if(ENABLE_SDL)
|
||||||
if(NOT APPLE)
|
include(FindSDL2 OPTIONAL)
|
||||||
include(FindSDL2 OPTIONAL)
|
|
||||||
endif()
|
|
||||||
if(SDL2_FOUND)
|
if(SDL2_FOUND)
|
||||||
message("Using shared SDL2")
|
message("Using shared SDL2")
|
||||||
add_definitions(-DHAVE_SDL=1)
|
add_definitions(-DHAVE_SDL=1)
|
||||||
include_directories(${SDL2_INCLUDE_DIR})
|
include_directories(${SDL2_INCLUDE_DIR})
|
||||||
else(SDL2_FOUND)
|
else(SDL2_FOUND)
|
||||||
# SDL2 not found, try SDL
|
# SDL2 not found, try SDL
|
||||||
if(NOT APPLE)
|
include(FindSDL OPTIONAL)
|
||||||
include(FindSDL OPTIONAL)
|
|
||||||
endif()
|
|
||||||
if(SDL_FOUND)
|
if(SDL_FOUND)
|
||||||
message("Using shared SDL")
|
message("Using shared SDL")
|
||||||
add_definitions(-DHAVE_SDL=1)
|
add_definitions(-DHAVE_SDL=1)
|
||||||
include_directories(${SDL_INCLUDE_DIR})
|
include_directories(${SDL_INCLUDE_DIR})
|
||||||
else(SDL_FOUND)
|
else(SDL_FOUND)
|
||||||
message("SDL NOT found, disabling SDL input")
|
message("SDL NOT found, disabling SDL input")
|
||||||
add_definitions(-DHAVE_SDL=0)
|
|
||||||
endif(SDL_FOUND)
|
endif(SDL_FOUND)
|
||||||
endif(SDL2_FOUND)
|
endif(SDL2_FOUND)
|
||||||
endif()
|
endif()
|
||||||
|
@ -839,7 +867,7 @@ add_custom_command(TARGET unittests POST_BUILD COMMAND ${CMAKE_CTEST_COMMAND})
|
||||||
########################################
|
########################################
|
||||||
# Start compiling our code
|
# Start compiling our code
|
||||||
#
|
#
|
||||||
add_definitions(-std=gnu++0x)
|
add_definitions(-std=c++1y)
|
||||||
|
|
||||||
# These aren't actually needed for C11/C++11
|
# These aren't actually needed for C11/C++11
|
||||||
# but some dependencies require them (LLVM, libav).
|
# but some dependencies require them (LLVM, libav).
|
||||||
|
|
|
@ -1,6 +1,9 @@
|
||||||
# This file only exists because LLVM's cmake files are broken.
|
# This file only exists because LLVM's cmake files are broken.
|
||||||
# This affects both LLVM 3.4 and 3.5.
|
# This affects both LLVM 3.4 and 3.5.
|
||||||
# Hopefully when they fix their cmake system we don't need this garbage.
|
# Hopefully when they fix their cmake system we don't need this garbage.
|
||||||
|
|
||||||
|
include(CheckLibraryExists)
|
||||||
|
|
||||||
list(APPEND LLVM_CONFIG_EXECUTABLES "llvm-config")
|
list(APPEND LLVM_CONFIG_EXECUTABLES "llvm-config")
|
||||||
list(APPEND LLVM_CONFIG_EXECUTABLES "llvm-config-3.5")
|
list(APPEND LLVM_CONFIG_EXECUTABLES "llvm-config-3.5")
|
||||||
list(APPEND LLVM_CONFIG_EXECUTABLES "llvm-config-3.4")
|
list(APPEND LLVM_CONFIG_EXECUTABLES "llvm-config-3.4")
|
||||||
|
@ -11,13 +14,16 @@ foreach(LLVM_CONFIG_NAME ${LLVM_CONFIG_EXECUTABLES})
|
||||||
execute_process(COMMAND ${LLVM_CONFIG_EXE} --version OUTPUT_VARIABLE LLVM_PACKAGE_VERSION
|
execute_process(COMMAND ${LLVM_CONFIG_EXE} --version OUTPUT_VARIABLE LLVM_PACKAGE_VERSION
|
||||||
OUTPUT_STRIP_TRAILING_WHITESPACE )
|
OUTPUT_STRIP_TRAILING_WHITESPACE )
|
||||||
if (${LLVM_PACKAGE_VERSION} VERSION_GREATER "3.3")
|
if (${LLVM_PACKAGE_VERSION} VERSION_GREATER "3.3")
|
||||||
set(LLVM_FOUND 1)
|
|
||||||
execute_process(COMMAND ${LLVM_CONFIG_EXE} --includedir OUTPUT_VARIABLE LLVM_INCLUDE_DIRS
|
execute_process(COMMAND ${LLVM_CONFIG_EXE} --includedir OUTPUT_VARIABLE LLVM_INCLUDE_DIRS
|
||||||
OUTPUT_STRIP_TRAILING_WHITESPACE )
|
OUTPUT_STRIP_TRAILING_WHITESPACE )
|
||||||
execute_process(COMMAND ${LLVM_CONFIG_EXE} --ldflags OUTPUT_VARIABLE LLVM_LDFLAGS
|
execute_process(COMMAND ${LLVM_CONFIG_EXE} --ldflags OUTPUT_VARIABLE LLVM_LDFLAGS
|
||||||
OUTPUT_STRIP_TRAILING_WHITESPACE )
|
OUTPUT_STRIP_TRAILING_WHITESPACE )
|
||||||
set(LLVM_LIBRARIES "${LLVM_LDFLAGS} -lLLVM-${LLVM_PACKAGE_VERSION}")
|
check_library_exists(LLVM-${LLVM_PACKAGE_VERSION} LLVMVerifyFunction "${LLVM_LDFLAGS}" HAVE_DYNAMIC_LLVM_${LLVM_PACKAGE_VERSION})
|
||||||
break()
|
if (HAVE_DYNAMIC_LLVM_${LLVM_PACKAGE_VERSION})
|
||||||
|
set(LLVM_LIBRARIES "${LLVM_LDFLAGS} -lLLVM-${LLVM_PACKAGE_VERSION}")
|
||||||
|
set(LLVM_FOUND 1)
|
||||||
|
break()
|
||||||
|
endif()
|
||||||
endif()
|
endif()
|
||||||
endif()
|
endif()
|
||||||
endforeach()
|
endforeach()
|
||||||
|
|
|
@ -0,0 +1,33 @@
|
||||||
|
# - Try to find libevdev
|
||||||
|
# Once done this will define
|
||||||
|
# LIBEVDEV_FOUND - System has libevdev
|
||||||
|
# LIBEVDEV_INCLUDE_DIRS - The libevdev include directories
|
||||||
|
# LIBEVDEV_LIBRARIES - The libraries needed to use libevdev
|
||||||
|
|
||||||
|
find_package(PkgConfig)
|
||||||
|
pkg_check_modules(PC_LIBEVDEV QUIET libevdev)
|
||||||
|
|
||||||
|
FIND_PATH(
|
||||||
|
LIBEVDEV_INCLUDE_DIR libevdev/libevdev.h
|
||||||
|
HINTS ${PC_LIBEVDEV_INCLUDEDIR} ${PC_LIBEVDEV_INCLUDE_DIRS}
|
||||||
|
/usr/include
|
||||||
|
/usr/local/include
|
||||||
|
${LIBEVDEV_PATH_INCLUDES}
|
||||||
|
)
|
||||||
|
|
||||||
|
FIND_LIBRARY(
|
||||||
|
LIBEVDEV_LIBRARY
|
||||||
|
NAMES evdev libevdev
|
||||||
|
HINTS ${PC_LIBEVDEV_LIBDIR} ${PC_LIBEVDEV_LIBRARY_DIRS}
|
||||||
|
PATHS ${ADDITIONAL_LIBRARY_PATHS}
|
||||||
|
${LIBEVDEV_PATH_LIB}
|
||||||
|
)
|
||||||
|
|
||||||
|
set(LIBEVDEV_LIBRARIES ${LIBEVDEV_LIBRARY} )
|
||||||
|
set(LIBEVDEV_INCLUDE_DIRS ${LIBEVDEV_INCLUDE_DIR} )
|
||||||
|
|
||||||
|
include(FindPackageHandleStandardArgs)
|
||||||
|
find_package_handle_standard_args(libevdev DEFAULT_MSG
|
||||||
|
LIBEVDEV_LIBRARY LIBEVDEV_INCLUDE_DIR)
|
||||||
|
|
||||||
|
mark_as_advanced(LIBEVDEV_INCLUDE_DIR LIBEVDEV_LIBRARY )
|
|
@ -0,0 +1,28 @@
|
||||||
|
# - Try to find LIBUDEV
|
||||||
|
# Once done this will define
|
||||||
|
# LIBUDEV_FOUND - System has LIBUDEV
|
||||||
|
# LIBUDEV_INCLUDE_DIRS - The LIBUDEV include directories
|
||||||
|
# LIBUDEV_LIBRARIES - The libraries needed to use LIBUDEV
|
||||||
|
|
||||||
|
FIND_PATH(
|
||||||
|
LIBUDEV_INCLUDE_DIR libudev.h
|
||||||
|
/usr/include
|
||||||
|
/usr/local/include
|
||||||
|
${LIBUDEV_PATH_INCLUDES}
|
||||||
|
)
|
||||||
|
|
||||||
|
FIND_LIBRARY(
|
||||||
|
LIBUDEV_LIBRARY
|
||||||
|
NAMES udev libudev
|
||||||
|
PATHS ${ADDITIONAL_LIBRARY_PATHS}
|
||||||
|
${LIBUDEV_PATH_LIB}
|
||||||
|
)
|
||||||
|
|
||||||
|
set(LIBUDEV_LIBRARIES ${LIBUDEV_LIBRARY} )
|
||||||
|
set(LIBUDEV_INCLUDE_DIRS ${LIBUDEV_INCLUDE_DIR} )
|
||||||
|
|
||||||
|
include(FindPackageHandleStandardArgs)
|
||||||
|
find_package_handle_standard_args(LIBUDEV DEFAULT_MSG
|
||||||
|
LIBUDEV_LIBRARY LIBUDEV_INCLUDE_DIR)
|
||||||
|
|
||||||
|
mark_as_advanced(LIBUDEV_INCLUDE_DIR LIBUDEV_LIBRARY )
|
|
@ -34,6 +34,7 @@ if (POLARSSL_FOUND)
|
||||||
set(CMAKE_REQUIRED_LIBRARIES ${POLARSSL_LIBRARY})
|
set(CMAKE_REQUIRED_LIBRARIES ${POLARSSL_LIBRARY})
|
||||||
unset(POLARSSL_WORKS CACHE)
|
unset(POLARSSL_WORKS CACHE)
|
||||||
check_cxx_source_compiles("
|
check_cxx_source_compiles("
|
||||||
|
#include <cstring>
|
||||||
#include <polarssl/ctr_drbg.h>
|
#include <polarssl/ctr_drbg.h>
|
||||||
#include <polarssl/entropy.h>
|
#include <polarssl/entropy.h>
|
||||||
#include <polarssl/net.h>
|
#include <polarssl/net.h>
|
||||||
|
|
|
@ -172,9 +172,22 @@ IF(SDL2_LIBRARY_TEMP)
|
||||||
SET(SDL2_LIBRARY_TEMP "${SDL2_LIBRARY_TEMP}" CACHE INTERNAL "")
|
SET(SDL2_LIBRARY_TEMP "${SDL2_LIBRARY_TEMP}" CACHE INTERNAL "")
|
||||||
|
|
||||||
SET(SDL2_FOUND "YES")
|
SET(SDL2_FOUND "YES")
|
||||||
|
|
||||||
|
# extract the major and minor version numbers from SDL2/SDL_version.h
|
||||||
|
# we have to handle framework a little bit differently :
|
||||||
|
if("${SDL2_INCLUDE_DIR}" MATCHES ".framework")
|
||||||
|
set(SDL2_VERSION_H_INPUT "${SDL2_INCLUDE_DIR}/Headers/SDL_version.h")
|
||||||
|
else()
|
||||||
|
set(SDL2_VERSION_H_INPUT "${SDL2_INCLUDE_DIR}/SDL_version.h")
|
||||||
|
endif()
|
||||||
|
FILE(READ "${SDL2_VERSION_H_INPUT}" SDL2_VERSION_H_CONTENTS)
|
||||||
|
STRING(REGEX REPLACE ".*#define[ \t]+SDL_MAJOR_VERSION[ \t]+([0-9]+).*#define[ \t]+SDL_MINOR_VERSION[ \t]+([0-9]+).*#define[ \t]+SDL_PATCHLEVEL[ \t]+([0-9]+).*"
|
||||||
|
"\\1.\\2.\\3" SDL2_VERSION "${SDL2_VERSION_H_CONTENTS}")
|
||||||
|
#MESSAGE("SDL2 Version is ${SDL2_VERSION}")
|
||||||
|
|
||||||
ENDIF(SDL2_LIBRARY_TEMP)
|
ENDIF(SDL2_LIBRARY_TEMP)
|
||||||
|
|
||||||
INCLUDE(FindPackageHandleStandardArgs)
|
INCLUDE(FindPackageHandleStandardArgs)
|
||||||
|
|
||||||
FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2
|
FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2
|
||||||
REQUIRED_VARS SDL2_LIBRARY SDL2_INCLUDE_DIR)
|
REQUIRED_VARS SDL2_LIBRARY SDL2_INCLUDE_DIR VERSION_VAR SDL2_VERSION)
|
||||||
|
|
|
@ -0,0 +1,29 @@
|
||||||
|
# FB2E01, FB2P01 - Super Mario Bros. The Lost Levels
|
||||||
|
|
||||||
|
[Core]
|
||||||
|
# Values set here will override the main Dolphin settings.
|
||||||
|
|
||||||
|
[EmuState]
|
||||||
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
|
EmulationStateId = 4
|
||||||
|
EmulationIssues = Texture filtering will cause glitches.
|
||||||
|
|
||||||
|
[OnLoad]
|
||||||
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
||||||
|
[OnFrame]
|
||||||
|
# Add memory patches to be applied every frame here.
|
||||||
|
|
||||||
|
[ActionReplay]
|
||||||
|
# Add action replay cheats here.
|
||||||
|
|
||||||
|
[Video_Settings]
|
||||||
|
SafeTextureCacheColorSamples = 0
|
||||||
|
EFBScale = 2
|
||||||
|
|
||||||
|
[Video_Hacks]
|
||||||
|
EFBToTextureEnable = False
|
||||||
|
|
||||||
|
[Video_Enhancements]
|
||||||
|
MaxAnisotropy = 0
|
||||||
|
ForceFiltering = False
|
|
@ -0,0 +1,29 @@
|
||||||
|
# FFYE01, FFYJ01, FFYP01 - Mega Man 5
|
||||||
|
|
||||||
|
[Core]
|
||||||
|
# Values set here will override the main Dolphin settings.
|
||||||
|
|
||||||
|
[EmuState]
|
||||||
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
|
EmulationIssues = Texture filtering will cause glitches.
|
||||||
|
EmulationStateId = 4
|
||||||
|
|
||||||
|
[OnLoad]
|
||||||
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
||||||
|
[OnFrame]
|
||||||
|
# Add memory patches to be applied every frame here.
|
||||||
|
|
||||||
|
[ActionReplay]
|
||||||
|
# Add action replay cheats here.
|
||||||
|
|
||||||
|
[Video_Settings]
|
||||||
|
SafeTextureCacheColorSamples = 0
|
||||||
|
EFBScale = 2
|
||||||
|
|
||||||
|
[Video_Hacks]
|
||||||
|
EFBToTextureEnable = False
|
||||||
|
|
||||||
|
[Video_Enhancements]
|
||||||
|
MaxAnisotropy = 0
|
||||||
|
ForceFiltering = False
|
|
@ -2,12 +2,11 @@
|
||||||
|
|
||||||
[Core]
|
[Core]
|
||||||
# Values set here will override the main Dolphin settings.
|
# Values set here will override the main Dolphin settings.
|
||||||
DSPHLE = False
|
|
||||||
|
|
||||||
[EmuState]
|
[EmuState]
|
||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
EmulationStateId = 3
|
EmulationStateId = 3
|
||||||
EmulationIssues = Slow audio with HLE.
|
EmulationIssues =
|
||||||
|
|
||||||
[OnLoad]
|
[OnLoad]
|
||||||
# Add memory patches to be loaded once on boot here.
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
@ -17,8 +16,3 @@ EmulationIssues = Slow audio with HLE.
|
||||||
|
|
||||||
[ActionReplay]
|
[ActionReplay]
|
||||||
# Add action replay cheats here.
|
# Add action replay cheats here.
|
||||||
|
|
||||||
[Video]
|
|
||||||
|
|
||||||
[DSP]
|
|
||||||
EnableJIT = True
|
|
||||||
|
|
|
@ -2,12 +2,11 @@
|
||||||
|
|
||||||
[Core]
|
[Core]
|
||||||
# Values set here will override the main Dolphin settings.
|
# Values set here will override the main Dolphin settings.
|
||||||
DSPHLE = False
|
|
||||||
|
|
||||||
[EmuState]
|
[EmuState]
|
||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
EmulationStateId = 4
|
EmulationStateId = 4
|
||||||
EmulationIssues = Slow audio with HLE.
|
EmulationIssues =
|
||||||
|
|
||||||
[OnLoad]
|
[OnLoad]
|
||||||
# Add memory patches to be loaded once on boot here.
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
@ -17,6 +16,3 @@ EmulationIssues = Slow audio with HLE.
|
||||||
|
|
||||||
[ActionReplay]
|
[ActionReplay]
|
||||||
# Add action replay cheats here.
|
# Add action replay cheats here.
|
||||||
|
|
||||||
[DSP]
|
|
||||||
EnableJIT = True
|
|
||||||
|
|
|
@ -167,7 +167,7 @@ $NES Balloon Fight - P2 Infinite Lives (donny2112)
|
||||||
$NES Clu Clu Land - P1 Infinite Lives (donny2112)
|
$NES Clu Clu Land - P1 Infinite Lives (donny2112)
|
||||||
01527EEE 08000000
|
01527EEE 08000000
|
||||||
01659020 00000009
|
01659020 00000009
|
||||||
$NES Clu Clu Land - Max out Clock (C-stick Right) (donny2112)
|
$NES Clu Clu Land - Max out Clock (C Stick Right) (donny2112)
|
||||||
01523F59 08000000
|
01523F59 08000000
|
||||||
BD2F5408 00010000
|
BD2F5408 00010000
|
||||||
03658FCE 00000999
|
03658FCE 00000999
|
||||||
|
@ -175,7 +175,7 @@ BD2F5408 00010000
|
||||||
$NES Clu Clu Land D - P1 Infinite Lives (donny2112)
|
$NES Clu Clu Land D - P1 Infinite Lives (donny2112)
|
||||||
01527EEE 08000000
|
01527EEE 08000000
|
||||||
01659020 00000009
|
01659020 00000009
|
||||||
$NES Clu Clu Land D - Max out Clock (C-stick Right) (donny2112)
|
$NES Clu Clu Land D - Max out Clock (C Stick Right) (donny2112)
|
||||||
01526C12 08000000
|
01526C12 08000000
|
||||||
BD2F5408 00010000
|
BD2F5408 00010000
|
||||||
03658FC6 00000999
|
03658FC6 00000999
|
||||||
|
@ -183,7 +183,7 @@ BD2F5408 00010000
|
||||||
$NES Donkey Kong - P1 Infinite Lives (donny2112)
|
$NES Donkey Kong - P1 Infinite Lives (donny2112)
|
||||||
01523F81 08000000
|
01523F81 08000000
|
||||||
01658FF5 00000009
|
01658FF5 00000009
|
||||||
$NES Donkey Kong - Jump to get Hammer (Hold A+C-stick Right) (donny2112)
|
$NES Donkey Kong - Jump to get Hammer (Hold A + C Stick Right) (donny2112)
|
||||||
015246D9 08000000
|
015246D9 08000000
|
||||||
BD2F5408 00810000
|
BD2F5408 00810000
|
||||||
01659040 00000001
|
01659040 00000001
|
||||||
|
@ -237,7 +237,7 @@ $NES Legend of Zelda - Have Magical Shield (donny2112)
|
||||||
$NES Legend of Zelda - Max Hearts/Invincibility (donny2112)
|
$NES Legend of Zelda - Max Hearts/Invincibility (donny2112)
|
||||||
01521605 08000000
|
01521605 08000000
|
||||||
0165960F 000000FF
|
0165960F 000000FF
|
||||||
$NES Legend of Zelda - Freeze Enemies (C-stick Left) (donny2112)
|
$NES Legend of Zelda - Freeze Enemies (C Stick Left) (donny2112)
|
||||||
01527C62 08000000
|
01527C62 08000000
|
||||||
BD2F5408 00020000
|
BD2F5408 00020000
|
||||||
0165960C 00000001
|
0165960C 00000001
|
||||||
|
|
|
@ -319,10 +319,10 @@ C225910C 00000025
|
||||||
C022C9E8 00000000
|
C022C9E8 00000000
|
||||||
|
|
||||||
# Gameplay Codes
|
# Gameplay Codes
|
||||||
$Normal C-Stick Functionality in Singleplayer Modes [Zauron]
|
$Normal C Stick Functionality in Singleplayer Modes [Zauron]
|
||||||
0416AB64 60000000
|
0416AB64 60000000
|
||||||
|
|
||||||
$Normal C-Stick Functionality in Develop Mode [Magus, Achilles]
|
$Normal C Stick Functionality in Develop Mode [Magus, Achilles]
|
||||||
*Does not work with Nana
|
*Does not work with Nana
|
||||||
0406AD38 38000000
|
0406AD38 38000000
|
||||||
04030024 38000000
|
04030024 38000000
|
||||||
|
|
|
@ -40,10 +40,10 @@ $Spoof Controller Plugins (P4) [Achilles]
|
||||||
04375F24 38000001
|
04375F24 38000001
|
||||||
|
|
||||||
# Gameplay Codes
|
# Gameplay Codes
|
||||||
$Normal C-Stick Functionality in Singleplayer Modes [Zauron, Standardtoaster]
|
$Normal C Stick Functionality in Singleplayer Modes [Zauron, Standardtoaster]
|
||||||
0416B18C 60000000
|
0416B18C 60000000
|
||||||
|
|
||||||
$Normal C-Stick Functionality in Develop Mode [Magus, Achilles]
|
$Normal C Stick Functionality in Develop Mode [Magus, Achilles]
|
||||||
*Does not work with Nana
|
*Does not work with Nana
|
||||||
0406AE48 38000000
|
0406AE48 38000000
|
||||||
040300A4 38000000
|
040300A4 38000000
|
||||||
|
|
|
@ -1,28 +1,6 @@
|
||||||
# GALE01 - Super Smash Bros. Melee
|
# GALE01 - Super Smash Bros. Melee
|
||||||
|
|
||||||
[ActionReplay]
|
[ActionReplay]
|
||||||
$Global Melee Netplay Settings
|
|
||||||
0445BF28 FFFFFFFF
|
|
||||||
0445BF2C FFFFFFFF
|
|
||||||
0045C370 000000FF
|
|
||||||
0045BF12 00000001
|
|
||||||
0045BF18 00000008
|
|
||||||
0045BF14 00000004
|
|
||||||
0045BF18 00000008
|
|
||||||
041A45A0 3C000202
|
|
||||||
041A45A4 901E0000
|
|
||||||
0422D638 38000006
|
|
||||||
0416B480 60000000
|
|
||||||
0445C388 470000B0
|
|
||||||
0445C20C 39400000
|
|
||||||
0245C390 00030000
|
|
||||||
0445C0D4 01010100
|
|
||||||
0045C110 00000001
|
|
||||||
0445C230 10000000
|
|
||||||
0045C114 00000027
|
|
||||||
0445C228 80000000
|
|
||||||
0045C22C 00001111
|
|
||||||
|
|
||||||
$Items Off
|
$Items Off
|
||||||
0045C370 000000FF
|
0045C370 000000FF
|
||||||
|
|
||||||
|
@ -42,7 +20,7 @@ $Boot to Character Select [Dan Salvato]
|
||||||
$Debug Menu
|
$Debug Menu
|
||||||
0422D638 38000006
|
0422D638 38000006
|
||||||
|
|
||||||
$C-Stick in Single Player [Zauron]
|
$C Stick in Single Player [Zauron]
|
||||||
0416B480 60000000
|
0416B480 60000000
|
||||||
|
|
||||||
$Disable Peach's Castle Bullets [Zauron]
|
$Disable Peach's Castle Bullets [Zauron]
|
||||||
|
@ -147,9 +125,6 @@ $Input Delay Tester [Dan Salvato]
|
||||||
$Widescreen Support v1.2 [Dan Salvato]
|
$Widescreen Support v1.2 [Dan Salvato]
|
||||||
04BDC5E4 3FCFC217
|
04BDC5E4 3FCFC217
|
||||||
|
|
||||||
$Netplay Safe Kill Music [JMC47]
|
|
||||||
024D3886 00000000
|
|
||||||
|
|
||||||
$Tournament Stages Only for Random
|
$Tournament Stages Only for Random
|
||||||
0445C388 47000090
|
0445C388 47000090
|
||||||
|
|
||||||
|
@ -168,6 +143,221 @@ $True Special Message Delete [JMC47]
|
||||||
|
|
||||||
[Gecko]
|
[Gecko]
|
||||||
# General Codes
|
# General Codes
|
||||||
|
$Netplay Community Settings
|
||||||
|
*Boot to CSS, unlock everything, 4 stock 8 minute friendly fire on, trophy messages off,
|
||||||
|
*L+R+A+Start during stage load returns to CSS, name tags don't reset on close or exit,
|
||||||
|
*L-cancel % on results screen, normal C Stick functionality in 1P modes,
|
||||||
|
*Stage striking, A+B salty runback, unrestricted pause camera, C Stick pause camera translation,
|
||||||
|
*Normal C Stick functionality in develop mode, debug menu access and set to English,
|
||||||
|
*Universal debug menu control, leaving debug menu loads CSS, 20XXTE neutral spawns
|
||||||
|
0445BF28 FFFFFFFF
|
||||||
|
0445BF2C FFFFFFFF
|
||||||
|
0415d94c 4e800020
|
||||||
|
041a45a0 3c000202
|
||||||
|
041a45a4 901e0000
|
||||||
|
C21BFA20 00000003
|
||||||
|
3DE08017 61EF2898
|
||||||
|
7DE903A6 4E800421
|
||||||
|
38600002 00000000
|
||||||
|
0424cec4 48000058
|
||||||
|
04162ee8 60000000
|
||||||
|
0245C390 00000125
|
||||||
|
0245C395 01266363
|
||||||
|
041644E8 38600001
|
||||||
|
041648F4 38600001
|
||||||
|
04164F34 38600001
|
||||||
|
043D4A48 00340102
|
||||||
|
043D4A4C 04000A00
|
||||||
|
043D4A50 08010100
|
||||||
|
043D4A60 FF000000
|
||||||
|
043D4A70 00000000
|
||||||
|
043D4A78 E70000B0
|
||||||
|
0415d984 4e800020
|
||||||
|
0425b8bc 38600002
|
||||||
|
04261B1C 60000000
|
||||||
|
04261B30 60000000
|
||||||
|
041A55EC 4E800020
|
||||||
|
C208D600 00000009
|
||||||
|
8A830678 3DC08000
|
||||||
|
61CE45D4 1EB40008
|
||||||
|
7DCEAA14 81EE0000
|
||||||
|
39EF0001 91EE0000
|
||||||
|
3A0EFFFC 82300000
|
||||||
|
7E717BD6 3E408045
|
||||||
|
62523DA4 1EB40E90
|
||||||
|
7E52AA14 92720000
|
||||||
|
3880FFFF 00000000
|
||||||
|
C208D6A4 00000009
|
||||||
|
8A830678 3DC08000
|
||||||
|
61CE45D4 1EB40008
|
||||||
|
7DCEAA14 81EE0000
|
||||||
|
3A0EFFFC 82300000
|
||||||
|
3A310064 92300000
|
||||||
|
7E717BD6 3E408045
|
||||||
|
62523DA4 1EB40E90
|
||||||
|
7E52AA14 92720000
|
||||||
|
EC010024 00000000
|
||||||
|
04040BBC 60000000
|
||||||
|
20C61DB8 16200D20
|
||||||
|
06C61DB8 00000014
|
||||||
|
1620151A 200C2024
|
||||||
|
20312026 2028202F
|
||||||
|
1A210300 00000000
|
||||||
|
020045D0 000F0000
|
||||||
|
E2000001 00000000
|
||||||
|
C225A3BC 00000025
|
||||||
|
39E00001 3E008046
|
||||||
|
6210B0FC 1E2F000C
|
||||||
|
7E31802E 5630014B
|
||||||
|
4182000C 3A200001
|
||||||
|
48000020 56300109
|
||||||
|
4182000C 3A200002
|
||||||
|
48000010 563002D7
|
||||||
|
418200DC 3A200003
|
||||||
|
3EA0803F 62B506D0
|
||||||
|
3EC0804D 62D66CAE
|
||||||
|
3A800000 3A600000
|
||||||
|
3A400000 2C110001
|
||||||
|
40820014 8A560000
|
||||||
|
2C12001C 418100A8
|
||||||
|
48000050 2C110003
|
||||||
|
40820010 3A80003F
|
||||||
|
3A600002 4800003C
|
||||||
|
1E12001C 7E10AA14
|
||||||
|
8AF0000A 3E008045
|
||||||
|
6210C388 82100000
|
||||||
|
7E10BC30 561007FF
|
||||||
|
41820010 3A600002
|
||||||
|
3A80003F 4800000C
|
||||||
|
3A600000 3A800000
|
||||||
|
1E12001C 7E10A82E
|
||||||
|
2C120016 41800008
|
||||||
|
82100010 82100018
|
||||||
|
82100004 82100008
|
||||||
|
8210001C 82100008
|
||||||
|
9A900000 1E12001C
|
||||||
|
3A100008 7E70A9AE
|
||||||
|
3A00001E 9A160000
|
||||||
|
2C110001 41820010
|
||||||
|
3A520001 2C12001D
|
||||||
|
41A0FF4C 39EF0001
|
||||||
|
2C0F0005 41A0FEE8
|
||||||
|
C022C9E8 00000000
|
||||||
|
C216E2DC 00000017
|
||||||
|
3C608000 60633300
|
||||||
|
3C80804D 88846CAE
|
||||||
|
38C00000 7CA6182E
|
||||||
|
7C052000 41820014
|
||||||
|
2C05FFFF 4182000C
|
||||||
|
38C6000C 4BFFFFE8
|
||||||
|
38C60004 3CE08048
|
||||||
|
88E707C8 2C070000
|
||||||
|
41820008 38C60004
|
||||||
|
7CA6182E 90A3FFFC
|
||||||
|
4182005C 39000000
|
||||||
|
3C80803F 60840E06
|
||||||
|
80E40000 39080001
|
||||||
|
2C080004 40800040
|
||||||
|
1D280024 7CC9202E
|
||||||
|
7C063800 4082FFE8
|
||||||
|
3863FFFC 7D064378
|
||||||
|
38C6FFFF 2C060000
|
||||||
|
4081001C 7C8618AE
|
||||||
|
7CA818AE 7CA619AE
|
||||||
|
7C8819AE 3908FFFF
|
||||||
|
4BFFFFE0 881F0007
|
||||||
|
60000000 00000000
|
||||||
|
C216E48C 00000004
|
||||||
|
3CA08000 60A532FC
|
||||||
|
8085FFFC 7C6428AE
|
||||||
|
38840001 9085FFFC
|
||||||
|
60000000 00000000
|
||||||
|
C216DF54 00000004
|
||||||
|
3CA08000 60A532FC
|
||||||
|
8085FFFC 7C6428AE
|
||||||
|
38840001 9085FFFC
|
||||||
|
60000000 00000000
|
||||||
|
C216DF30 00000003
|
||||||
|
3C808000 608432F8
|
||||||
|
38A00000 90A40000
|
||||||
|
3B9A0000 00000000
|
||||||
|
C216E468 00000003
|
||||||
|
3C808000 608432F8
|
||||||
|
38A00000 90A40000
|
||||||
|
3F600004 00000000
|
||||||
|
06003300 00000060
|
||||||
|
00000019 00010203
|
||||||
|
00020103 00000008
|
||||||
|
00010203 02000301
|
||||||
|
00000006 00010302
|
||||||
|
03000201 0000001a
|
||||||
|
01030002 00010203
|
||||||
|
00000018 02030001
|
||||||
|
00020103 00000012
|
||||||
|
03020001 03000201
|
||||||
|
0000001c 00030102
|
||||||
|
00010302 ffffffff
|
||||||
|
00010203 00010203
|
||||||
|
0416B480 60000000
|
||||||
|
C21A4160 00000008
|
||||||
|
39C00000 3DE08046
|
||||||
|
61EFB108 820F0000
|
||||||
|
5611018D 41820010
|
||||||
|
561101CF 41820008
|
||||||
|
38000002 39CE0001
|
||||||
|
2C0E0004 4080000C
|
||||||
|
39EF000C 4BFFFFD8
|
||||||
|
981F0003 00000000
|
||||||
|
04452F54 42000000
|
||||||
|
04452F58 42000000
|
||||||
|
04452F5C 42000000
|
||||||
|
04452F60 40200000
|
||||||
|
04452F64 47000000
|
||||||
|
C202CB34 0000000C
|
||||||
|
7C040774 3E00804C
|
||||||
|
62101FD4 1DE00044
|
||||||
|
7E107A14 C022C3D8
|
||||||
|
FE200850 C1F00000
|
||||||
|
FC0F0840 4081000C
|
||||||
|
FC0F8840 41800010
|
||||||
|
C21F0314 FE0F802A
|
||||||
|
D21F0314 C1F00004
|
||||||
|
FC0F0840 4081000C
|
||||||
|
FC0F8840 41800010
|
||||||
|
C21F0318 FE0F802A
|
||||||
|
D21F0318 00000000
|
||||||
|
0406AE90 38000000
|
||||||
|
040300A4 38000000
|
||||||
|
0422D638 38000006
|
||||||
|
043FA25B 01000000
|
||||||
|
C23039A4 00000016
|
||||||
|
39400000 39000000
|
||||||
|
38E00008 3C80804C
|
||||||
|
608420BC 1CAA0044
|
||||||
|
7D242A14 80690008
|
||||||
|
70631F10 7D081B78
|
||||||
|
80690000 70600020
|
||||||
|
41820008 38E00000
|
||||||
|
5460C8C6 5060D884
|
||||||
|
5060F002 7D080378
|
||||||
|
54606006 7D080378
|
||||||
|
54604007 4182000C
|
||||||
|
38E00000 7D080378
|
||||||
|
394A0001 2C0A0004
|
||||||
|
4180FFA4 7500F000
|
||||||
|
41820028 886DB7AC
|
||||||
|
2C030000 41820014
|
||||||
|
3863FFFF 986DB7AC
|
||||||
|
5508013E 48000014
|
||||||
|
98EDB7AC 4800000C
|
||||||
|
38600000 986DB7AC
|
||||||
|
7D034378 4E800020
|
||||||
|
60000000 00000000
|
||||||
|
041b0a14 38600002
|
||||||
|
|
||||||
|
$Netplay Safe Kill Music [JMC47]
|
||||||
|
024D3886 00000000
|
||||||
|
|
||||||
$Unlock All Characters and Stages [Datel]
|
$Unlock All Characters and Stages [Datel]
|
||||||
*Also Unlocks All Star Mode, Sound Test, and Vs. Mode Additions
|
*Also Unlocks All Star Mode, Sound Test, and Vs. Mode Additions
|
||||||
0445BF28 FFFFFFFF
|
0445BF28 FFFFFFFF
|
||||||
|
@ -353,10 +543,10 @@ C223C5A0 0000000F
|
||||||
60000000 00000000
|
60000000 00000000
|
||||||
|
|
||||||
# Gameplay Codes
|
# Gameplay Codes
|
||||||
$Normal C-Stick Functionality in Singleplayer Modes [Zauron]
|
$Normal C Stick Functionality in Singleplayer Modes [Zauron]
|
||||||
0416B480 60000000
|
0416B480 60000000
|
||||||
|
|
||||||
$Normal C-Stick Functionality in Develop Mode [Magus, Achilles]
|
$Normal C Stick Functionality in Develop Mode [Magus, Achilles]
|
||||||
*Does not work with Nana
|
*Does not work with Nana
|
||||||
0406AE90 38000000
|
0406AE90 38000000
|
||||||
040300A4 38000000
|
040300A4 38000000
|
||||||
|
@ -873,21 +1063,8 @@ C2021ABC 00000002
|
||||||
60000000 00000000
|
60000000 00000000
|
||||||
C236A4A8 00000007
|
C236A4A8 00000007
|
||||||
C03F0034 2C0E0001
|
C03F0034 2C0E0001
|
||||||
41820024 3C004260
|
41820024 3C004080
|
||||||
90010030 3C00421C
|
90010030 3C004040
|
||||||
90010034 C0010030
|
|
||||||
EC210032 C0010034
|
|
||||||
EC210024 39C00000
|
|
||||||
281E0000 00000000
|
|
||||||
|
|
||||||
$Properly Display in 4:3 [Dan Salvato, mirrorbender]
|
|
||||||
C2021ABC 00000002
|
|
||||||
39C00001 38600006
|
|
||||||
60000000 00000000
|
|
||||||
C236A4A8 00000007
|
|
||||||
C03F0034 2C0E0001
|
|
||||||
41820024 3C004160
|
|
||||||
90010030 3C004150
|
|
||||||
90010034 C0010030
|
90010034 C0010030
|
||||||
EC210032 C0010034
|
EC210032 C0010034
|
||||||
EC210024 39C00000
|
EC210024 39C00000
|
||||||
|
|
|
@ -222,7 +222,7 @@ C225AEF4 00000025
|
||||||
C022CA40 00000000
|
C022CA40 00000000
|
||||||
|
|
||||||
# Gameplay Codes
|
# Gameplay Codes
|
||||||
$Normal C-Stick Functionality in Singleplayer Modes [Zauron]
|
$Normal C Stick Functionality in Singleplayer Modes [Zauron]
|
||||||
0416BE50 60000000
|
0416BE50 60000000
|
||||||
|
|
||||||
$Skip Result Screen & KO Star Count Equals Placement [Sham Rock]
|
$Skip Result Screen & KO Star Count Equals Placement [Sham Rock]
|
||||||
|
|
|
@ -31,28 +31,28 @@ $No 4th+ Places
|
||||||
$No Top Speed/No Shifting Needed
|
$No Top Speed/No Shifting Needed
|
||||||
3A1EA826 00000020
|
3A1EA826 00000020
|
||||||
04205CC0 00000000
|
04205CC0 00000000
|
||||||
$C-Stick Sends Car 1 Back To Start
|
$C Stick Sends Car 1 Back To Start
|
||||||
3A1EA826 00000080
|
3A1EA826 00000080
|
||||||
00206704 00000000
|
00206704 00000000
|
||||||
$C-Stick Sends Car 2 Back To Start
|
$C Stick Sends Car 2 Back To Start
|
||||||
3A1EA826 00000080
|
3A1EA826 00000080
|
||||||
00207264 00000000
|
00207264 00000000
|
||||||
$C-Stick Sends Car 3 Back To Start
|
$C Stick Sends Car 3 Back To Start
|
||||||
3A1EA826 00000080
|
3A1EA826 00000080
|
||||||
00207DC4 00000000
|
00207DC4 00000000
|
||||||
$C-Stick Sends Car 4 Back To Start
|
$C Stick Sends Car 4 Back To Start
|
||||||
3A1EA826 00000080
|
3A1EA826 00000080
|
||||||
00208924 00000000
|
00208924 00000000
|
||||||
$C-Stick Sends Car 5 Back To Start
|
$C Stick Sends Car 5 Back To Start
|
||||||
3A1EA826 00000080
|
3A1EA826 00000080
|
||||||
00209484 00000000
|
00209484 00000000
|
||||||
$C-Stick Sends Car 6 Back To Start
|
$C Stick Sends Car 6 Back To Start
|
||||||
3A1EA826 00000080
|
3A1EA826 00000080
|
||||||
00209FE4 00000000
|
00209FE4 00000000
|
||||||
$C-Stick Sends Car 7 Back To Start
|
$C Stick Sends Car 7 Back To Start
|
||||||
3A1EA826 00000080
|
3A1EA826 00000080
|
||||||
0020AB44 00000000
|
0020AB44 00000000
|
||||||
$C-Stick Sends All Car Back To Start
|
$C Stick Sends All Cars Back To Start
|
||||||
7A1EA826 00000080
|
7A1EA826 00000080
|
||||||
00000000 80206704
|
00000000 80206704
|
||||||
00000000 00070B60
|
00000000 00070B60
|
||||||
|
|
|
@ -2,12 +2,11 @@
|
||||||
|
|
||||||
[Core]
|
[Core]
|
||||||
# Values set here will override the main Dolphin settings.
|
# Values set here will override the main Dolphin settings.
|
||||||
DSPHLE = False
|
|
||||||
|
|
||||||
[EmuState]
|
[EmuState]
|
||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
EmulationStateId = 4
|
EmulationStateId = 4
|
||||||
EmulationIssues = Slow audio with HLE.
|
EmulationIssues =
|
||||||
|
|
||||||
[OnLoad]
|
[OnLoad]
|
||||||
# Add memory patches to be loaded once on boot here.
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
@ -17,6 +16,3 @@ EmulationIssues = Slow audio with HLE.
|
||||||
|
|
||||||
[ActionReplay]
|
[ActionReplay]
|
||||||
# Add action replay cheats here.
|
# Add action replay cheats here.
|
||||||
|
|
||||||
[DSP]
|
|
||||||
EnableJIT = True
|
|
||||||
|
|
|
@ -2,12 +2,11 @@
|
||||||
|
|
||||||
[Core]
|
[Core]
|
||||||
# Values set here will override the main Dolphin settings.
|
# Values set here will override the main Dolphin settings.
|
||||||
DSPHLE = False
|
|
||||||
|
|
||||||
[EmuState]
|
[EmuState]
|
||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
EmulationStateId = 3
|
EmulationStateId = 3
|
||||||
EmulationIssues = Needs Real xfb for videos to display. Slow audio with HLE.
|
EmulationIssues = Needs Real xfb for videos to display.
|
||||||
|
|
||||||
[OnLoad]
|
[OnLoad]
|
||||||
# Add memory patches to be loaded once on boot here.
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
@ -21,7 +20,3 @@ EmulationIssues = Needs Real xfb for videos to display. Slow audio with HLE.
|
||||||
[Video_Settings]
|
[Video_Settings]
|
||||||
UseXFB = True
|
UseXFB = True
|
||||||
UseRealXFB = True
|
UseRealXFB = True
|
||||||
|
|
||||||
[DSP]
|
|
||||||
EnableJIT = True
|
|
||||||
|
|
||||||
|
|
|
@ -2,12 +2,11 @@
|
||||||
|
|
||||||
[Core]
|
[Core]
|
||||||
# Values set here will override the main Dolphin settings.
|
# Values set here will override the main Dolphin settings.
|
||||||
DSPHLE = False
|
|
||||||
|
|
||||||
[EmuState]
|
[EmuState]
|
||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
EmulationStateId = 4
|
EmulationStateId = 4
|
||||||
EmulationIssues = Slow audio with HLE.
|
EmulationIssues =
|
||||||
|
|
||||||
[OnLoad]
|
[OnLoad]
|
||||||
# Add memory patches to be loaded once on boot here.
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
@ -17,7 +16,3 @@ EmulationIssues = Slow audio with HLE.
|
||||||
|
|
||||||
[ActionReplay]
|
[ActionReplay]
|
||||||
# Add action replay cheats here.
|
# Add action replay cheats here.
|
||||||
|
|
||||||
[DSP]
|
|
||||||
EnableJIT = True
|
|
||||||
|
|
||||||
|
|
|
@ -2,12 +2,11 @@
|
||||||
|
|
||||||
[Core]
|
[Core]
|
||||||
# Values set here will override the main Dolphin settings.
|
# Values set here will override the main Dolphin settings.
|
||||||
DSPHLE = False
|
|
||||||
|
|
||||||
[EmuState]
|
[EmuState]
|
||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
EmulationStateId = 4
|
EmulationStateId = 4
|
||||||
EmulationIssues = Slow audio with HLE. Needs real xfb for the videos to display.
|
EmulationIssues = Needs real xfb for the videos to display.
|
||||||
|
|
||||||
[OnLoad]
|
[OnLoad]
|
||||||
# Add memory patches to be loaded once on boot here.
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
@ -18,11 +17,6 @@ EmulationIssues = Slow audio with HLE. Needs real xfb for the videos to display.
|
||||||
[ActionReplay]
|
[ActionReplay]
|
||||||
# Add action replay cheats here.
|
# Add action replay cheats here.
|
||||||
|
|
||||||
[Video]
|
|
||||||
|
|
||||||
[DSP]
|
|
||||||
EnableJIT = True
|
|
||||||
|
|
||||||
[Video_Settings]
|
[Video_Settings]
|
||||||
UseXFB = True
|
UseXFB = True
|
||||||
UseRealXFB = True
|
UseRealXFB = True
|
||||||
|
|
|
@ -2,12 +2,11 @@
|
||||||
|
|
||||||
[Core]
|
[Core]
|
||||||
# Values set here will override the main Dolphin settings.
|
# Values set here will override the main Dolphin settings.
|
||||||
DSPHLE = False
|
|
||||||
|
|
||||||
[EmuState]
|
[EmuState]
|
||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
EmulationStateId = 4
|
EmulationStateId = 4
|
||||||
EmulationIssues = Slow audio with HLE.
|
EmulationIssues =
|
||||||
|
|
||||||
[OnLoad]
|
[OnLoad]
|
||||||
# Add memory patches to be loaded once on boot here.
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
@ -17,6 +16,3 @@ EmulationIssues = Slow audio with HLE.
|
||||||
|
|
||||||
[ActionReplay]
|
[ActionReplay]
|
||||||
# Add action replay cheats here.
|
# Add action replay cheats here.
|
||||||
|
|
||||||
[DSP]
|
|
||||||
EnableJIT = True
|
|
||||||
|
|
|
@ -2,12 +2,11 @@
|
||||||
|
|
||||||
[Core]
|
[Core]
|
||||||
# Values set here will override the main Dolphin settings.
|
# Values set here will override the main Dolphin settings.
|
||||||
DSPHLE = False
|
|
||||||
|
|
||||||
[EmuState]
|
[EmuState]
|
||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
EmulationStateId = 4
|
EmulationStateId = 4
|
||||||
EmulationIssues = Needs real xfb for the videos to display. Slow audio with HLE.
|
EmulationIssues = Needs real xfb for the videos to display.
|
||||||
|
|
||||||
[OnLoad]
|
[OnLoad]
|
||||||
# Add memory patches to be loaded once on boot here.
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
@ -18,9 +17,6 @@ EmulationIssues = Needs real xfb for the videos to display. Slow audio with HLE.
|
||||||
[ActionReplay]
|
[ActionReplay]
|
||||||
# Add action replay cheats here.
|
# Add action replay cheats here.
|
||||||
|
|
||||||
[DSP]
|
|
||||||
EnableJIT = True
|
|
||||||
|
|
||||||
[Video_Settings]
|
[Video_Settings]
|
||||||
UseXFB = True
|
UseXFB = True
|
||||||
UseRealXFB = True
|
UseRealXFB = True
|
||||||
|
|
|
@ -2,12 +2,11 @@
|
||||||
|
|
||||||
[Core]
|
[Core]
|
||||||
# Values set here will override the main Dolphin settings.
|
# Values set here will override the main Dolphin settings.
|
||||||
DSPHLE = False
|
|
||||||
|
|
||||||
[EmuState]
|
[EmuState]
|
||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
EmulationStateId = 4
|
EmulationStateId = 4
|
||||||
EmulationIssues = Slow audio with HLE.
|
EmulationIssues =
|
||||||
|
|
||||||
[OnLoad]
|
[OnLoad]
|
||||||
# Add memory patches to be loaded once on boot here.
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
@ -17,8 +16,3 @@ EmulationIssues = Slow audio with HLE.
|
||||||
|
|
||||||
[ActionReplay]
|
[ActionReplay]
|
||||||
# Add action replay cheats here.
|
# Add action replay cheats here.
|
||||||
|
|
||||||
[Video]
|
|
||||||
|
|
||||||
[DSP]
|
|
||||||
EnableJIT = True
|
|
||||||
|
|
|
@ -2,12 +2,11 @@
|
||||||
|
|
||||||
[Core]
|
[Core]
|
||||||
# Values set here will override the main Dolphin settings.
|
# Values set here will override the main Dolphin settings.
|
||||||
DSPHLE = False
|
|
||||||
|
|
||||||
[EmuState]
|
[EmuState]
|
||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
EmulationStateId = 5
|
EmulationStateId = 5
|
||||||
EmulationIssues = Slow audio with HLE.
|
EmulationIssues =
|
||||||
|
|
||||||
[OnLoad]
|
[OnLoad]
|
||||||
# Add memory patches to be loaded once on boot here.
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
@ -20,6 +19,3 @@ EmulationIssues = Slow audio with HLE.
|
||||||
|
|
||||||
[Video_Settings]
|
[Video_Settings]
|
||||||
SafeTextureCacheColorSamples = 512
|
SafeTextureCacheColorSamples = 512
|
||||||
|
|
||||||
[DSP]
|
|
||||||
EnableJIT = True
|
|
||||||
|
|
|
@ -21,7 +21,6 @@ EmulationStateId = 4
|
||||||
|
|
||||||
[Video_Settings]
|
[Video_Settings]
|
||||||
SafeTextureCacheColorSamples = 512
|
SafeTextureCacheColorSamples = 512
|
||||||
DstAlphaPass = True
|
|
||||||
|
|
||||||
[Video_Hacks]
|
[Video_Hacks]
|
||||||
EFBToTextureEnable = True
|
EFBToTextureEnable = True
|
||||||
|
|
|
@ -21,4 +21,3 @@ EmulationIssues =
|
||||||
SafeTextureCacheColorSamples = 512
|
SafeTextureCacheColorSamples = 512
|
||||||
|
|
||||||
[Video_Hacks]
|
[Video_Hacks]
|
||||||
EFBToTextureEnable = False
|
|
||||||
|
|
|
@ -2,12 +2,11 @@
|
||||||
|
|
||||||
[Core]
|
[Core]
|
||||||
# Values set here will override the main Dolphin settings.
|
# Values set here will override the main Dolphin settings.
|
||||||
DSPHLE = False
|
|
||||||
|
|
||||||
[EmuState]
|
[EmuState]
|
||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
EmulationStateId = 4
|
EmulationStateId = 4
|
||||||
EmulationIssues = Videos require real XFB, slow audio with HLE.
|
EmulationIssues = Videos require real XFB.
|
||||||
|
|
||||||
[OnLoad]
|
[OnLoad]
|
||||||
# Add memory patches to be loaded once on boot here.
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
@ -21,6 +20,3 @@ EmulationIssues = Videos require real XFB, slow audio with HLE.
|
||||||
[Video_Settings]
|
[Video_Settings]
|
||||||
UseXFB = True
|
UseXFB = True
|
||||||
UseRealXFB = True
|
UseRealXFB = True
|
||||||
|
|
||||||
[DSP]
|
|
||||||
EnableJIT = True
|
|
||||||
|
|
|
@ -2,12 +2,11 @@
|
||||||
|
|
||||||
[Core]
|
[Core]
|
||||||
# Values set here will override the main Dolphin settings.
|
# Values set here will override the main Dolphin settings.
|
||||||
DSPHLE = False
|
|
||||||
|
|
||||||
[EmuState]
|
[EmuState]
|
||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
EmulationStateId = 4
|
EmulationStateId = 4
|
||||||
EmulationIssues = Slow audio with HLE.
|
EmulationIssues =
|
||||||
|
|
||||||
[OnLoad]
|
[OnLoad]
|
||||||
# Add memory patches to be loaded once on boot here.
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
@ -17,6 +16,3 @@ EmulationIssues = Slow audio with HLE.
|
||||||
|
|
||||||
[ActionReplay]
|
[ActionReplay]
|
||||||
# Add action replay cheats here.
|
# Add action replay cheats here.
|
||||||
|
|
||||||
[DSP]
|
|
||||||
EnableJIT = True
|
|
||||||
|
|
|
@ -2,12 +2,11 @@
|
||||||
|
|
||||||
[Core]
|
[Core]
|
||||||
# Values set here will override the main Dolphin settings.
|
# Values set here will override the main Dolphin settings.
|
||||||
DSPHLE = False
|
|
||||||
|
|
||||||
[EmuState]
|
[EmuState]
|
||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
EmulationStateId = 4
|
EmulationStateId = 4
|
||||||
EmulationIssues = Slow audio with HLE.
|
EmulationIssues =
|
||||||
|
|
||||||
[OnLoad]
|
[OnLoad]
|
||||||
# Add memory patches to be loaded once on boot here.
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
@ -17,6 +16,3 @@ EmulationIssues = Slow audio with HLE.
|
||||||
|
|
||||||
[ActionReplay]
|
[ActionReplay]
|
||||||
# Add action replay cheats here.
|
# Add action replay cheats here.
|
||||||
|
|
||||||
[DSP]
|
|
||||||
EnableJIT = True
|
|
||||||
|
|
|
@ -2,12 +2,11 @@
|
||||||
|
|
||||||
[Core]
|
[Core]
|
||||||
# Values set here will override the main Dolphin settings.
|
# Values set here will override the main Dolphin settings.
|
||||||
DSPHLE = False
|
|
||||||
|
|
||||||
[EmuState]
|
[EmuState]
|
||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
EmulationStateId = 4
|
EmulationStateId = 4
|
||||||
EmulationIssues = Slow audio with HLE.
|
EmulationIssues =
|
||||||
|
|
||||||
[OnLoad]
|
[OnLoad]
|
||||||
# Add memory patches to be loaded once on boot here.
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
@ -17,6 +16,3 @@ EmulationIssues = Slow audio with HLE.
|
||||||
|
|
||||||
[ActionReplay]
|
[ActionReplay]
|
||||||
# Add action replay cheats here.
|
# Add action replay cheats here.
|
||||||
|
|
||||||
[DSP]
|
|
||||||
EnableJIT = True
|
|
||||||
|
|
|
@ -0,0 +1,40 @@
|
||||||
|
# GZ2J01 - The Legend of Zelda: Twilight Princess [GC]
|
||||||
|
|
||||||
|
[EmuState]
|
||||||
|
EmulationIssues = Enable the "Hyrule Field Speed Hack" patch in game properties for a speed boost.
|
||||||
|
|
||||||
|
[OnLoad]
|
||||||
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
||||||
|
[OnFrame]
|
||||||
|
$Hyrule Field Speed Hack
|
||||||
|
0x8003D50C:dword:0x60000000
|
||||||
|
0x8003D528:dword:0x60000000
|
||||||
|
0x8003D540:dword:0x60000000
|
||||||
|
0x8003D55C:dword:0x60000000
|
||||||
|
0x8003D55C:dword:0x60000000
|
||||||
|
0x8003D560:dword:0x60000000
|
||||||
|
0x8003D564:dword:0x60000000
|
||||||
|
0x8003D568:dword:0x60000000
|
||||||
|
0x8003D56C:dword:0x60000000
|
||||||
|
0x8003D570:dword:0x60000000
|
||||||
|
0x8003D574:dword:0x60000000
|
||||||
|
0x8003D578:dword:0x60000000
|
||||||
|
0x8003D57C:dword:0x60000000
|
||||||
|
0x8003D580:dword:0x60000000
|
||||||
|
0x8003D584:dword:0x60000000
|
||||||
|
0x8003D588:dword:0x60000000
|
||||||
|
0x8003D58C:dword:0x60000000
|
||||||
|
0x8003D590:dword:0x60000000
|
||||||
|
0x8003D594:dword:0x60000000
|
||||||
|
0x8003D598:dword:0x60000000
|
||||||
|
0x8003D59C:dword:0x60000000
|
||||||
|
0x8003D5A0:dword:0x60000000
|
||||||
|
0x8003D5A4:dword:0x60000000
|
||||||
|
0x8003D5A8:dword:0x60000000
|
||||||
|
0x8003D5AC:dword:0x60000000
|
||||||
|
0x8003D5B0:dword:0x60000000
|
||||||
|
0x8003D5B8:dword:0x60000000
|
||||||
|
0x8003D5D4:dword:0x60000000
|
||||||
|
0x8003D5EC:dword:0x60000000
|
||||||
|
0x8003D608:dword:0x60000000
|
|
@ -1,13 +1,12 @@
|
||||||
# GZPE70, GZPP70- Zapper
|
# GZPE70, GZPP70 - Zapper
|
||||||
|
|
||||||
[Core]
|
[Core]
|
||||||
# Values set here will override the main Dolphin settings.
|
# Values set here will override the main Dolphin settings.
|
||||||
DSPHLE = False
|
|
||||||
|
|
||||||
[EmuState]
|
[EmuState]
|
||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
EmulationStateId = 4
|
EmulationStateId = 4
|
||||||
EmulationIssues = Needs real xfb for the videos to display. Slow audio with HLE.
|
EmulationIssues = Needs real xfb for the videos to display.
|
||||||
|
|
||||||
[OnLoad]
|
[OnLoad]
|
||||||
# Add memory patches to be loaded once on boot here.
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
@ -21,6 +20,3 @@ EmulationIssues = Needs real xfb for the videos to display. Slow audio with HLE.
|
||||||
[Video_Settings]
|
[Video_Settings]
|
||||||
UseXFB = True
|
UseXFB = True
|
||||||
UseRealXFB = True
|
UseRealXFB = True
|
||||||
|
|
||||||
[DSP]
|
|
||||||
EnableJIT = True
|
|
||||||
|
|
|
@ -16,3 +16,6 @@ EmulationIssues = Classic mode score report needs real xfb. Nes masterpieces and
|
||||||
|
|
||||||
[ActionReplay]
|
[ActionReplay]
|
||||||
# Add action replay cheats here.
|
# Add action replay cheats here.
|
||||||
|
|
||||||
|
[Video_Stereoscopy]
|
||||||
|
StereoConvergenceMinimum = 136
|
||||||
|
|
|
@ -20,3 +20,5 @@ EmulationIssues = Sound crackling can be fixed by lle audio.
|
||||||
[Video_Settings]
|
[Video_Settings]
|
||||||
SafeTextureCacheColorSamples = 512
|
SafeTextureCacheColorSamples = 512
|
||||||
|
|
||||||
|
[Video_Stereoscopy]
|
||||||
|
StereoConvergenceMinimum = 26
|
||||||
|
|
|
@ -5,7 +5,6 @@
|
||||||
|
|
||||||
[EmuState]
|
[EmuState]
|
||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
EmulationIssues = If "Store EFB Copies to Texture Only" is enabled, "Scaled EFB Copy" needs to be disabled for the coins to spin.
|
|
||||||
EmulationStateId = 4
|
EmulationStateId = 4
|
||||||
|
|
||||||
[OnLoad]
|
[OnLoad]
|
||||||
|
@ -20,5 +19,4 @@ EmulationStateId = 4
|
||||||
[Video_Settings]
|
[Video_Settings]
|
||||||
SafeTextureCacheColorSamples = 512
|
SafeTextureCacheColorSamples = 512
|
||||||
|
|
||||||
[Video_Hacks]
|
[Video_Hacks]
|
||||||
EFBScaledCopy = False
|
|
Before Width: | Height: | Size: 612 B After Width: | Height: | Size: 425 B |
After Width: | Height: | Size: 645 B |
After Width: | Height: | Size: 1.2 KiB |
Before Width: | Height: | Size: 187 B After Width: | Height: | Size: 141 B |
After Width: | Height: | Size: 156 B |
After Width: | Height: | Size: 193 B |
Before Width: | Height: | Size: 196 B After Width: | Height: | Size: 140 B |
After Width: | Height: | Size: 156 B |
After Width: | Height: | Size: 204 B |
After Width: | Height: | Size: 496 B |
After Width: | Height: | Size: 754 B |
After Width: | Height: | Size: 1.9 KiB |
Before Width: | Height: | Size: 187 B After Width: | Height: | Size: 142 B |
After Width: | Height: | Size: 157 B |
After Width: | Height: | Size: 192 B |
Before Width: | Height: | Size: 399 B After Width: | Height: | Size: 339 B |
After Width: | Height: | Size: 463 B |
After Width: | Height: | Size: 736 B |
Before Width: | Height: | Size: 918 B After Width: | Height: | Size: 598 B |
After Width: | Height: | Size: 953 B |
After Width: | Height: | Size: 2.0 KiB |
Before Width: | Height: | Size: 214 B After Width: | Height: | Size: 140 B |
After Width: | Height: | Size: 157 B |
After Width: | Height: | Size: 179 B |
Before Width: | Height: | Size: 201 B After Width: | Height: | Size: 140 B |
After Width: | Height: | Size: 156 B |
After Width: | Height: | Size: 178 B |
Before Width: | Height: | Size: 411 B After Width: | Height: | Size: 434 B |
After Width: | Height: | Size: 852 B |
After Width: | Height: | Size: 2.0 KiB |
Before Width: | Height: | Size: 401 B After Width: | Height: | Size: 333 B |
After Width: | Height: | Size: 419 B |
After Width: | Height: | Size: 805 B |
Before Width: | Height: | Size: 638 B After Width: | Height: | Size: 536 B |
After Width: | Height: | Size: 940 B |
After Width: | Height: | Size: 2.0 KiB |
Before Width: | Height: | Size: 462 B After Width: | Height: | Size: 193 B |
After Width: | Height: | Size: 312 B |
After Width: | Height: | Size: 485 B |
Before Width: | Height: | Size: 1.8 KiB |
After Width: | Height: | Size: 278 B |
|
@ -1,3 +0,0 @@
|
||||||
By Michael "MaJoR" Roesch of the Dolphin team
|
|
||||||
|
|
||||||
dolphin-emu.org
|
|
Before Width: | Height: | Size: 1.3 KiB |
Before Width: | Height: | Size: 2.9 KiB |
After Width: | Height: | Size: 278 B |
|
@ -1,3 +0,0 @@
|
||||||
By Michael "MaJoR" Roesch of the Dolphin team
|
|
||||||
|
|
||||||
dolphin-emu.org
|
|
Before Width: | Height: | Size: 1.3 KiB |
Before Width: | Height: | Size: 2.6 KiB |
After Width: | Height: | Size: 278 B |
|
@ -1,3 +0,0 @@
|
||||||
By Michael "MaJoR" Roesch of the Dolphin team
|
|
||||||
|
|
||||||
dolphin-emu.org
|
|
Before Width: | Height: | Size: 1.5 KiB |
Before Width: | Height: | Size: 3.4 KiB |
After Width: | Height: | Size: 278 B |
|
@ -1,3 +0,0 @@
|
||||||
By Michael "MaJoR" Roesch of the Dolphin team
|
|
||||||
|
|
||||||
dolphin-emu.org
|
|
Before Width: | Height: | Size: 1.2 KiB |
Before Width: | Height: | Size: 2.6 KiB |
After Width: | Height: | Size: 278 B |
|
@ -1,5 +1,5 @@
|
||||||
<?xml version="1.0" encoding="utf-8"?>
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
<ItemGroup Label="ProjectConfigurations">
|
<ItemGroup Label="ProjectConfigurations">
|
||||||
<ProjectConfiguration Include="Debug|x64">
|
<ProjectConfiguration Include="Debug|x64">
|
||||||
<Configuration>Debug</Configuration>
|
<Configuration>Debug</Configuration>
|
||||||
|
@ -16,7 +16,7 @@
|
||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||||
<PropertyGroup Label="Configuration">
|
<PropertyGroup Label="Configuration">
|
||||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||||
<PlatformToolset>v120</PlatformToolset>
|
<PlatformToolset>v140</PlatformToolset>
|
||||||
<CharacterSet>Unicode</CharacterSet>
|
<CharacterSet>Unicode</CharacterSet>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<PropertyGroup Condition="'$(Configuration)'=='Debug'" Label="Configuration">
|
<PropertyGroup Condition="'$(Configuration)'=='Debug'" Label="Configuration">
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
<?xml version="1.0" encoding="utf-8"?>
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
<ItemGroup Label="ProjectConfigurations">
|
<ItemGroup Label="ProjectConfigurations">
|
||||||
<ProjectConfiguration Include="Debug|x64">
|
<ProjectConfiguration Include="Debug|x64">
|
||||||
<Configuration>Debug</Configuration>
|
<Configuration>Debug</Configuration>
|
||||||
|
@ -16,7 +16,7 @@
|
||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||||
<PropertyGroup Label="Configuration">
|
<PropertyGroup Label="Configuration">
|
||||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||||
<PlatformToolset>v120</PlatformToolset>
|
<PlatformToolset>v140</PlatformToolset>
|
||||||
<CharacterSet>Unicode</CharacterSet>
|
<CharacterSet>Unicode</CharacterSet>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<PropertyGroup Condition="'$(Configuration)'=='Debug'" Label="Configuration">
|
<PropertyGroup Condition="'$(Configuration)'=='Debug'" Label="Configuration">
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
<?xml version="1.0" encoding="utf-8"?>
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
<ItemGroup Label="ProjectConfigurations">
|
<ItemGroup Label="ProjectConfigurations">
|
||||||
<ProjectConfiguration Include="Debug|x64">
|
<ProjectConfiguration Include="Debug|x64">
|
||||||
<Configuration>Debug</Configuration>
|
<Configuration>Debug</Configuration>
|
||||||
|
@ -16,7 +16,7 @@
|
||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||||
<PropertyGroup Label="Configuration">
|
<PropertyGroup Label="Configuration">
|
||||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||||
<PlatformToolset>v120</PlatformToolset>
|
<PlatformToolset>v140</PlatformToolset>
|
||||||
<CharacterSet>Unicode</CharacterSet>
|
<CharacterSet>Unicode</CharacterSet>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<PropertyGroup Condition="'$(Configuration)'=='Debug'" Label="Configuration">
|
<PropertyGroup Condition="'$(Configuration)'=='Debug'" Label="Configuration">
|
||||||
|
@ -80,4 +80,4 @@
|
||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||||
<ImportGroup Label="ExtensionTargets">
|
<ImportGroup Label="ExtensionTargets">
|
||||||
</ImportGroup>
|
</ImportGroup>
|
||||||
</Project>
|
</Project>
|
|
@ -1,5 +1,5 @@
|
||||||
<?xml version="1.0" encoding="utf-8"?>
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
<ItemGroup Label="ProjectConfigurations">
|
<ItemGroup Label="ProjectConfigurations">
|
||||||
<ProjectConfiguration Include="Debug|x64">
|
<ProjectConfiguration Include="Debug|x64">
|
||||||
<Configuration>Debug</Configuration>
|
<Configuration>Debug</Configuration>
|
||||||
|
@ -16,7 +16,7 @@
|
||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||||
<PropertyGroup Label="Configuration">
|
<PropertyGroup Label="Configuration">
|
||||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||||
<PlatformToolset>v120</PlatformToolset>
|
<PlatformToolset>v140</PlatformToolset>
|
||||||
<CharacterSet>Unicode</CharacterSet>
|
<CharacterSet>Unicode</CharacterSet>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<PropertyGroup Condition="'$(Configuration)'=='Debug'" Label="Configuration">
|
<PropertyGroup Condition="'$(Configuration)'=='Debug'" Label="Configuration">
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
<?xml version="1.0" encoding="utf-8"?>
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
<ItemGroup Label="ProjectConfigurations">
|
<ItemGroup Label="ProjectConfigurations">
|
||||||
<ProjectConfiguration Include="Debug|x64">
|
<ProjectConfiguration Include="Debug|x64">
|
||||||
<Configuration>Debug</Configuration>
|
<Configuration>Debug</Configuration>
|
||||||
|
@ -45,7 +45,7 @@
|
||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||||
<PropertyGroup Label="Configuration">
|
<PropertyGroup Label="Configuration">
|
||||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||||
<PlatformToolset>v120</PlatformToolset>
|
<PlatformToolset>v140</PlatformToolset>
|
||||||
<CharacterSet>Unicode</CharacterSet>
|
<CharacterSet>Unicode</CharacterSet>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<PropertyGroup Condition="'$(Configuration)'=='Debug'" Label="Configuration">
|
<PropertyGroup Condition="'$(Configuration)'=='Debug'" Label="Configuration">
|
||||||
|
@ -66,4 +66,4 @@
|
||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||||
<ImportGroup Label="ExtensionTargets">
|
<ImportGroup Label="ExtensionTargets">
|
||||||
</ImportGroup>
|
</ImportGroup>
|
||||||
</Project>
|
</Project>
|
|
@ -0,0 +1,28 @@
|
||||||
|
Copyright 2008, Google Inc.
|
||||||
|
All rights reserved.
|
||||||
|
|
||||||
|
Redistribution and use in source and binary forms, with or without
|
||||||
|
modification, are permitted provided that the following conditions are
|
||||||
|
met:
|
||||||
|
|
||||||
|
* Redistributions of source code must retain the above copyright
|
||||||
|
notice, this list of conditions and the following disclaimer.
|
||||||
|
* Redistributions in binary form must reproduce the above
|
||||||
|
copyright notice, this list of conditions and the following disclaimer
|
||||||
|
in the documentation and/or other materials provided with the
|
||||||
|
distribution.
|
||||||
|
* Neither the name of Google Inc. nor the names of its
|
||||||
|
contributors may be used to endorse or promote products derived from
|
||||||
|
this software without specific prior written permission.
|
||||||
|
|
||||||
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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