TransformUnit: Get rid of pointer casting in TransformColor() where applicable
The casts to u32* are technically undefined behavior. The u8* cast is left, as char/unsigned char is exempted from this rule to allow for bvtewise inspection of objects (and this is what s8/u8 are typedefs of on platforms we support).
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@ -5,7 +5,9 @@
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#include "VideoBackends/Software/TransformUnit.h"
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#include "VideoBackends/Software/TransformUnit.h"
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#include <algorithm>
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#include <algorithm>
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#include <array>
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#include <cmath>
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#include <cmath>
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#include <cstring>
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#include "Common/Assert.h"
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#include "Common/Assert.h"
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#include "Common/CommonTypes.h"
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#include "Common/CommonTypes.h"
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@ -322,15 +324,15 @@ void TransformColor(const InputVertexData* src, OutputVertexData* dst)
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for (u32 chan = 0; chan < xfmem.numChan.numColorChans; chan++)
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for (u32 chan = 0; chan < xfmem.numChan.numColorChans; chan++)
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{
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{
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// abgr
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// abgr
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u8 matcolor[4];
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std::array<u8, 4> matcolor;
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u8 chancolor[4];
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std::array<u8, 4> chancolor;
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// color
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// color
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const LitChannel& colorchan = xfmem.color[chan];
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const LitChannel& colorchan = xfmem.color[chan];
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if (colorchan.matsource)
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if (colorchan.matsource)
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*(u32*)matcolor = *(u32*)src->color[chan]; // vertex
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std::memcpy(matcolor.data(), src->color[chan], sizeof(u32)); // vertex
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else
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else
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*(u32*)matcolor = xfmem.matColor[chan];
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std::memcpy(matcolor.data(), &xfmem.matColor[chan], sizeof(u32));
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if (colorchan.enablelighting)
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if (colorchan.enablelighting)
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{
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{
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@ -366,7 +368,7 @@ void TransformColor(const InputVertexData* src, OutputVertexData* dst)
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}
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}
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else
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else
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{
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{
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*(u32*)chancolor = *(u32*)matcolor;
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chancolor = matcolor;
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}
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}
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// alpha
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// alpha
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@ -382,7 +384,7 @@ void TransformColor(const InputVertexData* src, OutputVertexData* dst)
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if (alphachan.ambsource)
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if (alphachan.ambsource)
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lightCol = src->color[chan][0]; // vertex
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lightCol = src->color[chan][0]; // vertex
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else
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else
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lightCol = (float)(xfmem.ambColor[chan] & 0xff);
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lightCol = static_cast<float>(xfmem.ambColor[chan] & 0xff);
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u8 mask = alphachan.GetFullLightMask();
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u8 mask = alphachan.GetFullLightMask();
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for (int i = 0; i < 8; ++i)
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for (int i = 0; i < 8; ++i)
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@ -400,7 +402,8 @@ void TransformColor(const InputVertexData* src, OutputVertexData* dst)
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}
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}
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// abgr -> rgba
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// abgr -> rgba
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*(u32*)dst->color[chan] = Common::swap32(*(u32*)chancolor);
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const u32 rgba_color = Common::swap32(chancolor.data());
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std::memcpy(dst->color[chan], &rgba_color, sizeof(u32));
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}
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}
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}
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}
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